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Fix duplicating of LootableTypes in CG
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@@ -79,7 +79,7 @@ namespace ConfigGenerator {
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public bool IsBotAccount { get; set; } = false;
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[JsonProperty(Required = Required.DisallowNull)]
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public List<Steam.Item.EType> LootableTypes { get; set; } = new List<Steam.Item.EType> { Steam.Item.EType.BoosterPack, Steam.Item.EType.FoilTradingCard, Steam.Item.EType.TradingCard };
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public List<Steam.Item.EType> LootableTypes { get; set; } = new List<Steam.Item.EType>();
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[Category("\tAccess")]
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[JsonProperty(Required = Required.DisallowNull)]
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@@ -145,6 +145,9 @@ namespace ConfigGenerator {
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throw new ArgumentNullException(nameof(filePath));
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}
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LootableTypes.Add(Steam.Item.EType.BoosterPack);
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LootableTypes.Add(Steam.Item.EType.FoilTradingCard);
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LootableTypes.Add(Steam.Item.EType.TradingCard);
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Save();
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}
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