Fix duplicating of LootableTypes in CG

This commit is contained in:
JustArchi
2016-12-30 03:17:35 +01:00
parent 2f1b6311ac
commit df1e83130d

View File

@@ -79,7 +79,7 @@ namespace ConfigGenerator {
public bool IsBotAccount { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public List<Steam.Item.EType> LootableTypes { get; set; } = new List<Steam.Item.EType> { Steam.Item.EType.BoosterPack, Steam.Item.EType.FoilTradingCard, Steam.Item.EType.TradingCard };
public List<Steam.Item.EType> LootableTypes { get; set; } = new List<Steam.Item.EType>();
[Category("\tAccess")]
[JsonProperty(Required = Required.DisallowNull)]
@@ -145,6 +145,9 @@ namespace ConfigGenerator {
throw new ArgumentNullException(nameof(filePath));
}
LootableTypes.Add(Steam.Item.EType.BoosterPack);
LootableTypes.Add(Steam.Item.EType.FoilTradingCard);
LootableTypes.Add(Steam.Item.EType.TradingCard);
Save();
}