Code cleanup

This commit is contained in:
JustArchi
2019-04-18 11:53:27 +02:00
parent 2f6e093229
commit cef37286ff

View File

@@ -90,7 +90,7 @@ namespace ArchiSteamFarm {
public bool IsConnectedAndLoggedOn => SteamClient?.SteamID != null;
[JsonProperty]
public bool IsPlayingPossible => !PlayingBlocked && (LibraryLockedBySteamID == 0);
public bool IsPlayingPossible => !PlayingBlocked && !LibraryLocked;
internal readonly ArchiHandler ArchiHandler;
internal readonly BotDatabase BotDatabase;
@@ -179,7 +179,7 @@ namespace ArchiSteamFarm {
private uint ItemsCount;
private EResult LastLogOnResult;
private DateTime LastLogonSessionReplaced;
private ulong LibraryLockedBySteamID;
private bool LibraryLocked;
private ulong MasterChatGroupID;
private Timer PlayingWasBlockedTimer;
private bool ReconnectOnUserInitiated;
@@ -1763,6 +1763,12 @@ namespace ArchiSteamFarm {
}
private async Task InitModules() {
AccountFlags = EAccountFlags.NormalUser;
AvatarHash = Nickname = null;
MasterChatGroupID = 0;
WalletBalance = 0;
WalletCurrency = ECurrencyCode.Invalid;
CardsFarmer.SetInitialState(BotConfig.Paused);
if (SendItemsTimer != null) {
@@ -1864,21 +1870,23 @@ namespace ArchiSteamFarm {
return;
}
ulong chatGroupID = await ArchiHandler.GetClanChatGroupID(BotConfig.SteamMasterClanID).ConfigureAwait(false);
if (MasterChatGroupID == 0) {
ulong chatGroupID = await ArchiHandler.GetClanChatGroupID(BotConfig.SteamMasterClanID).ConfigureAwait(false);
if (chatGroupID == 0) {
return;
if (chatGroupID == 0) {
return;
}
MasterChatGroupID = chatGroupID;
}
MasterChatGroupID = chatGroupID;
HashSet<ulong> chatGroupIDs = await ArchiHandler.GetMyChatGroupIDs().ConfigureAwait(false);
if (chatGroupIDs?.Contains(chatGroupID) != false) {
if (chatGroupIDs?.Contains(MasterChatGroupID) != false) {
return;
}
await ArchiHandler.JoinChatRoomGroup(chatGroupID).ConfigureAwait(false);
await ArchiHandler.JoinChatRoomGroup(MasterChatGroupID).ConfigureAwait(false);
}
private static async Task LimitLoginRequestsAsync() {
@@ -2370,8 +2378,8 @@ namespace ArchiSteamFarm {
ArchiLogger.LogGenericInfo(string.Format(Strings.BotLoggedOn, SteamID + (!string.IsNullOrEmpty(callback.VanityURL) ? "/" + callback.VanityURL : "")));
// Old status for these doesn't matter, we'll update them if needed
LibraryLockedBySteamID = TwoFactorCodeFailures = 0;
PlayingBlocked = false;
TwoFactorCodeFailures = 0;
LibraryLocked = PlayingBlocked = false;
if (PlayingWasBlocked && (PlayingWasBlockedTimer == null)) {
InitPlayingWasBlockedTimer();
@@ -2636,18 +2644,18 @@ namespace ArchiSteamFarm {
}
// Ignore no status updates
if (LibraryLockedBySteamID == 0) {
if ((callback.LibraryLockedBySteamID == 0) || (callback.LibraryLockedBySteamID == SteamID)) {
return;
}
LibraryLockedBySteamID = callback.LibraryLockedBySteamID;
} else {
if (LibraryLocked) {
if ((callback.LibraryLockedBySteamID != 0) && (callback.LibraryLockedBySteamID != SteamID)) {
return;
}
LibraryLockedBySteamID = 0;
LibraryLocked = false;
} else {
if ((callback.LibraryLockedBySteamID == 0) || (callback.LibraryLockedBySteamID == SteamID)) {
return;
}
LibraryLocked = true;
}
await CheckOccupationStatus().ConfigureAwait(false);