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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Address SYSLIB0021 warning
Applies from net6.0 onwards, but can be fixed already
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@@ -398,11 +398,11 @@ namespace ArchiSteamFarm.Core {
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string networkGroupText = "";
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if (!string.IsNullOrEmpty(Program.NetworkGroup)) {
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using SHA256CryptoServiceProvider hashingAlgorithm = new();
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using SHA256 hashingAlgorithm = SHA256.Create();
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networkGroupText = "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(Program.NetworkGroup!))).Replace("-", "", StringComparison.Ordinal);
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} else if (!string.IsNullOrEmpty(GlobalConfig.WebProxyText)) {
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using SHA256CryptoServiceProvider hashingAlgorithm = new();
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using SHA256 hashingAlgorithm = SHA256.Create();
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networkGroupText = "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(GlobalConfig.WebProxyText!))).Replace("-", "", StringComparison.Ordinal);
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}
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@@ -106,7 +106,7 @@ namespace ArchiSteamFarm.Core {
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// The only purpose of using hashingAlgorithm here is to cut on a potential size of the resource name - paths can be really long, and we almost certainly have some upper limit on the resource name we can allocate
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// At the same time it'd be the best if we avoided all special characters, such as '/' found e.g. in base64, as we can't be sure that it's not a prohibited character in regards to native OS implementation
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// Because of that, SHA256 is sufficient for our case, as it generates alphanumeric characters only, and is barely 256-bit long. We don't need any kind of complex cryptography or collision detection here, any hashing algorithm will do, and the shorter the better
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using (SHA256CryptoServiceProvider hashingAlgorithm = new()) {
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using (SHA256 hashingAlgorithm = SHA256.Create()) {
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uniqueName = "Global\\" + GetOsResourceName(nameof(SingleInstance)) + "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(Directory.GetCurrentDirectory()))).Replace("-", "", StringComparison.Ordinal);
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}
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@@ -2908,9 +2908,9 @@ namespace ArchiSteamFarm.Steam {
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fileStream.Seek(0, SeekOrigin.Begin);
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#pragma warning disable CA5350 // This is actually a fair warning, but there is nothing we can do about Steam using weak cryptographic algorithms
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using SHA1CryptoServiceProvider sha = new();
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using SHA1 hashingAlgorithm = SHA1.Create();
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sentryHash = await sha.ComputeHashAsync(fileStream).ConfigureAwait(false);
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sentryHash = await hashingAlgorithm.ComputeHashAsync(fileStream).ConfigureAwait(false);
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#pragma warning restore CA5350 // This is actually a fair warning, but there is nothing we can do about Steam using weak cryptographic algorithms
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}
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} catch (Exception e) {
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