switched to tab as intend

This commit is contained in:
Florian Lang
2017-08-11 22:51:27 +02:00
parent 8ae9db3a34
commit b92a4ea505

View File

@@ -796,15 +796,15 @@ namespace ArchiSteamFarm {
}
return await ResponseAddLicense(steamID, args[1]).ConfigureAwait(false);
case "!TRANSFER":
if (args.Length > 3) {
return await ResponseTransfer(steamID, args[1], args[2], args[3]).ConfigureAwait(false);
}
if (args.Length > 2) {
return await ResponseTransfer(steamID, args[1], args[2]).ConfigureAwait(false);
}
return await ResponseTransfer(steamID).ConfigureAwait(false);
case "!API":
case "!TRANSFER":
if (args.Length > 3) {
return await ResponseTransfer(steamID, args[1], args[2], args[3]).ConfigureAwait(false);
}
if (args.Length > 2) {
return await ResponseTransfer(steamID, args[1], args[2]).ConfigureAwait(false);
}
return await ResponseTransfer(steamID).ConfigureAwait(false);
case "!API":
return ResponseAPI(steamID, args[1]);
case "!BL":
return await ResponseBlacklist(steamID, args[1]).ConfigureAwait(false);
@@ -2301,7 +2301,7 @@ namespace ArchiSteamFarm {
return responses.Count > 0 ? string.Join("", responses) : null;
}
private async Task<string> ResponseAdvancedRedeem(ulong steamID, string options, string keys) {
private async Task<string> ResponseAdvancedRedeem(ulong steamID, string options, string keys) {
if ((steamID == 0) || string.IsNullOrEmpty(options) || string.IsNullOrEmpty(keys)) {
ASF.ArchiLogger.LogNullError(nameof(steamID) + " || " + nameof(options) + " || " + nameof(keys));
return null;
@@ -3920,156 +3920,155 @@ namespace ArchiSteamFarm {
return responses.Count > 0 ? string.Join("", responses) : null;
}
private static async Task<string> ResponseTransfer(ulong steamID) {
// modifie message / remove?
return "To less arguments";
}
private static async Task<string> ResponseTransfer(ulong steamID) {
// modifie message / remove?
return "To less arguments";
}
private async Task<string> ResponseTransfer(ulong steamID, string mode, string botNameTo) {
if ((steamID == 0) || string.IsNullOrEmpty(botNameTo) || string.IsNullOrEmpty(mode)) {
ASF.ArchiLogger.LogNullError(nameof(steamID) + " || " + nameof(mode) + " || " + nameof(botNameTo));
return null;
}
private async Task<string> ResponseTransfer(ulong steamID, string mode, string botNameTo) {
if ((steamID == 0) || string.IsNullOrEmpty(botNameTo) || string.IsNullOrEmpty(mode)) {
ASF.ArchiLogger.LogNullError(nameof(steamID) + " || " + nameof(mode) + " || " + nameof(botNameTo));
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (!IsConnectedAndLoggedOn) {
return FormatBotResponse(Strings.BotNotConnected);
}
if (!IsConnectedAndLoggedOn) {
return FormatBotResponse(Strings.BotNotConnected);
}
// Not sure if I need to keep it, guess it's better.
if (!LootingAllowed) {
return FormatBotResponse(Strings.BotLootingTemporarilyDisabled);
}
// Not sure if I need to keep it, guess it's better.
if (!LootingAllowed) {
return FormatBotResponse(Strings.BotLootingTemporarilyDisabled);
}
HashSet<Bot> botsT = GetBots(botNameTo);
if ((botsT == null) || (botsT.Count == 0)) {
return IsOwner(steamID) ? FormatStaticResponse(string.Format(Strings.BotNotFound, botNameTo)) : null;
}
Bot botT = botsT.First();
ulong targetSteamMasterID = botT.SteamID;
HashSet<Bot> botsT = GetBots(botNameTo);
if ((botsT == null) || (botsT.Count == 0)) {
return IsOwner(steamID) ? FormatStaticResponse(string.Format(Strings.BotNotFound, botNameTo)) : null;
}
Bot botT = botsT.First();
ulong targetSteamMasterID = botT.SteamID;
if (targetSteamMasterID == SteamID) {
return FormatBotResponse(Strings.BotLootingYourself);
}
if (targetSteamMasterID == SteamID) {
return FormatBotResponse(Strings.BotLootingYourself);
}
if (!LootingSemaphore.Wait(0)) {
return FormatBotResponse(Strings.BotLootingFailed);
}
if (!LootingSemaphore.Wait(0)) {
return FormatBotResponse(Strings.BotLootingFailed);
}
try {
HashSet<Steam.Item.EType> tmp = new HashSet<Steam.Item.EType>();
string[] modes = mode.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string singleMode in modes) {
switch (singleMode.ToUpper()) {
case "C": // Not sure about shortcuts.
case "CARD":
tmp.Add(Steam.Item.EType.TradingCard);
break;
case "F":
case "FOIL":
tmp.Add(Steam.Item.EType.FoilTradingCard);
break;
case "B":
case "BOOSTER":
tmp.Add(Steam.Item.EType.BoosterPack);
break;
case "E":
case "EMOTICON":
tmp.Add(Steam.Item.EType.Emoticon);
break;
case "BA":
case "BACKGROUND":
tmp.Add(Steam.Item.EType.ProfileBackground);
break;
case "U":
case "UNKNOWN":
tmp.Add(Steam.Item.EType.Unknown);
break;
case "G":
case "GEMS":
tmp.Add(Steam.Item.EType.SteamGems);
break;
case "EV":
case "EVERYTHING":
// Needs to be kept up to date, or is there an easy way for all types?
tmp.Add(Steam.Item.EType.TradingCard);
tmp.Add(Steam.Item.EType.FoilTradingCard);
tmp.Add(Steam.Item.EType.BoosterPack);
tmp.Add(Steam.Item.EType.Emoticon);
tmp.Add(Steam.Item.EType.ProfileBackground);
tmp.Add(Steam.Item.EType.Unknown);
tmp.Add(Steam.Item.EType.SteamGems);
break;
default:
// adjust error message
return "Unknown mode " + singleMode + "!";
}
}
try {
HashSet<Steam.Item.EType> tmp = new HashSet<Steam.Item.EType>();
string[] modes = mode.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string singleMode in modes) {
switch (singleMode.ToUpper()) {
case "C": // Not sure about shortcuts.
case "CARD":
tmp.Add(Steam.Item.EType.TradingCard);
break;
case "F":
case "FOIL":
tmp.Add(Steam.Item.EType.FoilTradingCard);
break;
case "B":
case "BOOSTER":
tmp.Add(Steam.Item.EType.BoosterPack);
break;
case "E":
case "EMOTICON":
tmp.Add(Steam.Item.EType.Emoticon);
break;
case "BA":
case "BACKGROUND":
tmp.Add(Steam.Item.EType.ProfileBackground);
break;
case "U":
case "UNKNOWN":
tmp.Add(Steam.Item.EType.Unknown);
break;
case "G":
case "GEMS":
tmp.Add(Steam.Item.EType.SteamGems);
break;
case "EV":
case "EVERYTHING":
// Needs to be kept up to date, or is there an easy way for all types?
tmp.Add(Steam.Item.EType.TradingCard);
tmp.Add(Steam.Item.EType.FoilTradingCard);
tmp.Add(Steam.Item.EType.BoosterPack);
tmp.Add(Steam.Item.EType.Emoticon);
tmp.Add(Steam.Item.EType.ProfileBackground);
tmp.Add(Steam.Item.EType.Unknown);
tmp.Add(Steam.Item.EType.SteamGems);
break;
default:
// adjust error message
return "Unknown mode " + singleMode + "!";
}
}
HashSet<Steam.Item> inventory = await ArchiWebHandler.GetMySteamInventory(true, tmp).ConfigureAwait(false);
if ((inventory == null) || (inventory.Count == 0)) {
return FormatBotResponse(string.Format(Strings.ErrorIsEmpty, nameof(inventory)));
}
HashSet<Steam.Item> inventory = await ArchiWebHandler.GetMySteamInventory(true, tmp).ConfigureAwait(false);
if ((inventory == null) || (inventory.Count == 0)) {
return FormatBotResponse(string.Format(Strings.ErrorIsEmpty, nameof(inventory)));
}
if (!await ArchiWebHandler.MarkSentTrades().ConfigureAwait(false)) {
return FormatBotResponse(Strings.BotLootingFailed);
}
if (!await ArchiWebHandler.MarkSentTrades().ConfigureAwait(false)) {
return FormatBotResponse(Strings.BotLootingFailed);
}
if (!await ArchiWebHandler.SendTradeOffer(inventory, targetSteamMasterID, BotConfig.SteamTradeToken).ConfigureAwait(false)) {
return FormatBotResponse(Strings.BotLootingFailed);
}
if (!await ArchiWebHandler.SendTradeOffer(inventory, targetSteamMasterID, BotConfig.SteamTradeToken).ConfigureAwait(false)) {
return FormatBotResponse(Strings.BotLootingFailed);
}
if (HasMobileAuthenticator) {
// Give Steam network some time to generate confirmations
await Task.Delay(3000).ConfigureAwait(false);
if (!await AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, targetSteamMasterID).ConfigureAwait(false)) {
return FormatBotResponse(Strings.BotLootingFailed);
}
}
} finally {
LootingSemaphore.Release();
}
if (HasMobileAuthenticator) {
// Give Steam network some time to generate confirmations
await Task.Delay(3000).ConfigureAwait(false);
if (!await AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, targetSteamMasterID).ConfigureAwait(false)) {
return FormatBotResponse(Strings.BotLootingFailed);
}
}
} finally {
LootingSemaphore.Release();
}
return FormatBotResponse(Strings.BotLootingSuccess);
}
return FormatBotResponse(Strings.BotLootingSuccess);
}
private static async Task<string> ResponseTransfer(ulong steamID, string botNameFrom, string mode, string botNameTo) {
//standard procedure adapted from loot
if ((steamID == 0) || string.IsNullOrEmpty(botNameFrom) || string.IsNullOrEmpty(botNameTo) || string.IsNullOrEmpty(mode)) {
ASF.ArchiLogger.LogNullError(nameof(steamID) + " || " + nameof(botNameFrom) + " || " + nameof(mode) + " || " + nameof(botNameTo));
return null;
}
private static async Task<string> ResponseTransfer(ulong steamID, string botNameFrom, string mode, string botNameTo) {
//standard procedure adapted from loot
if ((steamID == 0) || string.IsNullOrEmpty(botNameFrom) || string.IsNullOrEmpty(botNameTo) || string.IsNullOrEmpty(mode)) {
ASF.ArchiLogger.LogNullError(nameof(steamID) + " || " + nameof(botNameFrom) + " || " + nameof(mode) + " || " + nameof(botNameTo));
return null;
}
HashSet<Bot> botsF = GetBots(botNameFrom);
if ((botsF == null) || (botsF.Count == 0)) {
return IsOwner(steamID) ? FormatStaticResponse(string.Format(Strings.BotNotFound, botNameFrom)) : null;
}
HashSet<Bot> botsF = GetBots(botNameFrom);
if ((botsF == null) || (botsF.Count == 0)) {
return IsOwner(steamID) ? FormatStaticResponse(string.Format(Strings.BotNotFound, botNameFrom)) : null;
}
IEnumerable<Task<string>> tasks = botsF.Select(bot => bot.ResponseTransfer(steamID, mode, botNameTo));
ICollection<string> results;
IEnumerable<Task<string>> tasks = botsF.Select(bot => bot.ResponseTransfer(steamID, mode, botNameTo));
ICollection<string> results;
switch (Program.GlobalConfig.OptimizationMode) {
case GlobalConfig.EOptimizationMode.MinMemoryUsage:
results = new List<string>(botsF.Count);
foreach (Task<string> task in tasks) {
results.Add(await task.ConfigureAwait(false));
}
switch (Program.GlobalConfig.OptimizationMode) {
case GlobalConfig.EOptimizationMode.MinMemoryUsage:
results = new List<string>(botsF.Count);
foreach (Task<string> task in tasks) {
results.Add(await task.ConfigureAwait(false));
}
break;
default:
results = await Task.WhenAll(tasks).ConfigureAwait(false);
break;
}
break;
default:
results = await Task.WhenAll(tasks).ConfigureAwait(false);
break;
}
List<string> responses = new List<string>(results.Where(result => !string.IsNullOrEmpty(result)));
return responses.Count > 0 ? string.Join("", responses) : null;
}
List<string> responses = new List<string>(results.Where(result => !string.IsNullOrEmpty(result)));
return responses.Count > 0 ? string.Join("", responses) : null;
}
private string ResponseUnknown(ulong steamID) {
private string ResponseUnknown(ulong steamID) {
if (steamID != 0) {
return IsOperator(steamID) ? FormatBotResponse(Strings.UnknownCommand) : null;
}