This commit is contained in:
JustArchi
2018-08-18 19:38:08 +02:00
parent 1911b76b23
commit 78247e74a3

View File

@@ -40,6 +40,7 @@ namespace ArchiSteamFarm {
private const string DefaultCustomGamePlayedWhileFarming = null;
private const string DefaultCustomGamePlayedWhileIdle = null;
private const bool DefaultEnabled = false;
private const string DefaultEncryptedSteamPassword = null;
private const byte DefaultHoursUntilCardDrops = 3;
private const bool DefaultIdlePriorityQueueOnly = false;
private const bool DefaultIdleRefundableGames = true;
@@ -53,7 +54,6 @@ namespace ArchiSteamFarm {
private const string DefaultSteamLogin = null;
private const ulong DefaultSteamMasterClanID = 0;
private const string DefaultSteamParentalPIN = "0";
private const string DefaultSteamPassword = null;
private const string DefaultSteamTradeToken = null;
private const ETradingPreferences DefaultTradingPreferences = ETradingPreferences.None;
private const bool DefaultUseLoginKeys = true;
@@ -151,11 +151,11 @@ namespace ArchiSteamFarm {
internal string SteamPassword {
get {
if (string.IsNullOrEmpty(_SteamPassword)) {
if (string.IsNullOrEmpty(EncryptedSteamPassword)) {
return null;
}
return PasswordFormat == CryptoHelper.ECryptoMethod.PlainText ? _SteamPassword : CryptoHelper.Decrypt(PasswordFormat, _SteamPassword);
return PasswordFormat == CryptoHelper.ECryptoMethod.PlainText ? EncryptedSteamPassword : CryptoHelper.Decrypt(PasswordFormat, EncryptedSteamPassword);
}
set {
if (string.IsNullOrEmpty(value)) {
@@ -163,12 +163,12 @@ namespace ArchiSteamFarm {
return;
}
_SteamPassword = PasswordFormat == CryptoHelper.ECryptoMethod.PlainText ? value : CryptoHelper.Encrypt(PasswordFormat, value);
EncryptedSteamPassword = PasswordFormat == CryptoHelper.ECryptoMethod.PlainText ? value : CryptoHelper.Encrypt(PasswordFormat, value);
}
}
[JsonProperty(PropertyName = nameof(SteamPassword))]
private string _SteamPassword = DefaultSteamPassword;
private string EncryptedSteamPassword = DefaultEncryptedSteamPassword;
private bool ShouldSerializeSensitiveDetails = true;
@@ -373,6 +373,7 @@ namespace ArchiSteamFarm {
public bool ShouldSerializeCustomGamePlayedWhileFarming() => ShouldSerializeEverything || (CustomGamePlayedWhileFarming != DefaultCustomGamePlayedWhileFarming);
public bool ShouldSerializeCustomGamePlayedWhileIdle() => ShouldSerializeEverything || (CustomGamePlayedWhileIdle != DefaultCustomGamePlayedWhileIdle);
public bool ShouldSerializeEnabled() => ShouldSerializeEverything || (Enabled != DefaultEnabled);
public bool ShouldSerializeEncryptedSteamPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (EncryptedSteamPassword != DefaultEncryptedSteamPassword));
public bool ShouldSerializeFarmingOrders() => ShouldSerializeEverything || ((FarmingOrders != DefaultFarmingOrders) && !FarmingOrders.SetEquals(DefaultFarmingOrders));
public bool ShouldSerializeGamesPlayedWhileIdle() => ShouldSerializeEverything || ((GamesPlayedWhileIdle != DefaultGamesPlayedWhileIdle) && !GamesPlayedWhileIdle.SetEquals(DefaultGamesPlayedWhileIdle));
public bool ShouldSerializeHoursUntilCardDrops() => ShouldSerializeEverything || (HoursUntilCardDrops != DefaultHoursUntilCardDrops);
@@ -391,7 +392,6 @@ namespace ArchiSteamFarm {
public bool ShouldSerializeSteamLogin() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamLogin != DefaultSteamLogin));
public bool ShouldSerializeSteamMasterClanID() => ShouldSerializeEverything || (SteamMasterClanID != DefaultSteamMasterClanID);
public bool ShouldSerializeSteamParentalPIN() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamParentalPIN != DefaultSteamParentalPIN));
public bool ShouldSerializeSteamPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamPassword != DefaultSteamPassword));
public bool ShouldSerializeSteamTradeToken() => ShouldSerializeEverything || (SteamTradeToken != DefaultSteamTradeToken);
public bool ShouldSerializeSteamUserPermissions() => ShouldSerializeEverything || ((SteamUserPermissions != DefaultSteamUserPermissions) && ((SteamUserPermissions.Count != DefaultSteamUserPermissions.Count) || SteamUserPermissions.Except(DefaultSteamUserPermissions).Any()));
public bool ShouldSerializeTradingPreferences() => ShouldSerializeEverything || (TradingPreferences != DefaultTradingPreferences);