mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 00:20:50 +00:00
Misc
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@@ -40,6 +40,7 @@ namespace ArchiSteamFarm {
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private const string DefaultCustomGamePlayedWhileFarming = null;
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private const string DefaultCustomGamePlayedWhileIdle = null;
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private const bool DefaultEnabled = false;
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private const string DefaultEncryptedSteamPassword = null;
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private const byte DefaultHoursUntilCardDrops = 3;
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private const bool DefaultIdlePriorityQueueOnly = false;
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private const bool DefaultIdleRefundableGames = true;
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@@ -53,7 +54,6 @@ namespace ArchiSteamFarm {
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private const string DefaultSteamLogin = null;
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private const ulong DefaultSteamMasterClanID = 0;
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private const string DefaultSteamParentalPIN = "0";
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private const string DefaultSteamPassword = null;
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private const string DefaultSteamTradeToken = null;
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private const ETradingPreferences DefaultTradingPreferences = ETradingPreferences.None;
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private const bool DefaultUseLoginKeys = true;
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@@ -151,11 +151,11 @@ namespace ArchiSteamFarm {
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internal string SteamPassword {
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get {
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if (string.IsNullOrEmpty(_SteamPassword)) {
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if (string.IsNullOrEmpty(EncryptedSteamPassword)) {
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return null;
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}
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return PasswordFormat == CryptoHelper.ECryptoMethod.PlainText ? _SteamPassword : CryptoHelper.Decrypt(PasswordFormat, _SteamPassword);
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return PasswordFormat == CryptoHelper.ECryptoMethod.PlainText ? EncryptedSteamPassword : CryptoHelper.Decrypt(PasswordFormat, EncryptedSteamPassword);
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}
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set {
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if (string.IsNullOrEmpty(value)) {
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@@ -163,12 +163,12 @@ namespace ArchiSteamFarm {
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return;
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}
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_SteamPassword = PasswordFormat == CryptoHelper.ECryptoMethod.PlainText ? value : CryptoHelper.Encrypt(PasswordFormat, value);
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EncryptedSteamPassword = PasswordFormat == CryptoHelper.ECryptoMethod.PlainText ? value : CryptoHelper.Encrypt(PasswordFormat, value);
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}
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}
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[JsonProperty(PropertyName = nameof(SteamPassword))]
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private string _SteamPassword = DefaultSteamPassword;
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private string EncryptedSteamPassword = DefaultEncryptedSteamPassword;
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private bool ShouldSerializeSensitiveDetails = true;
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@@ -373,6 +373,7 @@ namespace ArchiSteamFarm {
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public bool ShouldSerializeCustomGamePlayedWhileFarming() => ShouldSerializeEverything || (CustomGamePlayedWhileFarming != DefaultCustomGamePlayedWhileFarming);
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public bool ShouldSerializeCustomGamePlayedWhileIdle() => ShouldSerializeEverything || (CustomGamePlayedWhileIdle != DefaultCustomGamePlayedWhileIdle);
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public bool ShouldSerializeEnabled() => ShouldSerializeEverything || (Enabled != DefaultEnabled);
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public bool ShouldSerializeEncryptedSteamPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (EncryptedSteamPassword != DefaultEncryptedSteamPassword));
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public bool ShouldSerializeFarmingOrders() => ShouldSerializeEverything || ((FarmingOrders != DefaultFarmingOrders) && !FarmingOrders.SetEquals(DefaultFarmingOrders));
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public bool ShouldSerializeGamesPlayedWhileIdle() => ShouldSerializeEverything || ((GamesPlayedWhileIdle != DefaultGamesPlayedWhileIdle) && !GamesPlayedWhileIdle.SetEquals(DefaultGamesPlayedWhileIdle));
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public bool ShouldSerializeHoursUntilCardDrops() => ShouldSerializeEverything || (HoursUntilCardDrops != DefaultHoursUntilCardDrops);
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@@ -391,7 +392,6 @@ namespace ArchiSteamFarm {
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public bool ShouldSerializeSteamLogin() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamLogin != DefaultSteamLogin));
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public bool ShouldSerializeSteamMasterClanID() => ShouldSerializeEverything || (SteamMasterClanID != DefaultSteamMasterClanID);
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public bool ShouldSerializeSteamParentalPIN() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamParentalPIN != DefaultSteamParentalPIN));
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public bool ShouldSerializeSteamPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamPassword != DefaultSteamPassword));
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public bool ShouldSerializeSteamTradeToken() => ShouldSerializeEverything || (SteamTradeToken != DefaultSteamTradeToken);
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public bool ShouldSerializeSteamUserPermissions() => ShouldSerializeEverything || ((SteamUserPermissions != DefaultSteamUserPermissions) && ((SteamUserPermissions.Count != DefaultSteamUserPermissions.Count) || SteamUserPermissions.Except(DefaultSteamUserPermissions).Any()));
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public bool ShouldSerializeTradingPreferences() => ShouldSerializeEverything || (TradingPreferences != DefaultTradingPreferences);
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