Merge pull request #426 from JustArchi/l10n

New Crowdin translations
This commit is contained in:
Łukasz Domeradzki
2017-01-18 05:55:20 +01:00
committed by GitHub
14 changed files with 485 additions and 36 deletions

View File

@@ -334,7 +334,10 @@ StackTrace:
<value>&lt;{0} &gt; Prosím zadejte Vašeho hostitele WCF: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>Obdržena neznámá konfigurace pro {0}, nahlašte: {1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Spušt2ní více než {0} her není aktuálně možné, použito bude pouze prvních {0} položek z {1}.</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>

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@@ -242,7 +242,7 @@ StackTrace:
<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
</data>
<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
<value>Deine {0} Laufzeitsversion ist zu alt!</value>
<value>Deine {0}-Runtime-Version ist zu alt!</value>
<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
</data>
<data name="Starting" xml:space="preserve">
@@ -334,9 +334,9 @@ StackTrace:
<value>&lt;{0}&gt; Bitte gebe deinen WCF-Host ein: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>Unbekannten Bestätigungstyp erhalten, bitte melde folgendes: {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>Unbekannten Wert für {0} erhalten, bitte melde folgendes: {1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Das Spielen von mehr als {0} Spielen gleichzeitig ist nicht möglich, nur die ersten {0} Einträge von {1} werden verwendet!</value>

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@@ -333,7 +333,10 @@ StackTrace:
<value>&lt;{0}&gt; Παρακαλώ εισάγετε το WCF host σας: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>Παραλήφθηκε άγνωστη τιμή για το {0}, παρακαλώ να αναφέρετε αυτό: {1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Δεν είναι δυνατό να παίζονται περισσότερα από {0} παιχνίδια ταυτόχρονα, θα χρησιμοποιηθούν μόνο οι πρώτες {0} καταχωρήσεις από {1}!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>

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@@ -165,7 +165,7 @@ Trazo de pila:
<value>No hay bots definidos, ¿has olvidado configurar ASF?</value>
</data>
<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} es nulo!</value>
<value>¡{0} es nulo!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorParsingObject" xml:space="preserve">
@@ -333,10 +333,7 @@ Trazo de pila:
<value>&lt;{0}&gt;, Introduzca su host de WCF: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>Se ha recibido confirmación de tipo desconocido, por favor repórtelo: {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>¡Ejecutar más de {0} juegos a la vez no es posible, sólo se usarán las primeras {0} entradas de {1}!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>

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@@ -331,10 +331,7 @@
<value>&lt;{0} &gt; Inserisci i dati del tuo host WCF: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>Ricevuta conferma di tipo sconosciuto, si prega di segnalarla: {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Non è possibile giocare a più di {0} giochi contemporaneamente, verranno utilizzate solo le prime {0} voci di {1}!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>

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@@ -0,0 +1,295 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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<xsd:element name="assembly">
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<xsd:attribute name="name" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AcceptingTrade" xml:space="preserve">
<value>ACCEPTIN TRADE: {0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="AutoUpdateCheckInfo" xml:space="preserve">
<value>ASF WILL AUTOMATICALLY CHECK 4 NEW VERSHUNS EVRY {0} HOURS.</value>
<comment>{0} will be replaced by number of hours</comment>
</data>
<data name="Content" xml:space="preserve">
<value>CONTENT:
{0}</value>
<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
</data>
<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>CONFIGURD {0} PROPERTY IZ INVALID: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
</root>

View File

@@ -331,9 +331,9 @@
<value>&lt;{0}&gt; Prašome įvesti savo WCF hostingą: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>Gautas nežinomas patvirtinimo tipas, prašome pranešti apie tai: {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>Gauta nežinoma reikšmė, {0}, prašome pranešti apie tai: {1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Žaisti daugiau negu {0} žaidimų vienu metu yra neįmanoma, bus naudojamas tik pirmasis {0} įrašas iš {1}!</value>

View File

@@ -333,10 +333,7 @@ StackTrace:
<value>&lt;{0}&gt; Voer je WCF-host in: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>Onbekende bevestigings type binnengekregen, gelieve dit te melden: {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Het spelen van meer dan {0} games gelijktijdig is niet mogelijk, alleen de eerste {0} games van {1} worden gebruikt!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>

View File

@@ -333,9 +333,9 @@ StackTrace:
<value>&lt;{0}&gt; Insira seu serviço WCF: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>Foi recebido um tipo de confirmação desconhecido, por favor relate isto: {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>Valor desconhecido recebido para {0}, favor reportar: {1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Não é possível jogar mais de {0} jogos ao mesmo tempo, apenas os primeiros {0} jogos de {1} serão usados!</value>

View File

@@ -334,7 +334,10 @@ StackTrace:
<value>&lt;{0}&gt; Te rog să introduci gazda WCF-ului tău: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>Am primit o valoare necunoscută pentru {0}, vă rugăm să raportaţi acest lucru: {1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Jucarea a mai mult de {0} jocuri concomitent nu este posibil, numai primele {0} intrări de la {1} vor fi folosite!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>

View File

@@ -334,10 +334,7 @@
<value>&lt;{0}&gt; Пожалуйста, введите ваш хост WCF: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>Получено подтверждение неизвестного типа, пожалуйста, сообщите об этом: {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Запуск более чем {0} игр одновременно невозможен, лишь первые {0} из свойства {1} будут использованы!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
@@ -664,7 +661,7 @@
<value>Подключение...</value>
</data>
<data name="BotHeartBeatFailed" xml:space="preserve">
<value>Не удалось отключиться от клиента, отказ от бота!</value>
<value>Не удалось отключить клиент, отказ от бота!</value>
</data>
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
<value>Не удаётся инициализировать SteamDirectory, подключение к сети Steam займёт больше времени, чем обычно!</value>

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@@ -331,10 +331,7 @@
<value>&lt;{0} &gt; 请输入你的 WCF 主机地址︰ </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>收到未知的确认类型,请报告这个问题︰ {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>目前无法同时玩 {0} 个以上的游戏,只有 {1} 里面的前 {0} 个游戏可用!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>

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@@ -331,7 +331,10 @@
<value>&lt;{0} &gt; 請輸入您的 WCF 主機名字︰ </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>收到未知的值為 {0},請回報此問題︰ {1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>不能同時玩超過 {0} 個遊戲,只有 {1} 中的前 {0} 個遊戲可用!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>

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@@ -0,0 +1,157 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
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