mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-04 16:10:08 +00:00
Add MatchableTypes
As well as unit testing so I'm sure that part is not screwed up.
This commit is contained in:
29
ArchiSteamFarm.Tests/ArchiSteamFarm.Tests.csproj
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29
ArchiSteamFarm.Tests/ArchiSteamFarm.Tests.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<ErrorReport>none</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.3.0-preview-20170628-02" />
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<PackageReference Include="MSTest.TestAdapter" Version="1.2.0-beta" />
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<PackageReference Include="MSTest.TestFramework" Version="1.2.0-beta" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
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</ItemGroup>
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</Project>
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151
ArchiSteamFarm.Tests/Trading.cs
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151
ArchiSteamFarm.Tests/Trading.cs
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using ArchiSteamFarm.JSON;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace ArchiSteamFarm.Tests {
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[TestClass]
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public sealed class Trading {
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[TestMethod]
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public void TradingMultiGameBadReject() {
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Steam.Item item1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Game1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 730, Steam.Item.EType.TradingCard);
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Steam.Item item2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 730, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Game1X9, item1Game2, item2Game2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Game1, item1Game2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Game1, item2Game2 };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingMultiGameMultiTypeBadReject() {
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Steam.Item item1Type1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Type1Game1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Type1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item3Type2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 730, Steam.Item.EType.Emoticon);
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Steam.Item item3Type2Game2X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 9, 730, Steam.Item.EType.Emoticon);
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Steam.Item item4Type2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 730, Steam.Item.EType.Emoticon);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Type1Game1X9, item3Type2Game2X9, item4Type2Game2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Type1Game1, item4Type2Game2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Type1Game1, item3Type2Game2 };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingMultiGameMultiTypeNeutralAccept() {
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Steam.Item item1Type1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Type1Game1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Type1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item3Type2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 730, Steam.Item.EType.Emoticon);
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Steam.Item item4Type2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 730, Steam.Item.EType.Emoticon);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Type1Game1X9, item3Type2Game2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Type1Game1, item3Type2Game2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Type1Game1, item4Type2Game2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingMultiGameNeutralAccept() {
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Steam.Item item1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Game1X2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 2, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 730, Steam.Item.EType.TradingCard);
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Steam.Item item2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 730, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Game1X2, item1Game2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Game1, item1Game2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Game1, item2Game2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameBadReject() {
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Steam.Item item1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1, item2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2 };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameGoodAccept() {
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Steam.Item item1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1X2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 2, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1X2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameMultiTypeBadReject() {
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Steam.Item item1Type1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Type1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Type1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item3Type2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 570, Steam.Item.EType.Emoticon);
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Steam.Item item3Type2X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 9, 570, Steam.Item.EType.Emoticon);
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Steam.Item item4Type2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 570, Steam.Item.EType.Emoticon);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Type1X9, item3Type2X9, item4Type2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Type1, item4Type2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Type1, item3Type2 };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameMultiTypeNeutralAccept() {
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Steam.Item item1Type1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Type1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Type1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item3Type2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 570, Steam.Item.EType.Emoticon);
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Steam.Item item4Type2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 570, Steam.Item.EType.Emoticon);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Type1X9, item3Type2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Type1, item3Type2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Type1, item4Type2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameNeutralAccept() {
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Steam.Item item1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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private static bool AcceptsTrade(HashSet<Steam.Item> inventory, HashSet<Steam.Item> itemsToGive, HashSet<Steam.Item> itemsToReceive) {
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Type trading = typeof(ArchiSteamFarm.Trading);
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MethodInfo method = trading.GetMethod("IsTradeNeutralOrBetter", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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return (bool) method.Invoke(null, new object[] { inventory, itemsToGive, itemsToReceive });
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}
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}
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}
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