mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
Fix NRE with CustomGamePlayedWhileFarming
This commit is contained in:
@@ -908,7 +908,13 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
await ArchiHandler.PlayGames(game.PlayableAppID.ToEnumerable(), string.Format(BotConfig.CustomGamePlayedWhileFarming, game.AppID, game.GameName)).ConfigureAwait(false);
|
||||
string gameName = null;
|
||||
|
||||
if (!string.IsNullOrEmpty(BotConfig.CustomGamePlayedWhileFarming)) {
|
||||
gameName = string.Format(BotConfig.CustomGamePlayedWhileFarming, game.AppID, game.GameName);
|
||||
}
|
||||
|
||||
await ArchiHandler.PlayGames(game.PlayableAppID.ToEnumerable(), gameName).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
internal async Task IdleGames(IReadOnlyCollection<CardsFarmer.Game> games) {
|
||||
@@ -918,7 +924,13 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
await ArchiHandler.PlayGames(games.Select(game => game.PlayableAppID), string.Format(BotConfig.CustomGamePlayedWhileFarming, string.Join(", ", games.Select(game => game.AppID)), string.Join(", ", games.Select(game => game.GameName)))).ConfigureAwait(false);
|
||||
string gameName = null;
|
||||
|
||||
if (!string.IsNullOrEmpty(BotConfig.CustomGamePlayedWhileFarming)) {
|
||||
gameName = string.Format(BotConfig.CustomGamePlayedWhileFarming, string.Join(", ", games.Select(game => game.AppID)), string.Join(", ", games.Select(game => game.GameName)));
|
||||
}
|
||||
|
||||
await ArchiHandler.PlayGames(games.Select(game => game.PlayableAppID), gameName).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
internal async Task ImportKeysToRedeem(string filePath) {
|
||||
|
||||
Reference in New Issue
Block a user