mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
Always serialize default values in API case, and never in save case
This commit is contained in:
@@ -190,8 +190,9 @@ namespace ArchiSteamFarm {
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internal bool IsSteamLoginSet { get; private set; }
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internal bool IsSteamParentalCodeSet { get; private set; }
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internal bool IsSteamPasswordSet { get; private set; }
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internal bool ShouldSerializeEverything { private get; set; } = true;
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internal bool ShouldSerializeDefaultValues { private get; set; } = true;
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internal bool ShouldSerializeHelperProperties { private get; set; } = true;
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internal bool ShouldSerializeSensitiveDetails { private get; set; }
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[JsonProperty]
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internal string SteamLogin {
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@@ -226,7 +227,6 @@ namespace ArchiSteamFarm {
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private string BackingSteamLogin = DefaultSteamLogin;
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private string BackingSteamParentalCode = DefaultSteamParentalCode;
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private string BackingSteamPassword = DefaultSteamPassword;
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private bool ShouldSerializeSensitiveDetails = true;
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[JsonProperty(PropertyName = SharedInfo.UlongCompatibilityStringPrefix + nameof(SteamMasterClanID), Required = Required.DisallowNull)]
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[JetBrains.Annotations.NotNull]
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@@ -345,9 +345,6 @@ namespace ArchiSteamFarm {
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return null;
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}
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botConfig.ShouldSerializeEverything = false;
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botConfig.ShouldSerializeSensitiveDetails = false;
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return botConfig;
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}
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@@ -442,36 +439,36 @@ namespace ArchiSteamFarm {
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}
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// ReSharper disable UnusedMember.Global
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public bool ShouldSerializeAcceptGifts() => ShouldSerializeEverything || (AcceptGifts != DefaultAcceptGifts);
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public bool ShouldSerializeAutoSteamSaleEvent() => ShouldSerializeEverything || (AutoSteamSaleEvent != DefaultAutoSteamSaleEvent);
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public bool ShouldSerializeBotBehaviour() => ShouldSerializeEverything || (BotBehaviour != DefaultBotBehaviour);
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public bool ShouldSerializeCustomGamePlayedWhileFarming() => ShouldSerializeEverything || (CustomGamePlayedWhileFarming != DefaultCustomGamePlayedWhileFarming);
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public bool ShouldSerializeCustomGamePlayedWhileIdle() => ShouldSerializeEverything || (CustomGamePlayedWhileIdle != DefaultCustomGamePlayedWhileIdle);
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public bool ShouldSerializeEnabled() => ShouldSerializeEverything || (Enabled != DefaultEnabled);
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public bool ShouldSerializeFarmingOrders() => ShouldSerializeEverything || ((FarmingOrders != DefaultFarmingOrders) && !FarmingOrders.SequenceEqual(DefaultFarmingOrders));
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public bool ShouldSerializeGamesPlayedWhileIdle() => ShouldSerializeEverything || ((GamesPlayedWhileIdle != DefaultGamesPlayedWhileIdle) && !GamesPlayedWhileIdle.SetEquals(DefaultGamesPlayedWhileIdle));
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public bool ShouldSerializeHoursUntilCardDrops() => ShouldSerializeEverything || (HoursUntilCardDrops != DefaultHoursUntilCardDrops);
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public bool ShouldSerializeIdlePriorityQueueOnly() => ShouldSerializeEverything || (IdlePriorityQueueOnly != DefaultIdlePriorityQueueOnly);
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public bool ShouldSerializeIdleRefundableGames() => ShouldSerializeEverything || (IdleRefundableGames != DefaultIdleRefundableGames);
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public bool ShouldSerializeLootableTypes() => ShouldSerializeEverything || ((LootableTypes != DefaultLootableTypes) && !LootableTypes.SetEquals(DefaultLootableTypes));
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public bool ShouldSerializeMatchableTypes() => ShouldSerializeEverything || ((MatchableTypes != DefaultMatchableTypes) && !MatchableTypes.SetEquals(DefaultMatchableTypes));
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public bool ShouldSerializeOnlineStatus() => ShouldSerializeEverything || (OnlineStatus != DefaultOnlineStatus);
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public bool ShouldSerializePasswordFormat() => ShouldSerializeEverything || (PasswordFormat != DefaultPasswordFormat);
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public bool ShouldSerializePaused() => ShouldSerializeEverything || (Paused != DefaultPaused);
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public bool ShouldSerializeRedeemingPreferences() => ShouldSerializeEverything || (RedeemingPreferences != DefaultRedeemingPreferences);
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public bool ShouldSerializeSendOnFarmingFinished() => ShouldSerializeEverything || (SendOnFarmingFinished != DefaultSendOnFarmingFinished);
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public bool ShouldSerializeSendTradePeriod() => ShouldSerializeEverything || (SendTradePeriod != DefaultSendTradePeriod);
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public bool ShouldSerializeShutdownOnFarmingFinished() => ShouldSerializeEverything || (ShutdownOnFarmingFinished != DefaultShutdownOnFarmingFinished);
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public bool ShouldSerializeSSteamMasterClanID() => ShouldSerializeEverything || (ShouldSerializeHelperProperties && (SteamMasterClanID != DefaultSteamMasterClanID));
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public bool ShouldSerializeSteamLogin() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamLogin != DefaultSteamLogin));
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public bool ShouldSerializeSteamMasterClanID() => ShouldSerializeEverything || (SteamMasterClanID != DefaultSteamMasterClanID);
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public bool ShouldSerializeSteamParentalCode() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamParentalCode != DefaultSteamParentalCode));
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public bool ShouldSerializeSteamPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (SteamPassword != DefaultSteamPassword));
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public bool ShouldSerializeSteamTradeToken() => ShouldSerializeEverything || (SteamTradeToken != DefaultSteamTradeToken);
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public bool ShouldSerializeSteamUserPermissions() => ShouldSerializeEverything || ((SteamUserPermissions != DefaultSteamUserPermissions) && ((SteamUserPermissions.Count != DefaultSteamUserPermissions.Count) || SteamUserPermissions.Except(DefaultSteamUserPermissions).Any()));
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public bool ShouldSerializeTradingPreferences() => ShouldSerializeEverything || (TradingPreferences != DefaultTradingPreferences);
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public bool ShouldSerializeTransferableTypes() => ShouldSerializeEverything || ((TransferableTypes != DefaultTransferableTypes) && !TransferableTypes.SetEquals(DefaultTransferableTypes));
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public bool ShouldSerializeUseLoginKeys() => ShouldSerializeEverything || (UseLoginKeys != DefaultUseLoginKeys);
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public bool ShouldSerializeAcceptGifts() => ShouldSerializeDefaultValues || (AcceptGifts != DefaultAcceptGifts);
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public bool ShouldSerializeAutoSteamSaleEvent() => ShouldSerializeDefaultValues || (AutoSteamSaleEvent != DefaultAutoSteamSaleEvent);
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public bool ShouldSerializeBotBehaviour() => ShouldSerializeDefaultValues || (BotBehaviour != DefaultBotBehaviour);
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public bool ShouldSerializeCustomGamePlayedWhileFarming() => ShouldSerializeDefaultValues || (CustomGamePlayedWhileFarming != DefaultCustomGamePlayedWhileFarming);
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public bool ShouldSerializeCustomGamePlayedWhileIdle() => ShouldSerializeDefaultValues || (CustomGamePlayedWhileIdle != DefaultCustomGamePlayedWhileIdle);
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public bool ShouldSerializeEnabled() => ShouldSerializeDefaultValues || (Enabled != DefaultEnabled);
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public bool ShouldSerializeFarmingOrders() => ShouldSerializeDefaultValues || ((FarmingOrders != DefaultFarmingOrders) && !FarmingOrders.SequenceEqual(DefaultFarmingOrders));
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public bool ShouldSerializeGamesPlayedWhileIdle() => ShouldSerializeDefaultValues || ((GamesPlayedWhileIdle != DefaultGamesPlayedWhileIdle) && !GamesPlayedWhileIdle.SetEquals(DefaultGamesPlayedWhileIdle));
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public bool ShouldSerializeHoursUntilCardDrops() => ShouldSerializeDefaultValues || (HoursUntilCardDrops != DefaultHoursUntilCardDrops);
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public bool ShouldSerializeIdlePriorityQueueOnly() => ShouldSerializeDefaultValues || (IdlePriorityQueueOnly != DefaultIdlePriorityQueueOnly);
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public bool ShouldSerializeIdleRefundableGames() => ShouldSerializeDefaultValues || (IdleRefundableGames != DefaultIdleRefundableGames);
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public bool ShouldSerializeLootableTypes() => ShouldSerializeDefaultValues || ((LootableTypes != DefaultLootableTypes) && !LootableTypes.SetEquals(DefaultLootableTypes));
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public bool ShouldSerializeMatchableTypes() => ShouldSerializeDefaultValues || ((MatchableTypes != DefaultMatchableTypes) && !MatchableTypes.SetEquals(DefaultMatchableTypes));
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public bool ShouldSerializeOnlineStatus() => ShouldSerializeDefaultValues || (OnlineStatus != DefaultOnlineStatus);
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public bool ShouldSerializePasswordFormat() => ShouldSerializeDefaultValues || (PasswordFormat != DefaultPasswordFormat);
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public bool ShouldSerializePaused() => ShouldSerializeDefaultValues || (Paused != DefaultPaused);
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public bool ShouldSerializeRedeemingPreferences() => ShouldSerializeDefaultValues || (RedeemingPreferences != DefaultRedeemingPreferences);
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public bool ShouldSerializeSendOnFarmingFinished() => ShouldSerializeDefaultValues || (SendOnFarmingFinished != DefaultSendOnFarmingFinished);
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public bool ShouldSerializeSendTradePeriod() => ShouldSerializeDefaultValues || (SendTradePeriod != DefaultSendTradePeriod);
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public bool ShouldSerializeShutdownOnFarmingFinished() => ShouldSerializeDefaultValues || (ShutdownOnFarmingFinished != DefaultShutdownOnFarmingFinished);
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public bool ShouldSerializeSSteamMasterClanID() => ShouldSerializeDefaultValues || (ShouldSerializeHelperProperties && (SteamMasterClanID != DefaultSteamMasterClanID));
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public bool ShouldSerializeSteamLogin() => ShouldSerializeSensitiveDetails && (ShouldSerializeDefaultValues || (SteamLogin != DefaultSteamLogin));
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public bool ShouldSerializeSteamMasterClanID() => ShouldSerializeDefaultValues || (SteamMasterClanID != DefaultSteamMasterClanID);
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public bool ShouldSerializeSteamParentalCode() => ShouldSerializeSensitiveDetails && (ShouldSerializeDefaultValues || (SteamParentalCode != DefaultSteamParentalCode));
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public bool ShouldSerializeSteamPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeDefaultValues || (SteamPassword != DefaultSteamPassword));
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public bool ShouldSerializeSteamTradeToken() => ShouldSerializeDefaultValues || (SteamTradeToken != DefaultSteamTradeToken);
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public bool ShouldSerializeSteamUserPermissions() => ShouldSerializeDefaultValues || ((SteamUserPermissions != DefaultSteamUserPermissions) && ((SteamUserPermissions.Count != DefaultSteamUserPermissions.Count) || SteamUserPermissions.Except(DefaultSteamUserPermissions).Any()));
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public bool ShouldSerializeTradingPreferences() => ShouldSerializeDefaultValues || (TradingPreferences != DefaultTradingPreferences);
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public bool ShouldSerializeTransferableTypes() => ShouldSerializeDefaultValues || ((TransferableTypes != DefaultTransferableTypes) && !TransferableTypes.SetEquals(DefaultTransferableTypes));
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public bool ShouldSerializeUseLoginKeys() => ShouldSerializeDefaultValues || (UseLoginKeys != DefaultUseLoginKeys);
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// ReSharper restore UnusedMember.Global
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}
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@@ -204,8 +204,9 @@ namespace ArchiSteamFarm {
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}
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internal bool IsWebProxyPasswordSet { get; private set; }
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internal bool ShouldSerializeEverything { private get; set; } = true;
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internal bool ShouldSerializeDefaultValues { private get; set; } = true;
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internal bool ShouldSerializeHelperProperties { private get; set; } = true;
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internal bool ShouldSerializeSensitiveDetails { private get; set; }
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[JsonProperty]
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internal string WebProxyPassword {
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@@ -219,7 +220,6 @@ namespace ArchiSteamFarm {
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private WebProxy BackingWebProxy;
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private string BackingWebProxyPassword = DefaultWebProxyPassword;
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private bool ShouldSerializeSensitiveDetails = true;
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[JsonProperty(PropertyName = SharedInfo.UlongCompatibilityStringPrefix + nameof(SteamOwnerID), Required = Required.DisallowNull)]
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[JetBrains.Annotations.NotNull]
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@@ -238,7 +238,7 @@ namespace ArchiSteamFarm {
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}
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[JsonConstructor]
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private GlobalConfig() { }
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internal GlobalConfig() { }
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internal (bool Valid, string ErrorMessage) CheckValidation() {
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if (ConnectionTimeout == 0) {
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@@ -272,13 +272,6 @@ namespace ArchiSteamFarm {
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return Enum.IsDefined(typeof(EUpdateChannel), UpdateChannel) ? (true, null) : (false, string.Format(Strings.ErrorConfigPropertyInvalid, nameof(UpdateChannel), UpdateChannel));
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}
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[JetBrains.Annotations.NotNull]
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internal static GlobalConfig Create() =>
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new GlobalConfig {
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ShouldSerializeEverything = false,
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ShouldSerializeSensitiveDetails = false
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};
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[ItemCanBeNull]
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internal static async Task<GlobalConfig> Load(string filePath) {
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if (string.IsNullOrEmpty(filePath)) {
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@@ -323,9 +316,6 @@ namespace ArchiSteamFarm {
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return null;
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}
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globalConfig.ShouldSerializeEverything = false;
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globalConfig.ShouldSerializeSensitiveDetails = false;
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return globalConfig;
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}
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@@ -374,35 +364,35 @@ namespace ArchiSteamFarm {
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}
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// ReSharper disable UnusedMember.Global
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public bool ShouldSerializeAutoRestart() => ShouldSerializeEverything || (AutoRestart != DefaultAutoRestart);
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public bool ShouldSerializeBlacklist() => ShouldSerializeEverything || ((Blacklist != DefaultBlacklist) && !Blacklist.SetEquals(DefaultBlacklist));
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public bool ShouldSerializeCommandPrefix() => ShouldSerializeEverything || (CommandPrefix != DefaultCommandPrefix);
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public bool ShouldSerializeConfirmationsLimiterDelay() => ShouldSerializeEverything || (ConfirmationsLimiterDelay != DefaultConfirmationsLimiterDelay);
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public bool ShouldSerializeConnectionTimeout() => ShouldSerializeEverything || (ConnectionTimeout != DefaultConnectionTimeout);
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public bool ShouldSerializeCurrentCulture() => ShouldSerializeEverything || (CurrentCulture != DefaultCurrentCulture);
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public bool ShouldSerializeDebug() => ShouldSerializeEverything || (Debug != DefaultDebug);
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public bool ShouldSerializeFarmingDelay() => ShouldSerializeEverything || (FarmingDelay != DefaultFarmingDelay);
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public bool ShouldSerializeGiftsLimiterDelay() => ShouldSerializeEverything || (GiftsLimiterDelay != DefaultGiftsLimiterDelay);
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public bool ShouldSerializeHeadless() => ShouldSerializeEverything || (Headless != DefaultHeadless);
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public bool ShouldSerializeIdleFarmingPeriod() => ShouldSerializeEverything || (IdleFarmingPeriod != DefaultIdleFarmingPeriod);
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public bool ShouldSerializeInventoryLimiterDelay() => ShouldSerializeEverything || (InventoryLimiterDelay != DefaultInventoryLimiterDelay);
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public bool ShouldSerializeIPC() => ShouldSerializeEverything || (IPC != DefaultIPC);
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public bool ShouldSerializeIPCPassword() => ShouldSerializeEverything || (IPCPassword != DefaultIPCPassword);
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public bool ShouldSerializeLoginLimiterDelay() => ShouldSerializeEverything || (LoginLimiterDelay != DefaultLoginLimiterDelay);
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public bool ShouldSerializeMaxFarmingTime() => ShouldSerializeEverything || (MaxFarmingTime != DefaultMaxFarmingTime);
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public bool ShouldSerializeMaxTradeHoldDuration() => ShouldSerializeEverything || (MaxTradeHoldDuration != DefaultMaxTradeHoldDuration);
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public bool ShouldSerializeOptimizationMode() => ShouldSerializeEverything || (OptimizationMode != DefaultOptimizationMode);
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public bool ShouldSerializeSSteamOwnerID() => ShouldSerializeEverything || (ShouldSerializeHelperProperties && (SteamOwnerID != DefaultSteamOwnerID));
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public bool ShouldSerializeStatistics() => ShouldSerializeEverything || (Statistics != DefaultStatistics);
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public bool ShouldSerializeSteamMessagePrefix() => ShouldSerializeEverything || (SteamMessagePrefix != DefaultSteamMessagePrefix);
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public bool ShouldSerializeSteamOwnerID() => ShouldSerializeEverything || (SteamOwnerID != DefaultSteamOwnerID);
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public bool ShouldSerializeSteamProtocols() => ShouldSerializeEverything || (SteamProtocols != DefaultSteamProtocols);
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public bool ShouldSerializeUpdateChannel() => ShouldSerializeEverything || (UpdateChannel != DefaultUpdateChannel);
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public bool ShouldSerializeUpdatePeriod() => ShouldSerializeEverything || (UpdatePeriod != DefaultUpdatePeriod);
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public bool ShouldSerializeWebLimiterDelay() => ShouldSerializeEverything || (WebLimiterDelay != DefaultWebLimiterDelay);
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public bool ShouldSerializeWebProxyPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeEverything || (WebProxyPassword != DefaultWebProxyPassword));
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public bool ShouldSerializeWebProxyText() => ShouldSerializeEverything || (WebProxyText != DefaultWebProxyText);
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public bool ShouldSerializeWebProxyUsername() => ShouldSerializeEverything || (WebProxyUsername != DefaultWebProxyUsername);
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public bool ShouldSerializeAutoRestart() => ShouldSerializeDefaultValues || (AutoRestart != DefaultAutoRestart);
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public bool ShouldSerializeBlacklist() => ShouldSerializeDefaultValues || ((Blacklist != DefaultBlacklist) && !Blacklist.SetEquals(DefaultBlacklist));
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public bool ShouldSerializeCommandPrefix() => ShouldSerializeDefaultValues || (CommandPrefix != DefaultCommandPrefix);
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public bool ShouldSerializeConfirmationsLimiterDelay() => ShouldSerializeDefaultValues || (ConfirmationsLimiterDelay != DefaultConfirmationsLimiterDelay);
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public bool ShouldSerializeConnectionTimeout() => ShouldSerializeDefaultValues || (ConnectionTimeout != DefaultConnectionTimeout);
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public bool ShouldSerializeCurrentCulture() => ShouldSerializeDefaultValues || (CurrentCulture != DefaultCurrentCulture);
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public bool ShouldSerializeDebug() => ShouldSerializeDefaultValues || (Debug != DefaultDebug);
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public bool ShouldSerializeFarmingDelay() => ShouldSerializeDefaultValues || (FarmingDelay != DefaultFarmingDelay);
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public bool ShouldSerializeGiftsLimiterDelay() => ShouldSerializeDefaultValues || (GiftsLimiterDelay != DefaultGiftsLimiterDelay);
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public bool ShouldSerializeHeadless() => ShouldSerializeDefaultValues || (Headless != DefaultHeadless);
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public bool ShouldSerializeIdleFarmingPeriod() => ShouldSerializeDefaultValues || (IdleFarmingPeriod != DefaultIdleFarmingPeriod);
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public bool ShouldSerializeInventoryLimiterDelay() => ShouldSerializeDefaultValues || (InventoryLimiterDelay != DefaultInventoryLimiterDelay);
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public bool ShouldSerializeIPC() => ShouldSerializeDefaultValues || (IPC != DefaultIPC);
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public bool ShouldSerializeIPCPassword() => ShouldSerializeDefaultValues || (IPCPassword != DefaultIPCPassword);
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public bool ShouldSerializeLoginLimiterDelay() => ShouldSerializeDefaultValues || (LoginLimiterDelay != DefaultLoginLimiterDelay);
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public bool ShouldSerializeMaxFarmingTime() => ShouldSerializeDefaultValues || (MaxFarmingTime != DefaultMaxFarmingTime);
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public bool ShouldSerializeMaxTradeHoldDuration() => ShouldSerializeDefaultValues || (MaxTradeHoldDuration != DefaultMaxTradeHoldDuration);
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public bool ShouldSerializeOptimizationMode() => ShouldSerializeDefaultValues || (OptimizationMode != DefaultOptimizationMode);
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public bool ShouldSerializeSSteamOwnerID() => ShouldSerializeDefaultValues || (ShouldSerializeHelperProperties && (SteamOwnerID != DefaultSteamOwnerID));
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public bool ShouldSerializeStatistics() => ShouldSerializeDefaultValues || (Statistics != DefaultStatistics);
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public bool ShouldSerializeSteamMessagePrefix() => ShouldSerializeDefaultValues || (SteamMessagePrefix != DefaultSteamMessagePrefix);
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public bool ShouldSerializeSteamOwnerID() => ShouldSerializeDefaultValues || (SteamOwnerID != DefaultSteamOwnerID);
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public bool ShouldSerializeSteamProtocols() => ShouldSerializeDefaultValues || (SteamProtocols != DefaultSteamProtocols);
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public bool ShouldSerializeUpdateChannel() => ShouldSerializeDefaultValues || (UpdateChannel != DefaultUpdateChannel);
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public bool ShouldSerializeUpdatePeriod() => ShouldSerializeDefaultValues || (UpdatePeriod != DefaultUpdatePeriod);
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public bool ShouldSerializeWebLimiterDelay() => ShouldSerializeDefaultValues || (WebLimiterDelay != DefaultWebLimiterDelay);
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public bool ShouldSerializeWebProxyPassword() => ShouldSerializeSensitiveDetails && (ShouldSerializeDefaultValues || (WebProxyPassword != DefaultWebProxyPassword));
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public bool ShouldSerializeWebProxyText() => ShouldSerializeDefaultValues || (WebProxyText != DefaultWebProxyText);
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public bool ShouldSerializeWebProxyUsername() => ShouldSerializeDefaultValues || (WebProxyUsername != DefaultWebProxyUsername);
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// ReSharper restore UnusedMember.Global
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}
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@@ -66,8 +66,9 @@ namespace ArchiSteamFarm.IPC.Controllers.Api {
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return BadRequest(new GenericResponse(false, errorMessage));
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}
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request.GlobalConfig.ShouldSerializeEverything = false;
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request.GlobalConfig.ShouldSerializeDefaultValues = false;
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request.GlobalConfig.ShouldSerializeHelperProperties = false;
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request.GlobalConfig.ShouldSerializeSensitiveDetails = true;
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if (!request.GlobalConfig.IsWebProxyPasswordSet && ASF.GlobalConfig.IsWebProxyPasswordSet) {
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request.GlobalConfig.WebProxyPassword = ASF.GlobalConfig.WebProxyPassword;
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@@ -100,8 +100,9 @@ namespace ArchiSteamFarm.IPC.Controllers.Api {
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return BadRequest(new GenericResponse(false, errorMessage));
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}
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request.BotConfig.ShouldSerializeEverything = false;
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request.BotConfig.ShouldSerializeDefaultValues = false;
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request.BotConfig.ShouldSerializeHelperProperties = false;
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request.BotConfig.ShouldSerializeSensitiveDetails = true;
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HashSet<string> bots = botNames.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries).Where(botName => botName != SharedInfo.ASF).ToHashSet(Bot.BotsComparer);
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@@ -214,7 +214,7 @@ namespace ArchiSteamFarm {
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return;
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}
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} else {
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globalConfig = GlobalConfig.Create();
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globalConfig = new GlobalConfig();
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}
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ASF.InitGlobalConfig(globalConfig);
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