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Misc
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@@ -55,10 +55,11 @@ namespace ArchiSteamFarm {
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ServicePointManager.Expect100Continue = false;
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#if !__MonoCS__
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// We run Windows-compiled ASF on both Windows and Mono and normally we'd simply put code in the if
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// We run Windows-compiled ASF on both Windows and Mono. Normally we'd simply put code in the if
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// However, if we did that, then we would still crash on Mono due to potentially calling non-existing methods
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// Therefore, call mono-incompatible options in their own function to avoid that, and just leave the function call here
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// When compiling on Mono, this section is omitted entirely as we never run Mono-compiled ASF on Windows
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// Moreover, Mono compiler doesn't even include ReusePort field in ServicePointManager, so it's crucial to avoid compilation error
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if (!Runtime.IsRunningOnMono) {
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InitNonMonoBehaviour();
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}
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