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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Address SYSLIB1054
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84
ArchiSteamFarm/Core/NativeMethods.cs
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84
ArchiSteamFarm/Core/NativeMethods.cs
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2022 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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namespace ArchiSteamFarm.Core;
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internal static partial class NativeMethods {
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[SupportedOSPlatform("Windows")]
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internal const EExecutionState AwakeExecutionState = EExecutionState.SystemRequired | EExecutionState.AwayModeRequired | EExecutionState.Continuous;
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[SupportedOSPlatform("Windows")]
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internal const uint EnableQuickEditMode = 0x0040;
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[SupportedOSPlatform("Windows")]
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internal const sbyte StandardInputHandle = -10;
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#pragma warning disable CA2101 // False positive, we can't use unicode charset on Unix, and it uses UTF-8 by default anyway
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[LibraryImport("libc", EntryPoint = "chmod", SetLastError = true, StringMarshalling = StringMarshalling.Utf8)]
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[SupportedOSPlatform("FreeBSD")]
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[SupportedOSPlatform("Linux")]
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[SupportedOSPlatform("MacOS")]
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internal static partial int Chmod(string path, int mode);
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#pragma warning restore CA2101 // False positive, we can't use unicode charset on Unix, and it uses UTF-8 by default anyway
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[LibraryImport("kernel32.dll")]
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[SupportedOSPlatform("Windows")]
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[return: MarshalAs(UnmanagedType.Bool)]
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internal static partial bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[LibraryImport("libc", EntryPoint = "geteuid", SetLastError = true)]
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[SupportedOSPlatform("FreeBSD")]
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[SupportedOSPlatform("Linux")]
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[SupportedOSPlatform("MacOS")]
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internal static partial uint GetEuid();
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[LibraryImport("kernel32.dll")]
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[SupportedOSPlatform("Windows")]
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internal static partial IntPtr GetStdHandle(int nStdHandle);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[LibraryImport("kernel32.dll")]
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[SupportedOSPlatform("Windows")]
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[return: MarshalAs(UnmanagedType.Bool)]
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internal static partial bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[LibraryImport("kernel32.dll")]
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[SupportedOSPlatform("Windows")]
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internal static partial EExecutionState SetThreadExecutionState(EExecutionState executionState);
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[Flags]
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[SupportedOSPlatform("Windows")]
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internal enum EExecutionState : uint {
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None = 0,
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SystemRequired = 0x00000001,
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AwayModeRequired = 0x00000040,
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Continuous = 0x80000000
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}
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}
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@@ -148,7 +148,7 @@ internal static class OS {
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}
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if (OperatingSystem.IsFreeBSD() || OperatingSystem.IsLinux() || OperatingSystem.IsMacOS()) {
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return NativeMethods.GetEUID() == 0;
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return NativeMethods.GetEuid() == 0;
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}
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// We can't determine whether user is running as root or not, so fallback to that not happening
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@@ -344,60 +344,4 @@ internal static class OS {
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UserRead = 0x100,
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Combined777 = UserRead | UserWrite | UserExecute | GroupRead | GroupWrite | GroupExecute | OtherRead | OtherWrite | OtherExecute
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}
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private static class NativeMethods {
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[SupportedOSPlatform("Windows")]
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internal const EExecutionState AwakeExecutionState = EExecutionState.SystemRequired | EExecutionState.AwayModeRequired | EExecutionState.Continuous;
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[SupportedOSPlatform("Windows")]
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internal const uint EnableQuickEditMode = 0x0040;
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[SupportedOSPlatform("Windows")]
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internal const sbyte StandardInputHandle = -10;
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#pragma warning disable CA2101 // False positive, we can't use unicode charset on Unix, and it uses UTF-8 by default anyway
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("libc", EntryPoint = "chmod", SetLastError = true)]
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[SupportedOSPlatform("FreeBSD")]
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[SupportedOSPlatform("Linux")]
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[SupportedOSPlatform("MacOS")]
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internal static extern int Chmod(string path, int mode);
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#pragma warning restore CA2101 // False positive, we can't use unicode charset on Unix, and it uses UTF-8 by default anyway
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("kernel32.dll")]
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[SupportedOSPlatform("Windows")]
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internal static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("libc", EntryPoint = "geteuid", SetLastError = true)]
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[SupportedOSPlatform("FreeBSD")]
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[SupportedOSPlatform("Linux")]
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[SupportedOSPlatform("MacOS")]
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internal static extern uint GetEUID();
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("kernel32.dll")]
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[SupportedOSPlatform("Windows")]
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internal static extern IntPtr GetStdHandle(int nStdHandle);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("kernel32.dll")]
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[SupportedOSPlatform("Windows")]
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internal static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("kernel32.dll")]
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[SupportedOSPlatform("Windows")]
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internal static extern EExecutionState SetThreadExecutionState(EExecutionState executionState);
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[Flags]
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[SupportedOSPlatform("Windows")]
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internal enum EExecutionState : uint {
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None = 0,
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SystemRequired = 0x00000001,
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AwayModeRequired = 0x00000040,
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Continuous = 0x80000000
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}
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}
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}
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@@ -4,6 +4,7 @@
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</PropertyGroup>
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AnalysisMode>AllEnabledByDefault</AnalysisMode>
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<ApplicationIcon>../resources/ASF.ico</ApplicationIcon>
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<Authors>JustArchi</Authors>
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@@ -70,7 +71,7 @@
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<DebugType>none</DebugType>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<WarningsAsErrors />
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<WarningsNotAsErrors>CS8002,IL2026,IL2057,IL2072,IL2075,IL2104,SYSLIB1045,SYSLIB1054</WarningsNotAsErrors>
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<WarningsNotAsErrors>CS8002,IL2026,IL2057,IL2072,IL2075,IL2104,SYSLIB1045</WarningsNotAsErrors>
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</PropertyGroup>
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<!-- Enable public signing if not part of Visual Studio, which is too stupid to understand what public signing is -->
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