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ArchiSteamFarm/ArchiSteamFarm/Debugging.cs

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// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
//
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// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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using SteamKit2;
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namespace ArchiSteamFarm {
internal static class Debugging {
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#if DEBUG
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internal static bool IsDebugBuild => true;
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#else
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internal static bool IsDebugBuild => false;
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#endif
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internal static bool IsUserDebugging => IsDebugBuild || Program.GlobalConfig.Debug;
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internal sealed class DebugListener : IDebugListener {
public void WriteLine(string category, string msg) {
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if (string.IsNullOrEmpty(category) && string.IsNullOrEmpty(msg)) {
ASF.ArchiLogger.LogNullError(nameof(category) + " && " + nameof(msg));
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return;
}
ASF.ArchiLogger.LogGenericDebug(category + " | " + msg);
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}
}
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}
}