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ArchiSteamFarm/ArchiSteamFarm/Debugging.cs

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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
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using System.Diagnostics.CodeAnalysis;
using SteamKit2;
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namespace ArchiSteamFarm {
internal static class Debugging {
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#if DEBUG
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[SuppressMessage("ReSharper", "ConvertToConstant.Global")]
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internal static readonly bool IsDebugBuild = true;
#else
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[SuppressMessage("ReSharper", "ConvertToConstant.Global")]
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internal static readonly bool IsDebugBuild = false;
#endif
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internal static bool IsUserDebugging => IsDebugBuild || Program.GlobalConfig.Debug;
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internal sealed class DebugListener : IDebugListener {
public void WriteLine(string category, string msg) {
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if (string.IsNullOrEmpty(category) && string.IsNullOrEmpty(msg)) {
ASF.ArchiLogger.LogNullError(nameof(category) + " && " + nameof(msg));
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return;
}
ASF.ArchiLogger.LogGenericDebug(category + " | " + msg);
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}
}
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}
}