mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-16 11:50:29 +00:00
545 lines
29 KiB
Python
545 lines
29 KiB
Python
import os
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import hashlib
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import py7zr
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import tempfile
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import traceback
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import time # Added for time.time()
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from PySide6.QtCore import QThread, Signal
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from PySide6.QtWidgets import QApplication
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from utils.logger import setup_logger
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# 初始化logger
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logger = setup_logger("hash_thread")
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class HashThread(QThread):
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pre_finished = Signal(dict)
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after_finished = Signal(dict)
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def __init__(self, mode, install_paths, plugin_hash, installed_status, main_window=None):
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"""初始化哈希检查线程
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Args:
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mode: 检查模式,"pre"或"after"
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install_paths: 安装路径字典
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plugin_hash: 插件哈希值字典
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installed_status: 安装状态字典
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main_window: 主窗口实例,用于访问UI和状态
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"""
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super().__init__()
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self.mode = mode
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self.install_paths = install_paths
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self.plugin_hash = plugin_hash
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self.installed_status = installed_status.copy()
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self.main_window = main_window
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def run(self):
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"""运行线程"""
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debug_mode = False
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# 设置超时限制(分钟)
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timeout_minutes = 10
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max_execution_time = timeout_minutes * 60 # 转换为秒
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start_execution_time = time.time()
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# 尝试检测是否处于调试模式
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if self.main_window and hasattr(self.main_window, 'debug_manager'):
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debug_mode = self.main_window.debug_manager._is_debug_mode()
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if debug_mode:
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logger.debug(f"DEBUG: 设置哈希计算超时时间: {timeout_minutes} 分钟")
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# 在各个关键步骤添加超时检测
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def check_timeout():
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elapsed = time.time() - start_execution_time
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if elapsed > max_execution_time:
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if debug_mode:
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logger.error(f"DEBUG: 哈希计算超时,已执行 {elapsed:.1f} 秒,超过限制的 {max_execution_time} 秒")
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return True
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return False
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if self.mode == "pre":
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status_copy = self.installed_status.copy()
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for game_version, install_path in self.install_paths.items():
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if self.isInterruptionRequested():
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break
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if not os.path.exists(install_path):
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status_copy[game_version] = False
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if debug_mode:
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logger.debug(f"DEBUG: 哈希预检查 - {game_version} 补丁文件不存在: {install_path}")
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continue
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try:
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expected_hash = self.plugin_hash.get(game_version, "")
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if not expected_hash:
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if debug_mode:
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logger.debug(f"DEBUG: 哈希预检查 - {game_version} 没有预期哈希值,跳过哈希检查")
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# 当没有预期哈希值时,保持当前状态不变
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continue
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# 分块读取,避免大文件一次性读取内存
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hash_obj = hashlib.sha256()
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with open(install_path, "rb") as f:
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while True:
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if self.isInterruptionRequested():
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break
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# 检查超时
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if check_timeout():
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logger.error(f"哈希计算超时,强制终止")
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result["passed"] = False
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result["game"] = game_version
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result["message"] = f"\n{game_version} 哈希计算超时,已超过 {timeout_minutes} 分钟。\n\n请考虑跳过哈希校验或稍后再试。\n"
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break
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chunk = f.read(1024 * 1024)
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if not chunk:
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break
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hash_obj.update(chunk)
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file_hash = hash_obj.hexdigest()
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if debug_mode:
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logger.debug(f"DEBUG: 哈希预检查 - {game_version}")
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logger.debug(f"DEBUG: 文件路径: {install_path}")
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logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
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logger.debug(f"DEBUG: 实际哈希值: {file_hash}")
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logger.debug(f"DEBUG: 哈希匹配: {file_hash == expected_hash}")
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if file_hash == expected_hash:
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status_copy[game_version] = True
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if debug_mode:
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logger.debug(f"DEBUG: 哈希预检查 - {game_version} 哈希匹配成功")
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else:
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status_copy[game_version] = False
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if debug_mode:
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logger.debug(f"DEBUG: 哈希预检查 - {game_version} 哈希不匹配")
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except Exception as e:
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status_copy[game_version] = False
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if debug_mode:
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logger.debug(f"DEBUG: 哈希预检查异常 - {game_version}: {str(e)}")
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self.pre_finished.emit(status_copy)
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elif self.mode == "after":
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result = {"passed": True, "game": "", "message": ""}
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for game_version, install_path in self.install_paths.items():
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if self.isInterruptionRequested():
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break
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if not os.path.exists(install_path):
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if debug_mode:
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logger.debug(f"DEBUG: 哈希后检查 - {game_version} 补丁文件不存在: {install_path}")
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continue
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# 设置当前处理的游戏版本
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result["game"] = game_version
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try:
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expected_hash = self.plugin_hash.get(game_version, "")
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if not expected_hash:
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if debug_mode:
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logger.debug(f"DEBUG: 哈希后检查 - {game_version} 没有预期哈希值,跳过哈希检查")
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# 当没有预期哈希值时,跳过检查
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continue
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# 检查文件存在和可读性
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if not os.path.exists(install_path):
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logger.error(f"哈希校验失败 - 文件不存在: {install_path}")
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result["passed"] = False
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result["game"] = game_version
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result["message"] = f"\n{game_version} 安装后的文件不存在,无法校验。\n\n文件路径: {install_path}\n"
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break
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# 记录文件大小信息
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file_size = os.path.getsize(install_path)
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logger.info(f"开始校验 {game_version} 补丁文件")
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logger.debug(f"文件路径: {install_path}, 文件大小: {file_size} 字节")
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# 增加块大小,提高大文件处理性能
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# 文件越大,块越大,最大256MB
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chunk_size = min(256 * 1024 * 1024, max(16 * 1024 * 1024, file_size // 20))
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logger.debug(f"使用块大小: {chunk_size // (1024 * 1024)}MB")
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# 分块读取,避免大文件一次性读取内存
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hash_obj = hashlib.sha256()
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bytes_read = 0
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start_time = time.time()
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last_progress_time = start_time
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with open(install_path, "rb") as f:
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while True:
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if self.isInterruptionRequested():
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break
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# 检查超时
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if check_timeout():
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logger.error(f"哈希计算超时,强制终止")
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result["passed"] = False
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result["game"] = game_version
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result["message"] = f"\n{game_version} 哈希计算超时,已超过 {timeout_minutes} 分钟。\n\n请考虑跳过哈希校验或稍后再试。\n"
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break
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chunk = f.read(chunk_size)
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if not chunk:
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break
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bytes_read += len(chunk)
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hash_obj.update(chunk)
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# 每秒更新一次进度
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current_time = time.time()
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if current_time - last_progress_time >= 1.0:
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progress = bytes_read / file_size * 100
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elapsed = current_time - start_time
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speed = bytes_read / (elapsed if elapsed > 0 else 1) / (1024 * 1024) # MB/s
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logger.debug(f"哈希计算进度: {progress:.1f}% - 已处理: {bytes_read/(1024*1024):.1f}MB/{file_size/(1024*1024):.1f}MB - 速度: {speed:.1f}MB/s")
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last_progress_time = current_time
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# 计算最终的哈希值
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file_hash = hash_obj.hexdigest()
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# 记录总用时
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total_time = time.time() - start_time
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logger.debug(f"哈希计算完成,耗时: {total_time:.1f}秒,平均速度: {file_size/(total_time*1024*1024):.1f}MB/s")
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# 记录哈希比较结果
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is_valid = file_hash == expected_hash
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logger.info(f"{game_version} 哈希校验{'通过' if is_valid else '失败'}")
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logger.debug(f"哈希校验详情 - {game_version}:")
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logger.debug(f" 文件: {install_path}")
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logger.debug(f" 读取字节数: {bytes_read} / {file_size}")
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logger.debug(f" 预期哈希: {expected_hash}")
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logger.debug(f" 实际哈希: {file_hash}")
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if debug_mode:
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logger.debug(f"DEBUG: 哈希后检查 - {game_version}")
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logger.debug(f"DEBUG: 文件路径: {install_path}")
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logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
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logger.debug(f"DEBUG: 实际哈希值: {file_hash}")
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logger.debug(f"DEBUG: 哈希匹配: {file_hash == expected_hash}")
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if file_hash != expected_hash:
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result["passed"] = False
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result["game"] = game_version
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result["message"] = f"\n{game_version} 安装后的文件校验失败。\n\n文件可能已损坏或被篡改,请重新安装。\n预期哈希: {expected_hash[:10]}...\n实际哈希: {file_hash[:10]}...\n"
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if debug_mode:
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logger.debug(f"DEBUG: 哈希后检查 - {game_version} 哈希不匹配")
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break
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elif debug_mode:
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logger.debug(f"DEBUG: 哈希后检查 - {game_version} 哈希匹配成功")
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except Exception as e:
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result["passed"] = False
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result["game"] = game_version
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result["message"] = f"\n{game_version} 安装后的文件校验过程中发生错误。\n\n错误信息: {str(e)}\n"
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if debug_mode:
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logger.debug(f"DEBUG: 哈希后检查异常 - {game_version}: {str(e)}")
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break
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self.after_finished.emit(result)
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class OfflineHashVerifyThread(QThread):
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"""离线模式下验证补丁文件哈希的线程,支持进度更新"""
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progress = Signal(int) # 进度信号,0-100
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finished = Signal(bool, str, str) # 完成信号,(成功/失败, 错误信息, 解压后的补丁文件路径)
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def __init__(self, game_version, file_path, plugin_hash, main_window=None):
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super().__init__()
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self.game_version = game_version
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self.file_path = file_path
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self.plugin_hash = plugin_hash
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self.main_window = main_window
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self.extracted_patch_path = None # 添加解压后的补丁文件路径
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# 获取预期的哈希值
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self.expected_hash = None
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# 直接使用完整游戏名称作为键
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self.expected_hash = self.plugin_hash.get(game_version, "")
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# 设置调试模式标志
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self.debug_mode = False
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if main_window and hasattr(main_window, 'debug_manager'):
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self.debug_mode = main_window.debug_manager._is_debug_mode()
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def run(self):
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"""运行线程"""
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debug_mode = False
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# 设置超时限制(分钟)
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timeout_minutes = 10
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max_execution_time = timeout_minutes * 60 # 转换为秒
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start_execution_time = time.time()
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# 尝试检测是否处于调试模式
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if self.main_window and hasattr(self.main_window, 'debug_manager'):
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debug_mode = self.main_window.debug_manager._is_debug_mode()
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# 检查超时的函数
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def check_timeout():
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elapsed = time.time() - start_execution_time
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if elapsed > max_execution_time:
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if debug_mode:
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logger.debug(f"DEBUG: 哈希校验超时,已运行 {elapsed:.1f} 秒")
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return True
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return False
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# 获取预期的哈希值
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expected_hash = self.plugin_hash.get(self.game_version, "")
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if not expected_hash:
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logger.warning(f"DEBUG: 未找到 {self.game_version} 的预期哈希值")
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self.progress.emit(100)
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self.finished.emit(False, f"未找到 {self.game_version} 的预期哈希值", "")
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return
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if debug_mode:
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logger.debug(f"DEBUG: 开始验证补丁文件: {self.file_path}")
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logger.debug(f"DEBUG: 游戏版本: {self.game_version}")
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logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
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try:
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# 检查文件是否存在
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if not os.path.exists(self.file_path):
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if debug_mode:
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logger.warning(f"DEBUG: 补丁文件不存在: {self.file_path}")
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self.progress.emit(100)
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self.finished.emit(False, f"补丁文件不存在: {self.file_path}", "")
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return
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# 检查文件大小
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file_size = os.path.getsize(self.file_path)
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if debug_mode:
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logger.debug(f"DEBUG: 补丁文件大小: {file_size} 字节")
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if file_size == 0:
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if debug_mode:
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logger.warning(f"DEBUG: 补丁文件大小为0,无效文件")
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self.progress.emit(100)
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self.finished.emit(False, "补丁文件大小为0,无效文件", "")
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return
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# 创建临时目录用于解压文件
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with tempfile.TemporaryDirectory() as temp_dir:
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if debug_mode:
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logger.debug(f"DEBUG: 创建临时目录: {temp_dir}")
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# 发送进度信号 - 10%
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self.progress.emit(10)
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# 解压补丁文件
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try:
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if debug_mode:
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logger.debug(f"DEBUG: 开始解压文件: {self.file_path}")
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# 确定目标文件名
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target_filename = None
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if "Vol.1" in self.game_version:
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target_filename = "adultsonly.xp3"
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elif "Vol.2" in self.game_version:
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target_filename = "adultsonly.xp3"
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elif "Vol.3" in self.game_version:
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target_filename = "update00.int"
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elif "Vol.4" in self.game_version:
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target_filename = "vol4adult.xp3"
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elif "After" in self.game_version:
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target_filename = "afteradult.xp3"
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if not target_filename:
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if debug_mode:
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logger.warning(f"DEBUG: 未知的游戏版本: {self.game_version}")
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self.progress.emit(100)
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self.finished.emit(False, f"未知的游戏版本: {self.game_version}", "")
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return
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with py7zr.SevenZipFile(self.file_path, mode="r") as archive:
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# 获取压缩包内文件列表
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file_list = archive.getnames()
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if debug_mode:
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logger.debug(f"DEBUG: 压缩包内文件列表: {file_list}")
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# 查找目标文件
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target_file_in_archive = None
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for file_path in file_list:
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if target_filename in file_path:
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target_file_in_archive = file_path
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break
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if not target_file_in_archive:
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if debug_mode:
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logger.warning(f"DEBUG: 在压缩包中未找到目标文件: {target_filename}")
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# 尝试查找可能的替代文件
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alternative_files = []
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for file_path in file_list:
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if file_path.endswith('.xp3') or file_path.endswith('.int'):
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alternative_files.append(file_path)
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if alternative_files:
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if debug_mode:
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logger.debug(f"DEBUG: 找到可能的替代文件: {alternative_files}")
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target_file_in_archive = alternative_files[0]
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else:
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# 如果找不到任何替代文件,解压全部文件
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if debug_mode:
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logger.debug(f"DEBUG: 未找到任何替代文件,解压全部文件")
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archive.extractall(path=temp_dir)
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# 尝试在解压后的目录中查找目标文件
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for root, dirs, files in os.walk(temp_dir):
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for file in files:
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if file.endswith('.xp3') or file.endswith('.int'):
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patch_file = os.path.join(root, file)
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if debug_mode:
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logger.debug(f"DEBUG: 找到可能的补丁文件: {patch_file}")
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break
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if patch_file:
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break
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if not patch_file:
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if debug_mode:
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logger.warning(f"DEBUG: 未找到解压后的补丁文件")
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self.progress.emit(100)
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self.finished.emit(False, "未找到解压后的补丁文件", "")
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return
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else:
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# 只解压目标文件
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if debug_mode:
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logger.debug(f"DEBUG: 解压目标文件: {target_file_in_archive}")
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archive.extract(path=temp_dir, targets=[target_file_in_archive])
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patch_file = os.path.join(temp_dir, target_file_in_archive)
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# 发送进度信号 - 50%
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self.progress.emit(50)
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# 如果还没有设置patch_file,尝试查找
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if not 'patch_file' in locals():
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if "Vol.1" in self.game_version:
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patch_file = os.path.join(temp_dir, "vol.1", "adultsonly.xp3")
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elif "Vol.2" in self.game_version:
|
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patch_file = os.path.join(temp_dir, "vol.2", "adultsonly.xp3")
|
||
elif "Vol.3" in self.game_version:
|
||
patch_file = os.path.join(temp_dir, "vol.3", "update00.int")
|
||
elif "Vol.4" in self.game_version:
|
||
patch_file = os.path.join(temp_dir, "vol.4", "vol4adult.xp3")
|
||
elif "After" in self.game_version:
|
||
patch_file = os.path.join(temp_dir, "after", "afteradult.xp3")
|
||
|
||
if not os.path.exists(patch_file):
|
||
if debug_mode:
|
||
logger.warning(f"DEBUG: 未找到解压后的补丁文件: {patch_file}")
|
||
# 尝试查找可能的替代文件
|
||
alternative_files = []
|
||
for root, dirs, files in os.walk(temp_dir):
|
||
for file in files:
|
||
if file.endswith('.xp3') or file.endswith('.int'):
|
||
alternative_files.append(os.path.join(root, file))
|
||
if alternative_files:
|
||
logger.debug(f"DEBUG: 找到可能的替代文件: {alternative_files}")
|
||
patch_file = alternative_files[0]
|
||
else:
|
||
# 检查解压目录结构
|
||
logger.debug(f"DEBUG: 检查解压目录结构:")
|
||
for root, dirs, files in os.walk(temp_dir):
|
||
logger.debug(f"DEBUG: 目录: {root}")
|
||
logger.debug(f"DEBUG: 子目录: {dirs}")
|
||
logger.debug(f"DEBUG: 文件: {files}")
|
||
|
||
if not os.path.exists(patch_file):
|
||
self.progress.emit(100)
|
||
self.finished.emit(False, f"未找到解压后的补丁文件", "")
|
||
return
|
||
|
||
# 发送进度信号 - 70%
|
||
self.progress.emit(70)
|
||
|
||
if debug_mode:
|
||
logger.debug(f"DEBUG: 找到解压后的补丁文件: {patch_file}")
|
||
|
||
# 计算补丁文件哈希值
|
||
try:
|
||
# 读取文件内容并计算哈希值,同时更新进度
|
||
file_size = os.path.getsize(patch_file)
|
||
|
||
# 根据文件大小动态调整块大小
|
||
# 文件越大,块越大,最大256MB
|
||
chunk_size = min(256 * 1024 * 1024, max(16 * 1024 * 1024, file_size // 20))
|
||
if debug_mode:
|
||
logger.debug(f"DEBUG: 文件大小: {file_size} 字节, 使用块大小: {chunk_size // (1024 * 1024)}MB")
|
||
|
||
hash_obj = hashlib.sha256()
|
||
|
||
with open(patch_file, "rb") as f:
|
||
bytes_read = 0
|
||
start_time = time.time()
|
||
last_progress_time = start_time
|
||
|
||
while True:
|
||
if self.isInterruptionRequested():
|
||
break
|
||
# 检查超时
|
||
if check_timeout():
|
||
logger.error(f"哈希计算超时,强制终止")
|
||
self.progress.emit(100)
|
||
self.finished.emit(
|
||
False,
|
||
f"{self.game_version} 哈希计算超时,已超过 {timeout_minutes} 分钟。请考虑跳过哈希校验或稍后再试。",
|
||
""
|
||
)
|
||
return
|
||
chunk = f.read(chunk_size)
|
||
if not chunk:
|
||
break
|
||
hash_obj.update(chunk)
|
||
bytes_read += len(chunk)
|
||
|
||
# 计算进度 (70-95%)
|
||
progress = 70 + int(25 * bytes_read / file_size)
|
||
self.progress.emit(min(95, progress))
|
||
|
||
# 每秒更新一次日志进度
|
||
current_time = time.time()
|
||
if debug_mode and current_time - last_progress_time >= 1.0:
|
||
elapsed = current_time - start_time
|
||
speed = bytes_read / (elapsed if elapsed > 0 else 1) / (1024 * 1024) # MB/s
|
||
percent = bytes_read / file_size * 100
|
||
logger.debug(f"DEBUG: 哈希计算进度 - {percent:.1f}% - 已处理: {bytes_read/(1024*1024):.1f}MB/{file_size/(1024*1024):.1f}MB - 速度: {speed:.1f}MB/s")
|
||
last_progress_time = current_time
|
||
|
||
# 记录总用时
|
||
if debug_mode:
|
||
total_time = time.time() - start_time
|
||
logger.debug(f"DEBUG: 哈希计算完成,耗时: {total_time:.1f}秒,平均速度: {file_size/(total_time*1024*1024):.1f}MB/s")
|
||
|
||
file_hash = hash_obj.hexdigest()
|
||
|
||
# 比较哈希值
|
||
result = file_hash.lower() == expected_hash.lower()
|
||
|
||
# 发送进度信号 - 100%
|
||
self.progress.emit(100)
|
||
|
||
if debug_mode:
|
||
logger.debug(f"DEBUG: 补丁文件 {patch_file} 哈希值验证: {'成功' if result else '失败'}")
|
||
logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
|
||
logger.debug(f"DEBUG: 实际哈希值: {file_hash}")
|
||
|
||
# 将验证结果和解压后的文件路径传递回去
|
||
# 注意:由于使用了临时目录,此路径在函数返回后将不再有效
|
||
# 但这里返回的路径只是用于标识验证成功,实际安装时会重新解压
|
||
self.finished.emit(result, "" if result else "补丁文件哈希验证失败,文件可能已损坏或被篡改", patch_file if result else "")
|
||
except Exception as e:
|
||
if debug_mode:
|
||
logger.error(f"DEBUG: 计算补丁文件哈希值失败: {e}")
|
||
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
|
||
self.progress.emit(100)
|
||
self.finished.emit(False, f"计算补丁文件哈希值失败: {str(e)}", "")
|
||
except Exception as e:
|
||
if debug_mode:
|
||
logger.error(f"DEBUG: 解压补丁文件失败: {e}")
|
||
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
|
||
logger.error(f"DEBUG: 错误堆栈: {traceback.format_exc()}")
|
||
self.progress.emit(100)
|
||
self.finished.emit(False, f"解压补丁文件失败: {str(e)}", "")
|
||
return
|
||
except Exception as e:
|
||
if debug_mode:
|
||
logger.error(f"DEBUG: 验证补丁哈希值失败: {e}")
|
||
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
|
||
logger.error(f"DEBUG: 错误堆栈: {traceback.format_exc()}" )
|
||
self.progress.emit(100)
|
||
self.finished.emit(False, f"验证补丁哈希值失败: {str(e)}", "") |