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FRAISEMOE-Addons-Installer-…/source/main_window.py
hyb-oyqq f202925333 chore: 项目文件结构重构
删除多个不再使用的源文件,包括动画、下载、配置、UI 相关文件及图标,清理代码库以提高可维护性。
2025-07-18 18:59:19 +08:00

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import os
import sys
import shutil
import json
from PySide6 import QtWidgets
from PySide6.QtCore import QTimer
from PySide6.QtWidgets import QMainWindow, QMessageBox
from ui.Ui_install import Ui_MainWindows
from data.config import (
APP_NAME, PLUGIN, GAME_INFO, BLOCK_SIZE,
PLUGIN_HASH, UA, CONFIG_URL, LOG_FILE
)
from utils import (
load_config, save_config, HashManager, AdminPrivileges, msgbox_frame
)
from workers import (
DownloadThread, ProgressWindow, IpOptimizerThread,
HashThread, ExtractionThread, ConfigFetchThread
)
from core import (
MultiStageAnimations, UIManager, DownloadManager, DebugManager
)
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
# 初始化UI (从Ui_install.py导入)
self.ui = Ui_MainWindows()
self.ui.setupUi(self)
# 初始化配置
self.config = load_config()
# 初始化状态变量
self.cloud_config = None
self.installed_status = {f"NEKOPARA Vol.{i}": False for i in range(1, 5)}
self.installed_status["NEKOPARA After"] = False # 添加After的状态
self.hash_msg_box = None
self.progress_window = None
# 初始化工具类
self.hash_manager = HashManager(BLOCK_SIZE)
self.admin_privileges = AdminPrivileges()
# 初始化管理器
self.animator = MultiStageAnimations(self.ui, self)
self.ui_manager = UIManager(self)
# 首先设置UI - 确保debug_action已初始化
self.ui_manager.setup_ui()
self.debug_manager = DebugManager(self)
self.download_manager = DownloadManager(self)
# 设置退出按钮和开始安装按钮的样式表,使其在禁用状态下不会变灰
button_style = "QPushButton:disabled { opacity: 1.0; }"
self.ui.exit_btn.setStyleSheet(button_style)
self.ui.start_install_btn.setStyleSheet(button_style)
# 检查管理员权限和进程
self.admin_privileges.request_admin_privileges()
self.admin_privileges.check_and_terminate_processes()
# 备份hosts文件
self.download_manager.hosts_manager.backup()
# 创建缓存目录
if not os.path.exists(PLUGIN):
try:
os.makedirs(PLUGIN)
except OSError as e:
QtWidgets.QMessageBox.critical(
self,
f"错误 - {APP_NAME}",
f"\n无法创建缓存位置\n\n使用管理员身份运行或检查文件读写权限\n\n【错误信息】:{e}\n",
)
sys.exit(1)
# 连接信号
self.ui.start_install_btn.clicked.connect(self.download_manager.file_dialog)
self.ui.exit_btn.clicked.connect(self.shutdown_app)
# 根据初始配置决定是否开启Debug模式
if hasattr(self.ui_manager, 'debug_action') and self.ui_manager.debug_action:
if self.ui_manager.debug_action.isChecked():
self.debug_manager.start_logging()
# 在窗口显示前设置初始状态
self.animator.initialize()
# 窗口显示后延迟100ms启动动画
QTimer.singleShot(100, self.start_animations)
def start_animations(self):
"""开始启动动画"""
# 不再禁用退出按钮的交互性,只通过样式表控制外观
# 但仍然需要跟踪动画状态,防止用户在动画播放过程中退出
self.animation_in_progress = True
# 禁用开始安装按钮,防止在动画播放期间点击
self.ui.start_install_btn.setEnabled(False)
self.animator.animation_finished.connect(self.on_animations_finished)
self.animator.start_animations()
self.fetch_cloud_config()
def on_animations_finished(self):
"""动画完成后启用按钮"""
self.animation_in_progress = False
# 启用开始安装按钮
self.ui.start_install_btn.setEnabled(True)
def fetch_cloud_config(self):
"""获取云端配置"""
headers = {"User-Agent": UA}
debug_mode = self.ui_manager.debug_action.isChecked() if self.ui_manager.debug_action else False
self.config_fetch_thread = ConfigFetchThread(CONFIG_URL, headers, debug_mode, self)
self.config_fetch_thread.finished.connect(self.on_config_fetched)
self.config_fetch_thread.start()
def on_config_fetched(self, data, error_message):
"""云端配置获取完成的回调处理
Args:
data: 获取到的配置数据
error_message: 错误信息,如果有
"""
if error_message:
if error_message == "update_required":
msg_box = msgbox_frame(
f"更新提示 - {APP_NAME}",
"\n当前版本过低,请及时更新。\n",
QMessageBox.StandardButton.Ok,
)
msg_box.exec()
self.ui_manager.open_project_home_page()
self.shutdown_app(force_exit=True)
elif "missing_keys" in error_message:
missing_versions = error_message.split(":")[1]
msg_box = msgbox_frame(
f"配置缺失 - {APP_NAME}",
f'\n云端缺失下载链接,可能云服务器正在维护,不影响其他版本下载。\n当前缺失版本:"{missing_versions}"\n',
QMessageBox.StandardButton.Ok,
)
msg_box.exec()
else:
# 其他错误暂时只在debug模式下打印
debug_mode = self.ui_manager.debug_action.isChecked() if self.ui_manager.debug_action else False
if debug_mode:
print(f"获取云端配置失败: {error_message}")
else:
self.cloud_config = data
debug_mode = self.ui_manager.debug_action.isChecked() if self.ui_manager.debug_action else False
if debug_mode:
print("--- Cloud config fetched successfully ---")
print(json.dumps(data, indent=2))
def toggle_debug_mode(self, checked):
"""切换调试模式
Args:
checked: 是否启用调试模式
"""
self.debug_manager.toggle_debug_mode(checked)
def save_config(self, config):
"""保存配置的便捷方法"""
save_config(config)
def create_download_thread(self, url, _7z_path, game_version):
"""创建下载线程
Args:
url: 下载URL
_7z_path: 7z文件保存路径
game_version: 游戏版本
Returns:
DownloadThread: 下载线程实例
"""
return DownloadThread(url, _7z_path, game_version, self)
def create_progress_window(self):
"""创建下载进度窗口
Returns:
ProgressWindow: 进度窗口实例
"""
return ProgressWindow(self)
def create_hash_thread(self, mode, install_paths):
"""创建哈希检查线程
Args:
mode: 检查模式,"pre""after"
install_paths: 安装路径字典
Returns:
HashThread: 哈希检查线程实例
"""
return HashThread(mode, install_paths, PLUGIN_HASH, self.installed_status, self)
def create_extraction_thread(self, _7z_path, game_folder, plugin_path, game_version):
"""创建解压线程
Args:
_7z_path: 7z文件路径
game_folder: 游戏文件夹路径
plugin_path: 插件路径
game_version: 游戏版本
Returns:
ExtractionThread: 解压线程实例
"""
return ExtractionThread(_7z_path, game_folder, plugin_path, game_version, self)
def after_hash_compare(self):
"""进行安装后哈希比较"""
# 禁用退出按钮
self.ui.exit_btn.setEnabled(False)
self.hash_msg_box = self.hash_manager.hash_pop_window()
install_paths = self.download_manager.get_install_paths()
self.hash_thread = self.create_hash_thread("after", install_paths)
self.hash_thread.after_finished.connect(self.on_after_hash_finished)
self.hash_thread.start()
def on_after_hash_finished(self, result):
"""哈希比较完成后的处理
Args:
result: 哈希比较结果
"""
# 确保哈希检查窗口关闭,无论是否还在显示
if self.hash_msg_box:
try:
if self.hash_msg_box.isVisible():
self.hash_msg_box.close()
else:
# 如果窗口已经不可见但没有关闭,也要尝试关闭
self.hash_msg_box.close()
except:
pass # 忽略任何关闭窗口时的错误
self.hash_msg_box = None
if not result["passed"]:
game = result.get("game", "未知游戏")
message = result.get("message", "发生未知错误。")
msg_box = msgbox_frame(
f"文件校验失败 - {APP_NAME}",
message,
QMessageBox.StandardButton.Ok,
)
msg_box.exec()
# 重新启用退出按钮和开始安装按钮
self.ui.exit_btn.setEnabled(True)
self.ui.start_install_btn.setEnabled(True)
# 添加短暂延迟确保UI更新
QTimer.singleShot(100, self.show_result)
def show_result(self):
"""显示安装结果"""
installed_version = "\n".join(
[i for i in self.installed_status if self.installed_status[i]]
)
failed_ver = "\n".join(
[i for i in self.installed_status if not self.installed_status[i]]
)
QMessageBox.information(
self,
f"完成 - {APP_NAME}",
f"\n安装结果:\n安装成功数:{len(installed_version.splitlines())} 安装失败数:{len(failed_ver.splitlines())}\n"
f"安装成功的版本:\n{installed_version}\n尚未持有或未使用本工具安装补丁的版本:\n{failed_ver}\n",
)
def closeEvent(self, event):
"""窗口关闭事件处理
Args:
event: 关闭事件
"""
self.shutdown_app(event)
def shutdown_app(self, event=None, force_exit=False):
"""关闭应用程序
Args:
event: 关闭事件如果是从closeEvent调用的
force_exit: 是否强制退出
"""
# 检查是否有动画或任务正在进行
if hasattr(self, 'animation_in_progress') and self.animation_in_progress and not force_exit:
# 如果动画正在进行,阻止退出
if event:
event.ignore()
return
# 检查是否有下载任务正在进行
if hasattr(self.download_manager, 'current_download_thread') and \
self.download_manager.current_download_thread and \
self.download_manager.current_download_thread.isRunning() and not force_exit:
# 询问用户是否确认退出
reply = QMessageBox.question(
self,
f"确认退出 - {APP_NAME}",
"\n下载任务正在进行中,确定要退出吗?\n",
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply == QMessageBox.StandardButton.No:
if event:
event.ignore()
return
# 恢复hosts文件
self.download_manager.hosts_manager.restore()
# 额外检查并清理hosts文件中的残留记录
self.download_manager.hosts_manager.check_and_clean_all_entries()
# 停止日志记录
self.debug_manager.stop_logging()
if not force_exit:
reply = QMessageBox.question(
self,
f"确认退出 - {APP_NAME}",
"\n确定要退出吗?\n",
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply == QMessageBox.StandardButton.No:
if event:
event.ignore()
return
# 退出应用程序
if event:
event.accept()
else:
sys.exit(0)