mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-16 20:10:28 +00:00
- 在主窗口中添加补丁检测器,支持补丁的检测和验证。 - 更新补丁管理器以使用补丁检测器进行补丁安装状态检查。 - 优化下载管理器和离线模式管理器,整合补丁检测逻辑,提升用户体验。 - 添加进度窗口以显示下载状态,增强用户反馈。 - 重构相关逻辑以支持新功能,确保代码可维护性和可读性。
635 lines
26 KiB
Python
635 lines
26 KiB
Python
import os
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import sys
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import subprocess
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import shutil
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import json
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import webbrowser
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from PySide6 import QtWidgets
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from PySide6.QtCore import QTimer, Qt, QPoint, QRect, QSize
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from PySide6.QtWidgets import QMainWindow, QMessageBox, QGraphicsOpacityEffect, QGraphicsColorizeEffect
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from PySide6.QtGui import QPalette, QColor, QPainterPath, QRegion, QFont
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from PySide6.QtGui import QAction # Added for menu actions
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from PySide6.QtWidgets import QDialog, QVBoxLayout, QHBoxLayout, QProgressBar, QLabel # Added for progress window
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from ui.Ui_install import Ui_MainWindows
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from data.config import (
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APP_NAME, PLUGIN, GAME_INFO, BLOCK_SIZE,
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PLUGIN_HASH, UA, CONFIG_URL, LOG_FILE,
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DOWNLOAD_THREADS, DEFAULT_DOWNLOAD_THREAD_LEVEL, APP_VERSION # 添加APP_VERSION导入
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)
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from utils import (
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load_config, save_config, HashManager, AdminPrivileges, msgbox_frame, load_image_from_file
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)
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from workers import (
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DownloadThread, ProgressWindow, IpOptimizerThread,
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HashThread, ExtractionThread, ConfigFetchThread
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)
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from core import (
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MultiStageAnimations, UIManager, DownloadManager, DebugManager,
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WindowManager, GameDetector, PatchManager, ConfigManager, PatchDetector
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)
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from core.ipv6_manager import IPv6Manager
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from handlers import PatchToggleHandler, UninstallHandler
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from utils.logger import setup_logger
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# 初始化logger
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logger = setup_logger("main_window")
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class MainWindow(QMainWindow):
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def __init__(self):
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super().__init__()
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# 设置窗口为无边框
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self.setWindowFlags(Qt.WindowType.FramelessWindowHint)
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# 设置窗口背景透明
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self.setAttribute(Qt.WidgetAttribute.WA_TranslucentBackground)
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# 调整窗口大小以适应背景图片比例 (1280x720)
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self.resize(1280, 720)
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# 设置固定尺寸范围
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self.setMinimumSize(QSize(1024, 576))
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self.setMaximumSize(QSize(1280, 720))
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# 初始化UI (从Ui_install.py导入)
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self.ui = Ui_MainWindows()
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self.ui.setupUi(self)
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# 初始化配置
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self.config = load_config()
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# 初始化工具类
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self.hash_manager = HashManager(BLOCK_SIZE)
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self.admin_privileges = AdminPrivileges()
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# 初始化各种管理器 - 调整初始化顺序,避免循环依赖
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# 1. 首先创建必要的基础管理器
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self.animator = MultiStageAnimations(self.ui, self)
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self.window_manager = WindowManager(self)
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self.debug_manager = DebugManager(self)
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# 2. 初始化IPv6Manager(应在UIManager之前)
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self.ipv6_manager = IPv6Manager(self)
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# 3. 创建UIManager(依赖IPv6Manager)
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self.ui_manager = UIManager(self)
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# 4. 为debug_manager设置ui_manager引用
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self.debug_manager.set_ui_manager(self.ui_manager)
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# 5. 初始化其他管理器
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self.config_manager = ConfigManager(APP_NAME, CONFIG_URL, UA, self.debug_manager)
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self.game_detector = GameDetector(GAME_INFO, self.debug_manager)
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self.patch_manager = PatchManager(APP_NAME, GAME_INFO, self.debug_manager, self)
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# 6. 初始化补丁检测模块
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self.patch_detector = PatchDetector(self)
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# 7. 设置补丁检测器到补丁管理器
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self.patch_manager.set_patch_detector(self.patch_detector)
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# 8. 初始化离线模式管理器
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from core.offline_mode_manager import OfflineModeManager
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self.offline_mode_manager = OfflineModeManager(self)
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# 9. 初始化下载管理器 - 放在最后,因为它可能依赖于其他管理器
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self.download_manager = DownloadManager(self)
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# 10. 初始化功能处理程序
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self.uninstall_handler = UninstallHandler(self)
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self.patch_toggle_handler = PatchToggleHandler(self)
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# 加载用户下载线程设置
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if "download_thread_level" in self.config and self.config["download_thread_level"] in DOWNLOAD_THREADS:
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self.download_manager.download_thread_level = self.config["download_thread_level"]
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# 初始化状态变量
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self.cloud_config = None
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self.config_valid = False # 添加配置有效标志
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self.patch_manager.initialize_status()
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self.installed_status = self.patch_manager.get_status() # 获取初始化后的状态
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self.hash_msg_box = None
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self.last_error_message = "" # 添加错误信息记录
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self.version_warning = False # 添加版本警告标志
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self.install_button_enabled = True # 默认启用安装按钮
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self.progress_window = None
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# 设置关闭按钮事件连接
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if hasattr(self.ui, 'close_btn'):
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self.ui.close_btn.clicked.connect(self.close)
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if hasattr(self.ui, 'minimize_btn'):
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self.ui.minimize_btn.clicked.connect(self.showMinimized)
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# 创建缓存目录
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if not os.path.exists(PLUGIN):
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try:
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os.makedirs(PLUGIN)
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except OSError as e:
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QtWidgets.QMessageBox.critical(
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self,
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f"错误 - {APP_NAME}",
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f"\n无法创建缓存位置\n\n使用管理员身份运行或检查文件读写权限\n\n【错误信息】:{e}\n",
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)
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sys.exit(1)
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# 连接信号 - 绑定到新按钮
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self.ui.start_install_btn.clicked.connect(self.handle_install_button_click)
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self.ui.uninstall_btn.clicked.connect(self.uninstall_handler.handle_uninstall_button_click) # 使用卸载处理程序
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self.ui.toggle_patch_btn.clicked.connect(self.patch_toggle_handler.handle_toggle_patch_button_click) # 使用补丁切换处理程序
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self.ui.exit_btn.clicked.connect(self.shutdown_app)
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# 初始化按钮状态标记
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self.install_button_enabled = False
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self.last_error_message = ""
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# 检查管理员权限和进程
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try:
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# 检查管理员权限
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self.admin_privileges.request_admin_privileges()
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# 检查并终止相关进程
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self.admin_privileges.check_and_terminate_processes()
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except KeyboardInterrupt:
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logger.warning("权限检查或进程检查被用户中断")
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QtWidgets.QMessageBox.warning(
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self,
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f"警告 - {APP_NAME}",
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"\n操作被中断,请重新启动应用。\n"
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)
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sys.exit(1)
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except Exception as e:
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logger.error(f"权限检查或进程检查时发生错误: {e}")
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QtWidgets.QMessageBox.critical(
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self,
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f"错误 - {APP_NAME}",
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f"\n权限检查或进程检查时发生错误,请重新启动应用。\n\n【错误信息】:{e}\n"
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)
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sys.exit(1)
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# 备份hosts文件
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self.download_manager.hosts_manager.backup()
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# 根据初始配置决定是否开启Debug模式
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if "debug_mode" in self.config and self.config["debug_mode"]:
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# 先启用日志系统
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self.debug_manager.start_logging()
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logger.info("通过配置启动调试模式")
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# 检查UI设置
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if hasattr(self.ui_manager, 'debug_action') and self.ui_manager.debug_action:
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if self.ui_manager.debug_action.isChecked():
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# 如果通过UI启用了调试模式,确保日志系统已启动
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if not self.debug_manager.logger:
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self.debug_manager.start_logging()
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logger.info("通过UI启动调试模式")
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# 设置UI,包括窗口图标和菜单
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self.ui_manager.setup_ui()
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# 检查是否有离线补丁文件,如果有则自动切换到离线模式
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self.check_and_set_offline_mode()
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# 获取云端配置
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self.fetch_cloud_config()
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# 启动动画
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self.start_animations()
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# 窗口事件处理 - 委托给WindowManager
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def mousePressEvent(self, event):
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self.window_manager.handle_mouse_press(event)
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def mouseMoveEvent(self, event):
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self.window_manager.handle_mouse_move(event)
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def mouseReleaseEvent(self, event):
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self.window_manager.handle_mouse_release(event)
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def resizeEvent(self, event):
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self.window_manager.handle_resize(event)
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super().resizeEvent(event)
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def start_animations(self):
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"""开始启动动画"""
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# 不再禁用退出按钮的交互性,只通过样式表控制外观
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# 但仍然需要跟踪动画状态,防止用户在动画播放过程中退出
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self.animation_in_progress = True
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# 按钮容器初始是隐藏的,无需在这里禁用
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# 但确保开始安装按钮仍然处于禁用状态
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self.set_start_button_enabled(False)
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# 在动画开始前初始化
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self.animator.initialize()
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# 连接动画完成信号
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self.animator.animation_finished.connect(self.on_animations_finished)
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# 启动动画
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self.animator.start_animations()
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def on_animations_finished(self):
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"""动画完成后启用按钮"""
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self.animation_in_progress = False
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# 启用所有菜单按钮
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self.ui.start_install_btn.setEnabled(True)
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self.ui.uninstall_btn.setEnabled(True)
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self.ui.toggle_patch_btn.setEnabled(True) # 启用禁/启用补丁按钮
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self.ui.exit_btn.setEnabled(True)
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# 检查是否处于离线模式
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is_offline_mode = False
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if hasattr(self, 'offline_mode_manager'):
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is_offline_mode = self.offline_mode_manager.is_in_offline_mode()
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# 如果是离线模式,始终启用开始安装按钮
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if is_offline_mode:
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self.set_start_button_enabled(True)
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# 否则,只有在配置有效时才启用开始安装按钮
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elif self.config_valid:
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self.set_start_button_enabled(True)
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else:
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self.set_start_button_enabled(False)
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def set_start_button_enabled(self, enabled, installing=False):
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"""[已弃用] 设置按钮启用状态的旧方法,保留以兼容旧代码
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现在推荐使用主窗口的setEnabled方法和直接设置按钮文本
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Args:
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enabled: 是否启用按钮
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installing: 是否正在安装中
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"""
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# 直接设置按钮文本,不改变窗口启用状态
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if installing:
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self.ui.start_install_text.setText("正在安装")
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self.install_button_enabled = False
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else:
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if enabled:
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self.ui.start_install_text.setText("开始安装")
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else:
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self.ui.start_install_text.setText("!无法安装!")
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self.install_button_enabled = enabled
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def fetch_cloud_config(self):
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"""获取云端配置(异步方式)"""
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self.config_manager.fetch_cloud_config(
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lambda url, headers, debug_mode, parent=None: ConfigFetchThread(url, headers, debug_mode, self),
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self.on_config_fetched
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)
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def on_config_fetched(self, data, error_message):
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"""云端配置获取完成的回调处理
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Args:
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data: 获取到的配置数据
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error_message: 错误信息,如果有
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"""
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# 处理返回结果
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result = self.config_manager.on_config_fetched(data, error_message)
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# 根据返回的操作执行相应动作
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if result and "action" in result:
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if result["action"] == "exit":
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# 强制关闭程序
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self.shutdown_app(force_exit=True)
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elif result["action"] == "disable_button":
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# 禁用开始安装按钮
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self.set_start_button_enabled(False)
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elif result["action"] == "enable_button":
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# 启用开始安装按钮
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self.set_start_button_enabled(True)
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# 检查是否需要记录版本警告
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if "version_warning" in result and result["version_warning"]:
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self.version_warning = True
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else:
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self.version_warning = False
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# 同步状态
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self.cloud_config = self.config_manager.get_cloud_config()
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self.config_valid = self.config_manager.is_config_valid()
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self.last_error_message = self.config_manager.get_last_error()
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# 重新启用窗口,恢复用户交互
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self.setEnabled(True)
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def toggle_debug_mode(self, checked):
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"""切换调试模式
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Args:
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checked: 是否启用调试模式
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"""
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self.debug_manager.toggle_debug_mode(checked)
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def save_config(self, config):
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"""保存配置的便捷方法"""
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self.config_manager.save_config(config)
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def create_download_thread(self, url, _7z_path, game_version):
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"""创建下载线程
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Args:
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url: 下载URL
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_7z_path: 7z文件保存路径
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game_version: 游戏版本
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Returns:
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DownloadThread: 下载线程实例
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"""
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return DownloadThread(url, _7z_path, game_version, self)
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def create_progress_window(self):
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"""创建进度窗口
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Returns:
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QDialog: 进度窗口实例
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"""
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progress_window = QDialog(self)
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progress_window.setWindowTitle(f"下载进度 - {APP_NAME}")
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progress_window.setFixedSize(400, 150)
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layout = QVBoxLayout()
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# 添加进度条
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progress_bar = QProgressBar()
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progress_bar.setRange(0, 100)
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progress_bar.setValue(0)
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layout.addWidget(progress_bar)
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# 添加标签
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status_label = QLabel("准备下载...")
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layout.addWidget(status_label)
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progress_window.setLayout(layout)
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progress_window.progress_bar = progress_bar
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progress_window.status_label = status_label
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return progress_window
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def create_extraction_thread(self, _7z_path, game_folder, plugin_path, game_version):
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"""创建解压线程
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Args:
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_7z_path: 7z文件路径
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game_folder: 游戏文件夹路径
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plugin_path: 插件路径
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game_version: 游戏版本
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Returns:
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ExtractionThread: 解压线程实例
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"""
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return ExtractionThread(_7z_path, game_folder, plugin_path, game_version, self)
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def show_result(self):
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"""显示安装结果,调用patch_manager的show_result方法"""
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self.patch_manager.show_result()
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def closeEvent(self, event):
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"""窗口关闭事件处理
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Args:
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event: 关闭事件
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"""
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self.shutdown_app(event)
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def shutdown_app(self, event=None, force_exit=False):
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"""关闭应用程序
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Args:
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event: 关闭事件,如果是从closeEvent调用的
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force_exit: 是否强制退出
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"""
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# 检查是否有动画或任务正在进行
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if hasattr(self, 'animation_in_progress') and self.animation_in_progress and not force_exit:
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# 如果动画正在进行,阻止退出
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if event:
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event.ignore()
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return
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# 检查是否有下载任务正在进行
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if hasattr(self.download_manager, 'current_download_thread') and \
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self.download_manager.current_download_thread and \
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self.download_manager.current_download_thread.isRunning() and not force_exit:
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# 询问用户是否确认退出
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reply = QMessageBox.question(
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self,
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f"确认退出 - {APP_NAME}",
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"\n下载任务正在进行中,确定要退出吗?\n",
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QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
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QMessageBox.StandardButton.No
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)
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if reply == QMessageBox.StandardButton.No:
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if event:
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event.ignore()
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return
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# 恢复hosts文件(如果未禁用自动还原)
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self.download_manager.hosts_manager.restore()
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|
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# 额外检查并清理hosts文件中的残留记录(如果未禁用自动还原)
|
||
self.download_manager.hosts_manager.check_and_clean_all_entries()
|
||
|
||
# 停止日志记录
|
||
self.debug_manager.stop_logging()
|
||
|
||
if not force_exit:
|
||
reply = QMessageBox.question(
|
||
self,
|
||
f"确认退出 - {APP_NAME}",
|
||
"\n确定要退出吗?\n",
|
||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
||
QMessageBox.StandardButton.No
|
||
)
|
||
if reply == QMessageBox.StandardButton.No:
|
||
if event:
|
||
event.ignore()
|
||
return
|
||
|
||
# 退出应用程序
|
||
if event:
|
||
event.accept()
|
||
else:
|
||
sys.exit(0)
|
||
|
||
def handle_install_button_click(self):
|
||
"""处理安装按钮点击事件
|
||
根据按钮当前状态决定是显示错误还是执行安装
|
||
"""
|
||
# 检查是否处于离线模式
|
||
is_offline_mode = False
|
||
if hasattr(self, 'offline_mode_manager'):
|
||
is_offline_mode = self.offline_mode_manager.is_in_offline_mode()
|
||
|
||
# 如果版本过低且在在线模式下,提示用户更新
|
||
if self.last_error_message == "update_required" and not is_offline_mode:
|
||
# 在线模式下提示用户更新软件
|
||
msg_box = msgbox_frame(
|
||
f"更新提示 - {APP_NAME}",
|
||
"\n当前版本过低,请及时更新。\n如需联网下载补丁,请更新到最新版,否则无法下载。\n\n是否切换到离线模式继续使用?\n",
|
||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
||
)
|
||
if msg_box.exec() == QMessageBox.StandardButton.Yes:
|
||
# 切换到离线模式
|
||
if self.ui_manager and hasattr(self.ui_manager, 'switch_work_mode'):
|
||
self.ui_manager.switch_work_mode("offline")
|
||
return
|
||
|
||
if not self.install_button_enabled:
|
||
# 按钮处于"无法安装"状态
|
||
if self.last_error_message == "directory_not_found":
|
||
# 目录识别失败的特定错误信息
|
||
reply = msgbox_frame(
|
||
f"目录错误 - {APP_NAME}",
|
||
"\n未能识别游戏目录,请确认选择的是游戏的上级目录,并且目录中包含Nekopara游戏文件夹。\n\n是否重新选择目录?\n",
|
||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
||
)
|
||
if reply.exec() == QMessageBox.StandardButton.Yes:
|
||
# 重新启用按钮并允许用户选择目录
|
||
self.set_start_button_enabled(True)
|
||
# 直接调用文件对话框
|
||
self.download_manager.file_dialog()
|
||
else:
|
||
# 检查是否处于离线模式
|
||
if is_offline_mode and self.last_error_message == "network_error":
|
||
# 如果是离线模式且错误是网络相关的,提示切换到在线模式
|
||
reply = msgbox_frame(
|
||
f"离线模式提示 - {APP_NAME}",
|
||
"\n当前处于离线模式,但本地补丁文件不完整。\n\n是否切换到在线模式尝试下载?\n",
|
||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
||
)
|
||
if reply.exec() == QMessageBox.StandardButton.Yes:
|
||
# 切换到在线模式
|
||
if self.ui_manager and hasattr(self.ui_manager, 'switch_work_mode'):
|
||
self.ui_manager.switch_work_mode("online")
|
||
# 重试获取配置
|
||
self.fetch_cloud_config()
|
||
else:
|
||
# 网络错误或其他错误
|
||
reply = msgbox_frame(
|
||
f"错误 - {APP_NAME}",
|
||
"\n访问云端配置失败,请检查网络状况或稍后再试。\n\n是否重新尝试连接?\n",
|
||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
||
)
|
||
if reply.exec() == QMessageBox.StandardButton.Yes:
|
||
# 重试获取配置
|
||
self.fetch_cloud_config()
|
||
else:
|
||
# 按钮处于"开始安装"状态,正常执行安装流程
|
||
# 检查是否处于离线模式
|
||
if is_offline_mode:
|
||
# 如果是离线模式,使用离线安装流程
|
||
# 先选择游戏目录
|
||
self.selected_folder = QtWidgets.QFileDialog.getExistingDirectory(
|
||
self, f"选择游戏所在【上级目录】 {APP_NAME}"
|
||
)
|
||
if not self.selected_folder:
|
||
QtWidgets.QMessageBox.warning(
|
||
self, f"通知 - {APP_NAME}", "\n未选择任何目录,请重新选择\n"
|
||
)
|
||
return
|
||
|
||
# 保存选择的目录到下载管理器
|
||
self.download_manager.selected_folder = self.selected_folder
|
||
|
||
# 设置按钮状态
|
||
self.ui.start_install_text.setText("正在安装")
|
||
self.setEnabled(False)
|
||
|
||
# 清除游戏检测器的目录缓存
|
||
if hasattr(self, 'game_detector') and hasattr(self.game_detector, 'clear_directory_cache'):
|
||
self.game_detector.clear_directory_cache()
|
||
|
||
# 识别游戏目录
|
||
game_dirs = self.game_detector.identify_game_directories_improved(self.selected_folder)
|
||
|
||
if not game_dirs:
|
||
self.last_error_message = "directory_not_found"
|
||
QtWidgets.QMessageBox.warning(
|
||
self,
|
||
f"目录错误 - {APP_NAME}",
|
||
"\n未能识别到任何游戏目录。\n\n请确认您选择的是游戏的上级目录,并且该目录中包含NEKOPARA系列游戏文件夹。\n"
|
||
)
|
||
self.setEnabled(True)
|
||
self.ui.start_install_text.setText("开始安装")
|
||
return
|
||
|
||
# 显示文件检验窗口
|
||
self.hash_msg_box = self.hash_manager.hash_pop_window(check_type="pre", is_offline=True)
|
||
|
||
# 获取安装路径
|
||
install_paths = self.download_manager.get_install_paths()
|
||
|
||
# 创建并启动哈希线程进行预检查
|
||
self.hash_thread = self.patch_detector.create_hash_thread("pre", install_paths)
|
||
self.hash_thread.pre_finished.connect(
|
||
lambda updated_status: self.patch_detector.on_offline_pre_hash_finished(updated_status, game_dirs)
|
||
)
|
||
self.hash_thread.start()
|
||
else:
|
||
# 在线模式下,检查版本是否过低
|
||
if hasattr(self, 'version_warning') and self.version_warning:
|
||
# 版本过低,提示用户更新
|
||
msg_box = msgbox_frame(
|
||
f"版本过低 - {APP_NAME}",
|
||
"\n当前版本过低,无法使用在线下载功能。\n\n请更新到最新版本或切换到离线模式。\n",
|
||
QMessageBox.StandardButton.Ok
|
||
)
|
||
msg_box.exec()
|
||
else:
|
||
# 版本正常,使用原有的下载流程
|
||
self.download_manager.file_dialog()
|
||
|
||
# 移除on_offline_pre_hash_finished方法
|
||
|
||
def check_and_set_offline_mode(self):
|
||
"""检查是否有离线补丁文件,如果有则自动启用离线模式
|
||
|
||
Returns:
|
||
bool: 是否成功切换到离线模式
|
||
"""
|
||
try:
|
||
# 初始化离线模式管理器
|
||
if not hasattr(self, 'offline_mode_manager') or self.offline_mode_manager is None:
|
||
from core.offline_mode_manager import OfflineModeManager
|
||
self.offline_mode_manager = OfflineModeManager(self)
|
||
|
||
# 扫描离线补丁文件
|
||
self.offline_mode_manager.scan_for_offline_patches()
|
||
|
||
# 如果找到离线补丁文件,启用离线模式
|
||
if self.offline_mode_manager.has_offline_patches():
|
||
self.offline_mode_manager.set_offline_mode(True)
|
||
|
||
# 启用开始安装按钮
|
||
self.set_start_button_enabled(True)
|
||
|
||
logger.debug(f"DEBUG: 已自动切换到离线模式,找到离线补丁文件: {list(self.offline_mode_manager.offline_patches.keys())}")
|
||
logger.debug(f"DEBUG: 离线模式下启用开始安装按钮")
|
||
return True
|
||
else:
|
||
# 如果没有找到离线补丁文件,禁用离线模式
|
||
self.offline_mode_manager.set_offline_mode(False)
|
||
|
||
# 检查是否有云端配置,如果没有则禁用开始安装按钮
|
||
if not self.config_valid:
|
||
self.set_start_button_enabled(False)
|
||
|
||
logger.debug("DEBUG: 未找到离线补丁文件,使用在线模式")
|
||
return False
|
||
|
||
except Exception as e:
|
||
# 如果出现异常,禁用离线模式
|
||
if hasattr(self, 'offline_mode_manager') and self.offline_mode_manager is not None:
|
||
self.offline_mode_manager.set_offline_mode(False)
|
||
|
||
# 检查是否有云端配置,如果没有则禁用开始安装按钮
|
||
if not self.config_valid:
|
||
self.set_start_button_enabled(False)
|
||
|
||
logger.error(f"错误: 检查离线模式时发生异常: {e}")
|
||
return False
|
||
|
||
|
||
|
||
|