Files
FRAISEMOE-Addons-Installer-…/source/workers/extraction_thread.py
hyb-oyqq 6a4c6ca1f1 feat(core): 优化线程管理和清理机制
- 在主窗口中添加优雅的线程清理逻辑,确保在退出时安全停止所有后台线程,避免潜在的资源泄漏。
- 更新离线模式管理器和哈希线程,增强对线程引用的管理,确保在操作完成后及时清理引用。
- 改进补丁检测器,支持在离线模式下的补丁状态检查,提升用户体验和系统稳定性。
- 增强日志记录,确保在关键操作中提供详细的调试信息,便于后续排查和用户反馈。
2025-08-11 14:42:38 +08:00

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import os
import shutil
import py7zr
from PySide6.QtCore import QThread, Signal
from data.config import PLUGIN, GAME_INFO
class ExtractionThread(QThread):
finished = Signal(bool, str, str) # success, error_message, game_version
progress = Signal(int, str) # 添加进度信号,传递进度百分比和状态信息
def __init__(self, _7z_path, game_folder, plugin_path, game_version, parent=None, extracted_path=None):
super().__init__(parent)
self._7z_path = _7z_path
self.game_folder = game_folder
self.plugin_path = plugin_path
self.game_version = game_version
self.extracted_path = extracted_path # 添加已解压文件路径参数
def run(self):
try:
# 确保游戏目录存在
os.makedirs(self.game_folder, exist_ok=True)
def update_progress(percent: int, message: str):
try:
self.progress.emit(percent, message)
except Exception:
pass
update_progress(0, f"开始处理 {self.game_version} 的补丁文件...")
# 支持外部请求中断
if self.isInterruptionRequested():
self.finished.emit(False, "操作已取消", self.game_version)
return
# 如果提供了已解压文件路径,直接使用它
if self.extracted_path and os.path.exists(self.extracted_path):
update_progress(20, f"正在复制 {self.game_version} 的补丁文件...\n(在此过程中可能会卡顿或无响应,请不要关闭软件)")
# 直接复制已解压的文件到游戏目录
target_file = os.path.join(self.game_folder, os.path.basename(self.plugin_path))
shutil.copy(self.extracted_path, target_file)
update_progress(60, f"正在完成 {self.game_version} 的补丁安装...")
# 对于NEKOPARA After还需要复制签名文件
if self.game_version == "NEKOPARA After":
# 从已解压文件的目录中获取签名文件
extracted_dir = os.path.dirname(self.extracted_path)
sig_filename = os.path.basename(GAME_INFO[self.game_version]["sig_path"])
sig_path = os.path.join(extracted_dir, sig_filename)
# 如果签名文件存在,则复制它
if os.path.exists(sig_path):
shutil.copy(sig_path, self.game_folder)
else:
# 如果签名文件不存在,则使用原始路径
sig_path = os.path.join(PLUGIN, GAME_INFO[self.game_version]["sig_path"])
shutil.copy(sig_path, self.game_folder)
update_progress(100, f"{self.game_version} 补丁文件处理完成")
self.finished.emit(True, "", self.game_version)
return
# 否则解压源压缩包到临时目录,再复制目标文件
target_filename = os.path.basename(self.plugin_path)
target_path = os.path.join(self.game_folder, target_filename)
update_progress(10, f"正在打开 {self.game_version} 的补丁压缩包...")
with py7zr.SevenZipFile(self._7z_path, mode="r") as archive:
# 获取压缩包内的文件列表
file_list = archive.getnames()
update_progress(20, f"正在分析 {self.game_version} 的补丁文件...")
# 查找压缩包内的目标文件
target_file_in_archive = None
for file_path in file_list:
if target_filename in file_path:
target_file_in_archive = file_path
break
if not target_file_in_archive:
raise FileNotFoundError(f"在压缩包中未找到目标文件 {target_filename}")
update_progress(30, f"正在解压 {self.game_version} 的补丁文件...\n(在此过程中可能会卡顿或无响应,请不要关闭软件)")
import tempfile
with tempfile.TemporaryDirectory() as temp_dir:
# 解压特定文件到临时目录
archive.extract(path=temp_dir, targets=[target_file_in_archive])
update_progress(60, f"正在复制 {self.game_version} 的补丁文件...")
# 找到解压后的文件
extracted_file_path = os.path.join(temp_dir, target_file_in_archive)
# 复制到目标位置
shutil.copy2(extracted_file_path, target_path)
update_progress(80, f"正在完成 {self.game_version} 的补丁安装...")
# 对于NEKOPARA After还需要复制签名文件
if self.game_version == "NEKOPARA After":
sig_filename = f"{target_filename}.sig"
sig_file_in_archive = None
# 查找签名文件
for file_path in file_list:
if sig_filename in file_path:
sig_file_in_archive = file_path
break
if sig_file_in_archive:
# 解压签名文件
archive.extract(path=temp_dir, targets=[sig_file_in_archive])
extracted_sig_path = os.path.join(temp_dir, sig_file_in_archive)
sig_target = os.path.join(self.game_folder, sig_filename)
shutil.copy2(extracted_sig_path, sig_target)
else:
# 如果签名文件不存在,则使用原始路径
sig_path = os.path.join(PLUGIN, GAME_INFO[self.game_version]["sig_path"])
if os.path.exists(sig_path):
sig_target = os.path.join(self.game_folder, sig_filename)
shutil.copy2(sig_path, sig_target)
update_progress(100, f"{self.game_version} 补丁文件解压完成")
self.finished.emit(True, "", self.game_version)
except (py7zr.Bad7zFile, FileNotFoundError, Exception) as e:
try:
self.progress.emit(100, f"处理 {self.game_version} 的补丁文件失败")
except Exception:
pass
self.finished.emit(False, f"\n文件操作失败,请重试\n\n【错误信息】:{e}\n", self.game_version)