mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-17 20:40:29 +00:00
- 在主窗口中添加优雅的线程清理逻辑,确保在退出时安全停止所有后台线程,避免潜在的资源泄漏。 - 更新离线模式管理器和哈希线程,增强对线程引用的管理,确保在操作完成后及时清理引用。 - 改进补丁检测器,支持在离线模式下的补丁状态检查,提升用户体验和系统稳定性。 - 增强日志记录,确保在关键操作中提供详细的调试信息,便于后续排查和用户反馈。
136 lines
6.6 KiB
Python
136 lines
6.6 KiB
Python
import os
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import shutil
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import py7zr
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from PySide6.QtCore import QThread, Signal
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from data.config import PLUGIN, GAME_INFO
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class ExtractionThread(QThread):
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finished = Signal(bool, str, str) # success, error_message, game_version
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progress = Signal(int, str) # 添加进度信号,传递进度百分比和状态信息
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def __init__(self, _7z_path, game_folder, plugin_path, game_version, parent=None, extracted_path=None):
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super().__init__(parent)
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self._7z_path = _7z_path
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self.game_folder = game_folder
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self.plugin_path = plugin_path
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self.game_version = game_version
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self.extracted_path = extracted_path # 添加已解压文件路径参数
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def run(self):
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try:
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# 确保游戏目录存在
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os.makedirs(self.game_folder, exist_ok=True)
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def update_progress(percent: int, message: str):
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try:
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self.progress.emit(percent, message)
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except Exception:
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pass
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update_progress(0, f"开始处理 {self.game_version} 的补丁文件...")
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# 支持外部请求中断
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if self.isInterruptionRequested():
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self.finished.emit(False, "操作已取消", self.game_version)
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return
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# 如果提供了已解压文件路径,直接使用它
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if self.extracted_path and os.path.exists(self.extracted_path):
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update_progress(20, f"正在复制 {self.game_version} 的补丁文件...\n(在此过程中可能会卡顿或无响应,请不要关闭软件)")
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# 直接复制已解压的文件到游戏目录
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target_file = os.path.join(self.game_folder, os.path.basename(self.plugin_path))
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shutil.copy(self.extracted_path, target_file)
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update_progress(60, f"正在完成 {self.game_version} 的补丁安装...")
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# 对于NEKOPARA After,还需要复制签名文件
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if self.game_version == "NEKOPARA After":
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# 从已解压文件的目录中获取签名文件
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extracted_dir = os.path.dirname(self.extracted_path)
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sig_filename = os.path.basename(GAME_INFO[self.game_version]["sig_path"])
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sig_path = os.path.join(extracted_dir, sig_filename)
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# 如果签名文件存在,则复制它
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if os.path.exists(sig_path):
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shutil.copy(sig_path, self.game_folder)
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else:
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# 如果签名文件不存在,则使用原始路径
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sig_path = os.path.join(PLUGIN, GAME_INFO[self.game_version]["sig_path"])
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shutil.copy(sig_path, self.game_folder)
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update_progress(100, f"{self.game_version} 补丁文件处理完成")
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self.finished.emit(True, "", self.game_version)
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return
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# 否则解压源压缩包到临时目录,再复制目标文件
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target_filename = os.path.basename(self.plugin_path)
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target_path = os.path.join(self.game_folder, target_filename)
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update_progress(10, f"正在打开 {self.game_version} 的补丁压缩包...")
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with py7zr.SevenZipFile(self._7z_path, mode="r") as archive:
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# 获取压缩包内的文件列表
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file_list = archive.getnames()
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update_progress(20, f"正在分析 {self.game_version} 的补丁文件...")
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# 查找压缩包内的目标文件
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target_file_in_archive = None
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for file_path in file_list:
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if target_filename in file_path:
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target_file_in_archive = file_path
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break
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if not target_file_in_archive:
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raise FileNotFoundError(f"在压缩包中未找到目标文件 {target_filename}")
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update_progress(30, f"正在解压 {self.game_version} 的补丁文件...\n(在此过程中可能会卡顿或无响应,请不要关闭软件)")
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import tempfile
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with tempfile.TemporaryDirectory() as temp_dir:
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# 解压特定文件到临时目录
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archive.extract(path=temp_dir, targets=[target_file_in_archive])
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update_progress(60, f"正在复制 {self.game_version} 的补丁文件...")
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# 找到解压后的文件
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extracted_file_path = os.path.join(temp_dir, target_file_in_archive)
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# 复制到目标位置
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shutil.copy2(extracted_file_path, target_path)
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update_progress(80, f"正在完成 {self.game_version} 的补丁安装...")
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# 对于NEKOPARA After,还需要复制签名文件
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if self.game_version == "NEKOPARA After":
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sig_filename = f"{target_filename}.sig"
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sig_file_in_archive = None
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# 查找签名文件
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for file_path in file_list:
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if sig_filename in file_path:
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sig_file_in_archive = file_path
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break
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if sig_file_in_archive:
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# 解压签名文件
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archive.extract(path=temp_dir, targets=[sig_file_in_archive])
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extracted_sig_path = os.path.join(temp_dir, sig_file_in_archive)
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sig_target = os.path.join(self.game_folder, sig_filename)
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shutil.copy2(extracted_sig_path, sig_target)
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else:
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# 如果签名文件不存在,则使用原始路径
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sig_path = os.path.join(PLUGIN, GAME_INFO[self.game_version]["sig_path"])
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if os.path.exists(sig_path):
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sig_target = os.path.join(self.game_folder, sig_filename)
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shutil.copy2(sig_path, sig_target)
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update_progress(100, f"{self.game_version} 补丁文件解压完成")
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self.finished.emit(True, "", self.game_version)
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except (py7zr.Bad7zFile, FileNotFoundError, Exception) as e:
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try:
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self.progress.emit(100, f"处理 {self.game_version} 的补丁文件失败")
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except Exception:
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pass
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self.finished.emit(False, f"\n文件操作失败,请重试\n\n【错误信息】:{e}\n", self.game_version) |