mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-17 04:20:28 +00:00
- 在多个模块中,将安装按钮状态管理从ui_manager迁移至window_manager,确保窗口状态的一致性和可维护性。 - 优化了ExtractionHandler、CloudflareOptimizer、DownloadManager、OfflineModeManager、PatchDetector等类中的状态更新逻辑,提升了代码的可读性和一致性。
378 lines
16 KiB
Python
378 lines
16 KiB
Python
import os
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import hashlib
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import tempfile
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import py7zr
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import traceback
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from utils.logger import setup_logger
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from PySide6.QtWidgets import QMessageBox
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from PySide6.QtCore import QTimer, QThread, Signal
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from config.config import PLUGIN_HASH, APP_NAME
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# 初始化logger
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logger = setup_logger("patch_detector")
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class PatchCheckThread(QThread):
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"""用于在后台线程中执行补丁检查的线程"""
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finished = Signal(bool) # (is_installed)
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def __init__(self, checker_func, *args):
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super().__init__()
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self.checker_func = checker_func
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self.args = args
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def run(self):
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result = self.checker_func(*self.args)
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self.finished.emit(result)
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class PatchDetector:
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"""补丁检测与校验模块,用于统一处理在线和离线模式下的补丁检测和校验"""
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def __init__(self, main_window):
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"""初始化补丁检测器
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Args:
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main_window: 主窗口实例,用于访问UI和状态
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"""
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self.main_window = main_window
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self.app_name = main_window.APP_NAME if hasattr(main_window, 'APP_NAME') else ""
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self.game_info = {}
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self.plugin_hash = {}
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self._load_game_info()
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self.patch_check_thread = None
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def _load_game_info(self):
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"""从配置中加载游戏信息和补丁哈希值"""
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try:
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from config.config import GAME_INFO, PLUGIN_HASH
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self.game_info = GAME_INFO
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self.plugin_hash = PLUGIN_HASH
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except ImportError:
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logger.error("无法加载游戏信息或补丁哈希值配置")
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def _is_debug_mode(self):
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"""检查是否处于调试模式
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Returns:
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bool: 是否处于调试模式
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"""
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try:
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if hasattr(self.main_window, 'debug_manager') and self.main_window.debug_manager:
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if hasattr(self.main_window.debug_manager, '_is_debug_mode'):
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return self.main_window.debug_manager._is_debug_mode()
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elif hasattr(self.main_window, 'config'):
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return self.main_window.config.get('debug_mode', False)
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return False
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except Exception:
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return False
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def check_patch_installed_async(self, game_dir, game_version, callback):
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"""异步检查游戏是否已安装补丁"""
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def on_finished(is_installed):
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callback(is_installed)
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self.patch_check_thread = None
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self.patch_check_thread = PatchCheckThread(self._check_patch_installed_sync, game_dir, game_version)
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self.patch_check_thread.finished.connect(on_finished)
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self.patch_check_thread.start()
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def _check_patch_installed_sync(self, game_dir, game_version):
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"""同步检查游戏是否已安装补丁(在工作线程中运行)"""
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debug_mode = self._is_debug_mode()
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if debug_mode:
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logger.debug(f"DEBUG: 检查 {game_version} 是否已安装补丁,目录: {game_dir}")
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if game_version not in self.game_info:
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if debug_mode:
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logger.debug(f"DEBUG: {game_version} 不在支持的游戏列表中,跳过检查")
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return False
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install_path_base = os.path.basename(self.game_info[game_version]["install_path"])
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patch_file_path = os.path.join(game_dir, install_path_base)
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# 检查补丁文件和禁用的补丁文件
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if os.path.exists(patch_file_path) or os.path.exists(f"{patch_file_path}.fain"):
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return True
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return False
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def check_patch_installed(self, game_dir, game_version):
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"""检查游戏是否已安装补丁(此方法可能导致阻塞,推荐使用异步版本)"""
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return self._check_patch_installed_sync(game_dir, game_version)
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def check_patch_disabled(self, game_dir, game_version):
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"""检查游戏的补丁是否已被禁用"""
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debug_mode = self._is_debug_mode()
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if game_version not in self.game_info:
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return False, None
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install_path_base = os.path.basename(self.game_info[game_version]["install_path"])
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patch_file_path = os.path.join(game_dir, install_path_base)
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disabled_path = f"{patch_file_path}.fain"
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if os.path.exists(disabled_path):
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if debug_mode:
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logger.debug(f"找到禁用的补丁文件: {disabled_path}")
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return True, disabled_path
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if debug_mode:
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logger.debug(f"{game_version} 在 {game_dir} 的补丁未被禁用")
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return False, None
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def detect_installable_games(self, game_dirs):
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"""检测可安装补丁的游戏"""
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debug_mode = self._is_debug_mode()
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if debug_mode:
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logger.debug(f"开始检测可安装补丁的游戏,游戏目录: {game_dirs}")
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already_installed_games = []
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installable_games = []
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disabled_patch_games = []
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for game_version, game_dir in game_dirs.items():
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is_patch_installed = self.check_patch_installed(game_dir, game_version)
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hash_check_passed = self.main_window.installed_status.get(game_version, False)
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if is_patch_installed or hash_check_passed:
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if debug_mode:
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logger.debug(f"{game_version} 已安装补丁,不需要再次安装")
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logger.debug(f"文件检查结果: {is_patch_installed}, 哈希检查结果: {hash_check_passed}")
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already_installed_games.append(game_version)
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self.main_window.installed_status[game_version] = True
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else:
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is_disabled, disabled_path = self.check_patch_disabled(game_dir, game_version)
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if is_disabled:
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if debug_mode:
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logger.debug(f"{game_version} 存在被禁用的补丁: {disabled_path}")
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disabled_patch_games.append(game_version)
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else:
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if debug_mode:
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logger.debug(f"{game_version} 未安装补丁,可以安装")
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logger.debug(f"文件检查结果: {is_patch_installed}, 哈希检查结果: {hash_check_passed}")
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installable_games.append(game_version)
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if debug_mode:
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logger.debug(f"检测结果 - 已安装补丁: {already_installed_games}")
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logger.debug(f"检测结果 - 可安装补丁: {installable_games}")
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logger.debug(f"检测结果 - 禁用补丁: {disabled_patch_games}")
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return already_installed_games, installable_games, disabled_patch_games
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def verify_patch_hash(self, game_version, file_path):
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"""验证补丁文件的哈希值"""
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expected_hash = self.plugin_hash.get(game_version, "")
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if not expected_hash:
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logger.warning(f"DEBUG: 未找到 {game_version} 的预期哈希值")
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return False
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debug_mode = self._is_debug_mode()
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if debug_mode:
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logger.debug(f"DEBUG: 开始验证补丁文件: {file_path}")
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logger.debug(f"DEBUG: 游戏版本: {game_version}")
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logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
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try:
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if not os.path.exists(file_path) or os.path.getsize(file_path) == 0:
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return False
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with tempfile.TemporaryDirectory() as temp_dir:
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if debug_mode:
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logger.debug(f"DEBUG: 创建临时目录: {temp_dir}")
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try:
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with py7zr.SevenZipFile(file_path, mode="r") as archive:
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archive.extractall(path=temp_dir)
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except Exception as e:
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if debug_mode:
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logger.error(f"DEBUG: 解压补丁文件失败: {e}")
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return False
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patch_file = self._find_patch_file_in_temp_dir(temp_dir, game_version)
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if not patch_file or not os.path.exists(patch_file):
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if debug_mode:
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logger.warning(f"DEBUG: 未找到解压后的补丁文件")
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return False
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if debug_mode:
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logger.debug(f"DEBUG: 找到解压后的补丁文件: {patch_file}")
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try:
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with open(patch_file, "rb") as f:
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file_hash = hashlib.sha256(f.read()).hexdigest()
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result = file_hash.lower() == expected_hash.lower()
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if debug_mode:
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logger.debug(f"DEBUG: 补丁文件 {patch_file} 哈希值验证: {'成功' if result else '失败'}")
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return result
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except Exception as e:
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if debug_mode:
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logger.error(f"DEBUG: 计算补丁文件哈希值失败: {e}")
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return False
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except Exception as e:
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if debug_mode:
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logger.error(f"DEBUG: 验证补丁哈希值失败: {e}")
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return False
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def _find_patch_file_in_temp_dir(self, temp_dir, game_version):
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"""在临时目录中查找解压后的补丁文件"""
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game_patch_map = {
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"Vol.1": os.path.join("vol.1", "adultsonly.xp3"),
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"Vol.2": os.path.join("vol.2", "adultsonly.xp3"),
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"Vol.3": os.path.join("vol.3", "update00.int"),
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"Vol.4": os.path.join("vol.4", "vol4adult.xp3"),
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"After": os.path.join("after", "afteradult.xp3"),
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}
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for version_keyword, relative_path in game_patch_map.items():
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if version_keyword in game_version:
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return os.path.join(temp_dir, relative_path)
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# 如果没有找到,则进行通用搜索
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for root, dirs, files in os.walk(temp_dir):
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for file in files:
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if file.endswith('.xp3') or file.endswith('.int'):
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return os.path.join(root, file)
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return None
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def create_hash_thread(self, mode, install_paths):
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from workers.hash_thread import HashThread
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return HashThread(mode, install_paths, PLUGIN_HASH, self.main_window.installed_status, self.main_window)
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def after_hash_compare(self):
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is_offline = self.main_window.offline_mode_manager.is_in_offline_mode()
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self.main_window.close_hash_msg_box()
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self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="after", is_offline=is_offline)
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install_paths = self.main_window.download_manager.get_install_paths()
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self.main_window.hash_thread = self.create_hash_thread("after", install_paths)
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self.main_window.hash_thread.after_finished.connect(self.on_after_hash_finished)
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self.main_window.hash_thread.start()
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def on_after_hash_finished(self, result):
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self.main_window.close_hash_msg_box()
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if not result["passed"]:
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self.main_window.setEnabled(True)
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game = result.get("game", "未知游戏")
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message = result.get("message", "发生未知错误。")
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QMessageBox.critical(self.main_window, f"文件校验失败 - {APP_NAME}", message)
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self.main_window.setEnabled(True)
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if hasattr(self.main_window, 'window_manager'):
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self.main_window.window_manager.change_window_state(self.main_window.window_manager.STATE_READY)
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QTimer.singleShot(100, self.main_window.show_result)
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def on_offline_pre_hash_finished(self, updated_status, game_dirs):
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self.main_window.installed_status = updated_status
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if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
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self.main_window.hash_msg_box.accept()
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self.main_window.hash_msg_box = None
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self.main_window.setEnabled(True)
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already_installed_games, installable_games, disabled_patch_games = self.detect_installable_games(game_dirs)
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status_message = ""
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if already_installed_games:
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status_message += f"已安装补丁的游戏:\n{chr(10).join(already_installed_games)}\n\n"
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if disabled_patch_games:
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disabled_msg = f"检测到以下游戏的补丁已被禁用:\n{chr(10).join(disabled_patch_games)}\n\n是否要启用这些补丁?"
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from PySide6 import QtWidgets
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reply = QtWidgets.QMessageBox.question(
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self.main_window,
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f"检测到禁用补丁 - {APP_NAME}",
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disabled_msg,
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QtWidgets.QMessageBox.StandardButton.Yes | QtWidgets.QMessageBox.StandardButton.No
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)
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if reply == QtWidgets.QMessageBox.StandardButton.Yes:
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disabled_game_dirs = {game: game_dirs[game] for game in disabled_patch_games}
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success_count, fail_count, results = self.main_window.patch_manager.batch_toggle_patches(
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disabled_game_dirs,
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operation="enable"
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)
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self.main_window.patch_manager.show_toggle_result(success_count, fail_count, results)
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for game_version in disabled_patch_games:
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self.main_window.installed_status[game_version] = True
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if game_version in installable_games:
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installable_games.remove(game_version)
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if game_version not in already_installed_games:
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already_installed_games.append(game_version)
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else:
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installable_games.extend(disabled_patch_games)
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if disabled_patch_games:
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status_message += f"禁用补丁的游戏:\n{chr(10).join(disabled_patch_games)}\n\n"
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if not installable_games:
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if already_installed_games:
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QMessageBox.information(
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self.main_window,
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f"信息 - {APP_NAME}",
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f"\n所有游戏已安装补丁,无需重复安装。\n\n{status_message}",
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)
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else:
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QMessageBox.warning(
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self.main_window,
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f"警告 - {APP_NAME}",
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"\n未检测到任何需要安装补丁的游戏。\n\n请确保游戏文件夹位于选择的目录中。\n",
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)
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if hasattr(self.main_window, 'window_manager'):
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self.main_window.window_manager.change_window_state(self.main_window.window_manager.STATE_READY)
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return
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from PySide6 import QtWidgets
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dialog = QtWidgets.QDialog(self.main_window)
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dialog.setWindowTitle(f"选择要安装的游戏 - {APP_NAME}")
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dialog.setMinimumWidth(300)
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layout = QtWidgets.QVBoxLayout()
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label = QtWidgets.QLabel("请选择要安装补丁的游戏:")
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layout.addWidget(label)
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list_widget = QtWidgets.QListWidget()
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list_widget.setSelectionMode(QtWidgets.QAbstractItemView.SelectionMode.MultiSelection)
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for game in installable_games:
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item = QtWidgets.QListWidgetItem(game)
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list_widget.addItem(item)
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item.setSelected(True)
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layout.addWidget(list_widget)
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button_box = QtWidgets.QDialogButtonBox(
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QtWidgets.QDialogButtonBox.StandardButton.Ok |
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QtWidgets.QDialogButtonBox.StandardButton.Cancel
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)
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button_box.accepted.connect(dialog.accept)
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button_box.rejected.connect(dialog.reject)
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layout.addWidget(button_box)
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dialog.setLayout(layout)
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result = dialog.exec()
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if result != QtWidgets.QDialog.DialogCode.Accepted or not list_widget.selectedItems():
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if hasattr(self.main_window, 'window_manager'):
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self.main_window.window_manager.change_window_state(self.main_window.window_manager.STATE_READY)
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return
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selected_games = [item.text() for item in list_widget.selectedItems()]
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self.main_window.offline_mode_manager.install_offline_patches(selected_games) |