mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-16 11:50:29 +00:00
- 在下载管理器中引入 CloudflareOptimizer、DownloadTaskManager 和 ExtractionHandler 模块,重构下载流程 - 优化下载进度更新频率,减少 UI 卡顿 - 改进下载和解压缩的处理逻辑,确保更流畅的用户体验 - 更新下载线程设置,支持更灵活的下载管理
642 lines
28 KiB
Python
642 lines
28 KiB
Python
import os
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import requests
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import json
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from collections import deque
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from urllib.parse import urlparse
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import re # Added for recursive search
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from PySide6 import QtWidgets, QtCore
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from PySide6.QtCore import Qt
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from PySide6.QtGui import QIcon, QPixmap, QFont
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from utils import msgbox_frame, HostsManager, resource_path
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from data.config import APP_NAME, PLUGIN, GAME_INFO, UA, CONFIG_URL, DOWNLOAD_THREADS, DEFAULT_DOWNLOAD_THREAD_LEVEL
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from workers import IpOptimizerThread
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from core.cloudflare_optimizer import CloudflareOptimizer
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from core.download_task_manager import DownloadTaskManager
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from core.extraction_handler import ExtractionHandler
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class DownloadManager:
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def __init__(self, main_window):
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"""初始化下载管理器
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Args:
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main_window: 主窗口实例,用于访问UI和状态
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"""
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self.main_window = main_window
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self.main_window.APP_NAME = APP_NAME # 为了让子模块能够访问APP_NAME
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self.selected_folder = ""
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self.download_queue = deque()
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self.current_download_thread = None
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self.hosts_manager = HostsManager()
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# 添加下载线程级别
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self.download_thread_level = DEFAULT_DOWNLOAD_THREAD_LEVEL
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# 初始化子模块
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self.cloudflare_optimizer = CloudflareOptimizer(main_window, self.hosts_manager)
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self.download_task_manager = DownloadTaskManager(main_window, self.download_thread_level)
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self.extraction_handler = ExtractionHandler(main_window)
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def file_dialog(self):
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"""显示文件夹选择对话框,选择游戏安装目录"""
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self.selected_folder = QtWidgets.QFileDialog.getExistingDirectory(
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self.main_window, f"选择游戏所在【上级目录】 {APP_NAME}"
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)
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if not self.selected_folder:
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QtWidgets.QMessageBox.warning(
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self.main_window, f"通知 - {APP_NAME}", "\n未选择任何目录,请重新选择\n"
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)
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return
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# 将按钮文本设为安装中状态
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self.main_window.ui.start_install_text.setText("正在安装")
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# 禁用整个主窗口,防止用户操作
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self.main_window.setEnabled(False)
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self.download_action()
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def get_install_paths(self):
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"""获取所有游戏版本的安装路径"""
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# 使用改进的目录识别功能
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game_dirs = self.main_window.game_detector.identify_game_directories_improved(self.selected_folder)
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install_paths = {}
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debug_mode = self.is_debug_mode()
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for game, info in GAME_INFO.items():
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if game in game_dirs:
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# 如果找到了游戏目录,使用它
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game_dir = game_dirs[game]
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install_path = os.path.join(game_dir, os.path.basename(info["install_path"]))
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install_paths[game] = install_path
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if debug_mode:
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print(f"DEBUG: 使用识别到的游戏目录 {game}: {game_dir}")
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print(f"DEBUG: 安装路径设置为: {install_path}")
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return install_paths
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def is_debug_mode(self):
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"""检查是否处于调试模式"""
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if hasattr(self.main_window, 'ui_manager') and self.main_window.ui_manager:
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if hasattr(self.main_window.ui_manager, 'debug_action') and self.main_window.ui_manager.debug_action:
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return self.main_window.ui_manager.debug_action.isChecked()
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return False
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def get_download_url(self) -> dict:
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"""获取所有游戏版本的下载链接
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Returns:
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dict: 包含游戏版本和下载URL的字典
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"""
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try:
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if self.main_window.cloud_config:
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if self.is_debug_mode():
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print("--- Using pre-fetched cloud config ---")
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config_data = self.main_window.cloud_config
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else:
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# 如果没有预加载的配置,则同步获取
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headers = {"User-Agent": UA}
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response = requests.get(CONFIG_URL, headers=headers, timeout=10)
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response.raise_for_status()
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config_data = response.json()
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if not config_data:
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raise ValueError("未能获取或解析配置数据")
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if self.is_debug_mode():
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print(f"DEBUG: Parsed JSON data: {json.dumps(config_data, indent=2)}")
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# 统一处理URL提取,确保返回扁平化的字典
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urls = {}
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for i in range(4):
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key = f"vol.{i+1}.data"
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if key in config_data and "url" in config_data[key]:
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urls[f"vol{i+1}"] = config_data[key]["url"]
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if "after.data" in config_data and "url" in config_data["after.data"]:
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urls["after"] = config_data["after.data"]["url"]
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# 检查是否成功提取了所有URL
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if len(urls) != 5:
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missing_keys_map = {
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f"vol{i+1}": f"vol.{i+1}.data" for i in range(4)
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}
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missing_keys_map["after"] = "after.data"
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extracted_keys = set(urls.keys())
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all_keys = set(missing_keys_map.keys())
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missing_simple_keys = all_keys - extracted_keys
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missing_original_keys = [missing_keys_map[k] for k in missing_simple_keys]
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raise ValueError(f"配置文件缺少必要的键: {', '.join(missing_original_keys)}")
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if self.is_debug_mode():
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print(f"DEBUG: Extracted URLs: {urls}")
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print("--- Finished getting download URL successfully ---")
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return urls
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except requests.exceptions.RequestException as e:
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status_code = e.response.status_code if e.response is not None else "未知"
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try:
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error_response = e.response.json() if e.response else {}
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json_title = error_response.get("title", "无错误类型")
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json_message = error_response.get("message", "无附加错误信息")
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except (ValueError, AttributeError):
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json_title = "配置文件异常,无法解析错误类型"
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json_message = "配置文件异常,无法解析错误信息"
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if self.is_debug_mode():
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print(f"ERROR: Failed to get download config due to RequestException: {e}")
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QtWidgets.QMessageBox.critical(
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self.main_window,
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f"错误 - {APP_NAME}",
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f"\n下载配置获取失败\n\n【HTTP状态】:{status_code}\n【错误类型】:{json_title}\n【错误信息】:{json_message}\n",
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)
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return {}
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except ValueError as e:
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if self.is_debug_mode():
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print(f"ERROR: Failed to parse download config due to ValueError: {e}")
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QtWidgets.QMessageBox.critical(
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self.main_window,
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f"错误 - {APP_NAME}",
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f"\n配置文件格式异常\n\n【错误信息】:{e}\n",
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)
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return {}
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def download_action(self):
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"""开始下载流程"""
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# 主窗口在file_dialog中已被禁用
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# 清空下载历史记录
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self.main_window.download_queue_history = []
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# 使用改进的目录识别功能
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game_dirs = self.main_window.game_detector.identify_game_directories_improved(self.selected_folder)
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debug_mode = self.is_debug_mode()
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if debug_mode:
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print(f"DEBUG: 开始下载流程, 识别到 {len(game_dirs)} 个游戏目录")
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# 检查是否找到任何游戏目录
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if not game_dirs:
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if debug_mode:
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print("DEBUG: 未识别到任何游戏目录,设置目录未找到错误")
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# 设置特定的错误类型,以便在按钮点击处理中区分处理
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self.main_window.last_error_message = "directory_not_found"
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QtWidgets.QMessageBox.warning(
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self.main_window,
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f"目录错误 - {APP_NAME}",
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"\n未能识别到任何游戏目录。\n\n请确认您选择的是游戏的上级目录,并且该目录中包含NEKOPARA系列游戏文件夹。\n"
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)
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# 恢复主窗口
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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return
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# 显示哈希检查窗口
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self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="pre")
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# 执行预检查,先判断哪些游戏版本已安装了补丁
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install_paths = self.get_install_paths()
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self.main_window.hash_thread = self.main_window.create_hash_thread("pre", install_paths)
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# 使用lambda连接,传递game_dirs参数
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self.main_window.hash_thread.pre_finished.connect(
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lambda updated_status: self.on_pre_hash_finished_with_dirs(updated_status, game_dirs)
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)
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self.main_window.hash_thread.start()
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def on_pre_hash_finished_with_dirs(self, updated_status, game_dirs):
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"""优化的哈希预检查完成处理,带有游戏目录信息
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Args:
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updated_status: 更新后的安装状态
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game_dirs: 识别到的游戏目录
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"""
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self.main_window.installed_status = updated_status
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if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
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self.main_window.hash_msg_box.accept()
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self.main_window.hash_msg_box = None
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debug_mode = self.is_debug_mode()
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# 临时启用窗口以显示选择对话框
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self.main_window.setEnabled(True)
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# 获取可安装的游戏版本列表(尚未安装补丁的版本)
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installable_games = []
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already_installed_games = []
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for game_version, game_dir in game_dirs.items():
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if self.main_window.installed_status.get(game_version, False):
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if debug_mode:
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print(f"DEBUG: {game_version} 已安装补丁,不需要再次安装")
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already_installed_games.append(game_version)
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else:
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if debug_mode:
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print(f"DEBUG: {game_version} 未安装补丁,可以安装")
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installable_games.append(game_version)
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# 显示状态消息
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status_message = ""
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if already_installed_games:
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status_message += f"已安装补丁的游戏:\n{chr(10).join(already_installed_games)}\n\n"
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if not installable_games:
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# 如果没有可安装的游戏
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QtWidgets.QMessageBox.information(
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self.main_window,
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f"信息 - {APP_NAME}",
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f"\n所有检测到的游戏都已安装补丁。\n\n{status_message}"
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)
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# 恢复主窗口
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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return
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# 如果有可安装的游戏版本,让用户选择
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from PySide6.QtWidgets import QInputDialog, QListWidget, QVBoxLayout, QDialog, QLabel, QPushButton, QAbstractItemView, QHBoxLayout
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# 创建自定义选择对话框
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dialog = QDialog(self.main_window)
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dialog.setWindowTitle("选择要安装的游戏")
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dialog.resize(400, 300)
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layout = QVBoxLayout(dialog)
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# 先显示已安装补丁的游戏
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if already_installed_games:
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already_installed_label = QLabel("已安装补丁的游戏:", dialog)
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already_installed_label.setFont(QFont(already_installed_label.font().family(), already_installed_label.font().pointSize(), QFont.Bold))
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layout.addWidget(already_installed_label)
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already_installed_list = QLabel(chr(10).join(already_installed_games), dialog)
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layout.addWidget(already_installed_list)
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# 添加一些间距
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layout.addSpacing(10)
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# 添加"请选择你需要安装补丁的游戏"的标签
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info_label = QLabel("请选择你需要安装补丁的游戏:", dialog)
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info_label.setFont(QFont(info_label.font().family(), info_label.font().pointSize(), QFont.Bold))
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layout.addWidget(info_label)
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# 添加列表控件
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list_widget = QListWidget(dialog)
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list_widget.setSelectionMode(QAbstractItemView.SelectionMode.ExtendedSelection) # 允许多选
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for game in installable_games:
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list_widget.addItem(game)
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layout.addWidget(list_widget)
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# 添加全选按钮
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select_all_btn = QPushButton("全选", dialog)
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select_all_btn.clicked.connect(lambda: list_widget.selectAll())
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layout.addWidget(select_all_btn)
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# 添加确定和取消按钮
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buttons_layout = QHBoxLayout()
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ok_button = QPushButton("确定", dialog)
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cancel_button = QPushButton("取消", dialog)
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buttons_layout.addWidget(ok_button)
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buttons_layout.addWidget(cancel_button)
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layout.addLayout(buttons_layout)
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# 连接按钮事件
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ok_button.clicked.connect(dialog.accept)
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cancel_button.clicked.connect(dialog.reject)
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# 显示对话框并等待用户选择
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result = dialog.exec()
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if result != QDialog.DialogCode.Accepted or list_widget.selectedItems() == []:
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# 用户取消或未选择任何游戏
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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return
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# 获取用户选择的游戏
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selected_games = [item.text() for item in list_widget.selectedItems()]
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if debug_mode:
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print(f"DEBUG: 用户选择了以下游戏进行安装: {selected_games}")
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# 过滤game_dirs,只保留选中的游戏
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selected_game_dirs = {game: game_dirs[game] for game in selected_games if game in game_dirs}
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# 重新禁用窗口
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self.main_window.setEnabled(False)
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# 获取下载配置
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config = self.get_download_url()
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if not config:
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QtWidgets.QMessageBox.critical(
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self.main_window, f"错误 - {APP_NAME}", "\n网络状态异常或服务器故障,请重试\n"
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)
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# 网络故障时,恢复主窗口
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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return
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# 填充下载队列,传入选定的游戏目录
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self._fill_download_queue(config, selected_game_dirs)
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# 如果没有需要下载的内容,直接进行最终校验
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if not self.download_queue:
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self.main_window.after_hash_compare()
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return
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# 询问是否使用Cloudflare加速
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self._show_cloudflare_option()
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def _fill_download_queue(self, config, game_dirs):
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"""填充下载队列
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Args:
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config: 包含下载URL的配置字典
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game_dirs: 包含游戏文件夹路径的字典
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"""
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# 清空现有队列
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self.download_queue.clear()
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# 创建下载历史记录列表,用于跟踪本次安装的游戏
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if not hasattr(self.main_window, 'download_queue_history'):
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self.main_window.download_queue_history = []
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debug_mode = self.is_debug_mode()
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if debug_mode:
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print(f"DEBUG: 填充下载队列, 游戏目录: {game_dirs}")
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# 添加nekopara 1-4
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for i in range(1, 5):
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game_version = f"NEKOPARA Vol.{i}"
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# 只处理game_dirs中包含的游戏版本(如果用户选择了特定版本)
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if game_version in game_dirs and not self.main_window.installed_status.get(game_version, False):
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url = config.get(f"vol{i}")
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if not url: continue
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# 获取识别到的游戏文件夹路径
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game_folder = game_dirs[game_version]
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if debug_mode:
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print(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
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_7z_path = os.path.join(PLUGIN, f"vol.{i}.7z")
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plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
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self.download_queue.append((url, game_folder, game_version, _7z_path, plugin_path))
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# 记录到下载历史
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self.main_window.download_queue_history.append(game_version)
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# 添加nekopara after
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game_version = "NEKOPARA After"
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# 只处理game_dirs中包含的游戏版本(如果用户选择了特定版本)
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if game_version in game_dirs and not self.main_window.installed_status.get(game_version, False):
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url = config.get("after")
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if url:
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# 获取识别到的游戏文件夹路径
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game_folder = game_dirs[game_version]
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if debug_mode:
|
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print(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
|
||
|
||
_7z_path = os.path.join(PLUGIN, "after.7z")
|
||
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
|
||
self.download_queue.append((url, game_folder, game_version, _7z_path, plugin_path))
|
||
# 记录到下载历史
|
||
self.main_window.download_queue_history.append(game_version)
|
||
|
||
def _show_cloudflare_option(self):
|
||
"""显示Cloudflare加速选择对话框"""
|
||
# 临时启用窗口以显示对话框
|
||
self.main_window.setEnabled(True)
|
||
|
||
msg_box = QtWidgets.QMessageBox(self.main_window)
|
||
msg_box.setWindowTitle(f"下载优化 - {APP_NAME}")
|
||
msg_box.setText("是否愿意通过Cloudflare加速来优化下载速度?\n\n这将临时修改系统的hosts文件,并需要管理员权限。\n如您的杀毒软件提醒有软件正在修改hosts文件,请注意放行。")
|
||
|
||
# 设置Cloudflare图标
|
||
cf_icon_path = resource_path("IMG/ICO/cloudflare_logo_icon.ico")
|
||
if os.path.exists(cf_icon_path):
|
||
cf_pixmap = QPixmap(cf_icon_path)
|
||
if not cf_pixmap.isNull():
|
||
msg_box.setWindowIcon(QIcon(cf_pixmap))
|
||
msg_box.setIconPixmap(cf_pixmap.scaled(64, 64, Qt.AspectRatioMode.KeepAspectRatio,
|
||
Qt.TransformationMode.SmoothTransformation))
|
||
else:
|
||
msg_box.setIcon(QtWidgets.QMessageBox.Icon.Question)
|
||
|
||
yes_button = msg_box.addButton("是,开启加速", QtWidgets.QMessageBox.ButtonRole.YesRole)
|
||
no_button = msg_box.addButton("否,直接下载", QtWidgets.QMessageBox.ButtonRole.NoRole)
|
||
cancel_button = msg_box.addButton("取消安装", QtWidgets.QMessageBox.ButtonRole.RejectRole)
|
||
|
||
msg_box.exec()
|
||
|
||
clicked_button = msg_box.clickedButton()
|
||
if clicked_button == cancel_button:
|
||
# 用户取消了安装,保持主窗口启用
|
||
self.main_window.setEnabled(True)
|
||
self.main_window.ui.start_install_text.setText("开始安装")
|
||
self.download_queue.clear() # 清空下载队列
|
||
return
|
||
|
||
# 用户点击了继续按钮,重新禁用主窗口
|
||
self.main_window.setEnabled(False)
|
||
|
||
use_optimization = clicked_button == yes_button
|
||
|
||
if use_optimization and not self.cloudflare_optimizer.is_optimization_done():
|
||
first_url = self.download_queue[0][0]
|
||
# 保存当前URL供CloudflareOptimizer使用
|
||
self.main_window.current_url = first_url
|
||
# 使用CloudflareOptimizer进行IP优化
|
||
self.cloudflare_optimizer.start_ip_optimization(first_url)
|
||
# 等待CloudflareOptimizer的回调
|
||
# on_optimization_finished会被调用,然后决定是否继续
|
||
QtCore.QTimer.singleShot(100, self.check_optimization_status)
|
||
else:
|
||
# 如果用户选择不优化,或已经优化过,直接开始下载
|
||
self.next_download_task()
|
||
|
||
def check_optimization_status(self):
|
||
"""检查IP优化状态并继续下载流程"""
|
||
# 必须同时满足:优化已完成且倒计时已结束
|
||
if self.cloudflare_optimizer.is_optimization_done() and self.cloudflare_optimizer.is_countdown_finished():
|
||
self.next_download_task()
|
||
else:
|
||
# 否则,继续等待100ms后再次检查
|
||
QtCore.QTimer.singleShot(100, self.check_optimization_status)
|
||
|
||
def next_download_task(self):
|
||
"""处理下载队列中的下一个任务"""
|
||
if not self.download_queue:
|
||
self.main_window.after_hash_compare()
|
||
return
|
||
|
||
# 检查下载线程是否仍在运行,以避免在手动停止后立即开始下一个任务
|
||
if self.download_task_manager.current_download_thread and self.download_task_manager.current_download_thread.isRunning():
|
||
return
|
||
|
||
# 获取下一个下载任务并开始
|
||
url, game_folder, game_version, _7z_path, plugin_path = self.download_queue.popleft()
|
||
self.download_setting(url, game_folder, game_version, _7z_path, plugin_path)
|
||
|
||
def download_setting(self, url, game_folder, game_version, _7z_path, plugin_path):
|
||
"""准备下载特定游戏版本
|
||
|
||
Args:
|
||
url: 下载URL
|
||
game_folder: 游戏文件夹路径
|
||
game_version: 游戏版本名称
|
||
_7z_path: 7z文件保存路径
|
||
plugin_path: 插件路径
|
||
"""
|
||
# 使用改进的目录识别获取安装路径
|
||
install_paths = self.get_install_paths()
|
||
|
||
debug_mode = self.is_debug_mode()
|
||
if debug_mode:
|
||
print(f"DEBUG: 准备下载游戏 {game_version}")
|
||
print(f"DEBUG: 游戏文件夹: {game_folder}")
|
||
|
||
# 游戏可执行文件已在填充下载队列时验证过,不需要再次检查
|
||
# 因为game_folder是从已验证的game_dirs中获取的
|
||
game_exe_exists = True
|
||
|
||
# 检查游戏是否已安装
|
||
if (
|
||
not game_exe_exists
|
||
or self.main_window.installed_status[game_version]
|
||
):
|
||
if debug_mode:
|
||
print(f"DEBUG: 跳过下载游戏 {game_version}")
|
||
print(f"DEBUG: 游戏存在: {game_exe_exists}")
|
||
print(f"DEBUG: 已安装补丁: {self.main_window.installed_status[game_version]}")
|
||
self.main_window.installed_status[game_version] = False if not game_exe_exists else True
|
||
self.next_download_task()
|
||
return
|
||
|
||
# 创建进度窗口并开始下载
|
||
self.main_window.progress_window = self.main_window.create_progress_window()
|
||
|
||
# 从CloudflareOptimizer获取已优选的IP
|
||
self.optimized_ip = self.cloudflare_optimizer.get_optimized_ip()
|
||
if self.optimized_ip:
|
||
print(f"已为 {game_version} 获取到优选IP: {self.optimized_ip}")
|
||
else:
|
||
print(f"未能为 {game_version} 获取优选IP,将使用默认线路。")
|
||
|
||
# 使用DownloadTaskManager开始下载
|
||
self.download_task_manager.start_download(url, _7z_path, game_version, game_folder, plugin_path)
|
||
|
||
# 连接到主窗口中的下载完成处理函数
|
||
def on_download_finished(self, success, error, url, game_folder, game_version, _7z_path, plugin_path):
|
||
"""下载完成后的处理
|
||
|
||
Args:
|
||
success: 是否下载成功
|
||
error: 错误信息
|
||
url: 下载URL
|
||
game_folder: 游戏文件夹路径
|
||
game_version: 游戏版本名称
|
||
_7z_path: 7z文件保存路径
|
||
plugin_path: 插件路径
|
||
"""
|
||
# 关闭进度窗口
|
||
if self.main_window.progress_window and self.main_window.progress_window.isVisible():
|
||
self.main_window.progress_window.reject()
|
||
self.main_window.progress_window = None
|
||
|
||
# 处理下载失败
|
||
if not success:
|
||
print(f"--- Download Failed: {game_version} ---")
|
||
print(error)
|
||
print("------------------------------------")
|
||
|
||
# 临时启用窗口以显示对话框
|
||
self.main_window.setEnabled(True)
|
||
|
||
msg_box = QtWidgets.QMessageBox(self.main_window)
|
||
msg_box.setWindowTitle(f"下载失败 - {APP_NAME}")
|
||
msg_box.setText(f"\n文件获取失败: {game_version}\n错误: {error}\n\n是否重试?")
|
||
|
||
retry_button = msg_box.addButton("重试", QtWidgets.QMessageBox.ButtonRole.YesRole)
|
||
next_button = msg_box.addButton("下一个", QtWidgets.QMessageBox.ButtonRole.NoRole)
|
||
end_button = msg_box.addButton("结束", QtWidgets.QMessageBox.ButtonRole.RejectRole)
|
||
|
||
msg_box.exec()
|
||
clicked_button = msg_box.clickedButton()
|
||
|
||
# 处理用户选择
|
||
if clicked_button == retry_button:
|
||
# 重试,重新禁用窗口
|
||
self.main_window.setEnabled(False)
|
||
self.download_setting(url, game_folder, game_version, _7z_path, plugin_path)
|
||
elif clicked_button == next_button:
|
||
# 继续下一个,重新禁用窗口
|
||
self.main_window.setEnabled(False)
|
||
self.next_download_task()
|
||
else:
|
||
# 结束,保持窗口启用
|
||
self.on_download_stopped()
|
||
return
|
||
|
||
# 下载成功,使用ExtractionHandler开始解压缩
|
||
self.extraction_handler.start_extraction(_7z_path, game_folder, plugin_path, game_version)
|
||
# extraction_handler的回调会处理下一步操作
|
||
|
||
def on_extraction_finished(self, continue_download):
|
||
"""解压完成后的回调,决定是否继续下载队列
|
||
|
||
Args:
|
||
continue_download: 是否继续下载队列中的下一个任务
|
||
"""
|
||
if continue_download:
|
||
# 继续下一个下载任务
|
||
self.next_download_task()
|
||
else:
|
||
# 清空剩余队列并显示结果
|
||
self.download_queue.clear()
|
||
self.main_window.show_result()
|
||
|
||
def on_download_stopped(self):
|
||
"""当用户点击停止按钮或选择结束时调用的函数"""
|
||
# 停止IP优化线程
|
||
self.cloudflare_optimizer.stop_optimization()
|
||
|
||
# 停止当前可能仍在运行的下载线程
|
||
self.download_task_manager.stop_download()
|
||
|
||
# 清空下载队列,因为用户决定停止
|
||
self.download_queue.clear()
|
||
|
||
# 确保进度窗口已关闭
|
||
if hasattr(self.main_window, 'progress_window') and self.main_window.progress_window:
|
||
if self.main_window.progress_window.isVisible():
|
||
self.main_window.progress_window.reject()
|
||
self.main_window.progress_window = None
|
||
|
||
# 退出应用程序
|
||
print("下载已全部停止。")
|
||
|
||
# 恢复主窗口状态
|
||
self.main_window.setEnabled(True)
|
||
self.main_window.ui.start_install_text.setText("开始安装")
|
||
|
||
# 显示取消安装的消息
|
||
QtWidgets.QMessageBox.information(
|
||
self.main_window,
|
||
f"已取消 - {APP_NAME}",
|
||
"\n已成功取消安装进程。\n"
|
||
)
|
||
|
||
# 以下方法委托给DownloadTaskManager
|
||
def get_download_thread_count(self):
|
||
"""获取当前下载线程设置对应的线程数"""
|
||
return self.download_task_manager.get_download_thread_count()
|
||
|
||
def set_download_thread_level(self, level):
|
||
"""设置下载线程级别"""
|
||
return self.download_task_manager.set_download_thread_level(level)
|
||
|
||
def show_download_thread_settings(self):
|
||
"""显示下载线程设置对话框"""
|
||
return self.download_task_manager.show_download_thread_settings() |