mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-16 20:10:28 +00:00
391 lines
16 KiB
Python
391 lines
16 KiB
Python
import os
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import shutil
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from PySide6.QtWidgets import QMessageBox
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class PatchManager:
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"""补丁管理器,用于处理补丁的安装和卸载"""
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def __init__(self, app_name, game_info, debug_manager=None):
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"""初始化补丁管理器
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Args:
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app_name: 应用程序名称,用于显示消息框标题
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game_info: 游戏信息字典,包含各版本的安装路径和可执行文件名
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debug_manager: 调试管理器实例,用于输出调试信息
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"""
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self.app_name = app_name
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self.game_info = game_info
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self.debug_manager = debug_manager
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self.installed_status = {} # 游戏版本的安装状态
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def _is_debug_mode(self):
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"""检查是否处于调试模式
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Returns:
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bool: 是否处于调试模式
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"""
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if hasattr(self.debug_manager, 'ui_manager') and hasattr(self.debug_manager.ui_manager, 'debug_action'):
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return self.debug_manager.ui_manager.debug_action.isChecked()
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return False
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def initialize_status(self):
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"""初始化所有游戏版本的安装状态"""
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self.installed_status = {f"NEKOPARA Vol.{i}": False for i in range(1, 5)}
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self.installed_status["NEKOPARA After"] = False
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def update_status(self, game_version, is_installed):
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"""更新游戏版本的安装状态
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Args:
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game_version: 游戏版本
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is_installed: 是否已安装
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"""
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self.installed_status[game_version] = is_installed
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def get_status(self, game_version=None):
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"""获取游戏版本的安装状态
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Args:
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game_version: 游戏版本,如果为None则返回所有状态
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Returns:
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bool或dict: 指定版本的安装状态或所有版本的安装状态
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"""
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if game_version:
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return self.installed_status.get(game_version, False)
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return self.installed_status
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def uninstall_patch(self, game_dir, game_version, silent=False):
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"""卸载补丁
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Args:
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game_dir: 游戏目录路径
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game_version: 游戏版本
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silent: 是否静默模式(不显示弹窗)
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Returns:
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bool: 卸载成功返回True,失败返回False
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dict: 在silent=True时,返回包含卸载结果信息的字典
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"""
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debug_mode = self._is_debug_mode()
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if game_version not in self.game_info:
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if not silent:
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QMessageBox.critical(
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None,
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f"错误 - {self.app_name}",
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f"\n无法识别游戏版本: {game_version}\n",
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QMessageBox.StandardButton.Ok,
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)
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return False if not silent else {"success": False, "message": f"无法识别游戏版本: {game_version}", "files_removed": 0}
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if debug_mode:
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print(f"DEBUG: 开始卸载 {game_version} 补丁,目录: {game_dir}")
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try:
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files_removed = 0
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# 获取可能的补丁文件路径
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install_path_base = os.path.basename(self.game_info[game_version]["install_path"])
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patch_file_path = os.path.join(game_dir, install_path_base)
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# 尝试查找补丁文件,支持不同大小写
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patch_files_to_check = [
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patch_file_path,
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patch_file_path.lower(),
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patch_file_path.upper(),
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patch_file_path.replace("_", ""),
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patch_file_path.replace("_", "-"),
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]
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# 查找并删除补丁文件
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patch_file_found = False
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for patch_path in patch_files_to_check:
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if os.path.exists(patch_path):
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patch_file_found = True
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os.remove(patch_path)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除补丁文件: {patch_path}")
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if not patch_file_found and debug_mode:
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print(f"DEBUG: 未找到补丁文件,检查了以下路径: {patch_files_to_check}")
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# 检查是否有额外的签名文件 (.sig)
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if game_version == "NEKOPARA After":
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for patch_path in patch_files_to_check:
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sig_file_path = f"{patch_path}.sig"
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if os.path.exists(sig_file_path):
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os.remove(sig_file_path)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除签名文件: {sig_file_path}")
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# 删除patch文件夹
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patch_folders_to_check = [
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os.path.join(game_dir, "patch"),
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os.path.join(game_dir, "Patch"),
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os.path.join(game_dir, "PATCH"),
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]
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for patch_folder in patch_folders_to_check:
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if os.path.exists(patch_folder):
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shutil.rmtree(patch_folder)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除补丁文件夹: {patch_folder}")
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# 删除game/patch文件夹
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game_folders = ["game", "Game", "GAME"]
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patch_folders = ["patch", "Patch", "PATCH"]
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for game_folder in game_folders:
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for patch_folder in patch_folders:
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game_patch_folder = os.path.join(game_dir, game_folder, patch_folder)
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if os.path.exists(game_patch_folder):
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shutil.rmtree(game_patch_folder)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除game/patch文件夹: {game_patch_folder}")
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# 删除配置文件
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config_files = ["config.json", "Config.json", "CONFIG.JSON"]
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script_files = ["scripts.json", "Scripts.json", "SCRIPTS.JSON"]
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for game_folder in game_folders:
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game_path = os.path.join(game_dir, game_folder)
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if os.path.exists(game_path):
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# 删除配置文件
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for config_file in config_files:
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config_path = os.path.join(game_path, config_file)
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if os.path.exists(config_path):
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os.remove(config_path)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除配置文件: {config_path}")
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# 删除脚本文件
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for script_file in script_files:
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script_path = os.path.join(game_path, script_file)
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if os.path.exists(script_path):
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os.remove(script_path)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除脚本文件: {script_path}")
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# 更新安装状态
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self.installed_status[game_version] = False
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# 在非静默模式且非批量卸载模式下显示卸载成功消息
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if not silent and game_version != "all":
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# 显示卸载成功消息
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if files_removed > 0:
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QMessageBox.information(
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None,
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f"卸载完成 - {self.app_name}",
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f"\n{game_version} 补丁卸载成功!\n共删除 {files_removed} 个文件/文件夹。\n",
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QMessageBox.StandardButton.Ok,
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)
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else:
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QMessageBox.warning(
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None,
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f"警告 - {self.app_name}",
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f"\n未找到 {game_version} 的补丁文件,可能未安装补丁或已被移除。\n",
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QMessageBox.StandardButton.Ok,
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)
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# 卸载成功
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if silent:
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return {"success": True, "message": f"{game_version} 补丁卸载成功", "files_removed": files_removed}
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return True
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except Exception as e:
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# 在非静默模式且非批量卸载模式下显示卸载失败消息
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if not silent and game_version != "all":
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# 显示卸载失败消息
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error_message = f"\n卸载 {game_version} 补丁时出错:\n\n{str(e)}\n"
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if debug_mode:
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print(f"DEBUG: 卸载错误 - {str(e)}")
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QMessageBox.critical(
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None,
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f"卸载失败 - {self.app_name}",
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error_message,
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QMessageBox.StandardButton.Ok,
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)
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# 卸载失败
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if silent:
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return {"success": False, "message": f"卸载 {game_version} 补丁时出错: {str(e)}", "files_removed": 0}
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return False
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def batch_uninstall_patches(self, game_dirs):
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"""批量卸载多个游戏的补丁
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Args:
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game_dirs: 游戏版本到游戏目录的映射字典
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Returns:
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tuple: (成功数量, 失败数量, 详细结果列表)
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"""
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success_count = 0
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fail_count = 0
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debug_mode = self._is_debug_mode()
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results = []
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for version, path in game_dirs.items():
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try:
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# 在批量模式下使用静默卸载
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result = self.uninstall_patch(path, version, silent=True)
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if isinstance(result, dict): # 使用了静默模式
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if result["success"]:
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success_count += 1
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else:
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fail_count += 1
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results.append({
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"version": version,
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"success": result["success"],
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"message": result["message"],
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"files_removed": result["files_removed"]
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})
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else: # 兼容旧代码,不应该执行到这里
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if result:
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success_count += 1
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else:
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fail_count += 1
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results.append({
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"version": version,
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"success": result,
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"message": f"{version} 卸载{'成功' if result else '失败'}",
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"files_removed": 0
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})
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except Exception as e:
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if debug_mode:
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print(f"DEBUG: 卸载 {version} 时出错: {str(e)}")
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fail_count += 1
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results.append({
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"version": version,
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"success": False,
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"message": f"卸载出错: {str(e)}",
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"files_removed": 0
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})
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return success_count, fail_count, results
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def show_uninstall_result(self, success_count, fail_count, results=None):
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"""显示批量卸载结果
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Args:
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success_count: 成功卸载的数量
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fail_count: 卸载失败的数量
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results: 详细结果列表,如果提供,会显示更详细的信息
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"""
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result_text = f"\n批量卸载完成!\n成功: {success_count} 个\n失败: {fail_count} 个\n"
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# 如果有详细结果,添加到消息中
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if results:
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success_list = [r["version"] for r in results if r["success"]]
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fail_list = [r["version"] for r in results if not r["success"]]
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if success_list:
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result_text += f"\n【成功卸载】:\n{chr(10).join(success_list)}\n"
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if fail_list:
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result_text += f"\n【卸载失败】:\n{chr(10).join(fail_list)}\n"
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QMessageBox.information(
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None,
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f"批量卸载完成 - {self.app_name}",
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result_text,
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QMessageBox.StandardButton.Ok,
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)
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def check_patch_installed(self, game_dir, game_version):
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"""检查游戏是否已安装补丁
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Args:
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game_dir: 游戏目录路径
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game_version: 游戏版本
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Returns:
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bool: 如果已安装补丁返回True,否则返回False
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"""
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debug_mode = self._is_debug_mode()
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if game_version not in self.game_info:
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return False
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# 获取可能的补丁文件路径
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install_path_base = os.path.basename(self.game_info[game_version]["install_path"])
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patch_file_path = os.path.join(game_dir, install_path_base)
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# 尝试查找补丁文件,支持不同大小写
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patch_files_to_check = [
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patch_file_path,
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patch_file_path.lower(),
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patch_file_path.upper(),
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patch_file_path.replace("_", ""),
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patch_file_path.replace("_", "-"),
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]
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# 查找补丁文件
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for patch_path in patch_files_to_check:
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if os.path.exists(patch_path):
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if debug_mode:
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print(f"DEBUG: 找到补丁文件: {patch_path}")
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return True
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# 检查是否有补丁文件夹
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patch_folders_to_check = [
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os.path.join(game_dir, "patch"),
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os.path.join(game_dir, "Patch"),
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os.path.join(game_dir, "PATCH"),
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]
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for patch_folder in patch_folders_to_check:
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if os.path.exists(patch_folder):
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if debug_mode:
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print(f"DEBUG: 找到补丁文件夹: {patch_folder}")
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return True
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# 检查game/patch文件夹
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game_folders = ["game", "Game", "GAME"]
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patch_folders = ["patch", "Patch", "PATCH"]
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for game_folder in game_folders:
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for patch_folder in patch_folders:
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game_patch_folder = os.path.join(game_dir, game_folder, patch_folder)
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if os.path.exists(game_patch_folder):
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if debug_mode:
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print(f"DEBUG: 找到game/patch文件夹: {game_patch_folder}")
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return True
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# 检查配置文件
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config_files = ["config.json", "Config.json", "CONFIG.JSON"]
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script_files = ["scripts.json", "Scripts.json", "SCRIPTS.JSON"]
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for game_folder in game_folders:
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game_path = os.path.join(game_dir, game_folder)
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if os.path.exists(game_path):
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# 检查配置文件
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for config_file in config_files:
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config_path = os.path.join(game_path, config_file)
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if os.path.exists(config_path):
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if debug_mode:
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print(f"DEBUG: 找到配置文件: {config_path}")
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return True
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# 检查脚本文件
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for script_file in script_files:
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script_path = os.path.join(game_path, script_file)
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if os.path.exists(script_path):
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if debug_mode:
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print(f"DEBUG: 找到脚本文件: {script_path}")
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return True
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# 没有找到补丁文件或文件夹
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if debug_mode:
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print(f"DEBUG: {game_version} 在 {game_dir} 中没有安装补丁")
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return False |