import os import hashlib import shutil import tempfile import py7zr import traceback from PySide6.QtWidgets import QMessageBox from data.config import PLUGIN, PLUGIN_HASH, GAME_INFO from utils import msgbox_frame from utils.logger import setup_logger # 初始化logger logger = setup_logger("offline_mode_manager") class OfflineModeManager: """离线模式管理器,用于管理离线模式下的补丁安装和检测""" def __init__(self, main_window): """初始化离线模式管理器 Args: main_window: 主窗口实例,用于访问UI和状态 """ self.main_window = main_window self.app_name = main_window.APP_NAME if hasattr(main_window, 'APP_NAME') else "" self.offline_patches = {} # 存储离线补丁信息 {补丁名称: 文件路径} self.is_offline_mode = False def _is_debug_mode(self): """检查是否处于调试模式 Returns: bool: 是否处于调试模式 """ try: if hasattr(self.main_window, 'debug_manager') and self.main_window.debug_manager: if hasattr(self.main_window.debug_manager, '_is_debug_mode'): # 尝试直接从debug_manager获取状态 return self.main_window.debug_manager._is_debug_mode() elif hasattr(self.main_window, 'config'): # 如果debug_manager还没准备好,尝试从配置中获取 return self.main_window.config.get('debug_mode', False) # 如果以上都不可行,返回False return False except Exception: # 捕获任何异常,默认返回False return False def scan_for_offline_patches(self, directory=None): """扫描指定目录(默认为软件所在目录)查找离线补丁文件 Args: directory: 要扫描的目录,如果为None则使用软件所在目录 Returns: dict: 找到的补丁文件 {补丁名称: 文件路径} """ if directory is None: # 获取软件所在目录 directory = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) debug_mode = self._is_debug_mode() if debug_mode: logger.debug(f"DEBUG: 扫描离线补丁文件,目录: {directory}") # 要查找的补丁文件名 patch_files = ["vol.1.7z", "vol.2.7z", "vol.3.7z", "vol.4.7z", "after.7z"] found_patches = {} # 扫描目录中的文件 for file in os.listdir(directory): if file.lower() in patch_files: file_path = os.path.join(directory, file) if os.path.isfile(file_path): patch_name = file.lower() found_patches[patch_name] = file_path if debug_mode: logger.debug(f"DEBUG: 找到离线补丁文件: {patch_name} 路径: {file_path}") self.offline_patches = found_patches return found_patches def has_offline_patches(self): """检查是否有可用的离线补丁文件 Returns: bool: 是否有可用的离线补丁 """ if not self.offline_patches: self.scan_for_offline_patches() return len(self.offline_patches) > 0 def set_offline_mode(self, enabled): """设置离线模式状态 Args: enabled: 是否启用离线模式 Returns: bool: 是否成功设置离线模式 """ debug_mode = self._is_debug_mode() if enabled: # 检查是否有离线补丁文件 if not self.has_offline_patches() and not debug_mode: msgbox_frame( f"离线模式错误 - {self.app_name}", "\n未找到任何离线补丁文件,无法启用离线模式。\n\n请将补丁文件放置在软件所在目录后再尝试。\n", QMessageBox.StandardButton.Ok ).exec() return False if debug_mode: logger.debug("DEBUG: 已启用离线模式(调试模式下允许强制启用)") self.is_offline_mode = enabled # 更新窗口标题 if hasattr(self.main_window, 'setWindowTitle'): from data.config import APP_NAME, APP_VERSION mode_indicator = "[离线模式]" if enabled else "[在线模式]" self.main_window.setWindowTitle(f"{APP_NAME} v{APP_VERSION} {mode_indicator}") # 同时更新UI中的标题标签 if hasattr(self.main_window, 'ui') and hasattr(self.main_window.ui, 'title_label'): self.main_window.ui.title_label.setText(f"{APP_NAME} v{APP_VERSION} {mode_indicator}") if debug_mode: logger.debug(f"DEBUG: 离线模式已{'启用' if enabled else '禁用'}") return True def get_offline_patch_path(self, game_version): """根据游戏版本获取对应的离线补丁文件路径 Args: game_version: 游戏版本名称,如"NEKOPARA Vol.1" Returns: str: 离线补丁文件路径,如果没有找到则返回None """ # 确保已扫描过补丁文件 if not self.offline_patches: self.scan_for_offline_patches() # 根据游戏版本获取对应的补丁文件名 patch_file = None if "Vol.1" in game_version: patch_file = "vol.1.7z" elif "Vol.2" in game_version: patch_file = "vol.2.7z" elif "Vol.3" in game_version: patch_file = "vol.3.7z" elif "Vol.4" in game_version: patch_file = "vol.4.7z" elif "After" in game_version: patch_file = "after.7z" # 检查是否有对应的补丁文件 if patch_file and patch_file in self.offline_patches: return self.offline_patches[patch_file] return None def prepare_offline_patch(self, game_version, target_path): """准备离线补丁文件,复制到缓存目录 Args: game_version: 游戏版本名称 target_path: 目标路径(通常是缓存目录中的路径) Returns: bool: 是否成功准备补丁文件 """ source_path = self.get_offline_patch_path(game_version) if not source_path: return False debug_mode = self._is_debug_mode() try: # 确保目标目录存在 os.makedirs(os.path.dirname(target_path), exist_ok=True) # 复制文件 shutil.copy2(source_path, target_path) if debug_mode: logger.debug(f"DEBUG: 已复制离线补丁文件 {source_path} 到 {target_path}") return True except Exception as e: if debug_mode: logger.error(f"DEBUG: 复制离线补丁文件失败: {e}") return False def verify_patch_hash(self, game_version, file_path): """验证补丁文件的哈希值 Args: game_version: 游戏版本名称 file_path: 补丁压缩包文件路径 Returns: bool: 哈希值是否匹配 """ # 获取预期的哈希值 expected_hash = None if "Vol.1" in game_version: expected_hash = PLUGIN_HASH.get("vol1", "") elif "Vol.2" in game_version: expected_hash = PLUGIN_HASH.get("vol2", "") elif "Vol.3" in game_version: expected_hash = PLUGIN_HASH.get("vol3", "") elif "Vol.4" in game_version: expected_hash = PLUGIN_HASH.get("vol4", "") elif "After" in game_version: expected_hash = PLUGIN_HASH.get("after", "") if not expected_hash: logger.warning(f"DEBUG: 未找到 {game_version} 的预期哈希值") return False debug_mode = self._is_debug_mode() if debug_mode: logger.debug(f"DEBUG: 开始验证离线补丁文件: {file_path}") logger.debug(f"DEBUG: 游戏版本: {game_version}") logger.debug(f"DEBUG: 预期哈希值: {expected_hash}") try: # 检查文件是否存在 if not os.path.exists(file_path): if debug_mode: logger.warning(f"DEBUG: 补丁文件不存在: {file_path}") return False # 检查文件大小 file_size = os.path.getsize(file_path) if debug_mode: logger.debug(f"DEBUG: 补丁文件大小: {file_size} 字节") if file_size == 0: if debug_mode: logger.warning(f"DEBUG: 补丁文件大小为0,无效文件") return False # 创建临时目录用于解压文件 with tempfile.TemporaryDirectory() as temp_dir: if debug_mode: logger.debug(f"DEBUG: 创建临时目录: {temp_dir}") # 解压补丁文件 try: if debug_mode: logger.debug(f"DEBUG: 开始解压文件: {file_path}") with py7zr.SevenZipFile(file_path, mode="r") as archive: # 获取压缩包内文件列表 file_list = archive.getnames() if debug_mode: logger.debug(f"DEBUG: 压缩包内文件列表: {file_list}") # 解压所有文件 archive.extractall(path=temp_dir) if debug_mode: logger.debug(f"DEBUG: 解压完成") # 列出解压后的文件 extracted_files = [] for root, dirs, files in os.walk(temp_dir): for file in files: extracted_files.append(os.path.join(root, file)) logger.debug(f"DEBUG: 解压后的文件列表: {extracted_files}") except Exception as e: if debug_mode: logger.error(f"DEBUG: 解压补丁文件失败: {e}") logger.error(f"DEBUG: 错误类型: {type(e).__name__}") logger.error(f"DEBUG: 错误堆栈: {traceback.format_exc()}") return False # 获取补丁文件路径 patch_file = None if "Vol.1" in game_version: patch_file = os.path.join(temp_dir, "vol.1", "adultsonly.xp3") elif "Vol.2" in game_version: patch_file = os.path.join(temp_dir, "vol.2", "adultsonly.xp3") elif "Vol.3" in game_version: patch_file = os.path.join(temp_dir, "vol.3", "update00.int") elif "Vol.4" in game_version: patch_file = os.path.join(temp_dir, "vol.4", "vol4adult.xp3") elif "After" in game_version: patch_file = os.path.join(temp_dir, "after", "afteradult.xp3") if not patch_file or not os.path.exists(patch_file): if debug_mode: logger.warning(f"DEBUG: 未找到解压后的补丁文件: {patch_file}") # 尝试查找可能的替代文件 alternative_files = [] for root, dirs, files in os.walk(temp_dir): for file in files: if file.endswith('.xp3') or file.endswith('.int'): alternative_files.append(os.path.join(root, file)) if alternative_files: logger.debug(f"DEBUG: 找到可能的替代文件: {alternative_files}") # 检查解压目录结构 logger.debug(f"DEBUG: 检查解压目录结构:") for root, dirs, files in os.walk(temp_dir): logger.debug(f"DEBUG: 目录: {root}") logger.debug(f"DEBUG: 子目录: {dirs}") logger.debug(f"DEBUG: 文件: {files}") return False if debug_mode: logger.debug(f"DEBUG: 找到解压后的补丁文件: {patch_file}") # 计算补丁文件哈希值 try: with open(patch_file, "rb") as f: file_hash = hashlib.sha256(f.read()).hexdigest() # 比较哈希值 result = file_hash.lower() == expected_hash.lower() if debug_mode: logger.debug(f"DEBUG: 补丁文件 {patch_file} 哈希值验证: {'成功' if result else '失败'}") logger.debug(f"DEBUG: 预期哈希值: {expected_hash}") logger.debug(f"DEBUG: 实际哈希值: {file_hash}") return result except Exception as e: if debug_mode: logger.error(f"DEBUG: 计算补丁文件哈希值失败: {e}") logger.error(f"DEBUG: 错误类型: {type(e).__name__}") return False except Exception as e: if debug_mode: logger.error(f"DEBUG: 验证补丁哈希值失败: {e}") logger.error(f"DEBUG: 错误类型: {type(e).__name__}") logger.error(f"DEBUG: 错误堆栈: {traceback.format_exc()}") return False def is_offline_mode_available(self): """检查是否可以使用离线模式 Returns: bool: 是否可以使用离线模式 """ # 在调试模式下始终允许离线模式 if self._is_debug_mode(): return True # 检查是否有离线补丁文件 return self.has_offline_patches() def is_in_offline_mode(self): """检查当前是否处于离线模式 Returns: bool: 是否处于离线模式 """ return self.is_offline_mode def install_offline_patches(self, selected_games): """直接安装离线补丁,完全绕过下载模块 Args: selected_games: 用户选择安装的游戏列表 Returns: bool: 是否成功启动安装流程 """ debug_mode = self._is_debug_mode() if debug_mode: logger.debug(f"DEBUG: 开始离线安装流程,选择的游戏: {selected_games}") if not self.is_in_offline_mode(): if debug_mode: logger.warning("DEBUG: 当前不是离线模式,无法使用离线安装") return False # 确保已扫描过补丁文件 if not self.offline_patches: self.scan_for_offline_patches() if not self.offline_patches: if debug_mode: logger.warning("DEBUG: 未找到任何离线补丁文件") msgbox_frame( f"离线安装错误 - {self.app_name}", "\n未找到任何离线补丁文件,无法进行离线安装。\n\n请将补丁文件放置在软件所在目录后再尝试。\n", QMessageBox.StandardButton.Ok ).exec() return False # 获取游戏目录 game_dirs = self.main_window.game_detector.identify_game_directories_improved( self.main_window.download_manager.selected_folder ) if not game_dirs: if debug_mode: logger.warning("DEBUG: 未识别到任何游戏目录") return False # 显示文件检验窗口 self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="pre", is_offline=True) # 获取安装路径 install_paths = self.main_window.download_manager.get_install_paths() # 创建并启动哈希线程进行预检查 self.main_window.hash_thread = self.main_window.create_hash_thread("pre", install_paths) self.main_window.hash_thread.pre_finished.connect( lambda updated_status: self.on_offline_pre_hash_finished(updated_status, game_dirs, selected_games) ) self.main_window.hash_thread.start() return True def on_offline_pre_hash_finished(self, updated_status, game_dirs, selected_games): """离线模式下的哈希预检查完成处理 Args: updated_status: 更新后的安装状态 game_dirs: 识别到的游戏目录 selected_games: 用户选择安装的游戏列表 """ debug_mode = self._is_debug_mode() # 更新安装状态 self.main_window.installed_status = updated_status # 关闭哈希检查窗口 if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible(): self.main_window.hash_msg_box.accept() self.main_window.hash_msg_box = None # 重新启用主窗口 self.main_window.setEnabled(True) # 过滤出需要安装的游戏 installable_games = [] for game_version in selected_games: if game_version in game_dirs and not self.main_window.installed_status.get(game_version, False): # 检查是否有对应的离线补丁 if self.get_offline_patch_path(game_version): installable_games.append(game_version) elif debug_mode: logger.warning(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过") if not installable_games: if debug_mode: logger.info("DEBUG: 没有需要安装的游戏或未找到对应的离线补丁") msgbox_frame( f"离线安装信息 - {self.app_name}", "\n没有需要安装的游戏或未找到对应的离线补丁文件。\n", QMessageBox.StandardButton.Ok ).exec() self.main_window.ui.start_install_text.setText("开始安装") return # 开始安装流程 if debug_mode: logger.info(f"DEBUG: 开始离线安装流程,安装游戏: {installable_games}") # 创建安装任务列表 install_tasks = [] for game_version in installable_games: # 获取离线补丁文件路径 patch_file = self.get_offline_patch_path(game_version) if not patch_file: continue # 获取游戏目录 game_folder = game_dirs.get(game_version) if not game_folder: continue # 获取目标路径 if "Vol.1" in game_version: _7z_path = os.path.join(PLUGIN, "vol.1.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) elif "Vol.2" in game_version: _7z_path = os.path.join(PLUGIN, "vol.2.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) elif "Vol.3" in game_version: _7z_path = os.path.join(PLUGIN, "vol.3.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) elif "Vol.4" in game_version: _7z_path = os.path.join(PLUGIN, "vol.4.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) elif "After" in game_version: _7z_path = os.path.join(PLUGIN, "after.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) else: continue # 添加到安装任务列表 install_tasks.append((patch_file, game_folder, game_version, _7z_path, plugin_path)) # 开始执行第一个安装任务 if install_tasks: self.process_next_offline_install_task(install_tasks) else: self.main_window.ui.start_install_text.setText("开始安装") def process_next_offline_install_task(self, install_tasks): """处理下一个离线安装任务 Args: install_tasks: 安装任务列表,每个任务是一个元组 (patch_file, game_folder, game_version, _7z_path, plugin_path) """ debug_mode = self._is_debug_mode() if not install_tasks: # 所有任务完成,进行后检查 if debug_mode: logger.info("DEBUG: 所有离线安装任务完成,进行后检查") self.main_window.after_hash_compare() return # 获取下一个任务 patch_file, game_folder, game_version, _7z_path, plugin_path = install_tasks.pop(0) if debug_mode: logger.debug(f"DEBUG: 处理离线安装任务: {game_version}") logger.debug(f"DEBUG: 补丁文件: {patch_file}") logger.debug(f"DEBUG: 游戏目录: {game_folder}") # 确保目标目录存在 os.makedirs(os.path.dirname(_7z_path), exist_ok=True) try: # 复制补丁文件到缓存目录 shutil.copy2(patch_file, _7z_path) if debug_mode: logger.debug(f"DEBUG: 已复制补丁文件到缓存目录: {_7z_path}") logger.debug(f"DEBUG: 开始验证补丁文件哈希值") # 获取预期的哈希值 expected_hash = None if "Vol.1" in game_version: expected_hash = PLUGIN_HASH.get("vol1", "") elif "Vol.2" in game_version: expected_hash = PLUGIN_HASH.get("vol2", "") elif "Vol.3" in game_version: expected_hash = PLUGIN_HASH.get("vol3", "") elif "Vol.4" in game_version: expected_hash = PLUGIN_HASH.get("vol4", "") elif "After" in game_version: expected_hash = PLUGIN_HASH.get("after", "") if debug_mode and expected_hash: logger.debug(f"DEBUG: 预期哈希值: {expected_hash}") # 显示哈希验证窗口 - 使用离线特定消息 self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_verify", is_offline=True) # 验证补丁文件哈希 hash_valid = self.verify_patch_hash(game_version, _7z_path) # 关闭哈希验证窗口 if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible(): self.main_window.hash_msg_box.close() self.main_window.hash_msg_box = None if hash_valid: if debug_mode: logger.info(f"DEBUG: 补丁文件哈希验证成功,开始解压") # 显示解压窗口 - 使用离线特定消息 self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_extraction", is_offline=True) try: # 创建解压线程 extraction_thread = self.main_window.create_extraction_thread( _7z_path, game_folder, plugin_path, game_version ) # 正确连接信号 extraction_thread.finished.connect( lambda success, error, game_ver: self.on_extraction_thread_finished( success, error, game_ver, install_tasks ) ) # 启动解压线程 extraction_thread.start() except Exception as e: if debug_mode: logger.error(f"DEBUG: 创建或启动解压线程失败: {e}") # 关闭解压窗口 if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible(): self.main_window.hash_msg_box.close() self.main_window.hash_msg_box = None # 显示错误消息 msgbox_frame( f"解压错误 - {self.app_name}", f"\n{game_version} 的解压过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n", QMessageBox.StandardButton.Ok ).exec() # 继续下一个任务 self.process_next_offline_install_task(install_tasks) else: if debug_mode: logger.warning(f"DEBUG: 补丁文件哈希验证失败") # 显示错误消息 msgbox_frame( f"哈希验证失败 - {self.app_name}", f"\n{game_version} 的补丁文件哈希验证失败,可能已损坏或被篡改。\n\n跳过此游戏的安装。\n", QMessageBox.StandardButton.Ok ).exec() # 继续下一个任务 self.process_next_offline_install_task(install_tasks) except Exception as e: if debug_mode: logger.error(f"DEBUG: 离线安装任务处理失败: {e}") # 显示错误消息 msgbox_frame( f"安装错误 - {self.app_name}", f"\n{game_version} 的安装过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n", QMessageBox.StandardButton.Ok ).exec() # 继续下一个任务 self.process_next_offline_install_task(install_tasks) def on_extraction_thread_finished(self, success, error_message, game_version, remaining_tasks): """解压线程完成后的处理 Args: success: 是否解压成功 error_message: 错误信息 game_version: 游戏版本 remaining_tasks: 剩余的安装任务列表 """ debug_mode = self._is_debug_mode() # 关闭解压窗口 if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible(): self.main_window.hash_msg_box.close() self.main_window.hash_msg_box = None if debug_mode: logger.debug(f"DEBUG: 离线解压完成,状态: {'成功' if success else '失败'}") if not success: logger.error(f"DEBUG: 错误信息: {error_message}") if not success: # 显示错误消息 msgbox_frame( f"解压失败 - {self.app_name}", f"\n{game_version} 的补丁解压失败。\n\n错误信息: {error_message}\n\n跳过此游戏的安装。\n", QMessageBox.StandardButton.Ok ).exec() # 更新安装状态 self.main_window.installed_status[game_version] = False else: # 更新安装状态 self.main_window.installed_status[game_version] = True # 处理下一个任务 self.process_next_offline_install_task(remaining_tasks) def on_offline_extraction_finished(self, remaining_tasks): """离线模式下的解压完成处理(旧方法,保留兼容性) Args: remaining_tasks: 剩余的安装任务列表 """ debug_mode = self._is_debug_mode() if debug_mode: logger.debug("DEBUG: 离线解压完成,继续处理下一个任务") # 处理下一个任务 self.process_next_offline_install_task(remaining_tasks)