import os from PySide6.QtWidgets import ( QDialog, QVBoxLayout, QLabel, QListWidget, QPushButton, QHBoxLayout, QAbstractItemView, QFileDialog, QMessageBox ) from PySide6.QtCore import QObject from PySide6.QtGui import QFont from utils import msgbox_frame class UninstallHandler(QObject): """ 处理补丁卸载功能的类 """ def __init__(self, main_window): """ 初始化卸载处理程序 Args: main_window: 主窗口实例,用于访问其他组件 """ super().__init__() self.main_window = main_window self.debug_manager = main_window.debug_manager self.game_detector = main_window.game_detector self.patch_manager = main_window.patch_manager self.app_name = main_window.patch_manager.app_name def handle_uninstall_button_click(self): """ 处理卸载补丁按钮点击事件 打开文件选择对话框选择游戏目录,然后卸载对应游戏的补丁 """ # 获取游戏目录 debug_mode = self.debug_manager._is_debug_mode() # 提示用户选择目录 file_dialog_info = "选择游戏上级目录" if debug_mode else "选择游戏目录" selected_folder = QFileDialog.getExistingDirectory(self.main_window, file_dialog_info, "") if not selected_folder or selected_folder == "": return # 用户取消了选择 if debug_mode: print(f"DEBUG: 卸载功能 - 用户选择了目录: {selected_folder}") # 首先尝试将选择的目录视为上级目录,使用增强的目录识别功能 game_dirs = self.game_detector.identify_game_directories_improved(selected_folder) if game_dirs and len(game_dirs) > 0: self._handle_multiple_games(game_dirs, debug_mode) else: self._handle_single_game(selected_folder, debug_mode) def _handle_multiple_games(self, game_dirs, debug_mode): """ 处理多个游戏的补丁卸载 Args: game_dirs: 游戏目录字典 debug_mode: 是否为调试模式 """ if debug_mode: print(f"DEBUG: 卸载功能 - 在上级目录中找到以下游戏: {list(game_dirs.keys())}") # 查找已安装补丁的游戏,只处理那些已安装补丁的游戏 games_with_patch = {} for game_version, game_dir in game_dirs.items(): if self.patch_manager.check_patch_installed(game_dir, game_version): games_with_patch[game_version] = game_dir if debug_mode: print(f"DEBUG: 卸载功能 - {game_version} 已安装补丁") # 检查是否有已安装补丁的游戏 if not games_with_patch: QMessageBox.information( self.main_window, f"提示 - {self.app_name}", "\n未在选择的目录中找到已安装补丁的游戏。\n请确认您选择了正确的游戏目录,并且该目录中的游戏已安装过补丁。\n", QMessageBox.StandardButton.Ok ) return # 显示选择对话框 selected_games = self._show_game_selection_dialog(games_with_patch) if not selected_games: return # 用户取消了选择 # 过滤game_dirs,只保留选中的游戏 selected_game_dirs = {game: games_with_patch[game] for game in selected_games if game in games_with_patch} # 确认卸载 game_list = '\n'.join(selected_games) reply = QMessageBox.question( self.main_window, f"确认卸载 - {self.app_name}", f"\n确定要卸载以下游戏的补丁吗?\n\n{game_list}\n", QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, QMessageBox.StandardButton.No ) if reply == QMessageBox.StandardButton.No: return # 使用批量卸载方法 success_count, fail_count, results = self.patch_manager.batch_uninstall_patches(selected_game_dirs) self.patch_manager.show_uninstall_result(success_count, fail_count, results) def _handle_single_game(self, selected_folder, debug_mode): """ 处理单个游戏的补丁卸载 Args: selected_folder: 选择的游戏目录 debug_mode: 是否为调试模式 """ # 未找到游戏目录,尝试将选择的目录作为游戏目录 if debug_mode: print(f"DEBUG: 卸载功能 - 未在上级目录找到游戏,尝试将选择的目录视为游戏目录") game_version = self.game_detector.identify_game_version(selected_folder) if game_version: if debug_mode: print(f"DEBUG: 卸载功能 - 识别为游戏: {game_version}") # 检查是否已安装补丁 if self.patch_manager.check_patch_installed(selected_folder, game_version): # 确认卸载 reply = QMessageBox.question( self.main_window, f"确认卸载 - {self.app_name}", f"\n确定要卸载 {game_version} 的补丁吗?\n游戏目录: {selected_folder}\n", QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, QMessageBox.StandardButton.No ) if reply == QMessageBox.StandardButton.Yes: # 创建单个游戏的目录字典,使用批量卸载流程 single_game_dir = {game_version: selected_folder} success_count, fail_count, results = self.patch_manager.batch_uninstall_patches(single_game_dir) self.patch_manager.show_uninstall_result(success_count, fail_count, results) else: # 没有安装补丁 QMessageBox.information( self.main_window, f"提示 - {self.app_name}", f"\n未在 {game_version} 中找到已安装的补丁。\n请确认该游戏已经安装过补丁。\n", QMessageBox.StandardButton.Ok ) else: # 两种方式都未识别到游戏 if debug_mode: print(f"DEBUG: 卸载功能 - 无法识别游戏") msg_box = msgbox_frame( f"错误 - {self.app_name}", "\n所选目录不是有效的NEKOPARA游戏目录。\n请选择包含游戏可执行文件的目录或其上级目录。\n", QMessageBox.StandardButton.Ok, ) msg_box.exec() def _show_game_selection_dialog(self, games_with_patch): """ 显示游戏选择对话框 Args: games_with_patch: 已安装补丁的游戏目录字典 Returns: list: 选择的游戏列表 """ dialog = QDialog(self.main_window) dialog.setWindowTitle("选择要卸载的游戏补丁") dialog.resize(400, 300) layout = QVBoxLayout(dialog) # 添加"已安装补丁的游戏"标签 already_installed_label = QLabel("已安装补丁的游戏:", dialog) already_installed_label.setFont(QFont(already_installed_label.font().family(), already_installed_label.font().pointSize(), QFont.Bold)) layout.addWidget(already_installed_label) # 添加已安装游戏列表(可选,这里使用静态标签替代,保持一致性) installed_games_text = ", ".join(games_with_patch.keys()) installed_games_label = QLabel(installed_games_text, dialog) layout.addWidget(installed_games_label) # 添加一些间距 layout.addSpacing(10) # 添加"请选择要卸载补丁的游戏"标签 info_label = QLabel("请选择要卸载补丁的游戏:", dialog) info_label.setFont(QFont(info_label.font().family(), info_label.font().pointSize(), QFont.Bold)) layout.addWidget(info_label) # 添加列表控件,只显示已安装补丁的游戏 list_widget = QListWidget(dialog) list_widget.setSelectionMode(QAbstractItemView.SelectionMode.ExtendedSelection) # 允许多选 for game in games_with_patch.keys(): list_widget.addItem(game) layout.addWidget(list_widget) # 添加全选按钮 select_all_btn = QPushButton("全选", dialog) select_all_btn.clicked.connect(lambda: list_widget.selectAll()) layout.addWidget(select_all_btn) # 添加确定和取消按钮 buttons_layout = QHBoxLayout() ok_button = QPushButton("确定", dialog) cancel_button = QPushButton("取消", dialog) buttons_layout.addWidget(ok_button) buttons_layout.addWidget(cancel_button) layout.addLayout(buttons_layout) # 连接按钮事件 ok_button.clicked.connect(dialog.accept) cancel_button.clicked.connect(dialog.reject) # 显示对话框并等待用户选择 result = dialog.exec() if result != QDialog.DialogCode.Accepted or list_widget.selectedItems() == []: # 用户取消或未选择任何游戏 return [] # 获取用户选择的游戏 return [item.text() for item in list_widget.selectedItems()]