import os import hashlib import tempfile import py7zr import traceback from utils.logger import setup_logger from PySide6.QtWidgets import QMessageBox from PySide6.QtCore import QTimer, QThread, Signal from config.config import PLUGIN_HASH, APP_NAME # 初始化logger logger = setup_logger("patch_detector") class PatchCheckThread(QThread): """用于在后台线程中执行补丁检查的线程""" finished = Signal(bool) # (is_installed) def __init__(self, checker_func, *args): super().__init__() self.checker_func = checker_func self.args = args def run(self): result = self.checker_func(*self.args) self.finished.emit(result) class PatchDetector: """补丁检测与校验模块,用于统一处理在线和离线模式下的补丁检测和校验""" def __init__(self, main_window): """初始化补丁检测器 Args: main_window: 主窗口实例,用于访问UI和状态 """ self.main_window = main_window self.app_name = main_window.APP_NAME if hasattr(main_window, 'APP_NAME') else "" self.game_info = {} self.plugin_hash = {} self._load_game_info() self.patch_check_thread = None def _load_game_info(self): """从配置中加载游戏信息和补丁哈希值""" try: from config.config import GAME_INFO, PLUGIN_HASH self.game_info = GAME_INFO self.plugin_hash = PLUGIN_HASH except ImportError: logger.error("无法加载游戏信息或补丁哈希值配置") def _is_debug_mode(self): """检查是否处于调试模式 Returns: bool: 是否处于调试模式 """ try: if hasattr(self.main_window, 'debug_manager') and self.main_window.debug_manager: if hasattr(self.main_window.debug_manager, '_is_debug_mode'): return self.main_window.debug_manager._is_debug_mode() elif hasattr(self.main_window, 'config'): return self.main_window.config.get('debug_mode', False) return False except Exception: return False def check_patch_installed_async(self, game_dir, game_version, callback): """异步检查游戏是否已安装补丁""" def on_finished(is_installed): callback(is_installed) self.patch_check_thread = None self.patch_check_thread = PatchCheckThread(self._check_patch_installed_sync, game_dir, game_version) self.patch_check_thread.finished.connect(on_finished) self.patch_check_thread.start() def _check_patch_installed_sync(self, game_dir, game_version): """同步检查游戏是否已安装补丁(在工作线程中运行)""" debug_mode = self._is_debug_mode() if debug_mode: logger.debug(f"DEBUG: 检查 {game_version} 是否已安装补丁,目录: {game_dir}") if game_version not in self.game_info: if debug_mode: logger.debug(f"DEBUG: {game_version} 不在支持的游戏列表中,跳过检查") return False install_path_base = os.path.basename(self.game_info[game_version]["install_path"]) patch_file_path = os.path.join(game_dir, install_path_base) # 检查补丁文件和禁用的补丁文件 if os.path.exists(patch_file_path) or os.path.exists(f"{patch_file_path}.fain"): return True return False def check_patch_installed(self, game_dir, game_version): """检查游戏是否已安装补丁(此方法可能导致阻塞,推荐使用异步版本)""" return self._check_patch_installed_sync(game_dir, game_version) def check_patch_disabled(self, game_dir, game_version): """检查游戏的补丁是否已被禁用""" debug_mode = self._is_debug_mode() if game_version not in self.game_info: return False, None install_path_base = os.path.basename(self.game_info[game_version]["install_path"]) patch_file_path = os.path.join(game_dir, install_path_base) disabled_path = f"{patch_file_path}.fain" if os.path.exists(disabled_path): if debug_mode: logger.debug(f"找到禁用的补丁文件: {disabled_path}") return True, disabled_path if debug_mode: logger.debug(f"{game_version} 在 {game_dir} 的补丁未被禁用") return False, None def detect_installable_games(self, game_dirs): """检测可安装补丁的游戏""" debug_mode = self._is_debug_mode() if debug_mode: logger.debug(f"开始检测可安装补丁的游戏,游戏目录: {game_dirs}") already_installed_games = [] installable_games = [] disabled_patch_games = [] for game_version, game_dir in game_dirs.items(): is_patch_installed = self.check_patch_installed(game_dir, game_version) hash_check_passed = self.main_window.installed_status.get(game_version, False) if is_patch_installed or hash_check_passed: if debug_mode: logger.info(f"DEBUG: {game_version} 已安装补丁,不需要再次安装") logger.info(f"DEBUG: 文件检查结果: {is_patch_installed}, 哈希检查结果: {hash_check_passed}") already_installed_games.append(game_version) self.main_window.installed_status[game_version] = True else: is_disabled, disabled_path = self.check_patch_disabled(game_dir, game_version) if is_disabled: if debug_mode: logger.info(f"DEBUG: {game_version} 存在被禁用的补丁: {disabled_path}") disabled_patch_games.append(game_version) else: if debug_mode: logger.info(f"DEBUG: {game_version} 未安装补丁,可以安装") logger.info(f"DEBUG: 文件检查结果: {is_patch_installed}, 哈希检查结果: {hash_check_passed}") installable_games.append(game_version) if debug_mode: logger.debug(f"检测结果 - 已安装补丁: {already_installed_games}") logger.debug(f"检测结果 - 可安装补丁: {installable_games}") logger.debug(f"检测结果 - 禁用补丁: {disabled_patch_games}") return already_installed_games, installable_games, disabled_patch_games def verify_patch_hash(self, game_version, file_path): """验证补丁文件的哈希值""" expected_hash = self.plugin_hash.get(game_version, "") if not expected_hash: logger.warning(f"DEBUG: 未找到 {game_version} 的预期哈希值") return False debug_mode = self._is_debug_mode() if debug_mode: logger.debug(f"DEBUG: 开始验证补丁文件: {file_path}") logger.debug(f"DEBUG: 游戏版本: {game_version}") logger.debug(f"DEBUG: 预期哈希值: {expected_hash}") try: if not os.path.exists(file_path) or os.path.getsize(file_path) == 0: return False with tempfile.TemporaryDirectory() as temp_dir: if debug_mode: logger.debug(f"DEBUG: 创建临时目录: {temp_dir}") try: with py7zr.SevenZipFile(file_path, mode="r") as archive: archive.extractall(path=temp_dir) except Exception as e: if debug_mode: logger.error(f"DEBUG: 解压补丁文件失败: {e}") return False patch_file = self._find_patch_file_in_temp_dir(temp_dir, game_version) if not patch_file or not os.path.exists(patch_file): if debug_mode: logger.warning(f"DEBUG: 未找到解压后的补丁文件") return False if debug_mode: logger.debug(f"DEBUG: 找到解压后的补丁文件: {patch_file}") try: with open(patch_file, "rb") as f: file_hash = hashlib.sha256(f.read()).hexdigest() result = file_hash.lower() == expected_hash.lower() if debug_mode: logger.debug(f"DEBUG: 补丁文件 {patch_file} 哈希值验证: {'成功' if result else '失败'}") return result except Exception as e: if debug_mode: logger.error(f"DEBUG: 计算补丁文件哈希值失败: {e}") return False except Exception as e: if debug_mode: logger.error(f"DEBUG: 验证补丁哈希值失败: {e}") return False def _find_patch_file_in_temp_dir(self, temp_dir, game_version): """在临时目录中查找解压后的补丁文件""" game_patch_map = { "Vol.1": os.path.join("vol.1", "adultsonly.xp3"), "Vol.2": os.path.join("vol.2", "adultsonly.xp3"), "Vol.3": os.path.join("vol.3", "update00.int"), "Vol.4": os.path.join("vol.4", "vol4adult.xp3"), "After": os.path.join("after", "afteradult.xp3"), } for version_keyword, relative_path in game_patch_map.items(): if version_keyword in game_version: return os.path.join(temp_dir, relative_path) # 如果没有找到,则进行通用搜索 for root, dirs, files in os.walk(temp_dir): for file in files: if file.endswith('.xp3') or file.endswith('.int'): return os.path.join(root, file) return None def create_hash_thread(self, mode, install_paths): from workers.hash_thread import HashThread return HashThread(mode, install_paths, PLUGIN_HASH, self.main_window.installed_status, self.main_window) def after_hash_compare(self): is_offline = self.main_window.offline_mode_manager.is_in_offline_mode() self.main_window.close_hash_msg_box() self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="after", is_offline=is_offline) install_paths = self.main_window.download_manager.get_install_paths() self.main_window.hash_thread = self.create_hash_thread("after", install_paths) self.main_window.hash_thread.after_finished.connect(self.on_after_hash_finished) self.main_window.hash_thread.start() def on_after_hash_finished(self, result): self.main_window.close_hash_msg_box() if not result["passed"]: self.main_window.setEnabled(True) game = result.get("game", "未知游戏") message = result.get("message", "发生未知错误。") QMessageBox.critical(self.main_window, f"文件校验失败 - {APP_NAME}", message) self.main_window.setEnabled(True) self.main_window.ui_manager.set_install_button_state("ready") QTimer.singleShot(100, self.main_window.show_result) def on_offline_pre_hash_finished(self, updated_status, game_dirs): self.main_window.installed_status = updated_status if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible(): self.main_window.hash_msg_box.accept() self.main_window.hash_msg_box = None self.main_window.setEnabled(True) already_installed_games, installable_games, disabled_patch_games = self.detect_installable_games(game_dirs) status_message = "" if already_installed_games: status_message += f"已安装补丁的游戏:\n{chr(10).join(already_installed_games)}\n\n" if disabled_patch_games: disabled_msg = f"检测到以下游戏的补丁已被禁用:\n{chr(10).join(disabled_patch_games)}\n\n是否要启用这些补丁?" from PySide6 import QtWidgets reply = QtWidgets.QMessageBox.question( self.main_window, f"检测到禁用补丁 - {APP_NAME}", disabled_msg, QtWidgets.QMessageBox.StandardButton.Yes | QtWidgets.QMessageBox.StandardButton.No ) if reply == QtWidgets.QMessageBox.StandardButton.Yes: disabled_game_dirs = {game: game_dirs[game] for game in disabled_patch_games} success_count, fail_count, results = self.main_window.patch_manager.batch_toggle_patches( disabled_game_dirs, operation="enable" ) self.main_window.patch_manager.show_toggle_result(success_count, fail_count, results) for game_version in disabled_patch_games: self.main_window.installed_status[game_version] = True if game_version in installable_games: installable_games.remove(game_version) if game_version not in already_installed_games: already_installed_games.append(game_version) else: installable_games.extend(disabled_patch_games) if disabled_patch_games: status_message += f"禁用补丁的游戏:\n{chr(10).join(disabled_patch_games)}\n\n" if not installable_games: if already_installed_games: QMessageBox.information( self.main_window, f"信息 - {APP_NAME}", f"\n所有游戏已安装补丁,无需重复安装。\n\n{status_message}", ) else: QMessageBox.warning( self.main_window, f"警告 - {APP_NAME}", "\n未检测到任何需要安装补丁的游戏。\n\n请确保游戏文件夹位于选择的目录中。\n", ) self.main_window.ui_manager.set_install_button_state("ready") return from PySide6 import QtWidgets dialog = QtWidgets.QDialog(self.main_window) dialog.setWindowTitle(f"选择要安装的游戏 - {APP_NAME}") dialog.setMinimumWidth(300) layout = QtWidgets.QVBoxLayout() label = QtWidgets.QLabel("请选择要安装补丁的游戏:") layout.addWidget(label) list_widget = QtWidgets.QListWidget() list_widget.setSelectionMode(QtWidgets.QAbstractItemView.SelectionMode.MultiSelection) for game in installable_games: item = QtWidgets.QListWidgetItem(game) list_widget.addItem(item) item.setSelected(True) layout.addWidget(list_widget) button_box = QtWidgets.QDialogButtonBox( QtWidgets.QDialogButtonBox.StandardButton.Ok | QtWidgets.QDialogButtonBox.StandardButton.Cancel ) button_box.accepted.connect(dialog.accept) button_box.rejected.connect(dialog.reject) layout.addWidget(button_box) dialog.setLayout(layout) result = dialog.exec() if result != QtWidgets.QDialog.DialogCode.Accepted or not list_widget.selectedItems(): self.main_window.ui_manager.set_install_button_state("ready") return selected_games = [item.text() for item in list_widget.selectedItems()] self.main_window.offline_mode_manager.install_offline_patches(selected_games)