feat(core): 增强补丁管理和进度反馈功能

- 在主窗口中添加解压进度窗口,提供用户友好的解压反馈。
- 更新补丁检测器和下载管理器,支持异步游戏目录识别和补丁状态检查,提升用户体验。
- 优化哈希验证和解压流程,确保在关键操作中提供详细的进度信息和错误处理。
- 增强日志记录,确保在补丁管理过程中记录详细的调试信息,便于后续排查和用户反馈。
This commit is contained in:
hyb-oyqq
2025-08-11 11:14:38 +08:00
parent 09d6883432
commit f0031ed17c
12 changed files with 1198 additions and 726 deletions

View File

@@ -3,7 +3,7 @@ from PySide6.QtWidgets import (
QDialog, QVBoxLayout, QLabel, QListWidget, QPushButton, QHBoxLayout,
QAbstractItemView, QRadioButton, QButtonGroup, QFileDialog, QMessageBox
)
from PySide6.QtCore import QObject
from PySide6.QtCore import QObject, Signal, QThread
from PySide6.QtGui import QFont
from utils import msgbox_frame
from utils.logger import setup_logger
@@ -11,6 +11,20 @@ from utils.logger import setup_logger
# 初始化logger
logger = setup_logger("patch_toggle_handler")
class PatchToggleThread(QThread):
"""在后台线程中处理补丁切换逻辑"""
finished = Signal(object)
def __init__(self, handler, selected_folder):
super().__init__()
self.handler = handler
self.selected_folder = selected_folder
def run(self):
# 在后台线程中执行耗时操作
game_dirs = self.handler.game_detector.identify_game_directories_improved(self.selected_folder)
self.finished.emit(game_dirs)
class PatchToggleHandler(QObject):
"""
处理补丁启用/禁用功能的类
@@ -28,32 +42,59 @@ class PatchToggleHandler(QObject):
self.game_detector = main_window.game_detector
self.patch_manager = main_window.patch_manager
self.app_name = main_window.patch_manager.app_name
self.toggle_thread = None
def handle_toggle_patch_button_click(self):
"""
处理禁/启用补丁按钮点击事件
打开文件选择对话框选择游戏目录,然后禁用或启用对应游戏的补丁
"""
# 获取游戏目录
debug_mode = self.debug_manager._is_debug_mode()
selected_folder = QFileDialog.getExistingDirectory(self.main_window, "选择游戏上级目录", "")
# 提示用户选择目录
file_dialog_info = "选择游戏上级目录" if debug_mode else "选择游戏目录"
selected_folder = QFileDialog.getExistingDirectory(self.main_window, file_dialog_info, "")
if not selected_folder:
return
self.main_window.show_loading_dialog("正在识别游戏目录并检查补丁状态...")
if not selected_folder or selected_folder == "":
return # 用户取消了选择
self.toggle_thread = PatchToggleThread(self, selected_folder)
self.toggle_thread.finished.connect(self.on_game_detection_finished)
self.toggle_thread.start()
def on_game_detection_finished(self, game_dirs):
"""游戏识别完成后的回调"""
self.main_window.hide_loading_dialog()
if not game_dirs:
QMessageBox.information(
self.main_window,
f"提示 - {self.app_name}",
"\n未在选择的目录中找到任何支持的游戏。\n",
)
return
games_with_patch = {}
for game_version, game_dir in game_dirs.items():
if self.patch_manager.check_patch_installed(game_dir, game_version):
is_disabled, _ = self.patch_manager.check_patch_disabled(game_dir, game_version)
status = "已禁用" if is_disabled else "已启用"
games_with_patch[game_version] = {"dir": game_dir, "status": status}
if debug_mode:
logger.debug(f"DEBUG: 禁/启用功能 - 用户选择了目录: {selected_folder}")
if not games_with_patch:
QMessageBox.information(
self.main_window,
f"提示 - {self.app_name}",
"\n目录中未找到已安装补丁的游戏。\n",
)
return
selected_games, operation = self._show_multi_game_dialog(games_with_patch)
# 首先尝试将选择的目录视为上级目录,使用增强的目录识别功能
game_dirs = self.game_detector.identify_game_directories_improved(selected_folder)
if not selected_games:
return
if game_dirs and len(game_dirs) > 0:
self._handle_multiple_games(game_dirs, debug_mode)
else:
self._handle_single_game(selected_folder, debug_mode)
selected_game_dirs = {game: games_with_patch[game]["dir"] for game in selected_games if game in games_with_patch}
self._execute_batch_toggle(selected_game_dirs, operation)
def _handle_multiple_games(self, game_dirs, debug_mode):
"""