mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2026-04-05 17:16:31 +00:00
feat(core): 集成日志记录功能以增强调试和错误处理
- 在多个模块中添加日志记录功能,替代原有的打印输出,提升调试信息的管理。 - 更新主窗口、下载管理器、离线模式管理器等,确保在关键操作中记录详细日志。 - 优化异常处理逻辑,确保在发生错误时能够记录相关信息,便于后续排查。 - 增强用户体验,通过日志记录提供更清晰的操作反馈和状态信息。
This commit is contained in:
@@ -6,6 +6,10 @@ from PySide6.QtGui import QIcon, QPixmap
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from utils import msgbox_frame, resource_path
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from workers import IpOptimizerThread
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from utils.logger import setup_logger
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# 初始化logger
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logger = setup_logger("cloudflare_optimizer")
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class CloudflareOptimizer:
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@@ -77,7 +81,7 @@ class CloudflareOptimizer:
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# 判断是否继续优选的逻辑
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if existing_ips and self.has_optimized_in_session:
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# 如果本次会话中已执行过优选且hosts中存在记录,则跳过优选过程
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print(f"发现hosts文件中已有域名 {hostname} 的优选IP记录且本次会话已优选过,跳过优选过程")
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logger.info(f"发现hosts文件中已有域名 {hostname} 的优选IP记录且本次会话已优选过,跳过优选过程")
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# 设置标记为已优选完成
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self.optimization_done = True
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@@ -92,12 +96,12 @@ class CloudflareOptimizer:
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if ipv6_entries:
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self.optimized_ipv6 = ipv6_entries[0]
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print(f"使用已存在的优选IP - IPv4: {self.optimized_ip}, IPv6: {self.optimized_ipv6}")
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logger.info(f"使用已存在的优选IP - IPv4: {self.optimized_ip}, IPv6: {self.optimized_ipv6}")
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return True
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else:
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# 如果本次会话尚未优选过,或hosts中没有记录,则显示优选窗口
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if existing_ips:
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print(f"发现hosts文件中已有域名 {hostname} 的优选IP记录,但本次会话尚未优选过")
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logger.info(f"发现hosts文件中已有域名 {hostname} 的优选IP记录,但本次会话尚未优选过")
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# 清理已有的hosts记录,准备重新优选
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self.hosts_manager.clean_hostname_entries(hostname)
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@@ -175,7 +179,7 @@ class CloudflareOptimizer:
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# 如果启用IPv6,同时启动IPv6优化线程
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if use_ipv6:
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print("IPv6已启用,将同时优选IPv6地址")
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logger.info("IPv6已启用,将同时优选IPv6地址")
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self.ipv6_optimizer_thread = IpOptimizerThread(url, use_ipv6=True)
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self.ipv6_optimizer_thread.finished.connect(self.on_ipv6_optimization_finished)
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self.ipv6_optimizer_thread.start()
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@@ -225,11 +229,11 @@ class CloudflareOptimizer:
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return
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self.optimized_ip = ip
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print(f"IPv4优选完成,结果: {ip if ip else '未找到合适的IP'}")
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logger.info(f"IPv4优选完成,结果: {ip if ip else '未找到合适的IP'}")
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# 检查是否还有IPv6优化正在运行
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if hasattr(self, 'ipv6_optimizer_thread') and self.ipv6_optimizer_thread and self.ipv6_optimizer_thread.isRunning():
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print("等待IPv6优选完成...")
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logger.info("等待IPv6优选完成...")
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return
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# 所有优选都已完成,继续处理
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@@ -256,11 +260,11 @@ class CloudflareOptimizer:
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return
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self.optimized_ipv6 = ipv6
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print(f"IPv6优选完成,结果: {ipv6 if ipv6 else '未找到合适的IPv6'}")
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logger.info(f"IPv6优选完成,结果: {ipv6 if ipv6 else '未找到合适的IPv6'}")
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# 检查IPv4优化是否已完成
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if hasattr(self, 'ip_optimizer_thread') and self.ip_optimizer_thread and self.ip_optimizer_thread.isRunning():
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print("等待IPv4优选完成...")
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logger.info("等待IPv4优选完成...")
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return
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# 所有优选都已完成,继续处理
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@@ -2,8 +2,12 @@ import os
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import sys
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from PySide6 import QtWidgets
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from data.config import LOG_FILE
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from utils.logger import setup_logger
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from utils import Logger
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# 初始化logger
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logger = setup_logger("debug_manager")
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class DebugManager:
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def __init__(self, main_window):
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"""初始化调试管理器
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@@ -52,7 +56,7 @@ class DebugManager:
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Args:
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checked: 是否启用调试模式
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"""
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print(f"Toggle debug mode: {checked}")
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logger.info(f"Toggle debug mode: {checked}")
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self.main_window.config["debug_mode"] = checked
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self.main_window.save_config(self.main_window.config)
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@@ -70,7 +74,7 @@ class DebugManager:
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# 如果配置中已设置离线模式,则在调试模式下强制启用
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if offline_mode_enabled:
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print("DEBUG: 调试模式下强制启用离线模式")
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logger.debug("DEBUG: 调试模式下强制启用离线模式")
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self.main_window.offline_mode_manager.set_offline_mode(True)
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# 更新UI中的离线模式选项
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@@ -79,7 +83,7 @@ class DebugManager:
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self.ui_manager.online_mode_action.setChecked(False)
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else:
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self.stop_logging()
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def start_logging(self):
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"""启动日志记录"""
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if self.logger is None:
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@@ -93,7 +97,7 @@ class DebugManager:
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self.logger = Logger(LOG_FILE, self.original_stdout)
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sys.stdout = self.logger
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sys.stderr = self.logger
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print("--- Debug mode enabled ---")
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logger.info("--- Debug mode enabled ---")
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except (IOError, OSError) as e:
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QtWidgets.QMessageBox.critical(self.main_window, "错误", f"无法创建日志文件: {e}")
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self.logger = None
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@@ -101,7 +105,7 @@ class DebugManager:
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def stop_logging(self):
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"""停止日志记录"""
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if self.logger:
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print("--- Debug mode disabled ---")
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logger.info("--- Debug mode disabled ---")
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sys.stdout = self.original_stdout
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sys.stderr = self.original_stderr
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self.logger.close()
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@@ -16,6 +16,10 @@ from workers import IpOptimizerThread
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from core.cloudflare_optimizer import CloudflareOptimizer
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from core.download_task_manager import DownloadTaskManager
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from core.extraction_handler import ExtractionHandler
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from utils.logger import setup_logger
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# 初始化logger
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logger = setup_logger("download_manager")
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class DownloadManager:
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def __init__(self, main_window):
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@@ -67,8 +71,8 @@ class DownloadManager:
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install_path = os.path.join(game_dir, os.path.basename(info["install_path"]))
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install_paths[game] = install_path
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if debug_mode:
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print(f"DEBUG: 使用识别到的游戏目录 {game}: {game_dir}")
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print(f"DEBUG: 安装路径设置为: {install_path}")
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logger.debug(f"DEBUG: 使用识别到的游戏目录 {game}: {game_dir}")
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logger.debug(f"DEBUG: 安装路径设置为: {install_path}")
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return install_paths
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@@ -88,7 +92,7 @@ class DownloadManager:
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try:
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if self.main_window.cloud_config:
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if self.is_debug_mode():
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print("--- Using pre-fetched cloud config ---")
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logger.info("--- Using pre-fetched cloud config ---")
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config_data = self.main_window.cloud_config
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else:
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headers = {"User-Agent": UA}
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@@ -102,7 +106,7 @@ class DownloadManager:
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if self.is_debug_mode():
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# 创建安全版本的配置数据用于调试输出
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safe_config = self._create_safe_config_for_logging(config_data)
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print(f"DEBUG: Parsed JSON data: {json.dumps(safe_config, indent=2)}")
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logger.debug(f"DEBUG: Parsed JSON data: {json.dumps(safe_config, indent=2)}")
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urls = {}
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for i in range(4):
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@@ -138,8 +142,8 @@ class DownloadManager:
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safe_urls[key] = f"{domain}/***隐藏URL路径***"
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else:
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safe_urls[key] = "***隐藏URL***"
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print(f"DEBUG: Extracted URLs: {safe_urls}")
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print("--- Finished getting download URL successfully ---")
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logger.debug(f"DEBUG: Extracted URLs: {safe_urls}")
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logger.info("--- Finished getting download URL successfully ---")
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return urls
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except requests.exceptions.RequestException as e:
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@@ -153,7 +157,7 @@ class DownloadManager:
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json_message = "配置文件异常,无法解析错误信息"
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if self.is_debug_mode():
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print(f"ERROR: Failed to get download config due to RequestException: {e}")
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logger.error(f"ERROR: Failed to get download config due to RequestException: {e}")
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QtWidgets.QMessageBox.critical(
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self.main_window,
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@@ -163,7 +167,7 @@ class DownloadManager:
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return {}
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except ValueError as e:
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if self.is_debug_mode():
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print(f"ERROR: Failed to parse download config due to ValueError: {e}")
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logger.error(f"ERROR: Failed to parse download config due to ValueError: {e}")
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QtWidgets.QMessageBox.critical(
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self.main_window,
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@@ -204,17 +208,17 @@ class DownloadManager:
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if hasattr(self.main_window, 'game_detector') and hasattr(self.main_window.game_detector, 'clear_directory_cache'):
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self.main_window.game_detector.clear_directory_cache()
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if self.is_debug_mode():
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print("DEBUG: 已清除游戏目录缓存,确保获取最新状态")
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logger.debug("DEBUG: 已清除游戏目录缓存,确保获取最新状态")
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game_dirs = self.main_window.game_detector.identify_game_directories_improved(self.selected_folder)
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debug_mode = self.is_debug_mode()
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if debug_mode:
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print(f"DEBUG: 开始下载流程, 识别到 {len(game_dirs)} 个游戏目录")
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logger.debug(f"DEBUG: 开始下载流程, 识别到 {len(game_dirs)} 个游戏目录")
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if not game_dirs:
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if debug_mode:
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print("DEBUG: 未识别到任何游戏目录,设置目录未找到错误")
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logger.warning("DEBUG: 未识别到任何游戏目录,设置目录未找到错误")
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self.main_window.last_error_message = "directory_not_found"
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QtWidgets.QMessageBox.warning(
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self.main_window,
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@@ -259,18 +263,18 @@ class DownloadManager:
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# 检查游戏是否已安装补丁
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if self.main_window.installed_status.get(game_version, False):
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if debug_mode:
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print(f"DEBUG: {game_version} 已安装补丁,不需要再次安装")
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logger.info(f"DEBUG: {game_version} 已安装补丁,不需要再次安装")
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already_installed_games.append(game_version)
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else:
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# 检查是否存在被禁用的补丁
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is_disabled, disabled_path = self.main_window.patch_manager.check_patch_disabled(game_dir, game_version)
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if is_disabled:
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if debug_mode:
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print(f"DEBUG: {game_version} 存在被禁用的补丁: {disabled_path}")
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logger.info(f"DEBUG: {game_version} 存在被禁用的补丁: {disabled_path}")
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disabled_patch_games.append(game_version)
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else:
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if debug_mode:
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print(f"DEBUG: {game_version} 未安装补丁,可以安装")
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logger.info(f"DEBUG: {game_version} 未安装补丁,可以安装")
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installable_games.append(game_version)
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status_message = ""
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@@ -292,7 +296,7 @@ class DownloadManager:
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if reply == QtWidgets.QMessageBox.StandardButton.Yes:
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# 用户选择启用补丁
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if debug_mode:
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print(f"DEBUG: 用户选择启用被禁用的补丁")
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logger.debug(f"DEBUG: 用户选择启用被禁用的补丁")
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# 为每个禁用的游戏创建目录映射
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disabled_game_dirs = {game: game_dirs[game] for game in disabled_patch_games}
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@@ -315,7 +319,7 @@ class DownloadManager:
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already_installed_games.append(game_version)
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else:
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if debug_mode:
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print(f"DEBUG: 用户选择不启用被禁用的补丁,这些游戏将被添加到可安装列表")
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logger.info(f"DEBUG: 用户选择不启用被禁用的补丁,这些游戏将被添加到可安装列表")
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# 用户选择不启用,将这些游戏视为可以安装补丁
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installable_games.extend(disabled_patch_games)
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@@ -382,7 +386,7 @@ class DownloadManager:
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selected_games = [item.text() for item in list_widget.selectedItems()]
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if debug_mode:
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print(f"DEBUG: 用户选择了以下游戏进行安装: {selected_games}")
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logger.debug(f"DEBUG: 用户选择了以下游戏进行安装: {selected_games}")
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selected_game_dirs = {game: game_dirs[game] for game in selected_games if game in game_dirs}
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@@ -395,7 +399,7 @@ class DownloadManager:
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if is_offline_mode:
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if debug_mode:
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print("DEBUG: 使用离线模式,跳过网络配置获取")
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logger.info("DEBUG: 使用离线模式,跳过网络配置获取")
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self._fill_offline_download_queue(selected_game_dirs)
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else:
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config = self.get_download_url()
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@@ -416,7 +420,7 @@ class DownloadManager:
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# 如果是离线模式,直接开始下一个下载任务
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if is_offline_mode:
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if debug_mode:
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print("DEBUG: 离线模式,跳过Cloudflare优化")
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logger.info("DEBUG: 离线模式,跳过Cloudflare优化")
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self.next_download_task()
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else:
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self._show_cloudflare_option()
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@@ -435,7 +439,7 @@ class DownloadManager:
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debug_mode = self.is_debug_mode()
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if debug_mode:
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print(f"DEBUG: 填充下载队列, 游戏目录: {game_dirs}")
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logger.debug(f"DEBUG: 填充下载队列, 游戏目录: {game_dirs}")
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for i in range(1, 5):
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game_version = f"NEKOPARA Vol.{i}"
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@@ -445,7 +449,7 @@ class DownloadManager:
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game_folder = game_dirs[game_version]
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if debug_mode:
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print(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
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logger.debug(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
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_7z_path = os.path.join(PLUGIN, f"vol.{i}.7z")
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plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
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@@ -458,7 +462,7 @@ class DownloadManager:
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if url:
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game_folder = game_dirs[game_version]
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if debug_mode:
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print(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
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logger.debug(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
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_7z_path = os.path.join(PLUGIN, "after.7z")
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plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
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@@ -478,12 +482,12 @@ class DownloadManager:
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debug_mode = self.is_debug_mode()
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if debug_mode:
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print(f"DEBUG: 填充离线下载队列, 游戏目录: {game_dirs}")
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logger.debug(f"DEBUG: 填充离线下载队列, 游戏目录: {game_dirs}")
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# 检查是否有离线模式管理器
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if not hasattr(self.main_window, 'offline_mode_manager'):
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if debug_mode:
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print("DEBUG: 离线模式管理器未初始化,无法使用离线模式")
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logger.warning("DEBUG: 离线模式管理器未初始化,无法使用离线模式")
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return
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for i in range(1, 5):
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@@ -493,13 +497,13 @@ class DownloadManager:
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offline_patch_path = self.main_window.offline_mode_manager.get_offline_patch_path(game_version)
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if not offline_patch_path:
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if debug_mode:
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print(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过")
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logger.warning(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过")
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continue
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game_folder = game_dirs[game_version]
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if debug_mode:
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print(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
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print(f"DEBUG: 使用离线补丁文件: {offline_patch_path}")
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logger.debug(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
|
||||
logger.debug(f"DEBUG: 使用离线补丁文件: {offline_patch_path}")
|
||||
|
||||
_7z_path = os.path.join(PLUGIN, f"vol.{i}.7z")
|
||||
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
|
||||
@@ -515,8 +519,8 @@ class DownloadManager:
|
||||
if offline_patch_path:
|
||||
game_folder = game_dirs[game_version]
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
|
||||
print(f"DEBUG: 使用离线补丁文件: {offline_patch_path}")
|
||||
logger.debug(f"DEBUG: 使用识别到的游戏目录 {game_version}: {game_folder}")
|
||||
logger.debug(f"DEBUG: 使用离线补丁文件: {offline_patch_path}")
|
||||
|
||||
_7z_path = os.path.join(PLUGIN, "after.7z")
|
||||
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
|
||||
@@ -525,7 +529,7 @@ class DownloadManager:
|
||||
self.download_queue.append((offline_patch_path, game_folder, game_version, _7z_path, plugin_path))
|
||||
self.main_window.download_queue_history.append(game_version)
|
||||
elif debug_mode:
|
||||
print(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过")
|
||||
logger.warning(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过")
|
||||
|
||||
def _show_cloudflare_option(self):
|
||||
"""显示Cloudflare加速选择对话框"""
|
||||
@@ -537,7 +541,7 @@ class DownloadManager:
|
||||
existing_ips = self.cloudflare_optimizer.hosts_manager.get_hostname_entries(hostname)
|
||||
|
||||
if existing_ips:
|
||||
print(f"发现hosts文件中已有域名 {hostname} 的优选IP记录,跳过询问直接使用")
|
||||
logger.info(f"发现hosts文件中已有域名 {hostname} 的优选IP记录,跳过询问直接使用")
|
||||
|
||||
self.cloudflare_optimizer.optimization_done = True
|
||||
self.cloudflare_optimizer.countdown_finished = True
|
||||
@@ -629,12 +633,12 @@ class DownloadManager:
|
||||
|
||||
debug_mode = self.is_debug_mode()
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 准备下载游戏 {game_version}")
|
||||
print(f"DEBUG: 游戏文件夹: {game_folder}")
|
||||
logger.debug(f"DEBUG: 准备下载游戏 {game_version}")
|
||||
logger.debug(f"DEBUG: 游戏文件夹: {game_folder}")
|
||||
|
||||
# 隐藏敏感URL
|
||||
safe_url = "***URL protection***" # 完全隐藏URL
|
||||
print(f"DEBUG: 下载URL: {safe_url}")
|
||||
logger.debug(f"DEBUG: 下载URL: {safe_url}")
|
||||
|
||||
game_exe_exists = True
|
||||
|
||||
@@ -643,9 +647,9 @@ class DownloadManager:
|
||||
or self.main_window.installed_status[game_version]
|
||||
):
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 跳过下载游戏 {game_version}")
|
||||
print(f"DEBUG: 游戏存在: {game_exe_exists}")
|
||||
print(f"DEBUG: 已安装补丁: {self.main_window.installed_status[game_version]}")
|
||||
logger.debug(f"DEBUG: 跳过下载游戏 {game_version}")
|
||||
logger.debug(f"DEBUG: 游戏存在: {game_exe_exists}")
|
||||
logger.debug(f"DEBUG: 已安装补丁: {self.main_window.installed_status[game_version]}")
|
||||
self.main_window.installed_status[game_version] = False if not game_exe_exists else True
|
||||
self.next_download_task()
|
||||
return
|
||||
@@ -658,7 +662,7 @@ class DownloadManager:
|
||||
# 如果是离线模式且URL是本地文件路径
|
||||
if is_offline_mode and os.path.isfile(url):
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 离线模式,复制本地补丁文件 {url} 到 {_7z_path}")
|
||||
logger.debug(f"DEBUG: 离线模式,复制本地补丁文件 {url} 到 {_7z_path}")
|
||||
|
||||
try:
|
||||
# 确保目标目录存在
|
||||
@@ -672,24 +676,24 @@ class DownloadManager:
|
||||
hash_valid = False
|
||||
if hasattr(self.main_window, 'offline_mode_manager'):
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 开始验证补丁文件哈希: {_7z_path}")
|
||||
logger.debug(f"DEBUG: 开始验证补丁文件哈希: {_7z_path}")
|
||||
hash_valid = self.main_window.offline_mode_manager.verify_patch_hash(game_version, _7z_path)
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 补丁文件哈希验证结果: {'成功' if hash_valid else '失败'}")
|
||||
logger.debug(f"DEBUG: 补丁文件哈希验证结果: {'成功' if hash_valid else '失败'}")
|
||||
else:
|
||||
if debug_mode:
|
||||
print("DEBUG: 离线模式管理器不可用,跳过哈希验证")
|
||||
logger.warning("DEBUG: 离线模式管理器不可用,跳过哈希验证")
|
||||
hash_valid = True # 如果没有离线模式管理器,假设验证成功
|
||||
|
||||
if hash_valid:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 成功复制并验证补丁文件 {_7z_path}")
|
||||
logger.info(f"DEBUG: 成功复制并验证补丁文件 {_7z_path}")
|
||||
# 直接进入解压阶段
|
||||
self.main_window.extraction_handler.start_extraction(_7z_path, game_folder, plugin_path, game_version)
|
||||
self.main_window.extraction_handler.extraction_finished.connect(self.on_extraction_finished)
|
||||
else:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 补丁文件哈希验证失败")
|
||||
logger.warning(f"DEBUG: 补丁文件哈希验证失败")
|
||||
# 显示错误消息
|
||||
QtWidgets.QMessageBox.critical(
|
||||
self.main_window,
|
||||
@@ -700,7 +704,7 @@ class DownloadManager:
|
||||
self.next_download_task()
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 复制补丁文件失败: {e}")
|
||||
logger.error(f"DEBUG: 复制补丁文件失败: {e}")
|
||||
# 显示错误消息
|
||||
QtWidgets.QMessageBox.critical(
|
||||
self.main_window,
|
||||
@@ -715,9 +719,9 @@ class DownloadManager:
|
||||
|
||||
self.optimized_ip = self.cloudflare_optimizer.get_optimized_ip()
|
||||
if self.optimized_ip:
|
||||
print(f"已为 {game_version} 获取到优选IP: {self.optimized_ip}")
|
||||
logger.info(f"已为 {game_version} 获取到优选IP: {self.optimized_ip}")
|
||||
else:
|
||||
print(f"未能为 {game_version} 获取优选IP,将使用默认线路。")
|
||||
logger.info(f"未能为 {game_version} 获取优选IP,将使用默认线路。")
|
||||
|
||||
self.download_task_manager.start_download(url, _7z_path, game_version, game_folder, plugin_path)
|
||||
|
||||
@@ -738,9 +742,9 @@ class DownloadManager:
|
||||
self.main_window.progress_window = None
|
||||
|
||||
if not success:
|
||||
print(f"--- Download Failed: {game_version} ---")
|
||||
print(error)
|
||||
print("------------------------------------")
|
||||
logger.error(f"--- Download Failed: {game_version} ---")
|
||||
logger.error(error)
|
||||
logger.error("------------------------------------")
|
||||
|
||||
self.main_window.setEnabled(True)
|
||||
|
||||
@@ -793,7 +797,7 @@ class DownloadManager:
|
||||
self.main_window.progress_window.reject()
|
||||
self.main_window.progress_window = None
|
||||
|
||||
print("下载已全部停止。")
|
||||
logger.info("下载已全部停止。")
|
||||
|
||||
self.main_window.setEnabled(True)
|
||||
self.main_window.ui.start_install_text.setText("开始安装")
|
||||
|
||||
@@ -3,10 +3,15 @@ import hashlib
|
||||
import shutil
|
||||
import tempfile
|
||||
import py7zr
|
||||
import traceback
|
||||
from PySide6.QtWidgets import QMessageBox
|
||||
|
||||
from data.config import PLUGIN, PLUGIN_HASH, GAME_INFO
|
||||
from utils import msgbox_frame
|
||||
from utils.logger import setup_logger
|
||||
|
||||
# 初始化logger
|
||||
logger = setup_logger("offline_mode_manager")
|
||||
|
||||
class OfflineModeManager:
|
||||
"""离线模式管理器,用于管理离线模式下的补丁安装和检测"""
|
||||
@@ -57,7 +62,7 @@ class OfflineModeManager:
|
||||
|
||||
debug_mode = self._is_debug_mode()
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 扫描离线补丁文件,目录: {directory}")
|
||||
logger.debug(f"DEBUG: 扫描离线补丁文件,目录: {directory}")
|
||||
|
||||
# 要查找的补丁文件名
|
||||
patch_files = ["vol.1.7z", "vol.2.7z", "vol.3.7z", "vol.4.7z", "after.7z"]
|
||||
@@ -72,7 +77,7 @@ class OfflineModeManager:
|
||||
patch_name = file.lower()
|
||||
found_patches[patch_name] = file_path
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 找到离线补丁文件: {patch_name} 路径: {file_path}")
|
||||
logger.debug(f"DEBUG: 找到离线补丁文件: {patch_name} 路径: {file_path}")
|
||||
|
||||
self.offline_patches = found_patches
|
||||
return found_patches
|
||||
@@ -110,7 +115,7 @@ class OfflineModeManager:
|
||||
return False
|
||||
|
||||
if debug_mode:
|
||||
print("DEBUG: 已启用离线模式(调试模式下允许强制启用)")
|
||||
logger.debug("DEBUG: 已启用离线模式(调试模式下允许强制启用)")
|
||||
|
||||
self.is_offline_mode = enabled
|
||||
|
||||
@@ -125,7 +130,7 @@ class OfflineModeManager:
|
||||
self.main_window.ui.title_label.setText(f"{APP_NAME} v{APP_VERSION} {mode_indicator}")
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 离线模式已{'启用' if enabled else '禁用'}")
|
||||
logger.debug(f"DEBUG: 离线模式已{'启用' if enabled else '禁用'}")
|
||||
|
||||
return True
|
||||
|
||||
@@ -187,12 +192,12 @@ class OfflineModeManager:
|
||||
shutil.copy2(source_path, target_path)
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 已复制离线补丁文件 {source_path} 到 {target_path}")
|
||||
logger.debug(f"DEBUG: 已复制离线补丁文件 {source_path} 到 {target_path}")
|
||||
|
||||
return True
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 复制离线补丁文件失败: {e}")
|
||||
logger.error(f"DEBUG: 复制离线补丁文件失败: {e}")
|
||||
return False
|
||||
|
||||
def verify_patch_hash(self, game_version, file_path):
|
||||
@@ -220,66 +225,65 @@ class OfflineModeManager:
|
||||
expected_hash = PLUGIN_HASH.get("after", "")
|
||||
|
||||
if not expected_hash:
|
||||
print(f"DEBUG: 未找到 {game_version} 的预期哈希值")
|
||||
logger.warning(f"DEBUG: 未找到 {game_version} 的预期哈希值")
|
||||
return False
|
||||
|
||||
debug_mode = self._is_debug_mode()
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 开始验证离线补丁文件: {file_path}")
|
||||
print(f"DEBUG: 游戏版本: {game_version}")
|
||||
print(f"DEBUG: 预期哈希值: {expected_hash}")
|
||||
logger.debug(f"DEBUG: 开始验证离线补丁文件: {file_path}")
|
||||
logger.debug(f"DEBUG: 游戏版本: {game_version}")
|
||||
logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
|
||||
|
||||
try:
|
||||
# 检查文件是否存在
|
||||
if not os.path.exists(file_path):
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 补丁文件不存在: {file_path}")
|
||||
logger.warning(f"DEBUG: 补丁文件不存在: {file_path}")
|
||||
return False
|
||||
|
||||
# 检查文件大小
|
||||
file_size = os.path.getsize(file_path)
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 补丁文件大小: {file_size} 字节")
|
||||
logger.debug(f"DEBUG: 补丁文件大小: {file_size} 字节")
|
||||
|
||||
if file_size == 0:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 补丁文件大小为0,无效文件")
|
||||
logger.warning(f"DEBUG: 补丁文件大小为0,无效文件")
|
||||
return False
|
||||
|
||||
# 创建临时目录用于解压文件
|
||||
with tempfile.TemporaryDirectory() as temp_dir:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 创建临时目录: {temp_dir}")
|
||||
logger.debug(f"DEBUG: 创建临时目录: {temp_dir}")
|
||||
|
||||
# 解压补丁文件
|
||||
try:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 开始解压文件: {file_path}")
|
||||
logger.debug(f"DEBUG: 开始解压文件: {file_path}")
|
||||
|
||||
with py7zr.SevenZipFile(file_path, mode="r") as archive:
|
||||
# 获取压缩包内文件列表
|
||||
file_list = archive.getnames()
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 压缩包内文件列表: {file_list}")
|
||||
logger.debug(f"DEBUG: 压缩包内文件列表: {file_list}")
|
||||
|
||||
# 解压所有文件
|
||||
archive.extractall(path=temp_dir)
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 解压完成")
|
||||
logger.debug(f"DEBUG: 解压完成")
|
||||
# 列出解压后的文件
|
||||
extracted_files = []
|
||||
for root, dirs, files in os.walk(temp_dir):
|
||||
for file in files:
|
||||
extracted_files.append(os.path.join(root, file))
|
||||
print(f"DEBUG: 解压后的文件列表: {extracted_files}")
|
||||
logger.debug(f"DEBUG: 解压后的文件列表: {extracted_files}")
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 解压补丁文件失败: {e}")
|
||||
print(f"DEBUG: 错误类型: {type(e).__name__}")
|
||||
import traceback
|
||||
print(f"DEBUG: 错误堆栈: {traceback.format_exc()}")
|
||||
logger.error(f"DEBUG: 解压补丁文件失败: {e}")
|
||||
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
|
||||
logger.error(f"DEBUG: 错误堆栈: {traceback.format_exc()}")
|
||||
return False
|
||||
|
||||
# 获取补丁文件路径
|
||||
@@ -297,7 +301,7 @@ class OfflineModeManager:
|
||||
|
||||
if not patch_file or not os.path.exists(patch_file):
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 未找到解压后的补丁文件: {patch_file}")
|
||||
logger.warning(f"DEBUG: 未找到解压后的补丁文件: {patch_file}")
|
||||
# 尝试查找可能的替代文件
|
||||
alternative_files = []
|
||||
for root, dirs, files in os.walk(temp_dir):
|
||||
@@ -305,18 +309,18 @@ class OfflineModeManager:
|
||||
if file.endswith('.xp3') or file.endswith('.int'):
|
||||
alternative_files.append(os.path.join(root, file))
|
||||
if alternative_files:
|
||||
print(f"DEBUG: 找到可能的替代文件: {alternative_files}")
|
||||
logger.debug(f"DEBUG: 找到可能的替代文件: {alternative_files}")
|
||||
|
||||
# 检查解压目录结构
|
||||
print(f"DEBUG: 检查解压目录结构:")
|
||||
logger.debug(f"DEBUG: 检查解压目录结构:")
|
||||
for root, dirs, files in os.walk(temp_dir):
|
||||
print(f"DEBUG: 目录: {root}")
|
||||
print(f"DEBUG: 子目录: {dirs}")
|
||||
print(f"DEBUG: 文件: {files}")
|
||||
logger.debug(f"DEBUG: 目录: {root}")
|
||||
logger.debug(f"DEBUG: 子目录: {dirs}")
|
||||
logger.debug(f"DEBUG: 文件: {files}")
|
||||
return False
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 找到解压后的补丁文件: {patch_file}")
|
||||
logger.debug(f"DEBUG: 找到解压后的补丁文件: {patch_file}")
|
||||
|
||||
# 计算补丁文件哈希值
|
||||
try:
|
||||
@@ -327,22 +331,21 @@ class OfflineModeManager:
|
||||
result = file_hash.lower() == expected_hash.lower()
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 补丁文件 {patch_file} 哈希值验证: {'成功' if result else '失败'}")
|
||||
print(f"DEBUG: 预期哈希值: {expected_hash}")
|
||||
print(f"DEBUG: 实际哈希值: {file_hash}")
|
||||
logger.debug(f"DEBUG: 补丁文件 {patch_file} 哈希值验证: {'成功' if result else '失败'}")
|
||||
logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
|
||||
logger.debug(f"DEBUG: 实际哈希值: {file_hash}")
|
||||
|
||||
return result
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 计算补丁文件哈希值失败: {e}")
|
||||
print(f"DEBUG: 错误类型: {type(e).__name__}")
|
||||
logger.error(f"DEBUG: 计算补丁文件哈希值失败: {e}")
|
||||
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
|
||||
return False
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 验证补丁哈希值失败: {e}")
|
||||
print(f"DEBUG: 错误类型: {type(e).__name__}")
|
||||
import traceback
|
||||
print(f"DEBUG: 错误堆栈: {traceback.format_exc()}")
|
||||
logger.error(f"DEBUG: 验证补丁哈希值失败: {e}")
|
||||
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
|
||||
logger.error(f"DEBUG: 错误堆栈: {traceback.format_exc()}")
|
||||
return False
|
||||
|
||||
def is_offline_mode_available(self):
|
||||
@@ -378,11 +381,11 @@ class OfflineModeManager:
|
||||
debug_mode = self._is_debug_mode()
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 开始离线安装流程,选择的游戏: {selected_games}")
|
||||
logger.debug(f"DEBUG: 开始离线安装流程,选择的游戏: {selected_games}")
|
||||
|
||||
if not self.is_in_offline_mode():
|
||||
if debug_mode:
|
||||
print("DEBUG: 当前不是离线模式,无法使用离线安装")
|
||||
logger.warning("DEBUG: 当前不是离线模式,无法使用离线安装")
|
||||
return False
|
||||
|
||||
# 确保已扫描过补丁文件
|
||||
@@ -391,7 +394,7 @@ class OfflineModeManager:
|
||||
|
||||
if not self.offline_patches:
|
||||
if debug_mode:
|
||||
print("DEBUG: 未找到任何离线补丁文件")
|
||||
logger.warning("DEBUG: 未找到任何离线补丁文件")
|
||||
msgbox_frame(
|
||||
f"离线安装错误 - {self.app_name}",
|
||||
"\n未找到任何离线补丁文件,无法进行离线安装。\n\n请将补丁文件放置在软件所在目录后再尝试。\n",
|
||||
@@ -406,7 +409,7 @@ class OfflineModeManager:
|
||||
|
||||
if not game_dirs:
|
||||
if debug_mode:
|
||||
print("DEBUG: 未识别到任何游戏目录")
|
||||
logger.warning("DEBUG: 未识别到任何游戏目录")
|
||||
return False
|
||||
|
||||
# 显示文件检验窗口
|
||||
@@ -453,11 +456,11 @@ class OfflineModeManager:
|
||||
if self.get_offline_patch_path(game_version):
|
||||
installable_games.append(game_version)
|
||||
elif debug_mode:
|
||||
print(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过")
|
||||
logger.warning(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过")
|
||||
|
||||
if not installable_games:
|
||||
if debug_mode:
|
||||
print("DEBUG: 没有需要安装的游戏或未找到对应的离线补丁")
|
||||
logger.info("DEBUG: 没有需要安装的游戏或未找到对应的离线补丁")
|
||||
msgbox_frame(
|
||||
f"离线安装信息 - {self.app_name}",
|
||||
"\n没有需要安装的游戏或未找到对应的离线补丁文件。\n",
|
||||
@@ -468,7 +471,7 @@ class OfflineModeManager:
|
||||
|
||||
# 开始安装流程
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 开始离线安装流程,安装游戏: {installable_games}")
|
||||
logger.info(f"DEBUG: 开始离线安装流程,安装游戏: {installable_games}")
|
||||
|
||||
# 创建安装任务列表
|
||||
install_tasks = []
|
||||
@@ -522,7 +525,7 @@ class OfflineModeManager:
|
||||
if not install_tasks:
|
||||
# 所有任务完成,进行后检查
|
||||
if debug_mode:
|
||||
print("DEBUG: 所有离线安装任务完成,进行后检查")
|
||||
logger.info("DEBUG: 所有离线安装任务完成,进行后检查")
|
||||
self.main_window.after_hash_compare()
|
||||
return
|
||||
|
||||
@@ -530,9 +533,9 @@ class OfflineModeManager:
|
||||
patch_file, game_folder, game_version, _7z_path, plugin_path = install_tasks.pop(0)
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 处理离线安装任务: {game_version}")
|
||||
print(f"DEBUG: 补丁文件: {patch_file}")
|
||||
print(f"DEBUG: 游戏目录: {game_folder}")
|
||||
logger.debug(f"DEBUG: 处理离线安装任务: {game_version}")
|
||||
logger.debug(f"DEBUG: 补丁文件: {patch_file}")
|
||||
logger.debug(f"DEBUG: 游戏目录: {game_folder}")
|
||||
|
||||
# 确保目标目录存在
|
||||
os.makedirs(os.path.dirname(_7z_path), exist_ok=True)
|
||||
@@ -542,8 +545,8 @@ class OfflineModeManager:
|
||||
shutil.copy2(patch_file, _7z_path)
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 已复制补丁文件到缓存目录: {_7z_path}")
|
||||
print(f"DEBUG: 开始验证补丁文件哈希值")
|
||||
logger.debug(f"DEBUG: 已复制补丁文件到缓存目录: {_7z_path}")
|
||||
logger.debug(f"DEBUG: 开始验证补丁文件哈希值")
|
||||
|
||||
# 获取预期的哈希值
|
||||
expected_hash = None
|
||||
@@ -559,7 +562,7 @@ class OfflineModeManager:
|
||||
expected_hash = PLUGIN_HASH.get("after", "")
|
||||
|
||||
if debug_mode and expected_hash:
|
||||
print(f"DEBUG: 预期哈希值: {expected_hash}")
|
||||
logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
|
||||
|
||||
# 显示哈希验证窗口 - 使用离线特定消息
|
||||
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_verify", is_offline=True)
|
||||
@@ -574,7 +577,7 @@ class OfflineModeManager:
|
||||
|
||||
if hash_valid:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 补丁文件哈希验证成功,开始解压")
|
||||
logger.info(f"DEBUG: 补丁文件哈希验证成功,开始解压")
|
||||
|
||||
# 显示解压窗口 - 使用离线特定消息
|
||||
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_extraction", is_offline=True)
|
||||
@@ -596,7 +599,7 @@ class OfflineModeManager:
|
||||
extraction_thread.start()
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 创建或启动解压线程失败: {e}")
|
||||
logger.error(f"DEBUG: 创建或启动解压线程失败: {e}")
|
||||
|
||||
# 关闭解压窗口
|
||||
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
|
||||
@@ -614,7 +617,7 @@ class OfflineModeManager:
|
||||
self.process_next_offline_install_task(install_tasks)
|
||||
else:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 补丁文件哈希验证失败")
|
||||
logger.warning(f"DEBUG: 补丁文件哈希验证失败")
|
||||
|
||||
# 显示错误消息
|
||||
msgbox_frame(
|
||||
@@ -627,7 +630,7 @@ class OfflineModeManager:
|
||||
self.process_next_offline_install_task(install_tasks)
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 离线安装任务处理失败: {e}")
|
||||
logger.error(f"DEBUG: 离线安装任务处理失败: {e}")
|
||||
|
||||
# 显示错误消息
|
||||
msgbox_frame(
|
||||
@@ -656,9 +659,9 @@ class OfflineModeManager:
|
||||
self.main_window.hash_msg_box = None
|
||||
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 离线解压完成,状态: {'成功' if success else '失败'}")
|
||||
logger.debug(f"DEBUG: 离线解压完成,状态: {'成功' if success else '失败'}")
|
||||
if not success:
|
||||
print(f"DEBUG: 错误信息: {error_message}")
|
||||
logger.error(f"DEBUG: 错误信息: {error_message}")
|
||||
|
||||
if not success:
|
||||
# 显示错误消息
|
||||
@@ -686,7 +689,7 @@ class OfflineModeManager:
|
||||
debug_mode = self._is_debug_mode()
|
||||
|
||||
if debug_mode:
|
||||
print("DEBUG: 离线解压完成,继续处理下一个任务")
|
||||
logger.debug("DEBUG: 离线解压完成,继续处理下一个任务")
|
||||
|
||||
# 处理下一个任务
|
||||
self.process_next_offline_install_task(remaining_tasks)
|
||||
Reference in New Issue
Block a user