feat(core): 优化安装结果显示和下载管理

- 优化 Cloudflare 加速提示信息格式
- 增加下载历史记录列表,跟踪本次安装的游戏
- 改进安装结果显示,区分不同情况
- 优化哈希检查提示信息
This commit is contained in:
hyb-oyqq
2025-07-24 16:57:16 +08:00
parent f86cb7aa7e
commit dab2ba2dc5
3 changed files with 71 additions and 13 deletions

View File

@@ -142,6 +142,9 @@ class DownloadManager:
# 禁用开始安装按钮
self.main_window.ui.start_install_btn.setEnabled(False)
# 清空下载历史记录
self.main_window.download_queue_history = []
# 显示哈希检查窗口
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="pre")
@@ -185,7 +188,7 @@ class DownloadManager:
# 询问用户是否使用Cloudflare加速
msg_box = QtWidgets.QMessageBox(self.main_window)
msg_box.setWindowTitle(f"下载优化 - {APP_NAME}")
msg_box.setText("是否愿意通过Cloudflare加速来优化下载速度\n\n这将临时修改系统的hosts文件并需要管理员权限。如您的杀毒软件提醒有软件正在修改hosts文件请注意放行。")
msg_box.setText("是否愿意通过Cloudflare加速来优化下载速度\n\n这将临时修改系统的hosts文件并需要管理员权限。\n如您的杀毒软件提醒有软件正在修改hosts文件请注意放行。")
# 设置Cloudflare图标
cf_icon_path = resource_path("IMG/ICO/cloudflare_logo_icon.ico")
@@ -221,6 +224,10 @@ class DownloadManager:
# 清空现有队列
self.download_queue.clear()
# 创建下载历史记录列表,用于跟踪本次安装的游戏
if not hasattr(self.main_window, 'download_queue_history'):
self.main_window.download_queue_history = []
# 添加nekopara 1-4
for i in range(1, 5):
game_version = f"NEKOPARA Vol.{i}"
@@ -231,6 +238,8 @@ class DownloadManager:
_7z_path = os.path.join(PLUGIN, f"vol.{i}.7z")
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
self.download_queue.append((url, game_folder, game_version, _7z_path, plugin_path))
# 记录到下载历史
self.main_window.download_queue_history.append(game_version)
# 添加nekopara after
game_version = "NEKOPARA After"
@@ -241,6 +250,8 @@ class DownloadManager:
_7z_path = os.path.join(PLUGIN, "after.7z")
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
self.download_queue.append((url, game_folder, game_version, _7z_path, plugin_path))
# 记录到下载历史
self.main_window.download_queue_history.append(game_version)
def _start_ip_optimization(self, url):
"""开始IP优化过程

View File

@@ -299,18 +299,65 @@ class MainWindow(QMainWindow):
QTimer.singleShot(100, self.show_result)
def show_result(self):
"""显示安装结果"""
installed_version = "\n".join(
[i for i in self.installed_status if self.installed_status[i]]
)
failed_ver = "\n".join(
[i for i in self.installed_status if not self.installed_status[i]]
)
"""显示安装结果,区分不同情况"""
# 获取当前安装状态
installed_versions = [] # 成功安装的版本
skipped_versions = [] # 已有补丁跳过的版本
failed_versions = [] # 安装失败的版本
not_found_versions = [] # 未找到的版本
# 获取所有游戏版本路径
install_paths = self.download_manager.get_install_paths() if hasattr(self.download_manager, "get_install_paths") else {}
for game_version, is_installed in self.installed_status.items():
path = install_paths.get(game_version, "")
# 检查游戏是否存在但未通过本次安装补丁
if is_installed:
# 游戏已安装补丁
if hasattr(self, 'download_queue_history') and game_version not in self.download_queue_history:
# 已有补丁,被跳过下载
skipped_versions.append(game_version)
else:
# 本次成功安装
installed_versions.append(game_version)
else:
# 游戏未安装补丁
if os.path.exists(path):
# 游戏文件夹存在,但安装失败
failed_versions.append(game_version)
else:
# 游戏文件夹不存在
not_found_versions.append(game_version)
# 构建结果信息
result_text = f"\n安装结果:\n"
# 总数统计
total_installed = len(installed_versions)
total_skipped = len(skipped_versions)
total_failed = len(failed_versions)
result_text += f"安装成功:{total_installed} 个 已跳过:{total_skipped} 个 安装失败:{total_failed}\n\n"
# 详细列表
if installed_versions:
result_text += f"【成功安装】:\n{chr(10).join(installed_versions)}\n\n"
if skipped_versions:
result_text += f"【已安装跳过】:\n{chr(10).join(skipped_versions)}\n\n"
if failed_versions:
result_text += f"【安装失败】:\n{chr(10).join(failed_versions)}\n\n"
if not_found_versions and (installed_versions or failed_versions):
# 只有当有其他版本存在时,才显示未找到的版本
result_text += f"【未在指定目录找到】:\n{chr(10).join(not_found_versions)}\n"
QMessageBox.information(
self,
f"完成 - {APP_NAME}",
f"\n安装结果:\n安装成功数:{len(installed_version.splitlines())} 安装失败数:{len(failed_ver.splitlines())}\n"
f"安装成功的版本:\n{installed_version}\n尚未持有或未使用本工具安装补丁的版本:\n{failed_ver}\n",
f"安装完成 - {APP_NAME}",
result_text
)
def closeEvent(self, event):

View File

@@ -113,9 +113,9 @@ class HashManager:
if check_type == "pre":
message = "\n正在检查游戏文件以确定需要安装的补丁...\n"
elif check_type == "after":
message = "\n正在检验文件完整性...\n"
message = "\n正在检验本地文件完整性...\n"
elif check_type == "extraction":
message = "\n正在验证解压文件完整性...\n"
message = "\n正在验证下载的解压文件完整性...\n"
msg_box = msgbox_frame(f"通知 - {APP_NAME}", message)
msg_box.open()