mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-17 12:30:27 +00:00
feat(core): 优化卸载功能并添加批量卸载支持
- 重构卸载流程,支持批量卸载补丁 - 新增已安装补丁游戏的检测和显示 - 改进用户界面,增加多选支持和更详细的结果反馈 - 优化代码结构,提高可维护性和可读性
This commit is contained in:
@@ -7,7 +7,7 @@ import re # Added for recursive search
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from PySide6 import QtWidgets, QtCore
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from PySide6.QtCore import Qt
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from PySide6.QtGui import QIcon, QPixmap
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from PySide6.QtGui import QIcon, QPixmap, QFont
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from utils import msgbox_frame, HostsManager, resource_path
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from data.config import APP_NAME, PLUGIN, GAME_INFO, UA, CONFIG_URL
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@@ -264,8 +264,21 @@ class DownloadManager:
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layout = QVBoxLayout(dialog)
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# 添加说明标签
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info_label = QLabel(f"请选择要安装补丁的游戏版本:\n{status_message}", dialog)
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# 先显示已安装补丁的游戏
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if already_installed_games:
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already_installed_label = QLabel("已安装补丁的游戏:", dialog)
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already_installed_label.setFont(QFont(already_installed_label.font().family(), already_installed_label.font().pointSize(), QFont.Bold))
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layout.addWidget(already_installed_label)
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already_installed_list = QLabel(chr(10).join(already_installed_games), dialog)
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layout.addWidget(already_installed_list)
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# 添加一些间距
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layout.addSpacing(10)
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# 添加"请选择你需要安装补丁的游戏"的标签
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info_label = QLabel("请选择你需要安装补丁的游戏:", dialog)
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info_label.setFont(QFont(info_label.font().family(), info_label.font().pointSize(), QFont.Bold))
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layout.addWidget(info_label)
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# 添加列表控件
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@@ -552,8 +565,9 @@ class DownloadManager:
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timer.stop()
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# 如果用户点击了取消安装
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if result == QtWidgets.QMessageBox.StandardButton.RejectRole:
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if msg_box.clickedButton() == cancel_button:
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# 恢复主窗口状态
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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# 清空下载队列
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self.download_queue.clear()
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@@ -604,7 +618,7 @@ class DownloadManager:
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timer.stop()
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# 如果用户点击了取消安装
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if result == QtWidgets.QMessageBox.StandardButton.RejectRole:
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if msg_box.clickedButton() == cancel_button:
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# 恢复主窗口状态
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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@@ -661,89 +675,9 @@ class DownloadManager:
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print(f"DEBUG: 准备下载游戏 {game_version}")
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print(f"DEBUG: 游戏文件夹: {game_folder}")
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# 获取游戏可执行文件路径
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game_dirs = self.main_window.game_detector.identify_game_directories_improved(self.selected_folder)
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game_exe_exists = False
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if game_version in game_dirs:
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game_dir = game_dirs[game_version]
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# 游戏目录已经通过可执行文件验证了,可以直接认为存在
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# 游戏可执行文件已在填充下载队列时验证过,不需要再次检查
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# 因为game_folder是从已验证的game_dirs中获取的
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game_exe_exists = True
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if debug_mode:
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print(f"DEBUG: 游戏目录已验证: {game_dir}")
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print(f"DEBUG: 游戏可执行文件存在: {game_exe_exists}")
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else:
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# 回退到传统方法检查游戏是否存在
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# 尝试多种可能的文件名格式
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expected_exe = GAME_INFO[game_version]["exe"]
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traditional_folder = os.path.join(
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self.selected_folder,
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GAME_INFO[game_version]["install_path"].split("/")[0]
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)
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# 定义多种可能的可执行文件变体
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exe_variants = [
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expected_exe, # 标准文件名
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expected_exe + ".nocrack", # Steam加密版本
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expected_exe.replace(".exe", ""), # 无扩展名版本
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expected_exe.replace("NEKOPARA", "nekopara").lower(), # 全小写变体
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expected_exe.lower(), # 小写变体
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expected_exe.lower() + ".nocrack", # 小写变体的Steam加密版本
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]
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# 对于Vol.3可能有特殊名称
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if "Vol.3" in game_version:
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# 增加可能的卷3特定的变体
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exe_variants.extend([
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"NEKOPARAVol3.exe",
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"NEKOPARAVol3.exe.nocrack",
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"nekoparavol3.exe",
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"nekoparavol3.exe.nocrack",
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"nekopara_vol3.exe",
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"nekopara_vol3.exe.nocrack",
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"vol3.exe",
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"vol3.exe.nocrack"
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])
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# 检查所有可能的文件名
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for exe_variant in exe_variants:
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exe_path = os.path.join(traditional_folder, exe_variant)
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if os.path.exists(exe_path):
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game_exe_exists = True
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if debug_mode:
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print(f"DEBUG: 找到游戏可执行文件: {exe_path}")
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break
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# 如果仍未找到,尝试递归搜索
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if not game_exe_exists and os.path.exists(traditional_folder):
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# 提取卷号或检查是否是After
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vol_match = re.search(r"Vol\.(\d+)", game_version)
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vol_num = None
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if vol_match:
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vol_num = vol_match.group(1)
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is_after = "After" in game_version
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# 遍历游戏目录及其子目录
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for root, dirs, files in os.walk(traditional_folder):
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for file in files:
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file_lower = file.lower()
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if file.endswith('.exe') or file.endswith('.exe.nocrack'):
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# 检查文件名中是否包含卷号或关键词
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if ((vol_num and (f"vol{vol_num}" in file_lower or
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f"vol.{vol_num}" in file_lower or
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f"vol {vol_num}" in file_lower)) or
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(is_after and "after" in file_lower)):
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game_exe_exists = True
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if debug_mode:
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print(f"DEBUG: 通过递归搜索找到游戏可执行文件: {os.path.join(root, file)}")
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break
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if game_exe_exists:
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break
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if debug_mode:
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print(f"DEBUG: 使用传统方法检查游戏目录: {traditional_folder}")
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print(f"DEBUG: 游戏可执行文件存在: {game_exe_exists}")
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# 检查游戏是否已安装
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if (
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@@ -55,26 +55,29 @@ class PatchManager:
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return self.installed_status.get(game_version, False)
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return self.installed_status
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def uninstall_patch(self, game_dir, game_version):
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def uninstall_patch(self, game_dir, game_version, silent=False):
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"""卸载补丁
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Args:
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game_dir: 游戏目录路径
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game_version: 游戏版本
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silent: 是否静默模式(不显示弹窗)
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Returns:
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bool: 卸载成功返回True,失败返回False
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dict: 在silent=True时,返回包含卸载结果信息的字典
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"""
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debug_mode = self._is_debug_mode()
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if game_version not in self.game_info:
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if not silent:
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QMessageBox.critical(
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None,
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f"错误 - {self.app_name}",
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f"\n无法识别游戏版本: {game_version}\n",
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QMessageBox.StandardButton.Ok,
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)
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return False
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return False if not silent else {"success": False, "message": f"无法识别游戏版本: {game_version}", "files_removed": 0}
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if debug_mode:
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print(f"DEBUG: 开始卸载 {game_version} 补丁,目录: {game_dir}")
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@@ -173,8 +176,8 @@ class PatchManager:
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# 更新安装状态
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self.installed_status[game_version] = False
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# 在非批量卸载模式下显示卸载成功消息
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if game_version != "all":
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# 在非静默模式且非批量卸载模式下显示卸载成功消息
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if not silent and game_version != "all":
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# 显示卸载成功消息
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if files_removed > 0:
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QMessageBox.information(
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@@ -192,11 +195,13 @@ class PatchManager:
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)
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# 卸载成功
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if silent:
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return {"success": True, "message": f"{game_version} 补丁卸载成功", "files_removed": files_removed}
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return True
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except Exception as e:
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# 在非批量卸载模式下显示卸载失败消息
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if game_version != "all":
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# 在非静默模式且非批量卸载模式下显示卸载失败消息
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if not silent and game_version != "all":
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# 显示卸载失败消息
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error_message = f"\n卸载 {game_version} 补丁时出错:\n\n{str(e)}\n"
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if debug_mode:
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@@ -210,6 +215,8 @@ class PatchManager:
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)
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# 卸载失败
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if silent:
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return {"success": False, "message": f"卸载 {game_version} 补丁时出错: {str(e)}", "files_removed": 0}
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return False
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def batch_uninstall_patches(self, game_dirs):
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@@ -219,35 +226,166 @@ class PatchManager:
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game_dirs: 游戏版本到游戏目录的映射字典
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Returns:
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tuple: (成功数量, 失败数量)
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tuple: (成功数量, 失败数量, 详细结果列表)
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"""
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success_count = 0
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fail_count = 0
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debug_mode = self._is_debug_mode()
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results = []
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for version, path in game_dirs.items():
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try:
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if self.uninstall_patch(path, version):
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# 在批量模式下使用静默卸载
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result = self.uninstall_patch(path, version, silent=True)
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if isinstance(result, dict): # 使用了静默模式
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if result["success"]:
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success_count += 1
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else:
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fail_count += 1
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results.append({
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"version": version,
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"success": result["success"],
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"message": result["message"],
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"files_removed": result["files_removed"]
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})
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else: # 兼容旧代码,不应该执行到这里
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if result:
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success_count += 1
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else:
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fail_count += 1
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results.append({
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"version": version,
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"success": result,
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"message": f"{version} 卸载{'成功' if result else '失败'}",
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"files_removed": 0
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})
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except Exception as e:
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if debug_mode:
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print(f"DEBUG: 卸载 {version} 时出错: {str(e)}")
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fail_count += 1
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results.append({
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"version": version,
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"success": False,
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"message": f"卸载出错: {str(e)}",
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"files_removed": 0
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})
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return success_count, fail_count
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return success_count, fail_count, results
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def show_uninstall_result(self, success_count, fail_count):
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def show_uninstall_result(self, success_count, fail_count, results=None):
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"""显示批量卸载结果
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Args:
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success_count: 成功卸载的数量
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fail_count: 卸载失败的数量
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results: 详细结果列表,如果提供,会显示更详细的信息
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"""
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result_text = f"\n批量卸载完成!\n成功: {success_count} 个\n失败: {fail_count} 个\n"
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# 如果有详细结果,添加到消息中
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if results:
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success_list = [r["version"] for r in results if r["success"]]
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fail_list = [r["version"] for r in results if not r["success"]]
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if success_list:
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result_text += f"\n【成功卸载】:\n{chr(10).join(success_list)}\n"
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if fail_list:
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result_text += f"\n【卸载失败】:\n{chr(10).join(fail_list)}\n"
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QMessageBox.information(
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None,
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f"批量卸载完成 - {self.app_name}",
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f"\n批量卸载完成!\n成功: {success_count} 个\n失败: {fail_count} 个\n",
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result_text,
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QMessageBox.StandardButton.Ok,
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)
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def check_patch_installed(self, game_dir, game_version):
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"""检查游戏是否已安装补丁
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Args:
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game_dir: 游戏目录路径
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game_version: 游戏版本
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Returns:
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bool: 如果已安装补丁返回True,否则返回False
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"""
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debug_mode = self._is_debug_mode()
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if game_version not in self.game_info:
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return False
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# 获取可能的补丁文件路径
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install_path_base = os.path.basename(self.game_info[game_version]["install_path"])
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patch_file_path = os.path.join(game_dir, install_path_base)
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# 尝试查找补丁文件,支持不同大小写
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patch_files_to_check = [
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patch_file_path,
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patch_file_path.lower(),
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patch_file_path.upper(),
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patch_file_path.replace("_", ""),
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patch_file_path.replace("_", "-"),
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]
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# 查找补丁文件
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for patch_path in patch_files_to_check:
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if os.path.exists(patch_path):
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if debug_mode:
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print(f"DEBUG: 找到补丁文件: {patch_path}")
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return True
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# 检查是否有补丁文件夹
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patch_folders_to_check = [
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os.path.join(game_dir, "patch"),
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os.path.join(game_dir, "Patch"),
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os.path.join(game_dir, "PATCH"),
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]
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for patch_folder in patch_folders_to_check:
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if os.path.exists(patch_folder):
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if debug_mode:
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print(f"DEBUG: 找到补丁文件夹: {patch_folder}")
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return True
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# 检查game/patch文件夹
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game_folders = ["game", "Game", "GAME"]
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patch_folders = ["patch", "Patch", "PATCH"]
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for game_folder in game_folders:
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for patch_folder in patch_folders:
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game_patch_folder = os.path.join(game_dir, game_folder, patch_folder)
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if os.path.exists(game_patch_folder):
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if debug_mode:
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print(f"DEBUG: 找到game/patch文件夹: {game_patch_folder}")
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return True
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# 检查配置文件
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config_files = ["config.json", "Config.json", "CONFIG.JSON"]
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script_files = ["scripts.json", "Scripts.json", "SCRIPTS.JSON"]
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for game_folder in game_folders:
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game_path = os.path.join(game_dir, game_folder)
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if os.path.exists(game_path):
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# 检查配置文件
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for config_file in config_files:
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config_path = os.path.join(game_path, config_file)
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if os.path.exists(config_path):
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if debug_mode:
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print(f"DEBUG: 找到配置文件: {config_path}")
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return True
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# 检查脚本文件
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for script_file in script_files:
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script_path = os.path.join(game_path, script_file)
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if os.path.exists(script_path):
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if debug_mode:
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print(f"DEBUG: 找到脚本文件: {script_path}")
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return True
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# 没有找到补丁文件或文件夹
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if debug_mode:
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print(f"DEBUG: {game_version} 在 {game_dir} 中没有安装补丁")
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return False
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@@ -3,7 +3,7 @@ import base64
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# 配置信息
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app_data = {
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"APP_VERSION": "1.2.0",
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"APP_VERSION": "1.3.0",
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"APP_NAME": "FRAISEMOE Addons Installer NEXT",
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"TEMP": "TEMP",
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"CACHE": "FRAISEMOE",
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@@ -7,7 +7,7 @@ import webbrowser
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from PySide6 import QtWidgets
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from PySide6.QtCore import QTimer, Qt, QPoint, QRect, QSize
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from PySide6.QtWidgets import QMainWindow, QMessageBox, QGraphicsOpacityEffect, QGraphicsColorizeEffect
|
||||
from PySide6.QtGui import QPalette, QColor, QPainterPath, QRegion
|
||||
from PySide6.QtGui import QPalette, QColor, QPainterPath, QRegion, QFont
|
||||
from PySide6.QtGui import QAction # Added for menu actions
|
||||
|
||||
from ui.Ui_install import Ui_MainWindows
|
||||
@@ -372,26 +372,23 @@ class MainWindow(QMainWindow):
|
||||
# 构建结果信息
|
||||
result_text = f"\n安装结果:\n"
|
||||
|
||||
# 总数统计
|
||||
# 总数统计 - 不再显示已跳过的数量
|
||||
total_installed = len(installed_versions)
|
||||
total_skipped = len(skipped_versions)
|
||||
total_failed = len(failed_versions)
|
||||
total_not_found = len(not_found_versions)
|
||||
|
||||
result_text += f"安装成功:{total_installed} 个 已跳过:{total_skipped} 个 安装失败:{total_failed} 个\n\n"
|
||||
result_text += f"安装成功:{total_installed} 个 安装失败:{total_failed} 个\n\n"
|
||||
|
||||
# 详细列表
|
||||
if installed_versions:
|
||||
result_text += f"【成功安装】:\n{chr(10).join(installed_versions)}\n\n"
|
||||
|
||||
if skipped_versions:
|
||||
result_text += f"【已安装跳过】:\n{chr(10).join(skipped_versions)}\n\n"
|
||||
|
||||
if failed_versions:
|
||||
result_text += f"【安装失败】:\n{chr(10).join(failed_versions)}\n\n"
|
||||
|
||||
if not_found_versions and (installed_versions or failed_versions):
|
||||
# 只有当有其他版本存在时,才显示未找到的版本
|
||||
result_text += f"【未在指定目录找到】:\n{chr(10).join(not_found_versions)}\n"
|
||||
if not_found_versions:
|
||||
# 将"未在指定目录找到"改为"尚未安装补丁的游戏"
|
||||
result_text += f"【尚未安装补丁的游戏】:\n{chr(10).join(not_found_versions)}\n"
|
||||
|
||||
QMessageBox.information(
|
||||
self,
|
||||
@@ -528,47 +525,110 @@ class MainWindow(QMainWindow):
|
||||
game_dirs = self.game_detector.identify_game_directories_improved(selected_folder)
|
||||
|
||||
if game_dirs and len(game_dirs) > 0:
|
||||
# 找到了游戏目录,显示选择对话框
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 卸载功能 - 在上级目录中找到以下游戏: {list(game_dirs.keys())}")
|
||||
|
||||
# 如果只有一个游戏,直接选择它
|
||||
if len(game_dirs) == 1:
|
||||
game_version = list(game_dirs.keys())[0]
|
||||
game_dir = game_dirs[game_version]
|
||||
self._confirm_and_uninstall(game_dir, game_version)
|
||||
else:
|
||||
# 有多个游戏,让用户选择
|
||||
from PySide6.QtWidgets import QInputDialog
|
||||
game_versions = list(game_dirs.keys())
|
||||
# 添加"全部卸载"选项
|
||||
game_versions.append("全部卸载")
|
||||
# 查找已安装补丁的游戏,只处理那些已安装补丁的游戏
|
||||
games_with_patch = {}
|
||||
for game_version, game_dir in game_dirs.items():
|
||||
if self.patch_manager.check_patch_installed(game_dir, game_version):
|
||||
games_with_patch[game_version] = game_dir
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 卸载功能 - {game_version} 已安装补丁")
|
||||
|
||||
selected_game, ok = QInputDialog.getItem(
|
||||
self, "选择游戏", "选择要卸载补丁的游戏:",
|
||||
game_versions, 0, False
|
||||
# 检查是否有已安装补丁的游戏
|
||||
if not games_with_patch:
|
||||
QMessageBox.information(
|
||||
self,
|
||||
f"提示 - {APP_NAME}",
|
||||
"\n未在选择的目录中找到已安装补丁的游戏。\n请确认您选择了正确的游戏目录,并且该目录中的游戏已安装过补丁。\n",
|
||||
QMessageBox.StandardButton.Ok
|
||||
)
|
||||
return
|
||||
|
||||
if ok and selected_game:
|
||||
if selected_game == "全部卸载":
|
||||
# 卸载所有游戏补丁
|
||||
# 创建自定义选择对话框,允许多选
|
||||
from PySide6.QtWidgets import QDialog, QVBoxLayout, QLabel, QListWidget, QPushButton, QHBoxLayout, QAbstractItemView
|
||||
|
||||
dialog = QDialog(self)
|
||||
dialog.setWindowTitle("选择要卸载的游戏补丁")
|
||||
dialog.resize(400, 300)
|
||||
|
||||
layout = QVBoxLayout(dialog)
|
||||
|
||||
# 添加"已安装补丁的游戏"标签
|
||||
already_installed_label = QLabel("已安装补丁的游戏:", dialog)
|
||||
already_installed_label.setFont(QFont(already_installed_label.font().family(), already_installed_label.font().pointSize(), QFont.Bold))
|
||||
layout.addWidget(already_installed_label)
|
||||
|
||||
# 添加已安装游戏列表(可选,这里使用静态标签替代,保持一致性)
|
||||
installed_games_text = ", ".join(games_with_patch.keys())
|
||||
installed_games_label = QLabel(installed_games_text, dialog)
|
||||
layout.addWidget(installed_games_label)
|
||||
|
||||
# 添加一些间距
|
||||
layout.addSpacing(10)
|
||||
|
||||
# 添加"请选择要卸载补丁的游戏"标签
|
||||
info_label = QLabel("请选择要卸载补丁的游戏:", dialog)
|
||||
info_label.setFont(QFont(info_label.font().family(), info_label.font().pointSize(), QFont.Bold))
|
||||
layout.addWidget(info_label)
|
||||
|
||||
# 添加列表控件,只显示已安装补丁的游戏
|
||||
list_widget = QListWidget(dialog)
|
||||
list_widget.setSelectionMode(QAbstractItemView.SelectionMode.ExtendedSelection) # 允许多选
|
||||
for game in games_with_patch.keys():
|
||||
list_widget.addItem(game)
|
||||
layout.addWidget(list_widget)
|
||||
|
||||
# 添加全选按钮
|
||||
select_all_btn = QPushButton("全选", dialog)
|
||||
select_all_btn.clicked.connect(lambda: list_widget.selectAll())
|
||||
layout.addWidget(select_all_btn)
|
||||
|
||||
# 添加确定和取消按钮
|
||||
buttons_layout = QHBoxLayout()
|
||||
ok_button = QPushButton("确定", dialog)
|
||||
cancel_button = QPushButton("取消", dialog)
|
||||
buttons_layout.addWidget(ok_button)
|
||||
buttons_layout.addWidget(cancel_button)
|
||||
layout.addLayout(buttons_layout)
|
||||
|
||||
# 连接按钮事件
|
||||
ok_button.clicked.connect(dialog.accept)
|
||||
cancel_button.clicked.connect(dialog.reject)
|
||||
|
||||
# 显示对话框并等待用户选择
|
||||
result = dialog.exec()
|
||||
|
||||
if result != QDialog.DialogCode.Accepted or list_widget.selectedItems() == []:
|
||||
# 用户取消或未选择任何游戏
|
||||
return
|
||||
|
||||
# 获取用户选择的游戏
|
||||
selected_games = [item.text() for item in list_widget.selectedItems()]
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 卸载功能 - 用户选择了以下游戏进行卸载: {selected_games}")
|
||||
|
||||
# 过滤game_dirs,只保留选中的游戏
|
||||
selected_game_dirs = {game: games_with_patch[game] for game in selected_games if game in games_with_patch}
|
||||
|
||||
# 确认卸载
|
||||
game_list = '\n'.join(selected_games)
|
||||
reply = QMessageBox.question(
|
||||
self,
|
||||
f"确认卸载 - {APP_NAME}",
|
||||
f"\n确定要卸载所有游戏的补丁吗?\n这将卸载以下游戏的补丁:\n{chr(10).join(list(game_dirs.keys()))}\n",
|
||||
f"\n确定要卸载以下游戏的补丁吗?\n\n{game_list}\n",
|
||||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
||||
QMessageBox.StandardButton.No
|
||||
)
|
||||
|
||||
if reply == QMessageBox.StandardButton.Yes:
|
||||
if reply == QMessageBox.StandardButton.No:
|
||||
return
|
||||
|
||||
# 使用批量卸载方法
|
||||
success_count, fail_count = self.patch_manager.batch_uninstall_patches(game_dirs)
|
||||
self.patch_manager.show_uninstall_result(success_count, fail_count)
|
||||
else:
|
||||
# 卸载选中的单个游戏
|
||||
game_version = selected_game
|
||||
game_dir = game_dirs[game_version]
|
||||
self._confirm_and_uninstall(game_dir, game_version)
|
||||
success_count, fail_count, results = self.patch_manager.batch_uninstall_patches(selected_game_dirs)
|
||||
self.patch_manager.show_uninstall_result(success_count, fail_count, results)
|
||||
|
||||
else:
|
||||
# 未找到游戏目录,尝试将选择的目录作为游戏目录
|
||||
if debug_mode:
|
||||
@@ -579,7 +639,31 @@ class MainWindow(QMainWindow):
|
||||
if game_version:
|
||||
if debug_mode:
|
||||
print(f"DEBUG: 卸载功能 - 识别为游戏: {game_version}")
|
||||
self._confirm_and_uninstall(selected_folder, game_version)
|
||||
|
||||
# 检查是否已安装补丁
|
||||
if self.patch_manager.check_patch_installed(selected_folder, game_version):
|
||||
# 确认卸载
|
||||
reply = QMessageBox.question(
|
||||
self,
|
||||
f"确认卸载 - {APP_NAME}",
|
||||
f"\n确定要卸载 {game_version} 的补丁吗?\n游戏目录: {selected_folder}\n",
|
||||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
||||
QMessageBox.StandardButton.No
|
||||
)
|
||||
|
||||
if reply == QMessageBox.StandardButton.Yes:
|
||||
# 创建单个游戏的目录字典,使用批量卸载流程
|
||||
single_game_dir = {game_version: selected_folder}
|
||||
success_count, fail_count, results = self.patch_manager.batch_uninstall_patches(single_game_dir)
|
||||
self.patch_manager.show_uninstall_result(success_count, fail_count, results)
|
||||
else:
|
||||
# 没有安装补丁
|
||||
QMessageBox.information(
|
||||
self,
|
||||
f"提示 - {APP_NAME}",
|
||||
f"\n未在 {game_version} 中找到已安装的补丁。\n请确认该游戏已经安装过补丁。\n",
|
||||
QMessageBox.StandardButton.Ok
|
||||
)
|
||||
else:
|
||||
# 两种方式都未识别到游戏
|
||||
if debug_mode:
|
||||
@@ -592,28 +676,6 @@ class MainWindow(QMainWindow):
|
||||
)
|
||||
msg_box.exec()
|
||||
|
||||
def _confirm_and_uninstall(self, game_dir, game_version):
|
||||
"""确认并卸载补丁
|
||||
|
||||
Args:
|
||||
game_dir: 游戏目录
|
||||
game_version: 游戏版本
|
||||
"""
|
||||
debug_mode = self.debug_manager._is_debug_mode()
|
||||
|
||||
# 确认卸载
|
||||
reply = QMessageBox.question(
|
||||
self,
|
||||
f"确认卸载 - {APP_NAME}",
|
||||
f"\n确定要卸载 {game_version} 的补丁吗?\n游戏目录: {game_dir}\n",
|
||||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
||||
QMessageBox.StandardButton.No
|
||||
)
|
||||
|
||||
if reply == QMessageBox.StandardButton.No:
|
||||
return
|
||||
|
||||
# 开始卸载补丁
|
||||
self.patch_manager.uninstall_patch(game_dir, game_version)
|
||||
|
||||
|
||||
|
||||
@@ -9,6 +9,25 @@ from PySide6.QtWidgets import (QLabel, QProgressBar, QVBoxLayout, QDialog, QHBox
|
||||
from utils import resource_path
|
||||
from data.config import APP_NAME, UA
|
||||
import signal
|
||||
import ctypes
|
||||
|
||||
# Windows API常量和函数
|
||||
if sys.platform == 'win32':
|
||||
kernel32 = ctypes.windll.kernel32
|
||||
PROCESS_ALL_ACCESS = 0x1F0FFF
|
||||
THREAD_SUSPEND_RESUME = 0x0002
|
||||
TH32CS_SNAPTHREAD = 0x00000004
|
||||
|
||||
class THREADENTRY32(ctypes.Structure):
|
||||
_fields_ = [
|
||||
('dwSize', ctypes.c_ulong),
|
||||
('cntUsage', ctypes.c_ulong),
|
||||
('th32ThreadID', ctypes.c_ulong),
|
||||
('th32OwnerProcessID', ctypes.c_ulong),
|
||||
('tpBasePri', ctypes.c_ulong),
|
||||
('tpDeltaPri', ctypes.c_ulong),
|
||||
('dwFlags', ctypes.c_ulong)
|
||||
]
|
||||
|
||||
# 下载线程类
|
||||
class DownloadThread(QThread):
|
||||
@@ -23,7 +42,7 @@ class DownloadThread(QThread):
|
||||
self.process = None
|
||||
self._is_running = True
|
||||
self._is_paused = False
|
||||
self.pause_process = None
|
||||
self.threads = []
|
||||
|
||||
def stop(self):
|
||||
if self.process and self.process.poll() is None:
|
||||
@@ -34,24 +53,56 @@ class DownloadThread(QThread):
|
||||
except (subprocess.CalledProcessError, FileNotFoundError) as e:
|
||||
print(f"停止下载进程时出错: {e}")
|
||||
|
||||
def _get_process_threads(self, pid):
|
||||
"""获取进程的所有线程ID"""
|
||||
if sys.platform != 'win32':
|
||||
return []
|
||||
|
||||
thread_ids = []
|
||||
h_snapshot = kernel32.CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0)
|
||||
if h_snapshot == -1:
|
||||
return []
|
||||
|
||||
thread_entry = THREADENTRY32()
|
||||
thread_entry.dwSize = ctypes.sizeof(THREADENTRY32)
|
||||
|
||||
res = kernel32.Thread32First(h_snapshot, ctypes.byref(thread_entry))
|
||||
while res:
|
||||
if thread_entry.th32OwnerProcessID == pid:
|
||||
thread_ids.append(thread_entry.th32ThreadID)
|
||||
res = kernel32.Thread32Next(h_snapshot, ctypes.byref(thread_entry))
|
||||
|
||||
kernel32.CloseHandle(h_snapshot)
|
||||
return thread_ids
|
||||
|
||||
def pause(self):
|
||||
"""暂停下载进程"""
|
||||
if not self._is_paused and self.process and self.process.poll() is None:
|
||||
try:
|
||||
# 使用SIGSTOP信号暂停进程
|
||||
# Windows下使用不同的方式,因为没有SIGSTOP
|
||||
if sys.platform == 'win32':
|
||||
# 获取所有线程
|
||||
self.threads = self._get_process_threads(self.process.pid)
|
||||
if not self.threads:
|
||||
print("未找到可暂停的线程")
|
||||
return False
|
||||
|
||||
# 暂停所有线程
|
||||
for thread_id in self.threads:
|
||||
h_thread = kernel32.OpenThread(THREAD_SUSPEND_RESUME, False, thread_id)
|
||||
if h_thread:
|
||||
kernel32.SuspendThread(h_thread)
|
||||
kernel32.CloseHandle(h_thread)
|
||||
|
||||
self._is_paused = True
|
||||
# 在Windows上,使用暂停进程的方法
|
||||
self.pause_process = subprocess.Popen(['powershell', '-Command', f'(Get-Process -Id {self.process.pid}).Suspend()'],
|
||||
creationflags=subprocess.CREATE_NO_WINDOW)
|
||||
print(f"下载进程已暂停: PID {self.process.pid}, 线程数: {len(self.threads)}")
|
||||
return True
|
||||
else:
|
||||
# 在Unix系统上使用SIGSTOP
|
||||
os.kill(self.process.pid, signal.SIGSTOP)
|
||||
self._is_paused = True
|
||||
print(f"下载进程已暂停: PID {self.process.pid}")
|
||||
return True
|
||||
except (subprocess.CalledProcessError, FileNotFoundError, OSError) as e:
|
||||
except Exception as e:
|
||||
print(f"暂停下载进程时出错: {e}")
|
||||
return False
|
||||
return False
|
||||
@@ -60,21 +111,24 @@ class DownloadThread(QThread):
|
||||
"""恢复下载进程"""
|
||||
if self._is_paused and self.process and self.process.poll() is None:
|
||||
try:
|
||||
# 使用SIGCONT信号恢复进程
|
||||
# Windows下使用不同的方式
|
||||
if sys.platform == 'win32':
|
||||
# 恢复所有线程
|
||||
for thread_id in self.threads:
|
||||
h_thread = kernel32.OpenThread(THREAD_SUSPEND_RESUME, False, thread_id)
|
||||
if h_thread:
|
||||
kernel32.ResumeThread(h_thread)
|
||||
kernel32.CloseHandle(h_thread)
|
||||
|
||||
self._is_paused = False
|
||||
# 在Windows上,使用恢复进程的方法
|
||||
resume_process = subprocess.Popen(['powershell', '-Command', f'(Get-Process -Id {self.process.pid}).Resume()'],
|
||||
creationflags=subprocess.CREATE_NO_WINDOW)
|
||||
resume_process.wait()
|
||||
print(f"下载进程已恢复: PID {self.process.pid}, 线程数: {len(self.threads)}")
|
||||
return True
|
||||
else:
|
||||
# 在Unix系统上使用SIGCONT
|
||||
os.kill(self.process.pid, signal.SIGCONT)
|
||||
self._is_paused = False
|
||||
print(f"下载进程已恢复: PID {self.process.pid}")
|
||||
return True
|
||||
except (subprocess.CalledProcessError, FileNotFoundError, OSError) as e:
|
||||
except Exception as e:
|
||||
print(f"恢复下载进程时出错: {e}")
|
||||
return False
|
||||
return False
|
||||
|
||||
Reference in New Issue
Block a user