mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-21 22:38:35 +00:00
feat(ui): 添加禁/启用补丁按钮及其功能
- 新增禁/启用补丁功能 - 更新动画模块以支持禁/启用补丁按钮的动画效果。 - 在下载模块中添加对禁用补丁游戏的检测和处理逻辑,优化用户体验。 - 扩展补丁管理模块,支持批量切换补丁的启用/禁用状态。 - 更新UI布局
This commit is contained in:
@@ -69,6 +69,9 @@ class PatchManager:
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"""
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debug_mode = self._is_debug_mode()
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if debug_mode:
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print(f"DEBUG: 开始卸载 {game_version} 补丁,目录: {game_dir}")
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if game_version not in self.game_info:
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if not silent:
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QMessageBox.critical(
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@@ -79,9 +82,6 @@ class PatchManager:
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)
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return False if not silent else {"success": False, "message": f"无法识别游戏版本: {game_version}", "files_removed": 0}
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if debug_mode:
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print(f"DEBUG: 开始卸载 {game_version} 补丁,目录: {game_dir}")
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try:
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files_removed = 0
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@@ -98,28 +98,51 @@ class PatchManager:
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patch_file_path.replace("_", "-"),
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]
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# 查找并删除补丁文件
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if debug_mode:
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print(f"DEBUG: 查找以下可能的补丁文件路径: {patch_files_to_check}")
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# 查找并删除补丁文件,包括启用和禁用的
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patch_file_found = False
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for patch_path in patch_files_to_check:
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# 检查常规补丁文件
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if os.path.exists(patch_path):
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patch_file_found = True
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os.remove(patch_path)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除补丁文件: {patch_path}")
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# 检查被禁用的补丁文件(带.fain后缀)
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disabled_path = f"{patch_path}.fain"
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if os.path.exists(disabled_path):
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patch_file_found = True
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os.remove(disabled_path)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除被禁用的补丁文件: {disabled_path}")
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if not patch_file_found and debug_mode:
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print(f"DEBUG: 未找到补丁文件,检查了以下路径: {patch_files_to_check}")
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print(f"DEBUG: 也检查了禁用的补丁文件(.fain后缀)")
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# 检查是否有额外的签名文件 (.sig)
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if game_version == "NEKOPARA After":
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for patch_path in patch_files_to_check:
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# 检查常规签名文件
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sig_file_path = f"{patch_path}.sig"
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if os.path.exists(sig_file_path):
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os.remove(sig_file_path)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除签名文件: {sig_file_path}")
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# 检查被禁用补丁的签名文件
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disabled_sig_path = f"{patch_path}.fain.sig"
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if os.path.exists(disabled_sig_path):
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os.remove(disabled_sig_path)
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files_removed += 1
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if debug_mode:
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print(f"DEBUG: 已删除被禁用补丁的签名文件: {disabled_sig_path}")
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# 删除patch文件夹
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patch_folders_to_check = [
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@@ -206,6 +229,8 @@ class PatchManager:
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error_message = f"\n卸载 {game_version} 补丁时出错:\n\n{str(e)}\n"
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if debug_mode:
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print(f"DEBUG: 卸载错误 - {str(e)}")
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import traceback
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print(f"DEBUG: 错误详情:\n{traceback.format_exc()}")
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QMessageBox.critical(
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None,
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@@ -310,7 +335,7 @@ class PatchManager:
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game_version: 游戏版本
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Returns:
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bool: 如果已安装补丁返回True,否则返回False
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bool: 如果已安装补丁或有被禁用的补丁文件返回True,否则返回False
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"""
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debug_mode = self._is_debug_mode()
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@@ -336,6 +361,12 @@ class PatchManager:
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if debug_mode:
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print(f"DEBUG: 找到补丁文件: {patch_path}")
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return True
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# 检查是否存在被禁用的补丁文件(带.fain后缀)
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disabled_path = f"{patch_path}.fain"
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if os.path.exists(disabled_path):
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if debug_mode:
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print(f"DEBUG: 找到被禁用的补丁文件: {disabled_path}")
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return True
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# 检查是否有补丁文件夹
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patch_folders_to_check = [
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@@ -388,4 +419,325 @@ class PatchManager:
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# 没有找到补丁文件或文件夹
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if debug_mode:
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print(f"DEBUG: {game_version} 在 {game_dir} 中没有安装补丁")
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return False
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return False
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def check_patch_disabled(self, game_dir, game_version):
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"""检查游戏的补丁是否已被禁用
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Args:
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game_dir: 游戏目录路径
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game_version: 游戏版本
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Returns:
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bool: 如果补丁被禁用返回True,否则返回False
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str: 禁用的补丁文件路径,如果没有禁用返回None
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"""
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debug_mode = self._is_debug_mode()
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if game_version not in self.game_info:
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return False, None
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# 获取可能的补丁文件路径
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install_path_base = os.path.basename(self.game_info[game_version]["install_path"])
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patch_file_path = os.path.join(game_dir, install_path_base)
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# 检查是否存在禁用的补丁文件(.fain后缀)
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disabled_patch_files = [
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f"{patch_file_path}.fain",
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f"{patch_file_path.lower()}.fain",
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f"{patch_file_path.upper()}.fain",
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f"{patch_file_path.replace('_', '')}.fain",
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f"{patch_file_path.replace('_', '-')}.fain",
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]
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# 检查是否有禁用的补丁文件
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for disabled_path in disabled_patch_files:
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if os.path.exists(disabled_path):
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if debug_mode:
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print(f"DEBUG: 找到禁用的补丁文件: {disabled_path}")
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return True, disabled_path
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if debug_mode:
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print(f"DEBUG: {game_version} 在 {game_dir} 的补丁未被禁用")
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return False, None
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def toggle_patch(self, game_dir, game_version, operation=None, silent=False):
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"""切换补丁的禁用/启用状态
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Args:
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game_dir: 游戏目录路径
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game_version: 游戏版本
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operation: 指定操作,可以是"enable"、"disable"或None(None则自动切换当前状态)
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silent: 是否静默模式(不显示弹窗)
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Returns:
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dict: 包含操作结果信息的字典
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"""
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debug_mode = self._is_debug_mode()
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if debug_mode:
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print(f"DEBUG: 开始切换补丁状态 - 游戏版本: {game_version}, 游戏目录: {game_dir}, 操作: {operation}")
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if game_version not in self.game_info:
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if debug_mode:
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print(f"DEBUG: 无法识别游戏版本: {game_version}")
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if not silent:
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QMessageBox.critical(
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None,
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f"错误 - {self.app_name}",
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f"\n无法识别游戏版本: {game_version}\n",
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QMessageBox.StandardButton.Ok,
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)
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return {"success": False, "message": f"无法识别游戏版本: {game_version}", "action": "none"}
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# 检查补丁是否已安装
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is_patch_installed = self.check_patch_installed(game_dir, game_version)
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if debug_mode:
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print(f"DEBUG: 补丁安装状态检查结果: {is_patch_installed}")
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if not is_patch_installed:
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if debug_mode:
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print(f"DEBUG: {game_version} 未安装补丁,无法进行禁用/启用操作")
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if not silent:
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QMessageBox.warning(
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None,
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f"提示 - {self.app_name}",
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f"\n{game_version} 未安装补丁,无法进行禁用/启用操作。\n",
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QMessageBox.StandardButton.Ok,
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)
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return {"success": False, "message": f"{game_version} 未安装补丁", "action": "none"}
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try:
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# 检查当前状态
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is_disabled, disabled_path = self.check_patch_disabled(game_dir, game_version)
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if debug_mode:
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print(f"DEBUG: 补丁禁用状态检查结果 - 是否禁用: {is_disabled}, 禁用路径: {disabled_path}")
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# 获取可能的补丁文件路径
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install_path_base = os.path.basename(self.game_info[game_version]["install_path"])
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patch_file_path = os.path.join(game_dir, install_path_base)
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# 尝试查找原始补丁文件,支持不同大小写
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patch_files_to_check = [
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patch_file_path,
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patch_file_path.lower(),
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patch_file_path.upper(),
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patch_file_path.replace("_", ""),
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patch_file_path.replace("_", "-"),
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]
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if debug_mode:
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print(f"DEBUG: 将检查以下可能的补丁文件: {patch_files_to_check}")
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# 确定操作类型
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if operation:
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if operation == "enable":
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action_needed = is_disabled # 只有当前是禁用状态时才需要启用
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elif operation == "disable":
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action_needed = not is_disabled # 只有当前是启用状态时才需要禁用
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else:
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action_needed = True # 无效操作类型,强制进行操作
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else:
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action_needed = True # 未指定操作类型,始终执行切换
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if debug_mode:
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print(f"DEBUG: 操作决策 - 操作类型: {operation}, 是否需要执行操作: {action_needed}")
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if not action_needed:
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# 补丁已经是目标状态,无需操作
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if operation == "enable":
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message = f"{game_version} 补丁已经是启用状态"
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else:
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message = f"{game_version} 补丁已经是禁用状态"
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if debug_mode:
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print(f"DEBUG: {message}, 无需操作")
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if not silent:
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QMessageBox.information(
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None,
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f"提示 - {self.app_name}",
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f"\n{message}\n",
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QMessageBox.StandardButton.Ok,
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)
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return {"success": True, "message": message, "action": "none"}
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if is_disabled:
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# 当前是禁用状态,需要启用
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if disabled_path and os.path.exists(disabled_path):
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# 从禁用文件名去掉.fain后缀
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enabled_path = disabled_path[:-5] # 去掉.fain
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if debug_mode:
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print(f"DEBUG: 正在启用补丁 - 从 {disabled_path} 重命名为 {enabled_path}")
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os.rename(disabled_path, enabled_path)
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if debug_mode:
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print(f"DEBUG: 已启用 {game_version} 的补丁,重命名文件成功")
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action = "enable"
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message = f"{game_version} 补丁已启用"
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else:
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# 未找到禁用的补丁文件,但状态是禁用
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message = f"未找到禁用的补丁文件: {disabled_path}"
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if debug_mode:
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print(f"DEBUG: {message}")
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return {"success": False, "message": message, "action": "none"}
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else:
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# 当前是启用状态,需要禁用
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# 查找正在使用的补丁文件
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active_patch_file = None
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for patch_path in patch_files_to_check:
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if os.path.exists(patch_path):
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active_patch_file = patch_path
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if debug_mode:
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print(f"DEBUG: 找到活跃的补丁文件: {active_patch_file}")
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break
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if active_patch_file:
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# 给补丁文件添加.fain后缀禁用它
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disabled_path = f"{active_patch_file}.fain"
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if debug_mode:
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print(f"DEBUG: 正在禁用补丁 - 从 {active_patch_file} 重命名为 {disabled_path}")
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os.rename(active_patch_file, disabled_path)
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if debug_mode:
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print(f"DEBUG: 已禁用 {game_version} 的补丁,重命名文件成功")
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action = "disable"
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message = f"{game_version} 补丁已禁用"
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else:
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# 未找到活跃的补丁文件,但状态是启用
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message = f"未找到启用的补丁文件,请检查游戏目录: {game_dir}"
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if debug_mode:
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print(f"DEBUG: {message}")
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return {"success": False, "message": message, "action": "none"}
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# 非静默模式下显示操作结果
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if not silent:
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QMessageBox.information(
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None,
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f"操作成功 - {self.app_name}",
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f"\n{message}\n",
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QMessageBox.StandardButton.Ok,
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)
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if debug_mode:
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print(f"DEBUG: 切换补丁状态操作完成 - 结果: 成功, 操作: {action}, 消息: {message}")
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return {"success": True, "message": message, "action": action}
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except Exception as e:
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error_message = f"切换 {game_version} 补丁状态时出错: {str(e)}"
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if debug_mode:
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print(f"DEBUG: {error_message}")
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import traceback
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print(f"DEBUG: 错误详情:\n{traceback.format_exc()}")
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if not silent:
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QMessageBox.critical(
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None,
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f"操作失败 - {self.app_name}",
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f"\n{error_message}\n",
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QMessageBox.StandardButton.Ok,
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)
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return {"success": False, "message": error_message, "action": "none"}
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def batch_toggle_patches(self, game_dirs, operation=None):
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"""批量切换多个游戏补丁的禁用/启用状态
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Args:
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game_dirs: 游戏版本到游戏目录的映射字典
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operation: 指定操作,可以是"enable"、"disable"或None(None则自动切换当前状态)
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Returns:
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tuple: (成功数量, 失败数量, 详细结果列表)
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"""
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success_count = 0
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fail_count = 0
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debug_mode = self._is_debug_mode()
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results = []
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if debug_mode:
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print(f"DEBUG: 开始批量切换补丁状态 - 操作: {operation}, 游戏数量: {len(game_dirs)}")
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print(f"DEBUG: 游戏列表: {list(game_dirs.keys())}")
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for version, path in game_dirs.items():
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try:
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if debug_mode:
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print(f"DEBUG: 处理游戏 {version}, 目录: {path}")
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# 在批量模式下使用静默操作
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result = self.toggle_patch(path, version, operation=operation, silent=True)
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if debug_mode:
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print(f"DEBUG: 游戏 {version} 操作结果: {result}")
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if result["success"]:
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success_count += 1
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if debug_mode:
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print(f"DEBUG: 游戏 {version} 操作成功,操作类型: {result['action']}")
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else:
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fail_count += 1
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if debug_mode:
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print(f"DEBUG: 游戏 {version} 操作失败,原因: {result['message']}")
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results.append({
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"version": version,
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"success": result["success"],
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"message": result["message"],
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"action": result["action"]
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})
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except Exception as e:
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if debug_mode:
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print(f"DEBUG: 切换 {version} 补丁状态时出错: {str(e)}")
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import traceback
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print(f"DEBUG: 错误详情:\n{traceback.format_exc()}")
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fail_count += 1
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results.append({
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"version": version,
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"success": False,
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"message": f"操作出错: {str(e)}",
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"action": "none"
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})
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if debug_mode:
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print(f"DEBUG: 批量切换补丁状态完成 - 成功: {success_count}, 失败: {fail_count}")
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return success_count, fail_count, results
|
||||
|
||||
def show_toggle_result(self, success_count, fail_count, results=None):
|
||||
"""显示批量切换补丁状态的结果
|
||||
|
||||
Args:
|
||||
success_count: 成功操作的数量
|
||||
fail_count: 操作失败的数量
|
||||
results: 详细结果列表,如果提供,会显示更详细的信息
|
||||
"""
|
||||
result_text = f"\n批量操作完成!\n成功: {success_count} 个\n失败: {fail_count} 个\n"
|
||||
|
||||
# 如果有详细结果,添加到消息中
|
||||
if results:
|
||||
enabled_list = [r["version"] for r in results if r["success"] and r["action"] == "enable"]
|
||||
disabled_list = [r["version"] for r in results if r["success"] and r["action"] == "disable"]
|
||||
skipped_list = [r["version"] for r in results if r["success"] and r["action"] == "none"]
|
||||
fail_list = [r["version"] for r in results if not r["success"]]
|
||||
|
||||
if enabled_list:
|
||||
result_text += f"\n【已启用补丁】:\n{chr(10).join(enabled_list)}\n"
|
||||
|
||||
if disabled_list:
|
||||
result_text += f"\n【已禁用补丁】:\n{chr(10).join(disabled_list)}\n"
|
||||
|
||||
if skipped_list:
|
||||
result_text += f"\n【无需操作】:\n{chr(10).join(skipped_list)}\n"
|
||||
|
||||
if fail_list:
|
||||
result_text += f"\n【操作失败】:\n{chr(10).join(fail_list)}\n"
|
||||
|
||||
QMessageBox.information(
|
||||
None,
|
||||
f"批量操作完成 - {self.app_name}",
|
||||
result_text,
|
||||
QMessageBox.StandardButton.Ok,
|
||||
)
|
||||
Reference in New Issue
Block a user