feat(ui): 添加禁/启用补丁按钮及其功能

- 新增禁/启用补丁功能
- 更新动画模块以支持禁/启用补丁按钮的动画效果。
- 在下载模块中添加对禁用补丁游戏的检测和处理逻辑,优化用户体验。
- 扩展补丁管理模块,支持批量切换补丁的启用/禁用状态。
- 更新UI布局
This commit is contained in:
hyb-oyqq
2025-08-05 10:59:19 +08:00
parent 8b4dedc8c6
commit 2158331532
6 changed files with 828 additions and 31 deletions

View File

@@ -209,20 +209,76 @@ class DownloadManager:
installable_games = []
already_installed_games = []
disabled_patch_games = [] # 存储检测到禁用补丁的游戏
for game_version, game_dir in game_dirs.items():
# 检查游戏是否已安装补丁
if self.main_window.installed_status.get(game_version, False):
if debug_mode:
print(f"DEBUG: {game_version} 已安装补丁,不需要再次安装")
already_installed_games.append(game_version)
else:
if debug_mode:
print(f"DEBUG: {game_version} 未安装补丁,可以安装")
installable_games.append(game_version)
# 检查是否存在被禁用的补丁
is_disabled, disabled_path = self.main_window.patch_manager.check_patch_disabled(game_dir, game_version)
if is_disabled:
if debug_mode:
print(f"DEBUG: {game_version} 存在被禁用的补丁: {disabled_path}")
disabled_patch_games.append(game_version)
else:
if debug_mode:
print(f"DEBUG: {game_version} 未安装补丁,可以安装")
installable_games.append(game_version)
status_message = ""
if already_installed_games:
status_message += f"已安装补丁的游戏:\n{chr(10).join(already_installed_games)}\n\n"
# 处理禁用补丁的情况
if disabled_patch_games:
# 构建提示消息
disabled_msg = f"检测到以下游戏的补丁已被禁用:\n{chr(10).join(disabled_patch_games)}\n\n是否要启用这些补丁?"
reply = QtWidgets.QMessageBox.question(
self.main_window,
f"检测到禁用补丁 - {APP_NAME}",
disabled_msg,
QtWidgets.QMessageBox.StandardButton.Yes | QtWidgets.QMessageBox.StandardButton.No
)
if reply == QtWidgets.QMessageBox.StandardButton.Yes:
# 用户选择启用补丁
if debug_mode:
print(f"DEBUG: 用户选择启用被禁用的补丁")
# 为每个禁用的游戏创建目录映射
disabled_game_dirs = {game: game_dirs[game] for game in disabled_patch_games}
# 批量启用补丁
success_count, fail_count, results = self.main_window.patch_manager.batch_toggle_patches(
disabled_game_dirs,
operation="enable"
)
# 显示启用结果
self.main_window.patch_manager.show_toggle_result(success_count, fail_count, results)
# 更新安装状态
for game_version in disabled_patch_games:
self.main_window.installed_status[game_version] = True
if game_version in installable_games:
installable_games.remove(game_version)
if game_version not in already_installed_games:
already_installed_games.append(game_version)
else:
if debug_mode:
print(f"DEBUG: 用户选择不启用被禁用的补丁,这些游戏将被添加到可安装列表")
# 用户选择不启用,将这些游戏视为可以安装补丁
installable_games.extend(disabled_patch_games)
# 更新status_message
if already_installed_games:
status_message = f"已安装补丁的游戏:\n{chr(10).join(already_installed_games)}\n\n"
if not installable_games:
QtWidgets.QMessageBox.information(
self.main_window,
@@ -233,28 +289,28 @@ class DownloadManager:
self.main_window.ui.start_install_text.setText("开始安装")
return
dialog = QDialog(self.main_window)
dialog = QtWidgets.QDialog(self.main_window)
dialog.setWindowTitle("选择要安装的游戏")
dialog.resize(400, 300)
layout = QVBoxLayout(dialog)
layout = QtWidgets.QVBoxLayout(dialog)
if already_installed_games:
already_installed_label = QLabel("已安装补丁的游戏:", dialog)
already_installed_label.setFont(QFont(already_installed_label.font().family(), already_installed_label.font().pointSize(), QFont.Bold))
already_installed_label = QtWidgets.QLabel("已安装补丁的游戏:", dialog)
already_installed_label.setFont(QFont(already_installed_label.font().family(), already_installed_label.font().pointSize(), QFont.Weight.Bold))
layout.addWidget(already_installed_label)
already_installed_list = QLabel(chr(10).join(already_installed_games), dialog)
already_installed_list = QtWidgets.QLabel(chr(10).join(already_installed_games), dialog)
layout.addWidget(already_installed_list)
layout.addSpacing(10)
info_label = QLabel("请选择你需要安装补丁的游戏:", dialog)
info_label.setFont(QFont(info_label.font().family(), info_label.font().pointSize(), QFont.Bold))
info_label = QtWidgets.QLabel("请选择你需要安装补丁的游戏:", dialog)
info_label.setFont(QFont(info_label.font().family(), info_label.font().pointSize(), QFont.Weight.Bold))
layout.addWidget(info_label)
list_widget = QListWidget(dialog)
list_widget.setSelectionMode(QAbstractItemView.SelectionMode.ExtendedSelection)
list_widget = QtWidgets.QListWidget(dialog)
list_widget.setSelectionMode(QtWidgets.QAbstractItemView.SelectionMode.ExtendedSelection)
for game in installable_games:
list_widget.addItem(game)
layout.addWidget(list_widget)