feat(core): 优化解压和哈希验证流程

- 在解压线程中添加已解压文件路径参数,支持直接使用已解压的补丁文件,提升解压效率。
- 更新下载管理器,简化下载成功后的处理逻辑,直接进入解压阶段,去除冗余的哈希验证步骤。
- 在离线模式管理器中增强哈希验证功能,确保在解压后进行哈希校验,提升补丁文件的完整性检查。
- 增强日志记录,确保在关键操作中提供详细的调试信息,便于后续排查和用户反馈。
This commit is contained in:
hyb-oyqq
2025-08-08 11:27:11 +08:00
parent ee72f76952
commit 09d6883432
6 changed files with 657 additions and 249 deletions

View File

@@ -7,25 +7,48 @@ from data.config import PLUGIN, GAME_INFO
class ExtractionThread(QThread):
finished = Signal(bool, str, str) # success, error_message, game_version
def __init__(self, _7z_path, game_folder, plugin_path, game_version, parent=None):
def __init__(self, _7z_path, game_folder, plugin_path, game_version, parent=None, extracted_path=None):
super().__init__(parent)
self._7z_path = _7z_path
self.game_folder = game_folder
self.plugin_path = plugin_path
self.game_version = game_version
self.extracted_path = extracted_path # 添加已解压文件路径参数
def run(self):
try:
with py7zr.SevenZipFile(self._7z_path, mode="r") as archive:
archive.extractall(path=PLUGIN)
os.makedirs(self.game_folder, exist_ok=True)
shutil.copy(self.plugin_path, self.game_folder)
if self.game_version == "NEKOPARA After":
sig_path = os.path.join(PLUGIN, GAME_INFO[self.game_version]["sig_path"])
shutil.copy(sig_path, self.game_folder)
# 如果提供了已解压文件路径,直接使用它
if self.extracted_path and os.path.exists(self.extracted_path):
# 直接复制已解压的文件到游戏目录
os.makedirs(self.game_folder, exist_ok=True)
shutil.copy(self.extracted_path, self.game_folder)
# 对于NEKOPARA After还需要复制签名文件
if self.game_version == "NEKOPARA After":
# 从已解压文件的目录中获取签名文件
extracted_dir = os.path.dirname(self.extracted_path)
sig_filename = os.path.basename(GAME_INFO[self.game_version]["sig_path"])
sig_path = os.path.join(extracted_dir, sig_filename)
# 如果签名文件存在,则复制它
if os.path.exists(sig_path):
shutil.copy(sig_path, self.game_folder)
else:
# 如果签名文件不存在,则使用原始路径
sig_path = os.path.join(PLUGIN, GAME_INFO[self.game_version]["sig_path"])
shutil.copy(sig_path, self.game_folder)
else:
# 如果没有提供已解压文件路径,执行正常的解压流程
with py7zr.SevenZipFile(self._7z_path, mode="r") as archive:
archive.extractall(path=PLUGIN)
os.makedirs(self.game_folder, exist_ok=True)
shutil.copy(self.plugin_path, self.game_folder)
if self.game_version == "NEKOPARA After":
sig_path = os.path.join(PLUGIN, GAME_INFO[self.game_version]["sig_path"])
shutil.copy(sig_path, self.game_folder)
self.finished.emit(True, "", self.game_version)
except (py7zr.Bad7zFile, FileNotFoundError, Exception) as e:
self.finished.emit(False, f"\n文件操作失败,请重试\n\n【错误信息】:{e}\n", self.game_version)

View File

@@ -132,23 +132,27 @@ class OfflineHashVerifyThread(QThread):
"""离线模式下验证补丁文件哈希的线程,支持进度更新"""
progress = Signal(int) # 进度信号0-100
finished = Signal(bool, str) # 完成信号,(成功/失败, 错误信息)
finished = Signal(bool, str, str) # 完成信号,(成功/失败, 错误信息, 解压后的补丁文件路径)
def __init__(self, game_version, file_path, plugin_hash, main_window=None):
"""初始化离线哈希验证线程
Args:
game_version: 游戏版本名称
file_path: 补丁压缩包文件路径
plugin_hash: 插件哈希值字典
main_window: 主窗口实例用于访问UI和状态
"""
super().__init__()
self.game_version = game_version
self.file_path = file_path
self.plugin_hash = plugin_hash
self.main_window = main_window
self.extracted_patch_path = None # 添加解压后的补丁文件路径
# 获取预期的哈希值
self.expected_hash = None
# 直接使用完整游戏名称作为键
self.expected_hash = self.plugin_hash.get(game_version, "")
# 设置调试模式标志
self.debug_mode = False
if main_window and hasattr(main_window, 'debug_manager'):
self.debug_mode = main_window.debug_manager._is_debug_mode()
def run(self):
"""运行线程"""
debug_mode = False
@@ -162,7 +166,7 @@ class OfflineHashVerifyThread(QThread):
if not expected_hash:
logger.warning(f"DEBUG: 未找到 {self.game_version} 的预期哈希值")
self.finished.emit(False, f"未找到 {self.game_version} 的预期哈希值")
self.finished.emit(False, f"未找到 {self.game_version} 的预期哈希值", "")
return
if debug_mode:
@@ -175,7 +179,7 @@ class OfflineHashVerifyThread(QThread):
if not os.path.exists(self.file_path):
if debug_mode:
logger.warning(f"DEBUG: 补丁文件不存在: {self.file_path}")
self.finished.emit(False, f"补丁文件不存在: {self.file_path}")
self.finished.emit(False, f"补丁文件不存在: {self.file_path}", "")
return
# 检查文件大小
@@ -186,7 +190,7 @@ class OfflineHashVerifyThread(QThread):
if file_size == 0:
if debug_mode:
logger.warning(f"DEBUG: 补丁文件大小为0无效文件")
self.finished.emit(False, "补丁文件大小为0无效文件")
self.finished.emit(False, "补丁文件大小为0无效文件", "")
return
# 创建临时目录用于解压文件
@@ -224,7 +228,7 @@ class OfflineHashVerifyThread(QThread):
logger.error(f"DEBUG: 解压补丁文件失败: {e}")
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
logger.error(f"DEBUG: 错误堆栈: {traceback.format_exc()}")
self.finished.emit(False, f"解压补丁文件失败: {str(e)}")
self.finished.emit(False, f"解压补丁文件失败: {str(e)}", "")
return
# 发送进度信号 - 50%
@@ -261,7 +265,7 @@ class OfflineHashVerifyThread(QThread):
logger.debug(f"DEBUG: 目录: {root}")
logger.debug(f"DEBUG: 子目录: {dirs}")
logger.debug(f"DEBUG: 文件: {files}")
self.finished.emit(False, f"未找到解压后的补丁文件")
self.finished.emit(False, f"未找到解压后的补丁文件", "")
return
# 发送进度信号 - 70%
@@ -299,15 +303,15 @@ class OfflineHashVerifyThread(QThread):
logger.debug(f"DEBUG: 预期哈希值: {expected_hash}")
logger.debug(f"DEBUG: 实际哈希值: {file_hash}")
self.finished.emit(result, "" if result else "补丁文件哈希验证失败,文件可能已损坏或被篡改")
self.finished.emit(result, "" if result else "补丁文件哈希验证失败,文件可能已损坏或被篡改", patch_file)
except Exception as e:
if debug_mode:
logger.error(f"DEBUG: 计算补丁文件哈希值失败: {e}")
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
self.finished.emit(False, f"计算补丁文件哈希值失败: {str(e)}")
self.finished.emit(False, f"计算补丁文件哈希值失败: {str(e)}", "")
except Exception as e:
if debug_mode:
logger.error(f"DEBUG: 验证补丁哈希值失败: {e}")
logger.error(f"DEBUG: 错误类型: {type(e).__name__}")
logger.error(f"DEBUG: 错误堆栈: {traceback.format_exc()}")
self.finished.emit(False, f"验证补丁哈希值失败: {str(e)}")
self.finished.emit(False, f"验证补丁哈希值失败: {str(e)}", "")