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FRAISEMOE-Addons-Installer-…/source/core/patch_manager.py

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import os
import shutil
from PySide6.QtWidgets import QMessageBox
class PatchManager:
"""补丁管理器,用于处理补丁的安装和卸载"""
def __init__(self, app_name, game_info, debug_manager=None):
"""初始化补丁管理器
Args:
app_name: 应用程序名称用于显示消息框标题
game_info: 游戏信息字典包含各版本的安装路径和可执行文件名
debug_manager: 调试管理器实例用于输出调试信息
"""
self.app_name = app_name
self.game_info = game_info
self.debug_manager = debug_manager
self.installed_status = {} # 游戏版本的安装状态
def _is_debug_mode(self):
"""检查是否处于调试模式
Returns:
bool: 是否处于调试模式
"""
if hasattr(self.debug_manager, 'ui_manager') and hasattr(self.debug_manager.ui_manager, 'debug_action'):
return self.debug_manager.ui_manager.debug_action.isChecked()
return False
def initialize_status(self):
"""初始化所有游戏版本的安装状态"""
self.installed_status = {f"NEKOPARA Vol.{i}": False for i in range(1, 5)}
self.installed_status["NEKOPARA After"] = False
def update_status(self, game_version, is_installed):
"""更新游戏版本的安装状态
Args:
game_version: 游戏版本
is_installed: 是否已安装
"""
self.installed_status[game_version] = is_installed
def get_status(self, game_version=None):
"""获取游戏版本的安装状态
Args:
game_version: 游戏版本如果为None则返回所有状态
Returns:
bool或dict: 指定版本的安装状态或所有版本的安装状态
"""
if game_version:
return self.installed_status.get(game_version, False)
return self.installed_status
def uninstall_patch(self, game_dir, game_version):
"""卸载补丁
Args:
game_dir: 游戏目录路径
game_version: 游戏版本
Returns:
bool: 卸载成功返回True失败返回False
"""
debug_mode = self._is_debug_mode()
if game_version not in self.game_info:
QMessageBox.critical(
None,
f"错误 - {self.app_name}",
f"\n无法识别游戏版本: {game_version}\n",
QMessageBox.StandardButton.Ok,
)
return False
if debug_mode:
print(f"DEBUG: 开始卸载 {game_version} 补丁,目录: {game_dir}")
try:
files_removed = 0
# 获取可能的补丁文件路径
install_path_base = os.path.basename(self.game_info[game_version]["install_path"])
patch_file_path = os.path.join(game_dir, install_path_base)
# 尝试查找补丁文件,支持不同大小写
patch_files_to_check = [
patch_file_path,
patch_file_path.lower(),
patch_file_path.upper(),
patch_file_path.replace("_", ""),
patch_file_path.replace("_", "-"),
]
# 查找并删除补丁文件
patch_file_found = False
for patch_path in patch_files_to_check:
if os.path.exists(patch_path):
patch_file_found = True
os.remove(patch_path)
files_removed += 1
if debug_mode:
print(f"DEBUG: 已删除补丁文件: {patch_path}")
if not patch_file_found and debug_mode:
print(f"DEBUG: 未找到补丁文件,检查了以下路径: {patch_files_to_check}")
# 检查是否有额外的签名文件 (.sig)
if game_version == "NEKOPARA After":
for patch_path in patch_files_to_check:
sig_file_path = f"{patch_path}.sig"
if os.path.exists(sig_file_path):
os.remove(sig_file_path)
files_removed += 1
if debug_mode:
print(f"DEBUG: 已删除签名文件: {sig_file_path}")
# 删除patch文件夹
patch_folders_to_check = [
os.path.join(game_dir, "patch"),
os.path.join(game_dir, "Patch"),
os.path.join(game_dir, "PATCH"),
]
for patch_folder in patch_folders_to_check:
if os.path.exists(patch_folder):
shutil.rmtree(patch_folder)
files_removed += 1
if debug_mode:
print(f"DEBUG: 已删除补丁文件夹: {patch_folder}")
# 删除game/patch文件夹
game_folders = ["game", "Game", "GAME"]
patch_folders = ["patch", "Patch", "PATCH"]
for game_folder in game_folders:
for patch_folder in patch_folders:
game_patch_folder = os.path.join(game_dir, game_folder, patch_folder)
if os.path.exists(game_patch_folder):
shutil.rmtree(game_patch_folder)
files_removed += 1
if debug_mode:
print(f"DEBUG: 已删除game/patch文件夹: {game_patch_folder}")
# 删除配置文件
config_files = ["config.json", "Config.json", "CONFIG.JSON"]
script_files = ["scripts.json", "Scripts.json", "SCRIPTS.JSON"]
for game_folder in game_folders:
game_path = os.path.join(game_dir, game_folder)
if os.path.exists(game_path):
# 删除配置文件
for config_file in config_files:
config_path = os.path.join(game_path, config_file)
if os.path.exists(config_path):
os.remove(config_path)
files_removed += 1
if debug_mode:
print(f"DEBUG: 已删除配置文件: {config_path}")
# 删除脚本文件
for script_file in script_files:
script_path = os.path.join(game_path, script_file)
if os.path.exists(script_path):
os.remove(script_path)
files_removed += 1
if debug_mode:
print(f"DEBUG: 已删除脚本文件: {script_path}")
# 更新安装状态
self.installed_status[game_version] = False
# 在非批量卸载模式下显示卸载成功消息
if game_version != "all":
# 显示卸载成功消息
if files_removed > 0:
QMessageBox.information(
None,
f"卸载完成 - {self.app_name}",
f"\n{game_version} 补丁卸载成功!\n共删除 {files_removed} 个文件/文件夹。\n",
QMessageBox.StandardButton.Ok,
)
else:
QMessageBox.warning(
None,
f"警告 - {self.app_name}",
f"\n未找到 {game_version} 的补丁文件,可能未安装补丁或已被移除。\n",
QMessageBox.StandardButton.Ok,
)
# 卸载成功
return True
except Exception as e:
# 在非批量卸载模式下显示卸载失败消息
if game_version != "all":
# 显示卸载失败消息
error_message = f"\n卸载 {game_version} 补丁时出错:\n\n{str(e)}\n"
if debug_mode:
print(f"DEBUG: 卸载错误 - {str(e)}")
QMessageBox.critical(
None,
f"卸载失败 - {self.app_name}",
error_message,
QMessageBox.StandardButton.Ok,
)
# 卸载失败
return False
def batch_uninstall_patches(self, game_dirs):
"""批量卸载多个游戏的补丁
Args:
game_dirs: 游戏版本到游戏目录的映射字典
Returns:
tuple: (成功数量, 失败数量)
"""
success_count = 0
fail_count = 0
debug_mode = self._is_debug_mode()
for version, path in game_dirs.items():
try:
if self.uninstall_patch(path, version):
success_count += 1
else:
fail_count += 1
except Exception as e:
if debug_mode:
print(f"DEBUG: 卸载 {version} 时出错: {str(e)}")
fail_count += 1
return success_count, fail_count
def show_uninstall_result(self, success_count, fail_count):
"""显示批量卸载结果
Args:
success_count: 成功卸载的数量
fail_count: 卸载失败的数量
"""
QMessageBox.information(
None,
f"批量卸载完成 - {self.app_name}",
f"\n批量卸载完成!\n成功: {success_count}\n失败: {fail_count}\n",
QMessageBox.StandardButton.Ok,
)