mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-16 11:50:29 +00:00
393 lines
16 KiB
Python
393 lines
16 KiB
Python
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import os
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from PySide6.QtWidgets import (
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QDialog, QVBoxLayout, QLabel, QListWidget, QPushButton, QHBoxLayout,
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QAbstractItemView, QRadioButton, QButtonGroup, QFileDialog, QMessageBox
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)
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from PySide6.QtCore import QObject
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from PySide6.QtGui import QFont
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from utils import msgbox_frame
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class PatchToggleHandler(QObject):
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"""
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处理补丁启用/禁用功能的类
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"""
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def __init__(self, main_window):
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"""
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初始化补丁切换处理程序
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Args:
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main_window: 主窗口实例,用于访问其他组件
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"""
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super().__init__()
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self.main_window = main_window
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self.debug_manager = main_window.debug_manager
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self.game_detector = main_window.game_detector
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self.patch_manager = main_window.patch_manager
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self.app_name = main_window.patch_manager.app_name
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def handle_toggle_patch_button_click(self):
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"""
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处理禁/启用补丁按钮点击事件
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打开文件选择对话框选择游戏目录,然后禁用或启用对应游戏的补丁
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"""
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# 获取游戏目录
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debug_mode = self.debug_manager._is_debug_mode()
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# 提示用户选择目录
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file_dialog_info = "选择游戏上级目录" if debug_mode else "选择游戏目录"
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selected_folder = QFileDialog.getExistingDirectory(self.main_window, file_dialog_info, "")
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if not selected_folder or selected_folder == "":
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return # 用户取消了选择
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if debug_mode:
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print(f"DEBUG: 禁/启用功能 - 用户选择了目录: {selected_folder}")
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# 首先尝试将选择的目录视为上级目录,使用增强的目录识别功能
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game_dirs = self.game_detector.identify_game_directories_improved(selected_folder)
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if game_dirs and len(game_dirs) > 0:
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self._handle_multiple_games(game_dirs, debug_mode)
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else:
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self._handle_single_game(selected_folder, debug_mode)
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def _handle_multiple_games(self, game_dirs, debug_mode):
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"""
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处理多个游戏的补丁切换
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Args:
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game_dirs: 游戏目录字典
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debug_mode: 是否为调试模式
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"""
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if debug_mode:
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print(f"DEBUG: 禁/启用功能 - 在上级目录中找到以下游戏: {list(game_dirs.keys())}")
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# 查找已安装补丁的游戏,只处理那些已安装补丁的游戏
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games_with_patch = {}
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for game_version, game_dir in game_dirs.items():
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if self.patch_manager.check_patch_installed(game_dir, game_version):
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# 检查补丁当前状态(是否禁用)
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is_disabled, disabled_path = self.patch_manager.check_patch_disabled(game_dir, game_version)
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status = "已禁用" if is_disabled else "已启用"
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games_with_patch[game_version] = {
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"dir": game_dir,
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"disabled": is_disabled,
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"status": status
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}
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if debug_mode:
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print(f"DEBUG: 禁/启用功能 - {game_version} 已安装补丁,当前状态: {status}")
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# 检查是否有已安装补丁的游戏
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if not games_with_patch:
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QMessageBox.information(
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self.main_window,
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f"提示 - {self.app_name}",
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"\n未在选择的目录中找到已安装补丁的游戏。\n请确认您选择了正确的游戏目录,并且该目录中的游戏已安装过补丁。\n",
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QMessageBox.StandardButton.Ok
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)
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return
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# 显示选择对话框
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selected_games, operation = self._show_multi_game_dialog(games_with_patch)
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if not selected_games:
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return # 用户取消了操作
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# 过滤games_with_patch,只保留选中的游戏
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selected_game_dirs = {}
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for game in selected_games:
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if game in games_with_patch:
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selected_game_dirs[game] = games_with_patch[game]["dir"]
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# 确认操作
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operation_text = "禁用" if operation == "disable" else "启用" if operation == "enable" else "切换"
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game_list = '\n'.join([f"{game} ({games_with_patch[game]['status']})" for game in selected_games])
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reply = QMessageBox.question(
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self.main_window,
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f"确认{operation_text}操作 - {self.app_name}",
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f"\n确定要{operation_text}以下游戏补丁吗?\n\n{game_list}\n",
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QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
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QMessageBox.StandardButton.No
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)
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if reply == QMessageBox.StandardButton.No:
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return
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# 执行批量操作
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self._execute_batch_toggle(selected_game_dirs, operation, debug_mode)
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def _handle_single_game(self, selected_folder, debug_mode):
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"""
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处理单个游戏的补丁切换
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Args:
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selected_folder: 选择的游戏目录
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debug_mode: 是否为调试模式
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"""
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# 未找到游戏目录,尝试将选择的目录作为游戏目录
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if debug_mode:
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print(f"DEBUG: 禁/启用功能 - 未在上级目录找到游戏,尝试将选择的目录视为游戏目录")
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game_version = self.game_detector.identify_game_version(selected_folder)
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if game_version:
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if debug_mode:
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print(f"DEBUG: 禁/启用功能 - 识别为游戏: {game_version}")
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# 检查是否已安装补丁
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if self.patch_manager.check_patch_installed(selected_folder, game_version):
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# 检查补丁当前状态
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is_disabled, disabled_path = self.patch_manager.check_patch_disabled(selected_folder, game_version)
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current_status = "已禁用" if is_disabled else "已启用"
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# 显示单游戏操作对话框
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operation = self._show_single_game_dialog(game_version, current_status, is_disabled)
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if not operation:
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return # 用户取消了操作
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# 执行操作
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result = self.patch_manager.toggle_patch(selected_folder, game_version, operation=operation)
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if not result["success"]:
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# 操作失败的消息已在toggle_patch中显示
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pass
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else:
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# 没有安装补丁
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QMessageBox.information(
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self.main_window,
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f"提示 - {self.app_name}",
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f"\n未在 {game_version} 中找到已安装的补丁。\n请确认该游戏已经安装过补丁。\n",
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QMessageBox.StandardButton.Ok
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)
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else:
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# 两种方式都未识别到游戏
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if debug_mode:
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print(f"DEBUG: 禁/启用功能 - 无法识别游戏")
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msg_box = msgbox_frame(
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f"错误 - {self.app_name}",
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"\n所选目录不是有效的NEKOPARA游戏目录。\n请选择包含游戏可执行文件的目录或其上级目录。\n",
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QMessageBox.StandardButton.Ok,
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)
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msg_box.exec()
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def _show_multi_game_dialog(self, games_with_patch):
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"""
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显示多游戏选择对话框
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Args:
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games_with_patch: 已安装补丁的游戏信息
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Returns:
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tuple: (选择的游戏列表, 操作类型)
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"""
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dialog = QDialog(self.main_window)
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dialog.setWindowTitle("选择要操作的游戏补丁")
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dialog.resize(400, 400) # 增加高度以适应新增的单选按钮
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layout = QVBoxLayout(dialog)
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# 添加"已安装补丁的游戏"标签
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already_installed_label = QLabel("已安装补丁的游戏:", dialog)
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already_installed_label.setFont(QFont(already_installed_label.font().family(), already_installed_label.font().pointSize(), QFont.Bold))
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layout.addWidget(already_installed_label)
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# 添加游戏列表和状态
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games_status_text = ""
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for game, info in games_with_patch.items():
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games_status_text += f"{game} ({info['status']})\n"
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games_status_label = QLabel(games_status_text.strip(), dialog)
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layout.addWidget(games_status_label)
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# 添加一些间距
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layout.addSpacing(10)
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# 添加"请选择要操作的游戏"标签
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info_label = QLabel("请选择要操作的游戏:", dialog)
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info_label.setFont(QFont(info_label.font().family(), info_label.font().pointSize(), QFont.Bold))
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layout.addWidget(info_label)
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# 添加列表控件,只显示已安装补丁的游戏
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list_widget = QListWidget(dialog)
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list_widget.setSelectionMode(QAbstractItemView.SelectionMode.ExtendedSelection) # 允许多选
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for game, info in games_with_patch.items():
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list_widget.addItem(f"{game} ({info['status']})")
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layout.addWidget(list_widget)
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# 添加全选按钮
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select_all_btn = QPushButton("全选", dialog)
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select_all_btn.clicked.connect(lambda: list_widget.selectAll())
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layout.addWidget(select_all_btn)
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# 添加操作选择单选按钮
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operation_label = QLabel("请选择要执行的操作:", dialog)
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operation_label.setFont(QFont(operation_label.font().family(), operation_label.font().pointSize(), QFont.Bold))
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layout.addWidget(operation_label)
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# 创建单选按钮组
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radio_button_group = QButtonGroup(dialog)
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# 添加"自动切换状态"单选按钮(默认选中)
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auto_toggle_radio = QRadioButton("自动切换状态(禁用<->启用)", dialog)
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auto_toggle_radio.setChecked(True)
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radio_button_group.addButton(auto_toggle_radio, 0)
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layout.addWidget(auto_toggle_radio)
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# 添加"全部禁用"单选按钮
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disable_all_radio = QRadioButton("禁用选中的补丁", dialog)
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radio_button_group.addButton(disable_all_radio, 1)
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layout.addWidget(disable_all_radio)
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# 添加"全部启用"单选按钮
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enable_all_radio = QRadioButton("启用选中的补丁", dialog)
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radio_button_group.addButton(enable_all_radio, 2)
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layout.addWidget(enable_all_radio)
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# 添加确定和取消按钮
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buttons_layout = QHBoxLayout()
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ok_button = QPushButton("确定", dialog)
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cancel_button = QPushButton("取消", dialog)
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buttons_layout.addWidget(ok_button)
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buttons_layout.addWidget(cancel_button)
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layout.addLayout(buttons_layout)
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# 连接按钮事件
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ok_button.clicked.connect(dialog.accept)
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cancel_button.clicked.connect(dialog.reject)
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# 显示对话框并等待用户选择
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result = dialog.exec()
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if result != QDialog.DialogCode.Accepted or list_widget.selectedItems() == []:
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# 用户取消或未选择任何游戏
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return [], None
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# 获取用户选择的游戏
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selected_items = [item.text() for item in list_widget.selectedItems()]
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selected_games = []
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# 从选中项文本中提取游戏名称
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for item in selected_items:
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# 去除状态后缀 " (已启用)" 或 " (已禁用)"
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game_name = item.split(" (")[0]
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selected_games.append(game_name)
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# 获取选中的操作类型
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operation = None
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if radio_button_group.checkedId() == 1: # 禁用选中的补丁
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operation = "disable"
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elif radio_button_group.checkedId() == 2: # 启用选中的补丁
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operation = "enable"
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# 否则为None,表示自动切换状态
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return selected_games, operation
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def _show_single_game_dialog(self, game_version, current_status, is_disabled):
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"""
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显示单游戏操作对话框
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Args:
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game_version: 游戏版本
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current_status: 当前补丁状态
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is_disabled: 是否已禁用
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Returns:
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str: 操作类型,"enable"或"disable",或None表示取消
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"""
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dialog = QDialog(self.main_window)
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dialog.setWindowTitle(f"{game_version} 补丁操作")
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dialog.resize(300, 200)
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layout = QVBoxLayout(dialog)
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# 添加当前状态标签
|
|||
|
|
status_label = QLabel(f"当前补丁状态: {current_status}", dialog)
|
|||
|
|
status_label.setFont(QFont(status_label.font().family(), status_label.font().pointSize(), QFont.Bold))
|
|||
|
|
layout.addWidget(status_label)
|
|||
|
|
|
|||
|
|
# 添加操作选择单选按钮
|
|||
|
|
operation_label = QLabel("请选择要执行的操作:", dialog)
|
|||
|
|
layout.addWidget(operation_label)
|
|||
|
|
|
|||
|
|
# 创建单选按钮组
|
|||
|
|
radio_button_group = QButtonGroup(dialog)
|
|||
|
|
|
|||
|
|
# 添加可选操作
|
|||
|
|
if is_disabled:
|
|||
|
|
# 当前是禁用状态,显示启用选项
|
|||
|
|
enable_radio = QRadioButton("启用补丁", dialog)
|
|||
|
|
enable_radio.setChecked(True)
|
|||
|
|
radio_button_group.addButton(enable_radio, 0)
|
|||
|
|
layout.addWidget(enable_radio)
|
|||
|
|
else:
|
|||
|
|
# 当前是启用状态,显示禁用选项
|
|||
|
|
disable_radio = QRadioButton("禁用补丁", dialog)
|
|||
|
|
disable_radio.setChecked(True)
|
|||
|
|
radio_button_group.addButton(disable_radio, 0)
|
|||
|
|
layout.addWidget(disable_radio)
|
|||
|
|
|
|||
|
|
# 添加确定和取消按钮
|
|||
|
|
buttons_layout = QHBoxLayout()
|
|||
|
|
ok_button = QPushButton("确定", dialog)
|
|||
|
|
cancel_button = QPushButton("取消", dialog)
|
|||
|
|
buttons_layout.addWidget(ok_button)
|
|||
|
|
buttons_layout.addWidget(cancel_button)
|
|||
|
|
layout.addLayout(buttons_layout)
|
|||
|
|
|
|||
|
|
# 连接按钮事件
|
|||
|
|
ok_button.clicked.connect(dialog.accept)
|
|||
|
|
cancel_button.clicked.connect(dialog.reject)
|
|||
|
|
|
|||
|
|
# 显示对话框并等待用户选择
|
|||
|
|
result = dialog.exec()
|
|||
|
|
|
|||
|
|
if result != QDialog.DialogCode.Accepted:
|
|||
|
|
# 用户取消
|
|||
|
|
return None
|
|||
|
|
|
|||
|
|
# 根据当前状态确定操作
|
|||
|
|
return "enable" if is_disabled else "disable"
|
|||
|
|
|
|||
|
|
def _execute_batch_toggle(self, selected_game_dirs, operation, debug_mode):
|
|||
|
|
"""
|
|||
|
|
执行批量补丁切换操作
|
|||
|
|
|
|||
|
|
Args:
|
|||
|
|
selected_game_dirs: 选择的游戏目录
|
|||
|
|
operation: 操作类型
|
|||
|
|
debug_mode: 是否为调试模式
|
|||
|
|
"""
|
|||
|
|
success_count = 0
|
|||
|
|
fail_count = 0
|
|||
|
|
results = []
|
|||
|
|
|
|||
|
|
for game_version, game_dir in selected_game_dirs.items():
|
|||
|
|
try:
|
|||
|
|
# 使用静默模式进行操作
|
|||
|
|
result = self.patch_manager.toggle_patch(game_dir, game_version, operation=operation, silent=True)
|
|||
|
|
|
|||
|
|
if result["success"]:
|
|||
|
|
success_count += 1
|
|||
|
|
else:
|
|||
|
|
fail_count += 1
|
|||
|
|
|
|||
|
|
results.append({
|
|||
|
|
"version": game_version,
|
|||
|
|
"success": result["success"],
|
|||
|
|
"message": result["message"],
|
|||
|
|
"action": result["action"]
|
|||
|
|
})
|
|||
|
|
|
|||
|
|
except Exception as e:
|
|||
|
|
if debug_mode:
|
|||
|
|
print(f"DEBUG: 切换 {game_version} 补丁状态时出错: {str(e)}")
|
|||
|
|
fail_count += 1
|
|||
|
|
results.append({
|
|||
|
|
"version": game_version,
|
|||
|
|
"success": False,
|
|||
|
|
"message": f"操作出错: {str(e)}",
|
|||
|
|
"action": "none"
|
|||
|
|
})
|
|||
|
|
|
|||
|
|
# 显示操作结果
|
|||
|
|
self.patch_manager.show_toggle_result(success_count, fail_count, results)
|