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FRAISEMOE-Addons-Installer-…/source/core/handlers/uninstall_handler.py

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import os
from PySide6.QtWidgets import (
QDialog, QVBoxLayout, QLabel, QListWidget, QPushButton, QHBoxLayout,
QAbstractItemView, QFileDialog, QMessageBox
)
from PySide6.QtCore import QObject, Signal, QThread
from PySide6.QtGui import QFont
from utils import msgbox_frame
from utils.logger import setup_logger
# 初始化logger
logger = setup_logger("uninstall_handler")
class UninstallThread(QThread):
"""在后台线程中处理卸载逻辑"""
finished = Signal(object)
def __init__(self, handler, selected_folder):
super().__init__()
self.handler = handler
self.selected_folder = selected_folder
def run(self):
# 在后台线程中执行耗时操作
game_dirs = self.handler.game_detector.identify_game_directories_improved(self.selected_folder)
self.finished.emit(game_dirs)
class UninstallHandler(QObject):
"""
处理补丁卸载功能的类
"""
def __init__(self, main_window):
"""
初始化卸载处理程序
Args:
main_window: 主窗口实例用于访问其他组件
"""
super().__init__()
self.main_window = main_window
self.debug_manager = main_window.debug_manager
self.game_detector = main_window.game_detector
self.patch_manager = main_window.patch_manager
self.app_name = main_window.patch_manager.app_name
self.uninstall_thread = None
# 记录初始化日志
debug_mode = self.debug_manager._is_debug_mode() if hasattr(self.debug_manager, '_is_debug_mode') else False
if debug_mode:
logger.debug("DEBUG: 卸载处理程序已初始化")
def handle_uninstall_button_click(self):
"""
处理卸载补丁按钮点击事件
打开文件选择对话框选择游戏目录然后卸载对应游戏的补丁
"""
# 获取游戏目录
debug_mode = self.debug_manager._is_debug_mode()
logger.info("用户点击了卸载补丁按钮")
if debug_mode:
logger.debug("DEBUG: 处理卸载补丁按钮点击事件")
# 提示用户选择目录
file_dialog_info = "选择游戏上级目录" if debug_mode else "选择游戏目录"
selected_folder = QFileDialog.getExistingDirectory(self.main_window, file_dialog_info, "")
if not selected_folder or selected_folder == "":
logger.info("用户取消了目录选择")
if debug_mode:
logger.debug("DEBUG: 用户取消了目录选择,退出卸载流程")
return # 用户取消了选择
logger.info(f"用户选择了目录: {selected_folder}")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 用户选择了目录: {selected_folder}")
# 使用UI管理器显示加载对话框
if hasattr(self.main_window, 'ui_manager'):
self.main_window.ui_manager.show_loading_dialog("正在识别游戏目录...")
else:
logger.warning("无法访问UI管理器无法显示加载对话框")
self.uninstall_thread = UninstallThread(self, selected_folder)
self.uninstall_thread.finished.connect(self.on_game_detection_finished)
self.uninstall_thread.start()
def on_game_detection_finished(self, game_dirs):
"""游戏识别完成后的回调"""
# 使用UI管理器隐藏加载对话框
if hasattr(self.main_window, 'ui_manager'):
self.main_window.ui_manager.hide_loading_dialog()
else:
logger.warning("无法访问UI管理器无法隐藏加载对话框")
if not game_dirs:
QMessageBox.information(
self.main_window,
f"提示 - {self.app_name}",
"\n未在选择的目录中找到任何支持的游戏。\n",
)
return
games_with_patch = {}
for game_version, game_dir in game_dirs.items():
if self.patch_manager.check_patch_installed(game_dir, game_version):
games_with_patch[game_version] = game_dir
if not games_with_patch:
QMessageBox.information(
self.main_window,
f"提示 - {self.app_name}",
"\n目录中未找到已安装补丁的游戏。\n",
)
return
selected_games = self._show_game_selection_dialog(games_with_patch)
if not selected_games:
return
selected_game_dirs = {game: games_with_patch[game] for game in selected_games if game in games_with_patch}
game_list = '\n'.join(selected_games)
reply = QMessageBox.question(
self.main_window,
f"确认卸载 - {self.app_name}",
f"\n确定要卸载以下游戏的补丁吗?\n\n{game_list}\n",
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply == QMessageBox.StandardButton.No:
return
success_count, fail_count, results = self.patch_manager.batch_uninstall_patches(selected_game_dirs)
self.patch_manager.show_uninstall_result(success_count, fail_count, results)
def _handle_multiple_games(self, game_dirs, debug_mode):
"""
处理多个游戏的补丁卸载
Args:
game_dirs: 游戏目录字典
debug_mode: 是否为调试模式
"""
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 在上级目录中找到以下游戏: {list(game_dirs.keys())}")
# 查找已安装补丁的游戏,只处理那些已安装补丁的游戏
logger.info("检查哪些游戏已安装补丁")
games_with_patch = {}
for game_version, game_dir in game_dirs.items():
is_installed = self.patch_manager.check_patch_installed(game_dir, game_version)
if is_installed:
games_with_patch[game_version] = game_dir
logger.info(f"游戏 {game_version} 已安装补丁")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - {game_version} 已安装补丁,目录: {game_dir}")
else:
logger.info(f"游戏 {game_version} 未安装补丁")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - {game_version} 未安装补丁,跳过")
# 检查是否有已安装补丁的游戏
if not games_with_patch:
logger.info("未找到已安装补丁的游戏")
if debug_mode:
logger.debug("DEBUG: 卸载功能 - 未找到已安装补丁的游戏,显示提示消息")
QMessageBox.information(
self.main_window,
f"提示 - {self.app_name}",
"\n未在选择的目录中找到已安装补丁的游戏。\n请确认您选择了正确的游戏目录,并且该目录中的游戏已安装过补丁。\n",
QMessageBox.StandardButton.Ok
)
return
# 显示选择对话框
logger.info("显示游戏选择对话框")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 显示游戏选择对话框,可选游戏: {list(games_with_patch.keys())}")
selected_games = self._show_game_selection_dialog(games_with_patch)
if not selected_games:
logger.info("用户未选择任何游戏或取消了选择")
if debug_mode:
logger.debug("DEBUG: 卸载功能 - 用户未选择任何游戏或取消了选择,退出卸载流程")
return # 用户取消了选择
logger.info(f"用户选择了以下游戏: {selected_games}")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 用户选择了以下游戏: {selected_games}")
# 过滤game_dirs只保留选中的游戏
selected_game_dirs = {game: games_with_patch[game] for game in selected_games if game in games_with_patch}
# 确认卸载
game_list = '\n'.join(selected_games)
logger.info("显示卸载确认对话框")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 显示卸载确认对话框,选择的游戏: {selected_games}")
reply = QMessageBox.question(
self.main_window,
f"确认卸载 - {self.app_name}",
f"\n确定要卸载以下游戏的补丁吗?\n\n{game_list}\n",
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply == QMessageBox.StandardButton.No:
logger.info("用户取消了卸载操作")
if debug_mode:
logger.debug("DEBUG: 卸载功能 - 用户取消了卸载操作,退出卸载流程")
return
logger.info("开始批量卸载补丁")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 开始批量卸载补丁,游戏: {list(selected_game_dirs.keys())}")
# 使用批量卸载方法
success_count, fail_count, results = self.patch_manager.batch_uninstall_patches(selected_game_dirs)
logger.info(f"批量卸载完成,成功: {success_count},失败: {fail_count}")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 批量卸载完成,成功: {success_count},失败: {fail_count}")
if results:
for result in results:
status = "成功" if result["success"] else "失败"
logger.debug(f"DEBUG: 卸载结果 - {result['version']}: {status}, 消息: {result['message']}, 删除文件数: {result['files_removed']}")
self.patch_manager.show_uninstall_result(success_count, fail_count, results)
def _handle_single_game(self, selected_folder, debug_mode):
"""
处理单个游戏的补丁卸载
Args:
selected_folder: 选择的游戏目录
debug_mode: 是否为调试模式
"""
# 未找到游戏目录,尝试将选择的目录作为游戏目录
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 未在上级目录找到游戏,尝试将选择的目录视为游戏目录")
logger.info("尝试识别单个游戏版本")
game_version = self.game_detector.identify_game_version(selected_folder)
if game_version:
logger.info(f"识别为游戏: {game_version}")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 识别为游戏: {game_version}")
# 检查是否已安装补丁
logger.info(f"检查 {game_version} 是否已安装补丁")
is_installed = self.patch_manager.check_patch_installed(selected_folder, game_version)
if is_installed:
logger.info(f"{game_version} 已安装补丁")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - {game_version} 已安装补丁")
# 确认卸载
logger.info("显示卸载确认对话框")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 显示卸载确认对话框,游戏: {game_version}")
reply = QMessageBox.question(
self.main_window,
f"确认卸载 - {self.app_name}",
f"\n确定要卸载 {game_version} 的补丁吗?\n游戏目录: {selected_folder}\n",
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
QMessageBox.StandardButton.No
)
if reply == QMessageBox.StandardButton.Yes:
logger.info(f"开始卸载 {game_version} 的补丁")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 用户确认卸载 {game_version} 的补丁")
# 创建单个游戏的目录字典,使用批量卸载流程
single_game_dir = {game_version: selected_folder}
logger.info("执行批量卸载方法(单游戏)")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 执行批量卸载方法(单游戏): {game_version}")
success_count, fail_count, results = self.patch_manager.batch_uninstall_patches(single_game_dir)
logger.info(f"卸载完成,成功: {success_count},失败: {fail_count}")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 卸载完成,成功: {success_count},失败: {fail_count}")
if results:
for result in results:
status = "成功" if result["success"] else "失败"
logger.debug(f"DEBUG: 卸载结果 - {result['version']}: {status}, 消息: {result['message']}, 删除文件数: {result['files_removed']}")
self.patch_manager.show_uninstall_result(success_count, fail_count, results)
else:
logger.info("用户取消了卸载操作")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 用户取消了卸载 {game_version} 的补丁")
else:
logger.info(f"{game_version} 未安装补丁")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - {game_version} 未安装补丁,显示提示消息")
# 没有安装补丁
QMessageBox.information(
self.main_window,
f"提示 - {self.app_name}",
f"\n未在 {game_version} 中找到已安装的补丁。\n请确认该游戏已经安装过补丁。\n",
QMessageBox.StandardButton.Ok
)
else:
# 两种方式都未识别到游戏
logger.info("无法识别游戏")
if debug_mode:
logger.debug(f"DEBUG: 卸载功能 - 无法识别游戏,显示错误消息")
msg_box = msgbox_frame(
f"错误 - {self.app_name}",
"\n所选目录不是有效的NEKOPARA游戏目录。\n请选择包含游戏可执行文件的目录或其上级目录。\n",
QMessageBox.StandardButton.Ok,
)
msg_box.exec()
def _show_game_selection_dialog(self, games_with_patch):
"""
显示游戏选择对话框
Args:
games_with_patch: 已安装补丁的游戏目录字典
Returns:
list: 选择的游戏列表
"""
dialog = QDialog(self.main_window)
dialog.setWindowTitle("选择要卸载的游戏补丁")
dialog.resize(400, 300)
layout = QVBoxLayout(dialog)
# 添加"已安装补丁的游戏"标签
already_installed_label = QLabel("已安装补丁的游戏:", dialog)
already_installed_label.setFont(QFont(already_installed_label.font().family(), already_installed_label.font().pointSize(), QFont.Weight.Bold))
layout.addWidget(already_installed_label)
# 添加已安装游戏列表(可选,这里使用静态标签替代,保持一致性)
installed_games_text = ", ".join(games_with_patch.keys())
installed_games_label = QLabel(installed_games_text, dialog)
layout.addWidget(installed_games_label)
# 添加一些间距
layout.addSpacing(10)
# 添加"请选择要卸载补丁的游戏"标签
info_label = QLabel("请选择要卸载补丁的游戏:", dialog)
info_label.setFont(QFont(info_label.font().family(), info_label.font().pointSize(), QFont.Weight.Bold))
layout.addWidget(info_label)
# 添加列表控件,只显示已安装补丁的游戏
list_widget = QListWidget(dialog)
list_widget.setSelectionMode(QAbstractItemView.SelectionMode.ExtendedSelection) # 允许多选
for game in games_with_patch.keys():
list_widget.addItem(game)
layout.addWidget(list_widget)
# 添加全选按钮
select_all_btn = QPushButton("全选", dialog)
select_all_btn.clicked.connect(lambda: list_widget.selectAll())
layout.addWidget(select_all_btn)
# 添加确定和取消按钮
buttons_layout = QHBoxLayout()
ok_button = QPushButton("确定", dialog)
cancel_button = QPushButton("取消", dialog)
buttons_layout.addWidget(ok_button)
buttons_layout.addWidget(cancel_button)
layout.addLayout(buttons_layout)
# 连接按钮事件
ok_button.clicked.connect(dialog.accept)
cancel_button.clicked.connect(dialog.reject)
# 显示对话框并等待用户选择
result = dialog.exec()
if result != QDialog.DialogCode.Accepted or list_widget.selectedItems() == []:
# 用户取消或未选择任何游戏
return []
# 获取用户选择的游戏
return [item.text() for item in list_widget.selectedItems()]