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FRAISEMOE-Addons-Installer-…/source/core/handlers/extraction_handler.py

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import os
import shutil
from PySide6 import QtWidgets
from PySide6.QtWidgets import QMessageBox
from PySide6.QtCore import QTimer, QCoreApplication
from utils.logger import setup_logger
from workers.extraction_thread import ExtractionThread
# 初始化logger
logger = setup_logger("extraction_handler")
class ExtractionHandler:
"""解压处理器,负责管理解压任务和结果处理"""
def __init__(self, main_window):
"""初始化解压处理器
Args:
main_window: 主窗口实例用于访问UI和状态
"""
self.main_window = main_window
self.APP_NAME = main_window.APP_NAME if hasattr(main_window, 'APP_NAME') else ""
self.extraction_progress_window = None
def start_extraction(self, _7z_path, game_folder, plugin_path, game_version, extracted_path=None):
"""开始解压任务
Args:
_7z_path: 7z文件路径
game_folder: 游戏文件夹路径
plugin_path: 插件路径
game_version: 游戏版本名称
extracted_path: 已解压的补丁文件路径如果提供则直接使用它而不进行解压
"""
# 检查是否处于离线模式
is_offline = False
if hasattr(self.main_window, 'offline_mode_manager'):
is_offline = self.main_window.offline_mode_manager.is_in_offline_mode()
# 创建并显示解压进度窗口,替代原来的消息框
self.extraction_progress_window = self.main_window.create_extraction_progress_window()
self.extraction_progress_window.show()
# 确保UI更新
QCoreApplication.processEvents()
# 创建并启动解压线程
self.main_window.extraction_thread = ExtractionThread(
_7z_path, game_folder, plugin_path, game_version, self.main_window, extracted_path
)
# 连接进度信号
self.main_window.extraction_thread.progress.connect(self.update_extraction_progress)
# 连接完成信号
self.main_window.extraction_thread.finished.connect(self.on_extraction_finished_with_hash_check)
# 启动线程
self.main_window.extraction_thread.start()
def update_extraction_progress(self, progress, status_text):
"""更新解压进度
Args:
progress: 进度百分比
status_text: 状态文本
"""
if self.extraction_progress_window and hasattr(self.extraction_progress_window, 'progress_bar'):
self.extraction_progress_window.progress_bar.setValue(progress)
self.extraction_progress_window.status_label.setText(status_text)
# 确保UI更新
QCoreApplication.processEvents()
def on_extraction_finished_with_hash_check(self, success, error_message, game_version):
"""解压完成后进行哈希校验
Args:
success: 是否解压成功
error_message: 错误信息
game_version: 游戏版本
"""
# 关闭解压进度窗口
if self.extraction_progress_window:
self.extraction_progress_window.close()
self.extraction_progress_window = None
# 如果解压失败,显示错误并询问是否继续
if not success:
# 临时启用窗口以显示错误消息
self.main_window.setEnabled(True)
QtWidgets.QMessageBox.critical(self.main_window, f"错误 - {self.APP_NAME}", error_message)
self.main_window.installed_status[game_version] = False
# 询问用户是否继续其他游戏的安装
reply = QtWidgets.QMessageBox.question(
self.main_window,
f"继续安装? - {self.APP_NAME}",
f"\n{game_version} 的补丁安装失败。\n\n是否继续安装其他游戏的补丁?\n",
QtWidgets.QMessageBox.StandardButton.Yes | QtWidgets.QMessageBox.StandardButton.No,
QtWidgets.QMessageBox.StandardButton.Yes
)
if reply == QtWidgets.QMessageBox.StandardButton.Yes:
# 继续下一个,重新禁用窗口
self.main_window.setEnabled(False)
# 通知DownloadManager继续下一个下载任务
self.main_window.download_manager.on_extraction_finished(True)
else:
# 用户选择停止,保持窗口启用状态
if hasattr(self.main_window, 'window_manager'):
self.main_window.window_manager.change_window_state(self.main_window.window_manager.STATE_READY)
# 通知DownloadManager停止下载队列
self.main_window.download_manager.on_extraction_finished(False)
return
# 解压成功,进行哈希校验
self._perform_hash_check(game_version)
def _perform_hash_check(self, game_version):
"""解压成功后进行哈希校验
Args:
game_version: 游戏版本
"""
# 导入所需模块
from config.config import GAME_INFO, PLUGIN_HASH
from workers.hash_thread import HashThread
# 获取安装路径
install_paths = {}
if hasattr(self.main_window, 'game_detector') and hasattr(self.main_window, 'download_manager'):
game_dirs = self.main_window.game_detector.identify_game_directories_improved(
self.main_window.download_manager.selected_folder
)
for game, info in GAME_INFO.items():
if game in game_dirs and game == game_version:
game_dir = game_dirs[game]
install_path = os.path.join(game_dir, os.path.basename(info["install_path"]))
install_paths[game] = install_path
break
if not install_paths:
# 如果找不到安装路径,直接认为安装成功
logger.warning(f"未找到 {game_version} 的安装路径,跳过哈希校验")
self.main_window.installed_status[game_version] = True
self.main_window.download_manager.on_extraction_finished(True)
return
# 关闭可能存在的哈希校验窗口
self.main_window.close_hash_msg_box()
# 显示哈希校验窗口
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(
check_type="post",
auto_close=True, # 添加自动关闭参数
close_delay=1000 # 1秒后自动关闭
)
# 直接创建并启动哈希线程进行校验
hash_thread = HashThread(
"after",
install_paths,
PLUGIN_HASH,
self.main_window.installed_status,
self.main_window
)
hash_thread.after_finished.connect(self.on_hash_check_finished)
# 保存引用以便后续使用
self.hash_thread = hash_thread
hash_thread.start()
def on_hash_check_finished(self, result):
"""哈希校验完成后的处理
Args:
result: 校验结果包含通过状态游戏版本和消息
"""
# 导入所需模块
from config.config import GAME_INFO
# 关闭哈希检查窗口
self.main_window.close_hash_msg_box()
if not result["passed"]:
# 校验失败,删除已解压的文件并提示重新下载
game_version = result["game"]
error_message = result["message"]
# 临时启用窗口以显示错误消息
self.main_window.setEnabled(True)
# 获取安装路径
install_path = None
if hasattr(self.main_window, 'game_detector') and hasattr(self.main_window, 'download_manager'):
game_dirs = self.main_window.game_detector.identify_game_directories_improved(
self.main_window.download_manager.selected_folder
)
if game_version in game_dirs and game_version in GAME_INFO:
game_dir = game_dirs[game_version]
install_path = os.path.join(game_dir, os.path.basename(GAME_INFO[game_version]["install_path"]))
# 如果找到安装路径,尝试删除已解压的文件
if install_path and os.path.exists(install_path):
try:
os.remove(install_path)
logger.debug(f"已删除校验失败的文件: {install_path}")
except Exception as e:
logger.error(f"删除文件失败: {e}")
# 显示错误消息并询问是否重试
reply = QtWidgets.QMessageBox.question(
self.main_window,
f"校验失败 - {self.APP_NAME}",
f"{error_message}\n\n是否重新下载并安装?",
QtWidgets.QMessageBox.StandardButton.Yes | QtWidgets.QMessageBox.StandardButton.No,
QtWidgets.QMessageBox.StandardButton.Yes
)
if reply == QtWidgets.QMessageBox.StandardButton.Yes:
# 重新下载,将游戏重新添加到下载队列
self.main_window.setEnabled(False)
self.main_window.installed_status[game_version] = False
# 获取游戏目录和下载URL
if hasattr(self.main_window, 'download_manager') and hasattr(self.main_window, 'game_detector'):
game_dirs = self.main_window.game_detector.identify_game_directories_improved(
self.main_window.download_manager.selected_folder
)
if game_version in game_dirs:
# 重新将游戏添加到下载队列
self.main_window.download_manager.download_queue.appendleft([game_version])
# 继续下一个下载任务
self.main_window.download_manager.next_download_task()
else:
# 如果找不到游戏目录,继续下一个
self.main_window.download_manager.on_extraction_finished(True)
else:
# 如果无法重新下载,继续下一个
self.main_window.download_manager.on_extraction_finished(True)
else:
# 用户选择不重试,继续下一个
self.main_window.installed_status[game_version] = False
self.main_window.download_manager.on_extraction_finished(True)
else:
# 校验通过,更新安装状态
game_version = result["game"]
self.main_window.installed_status[game_version] = True
# 通知DownloadManager继续下一个下载任务
self.main_window.download_manager.on_extraction_finished(True)
def on_extraction_finished(self, success, error_message, game_version):
"""兼容旧版本的回调函数
Args:
success: 是否解压成功
error_message: 错误信息
game_version: 游戏版本
"""
# 调用新的带哈希校验的回调函数
self.on_extraction_finished_with_hash_check(success, error_message, game_version)