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重构此部分代码,因时间太长了,rebase会带来较多的冲突,目前手摘取过来 Log: 重构任务栏的多屏功能代码 Change-Id: I23200f7d7d12e05b75909a38c8081fc435d019eb Reviewed-on: http://gerrit.uniontech.com/c/dde-dock/+/1353 Reviewed-by: <mailman@uniontech.com> Reviewed-by: lizhongming <lizhongming@uniontech.com> Tested-by: <mailman@uniontech.com>
131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
/*
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* Copyright (C) 2011 ~ 2018 Deepin Technology Co., Ltd.
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*
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* Author: sbw <sbw@sbw.so>
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* kirigaya <kirigaya@mkacg.com>
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* Hualet <mr.asianwang@gmail.com>
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*
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* Maintainer: sbw <sbw@sbw.so>
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* kirigaya <kirigaya@mkacg.com>
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* Hualet <mr.asianwang@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MONITOR_H
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#define MONITOR_H
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#include "constants.h"
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#include <QObject>
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#include <QDebug>
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#include <com_deepin_daemon_display_monitor.h>
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using MonitorInter = com::deepin::daemon::display::Monitor;
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using namespace Dock;
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class Monitor : public QObject
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{
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Q_OBJECT
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public:
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struct DockPosition {
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// 左、上、右、下
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bool leftDock = true;
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bool topDock = true;
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bool rightDock = true;
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bool bottomDock = true;
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DockPosition(bool l = true, bool t = true, bool r = true, bool b = true)
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{
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qDebug() << leftDock << topDock << rightDock << bottomDock;
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leftDock = l;
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topDock = t;
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rightDock = r;
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bottomDock = b;
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}
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bool docked(const Position &pos)
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{
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switch (pos) {
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case Position::Top:
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return topDock;
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case Position::Bottom:
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return bottomDock;
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case Position::Left:
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return leftDock;
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case Position::Right:
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return rightDock;
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}
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Q_UNREACHABLE();
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}
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void reset()
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{
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leftDock = true;
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topDock = true;
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rightDock = true;
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bottomDock = true;
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}
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};
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public:
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explicit Monitor(QObject *parent = nullptr);
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inline int x() const { return m_x; }
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inline int y() const { return m_y; }
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inline int w() const { return m_w; }
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inline int h() const { return m_h; }
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inline int left() const { return m_x; }
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inline int right() const { return m_x + m_w; }
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inline int top() const { return m_y; }
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inline int bottom() const { return m_y + m_h; }
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inline QPoint topLeft() const { return QPoint(m_x, m_y); }
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inline QPoint topRight() const { return QPoint(m_x + m_w, m_y); }
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inline QPoint bottomLeft() const { return QPoint(m_x, m_y + m_h); }
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inline QPoint bottomRight() const { return QPoint(m_x + m_w, m_y + m_h); }
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inline const QRect rect() const { return QRect(m_x, m_y, m_w, m_h); }
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inline const QString name() const { Q_ASSERT(!m_name.isEmpty()); return m_name; }
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inline const QString path() const { return m_path; }
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inline bool enable() const { return m_enable; }
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inline void setDockPosition(const DockPosition &position) { m_dockPosition = position; }
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inline DockPosition &dockPosition() { return m_dockPosition; }
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Q_SIGNALS:
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void geometryChanged() const;
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void enableChanged(bool enable) const;
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public Q_SLOTS:
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void setX(const int x);
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void setY(const int y);
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void setW(const int w);
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void setH(const int h);
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void setName(const QString &name);
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void setPath(const QString &path);
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void setMonitorEnable(bool enable);
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private:
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int m_x;
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int m_y;
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int m_w;
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int m_h;
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QString m_name;
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QString m_path;
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bool m_enable;
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DockPosition m_dockPosition;
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};
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#endif // MONITOR_H
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