dde-dock/frame/window/mainwindow.cpp
石博文 133b711d1f update license
Change-Id: I9df92e43b79f7c2b3688b595f80df7b3a7bb7ed2
2018-02-07 11:52:47 +08:00

722 lines
22 KiB
C++

/*
* Copyright (C) 2011 ~ 2018 Deepin Technology Co., Ltd.
*
* Author: sbw <sbw@sbw.so>
*
* Maintainer: sbw <sbw@sbw.so>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mainwindow.h"
#include "panel/mainpanel.h"
#include <QDebug>
#include <QEvent>
#include <QResizeEvent>
#include <QScreen>
#include <QGuiApplication>
#include <qpa/qplatformwindow.h>
#include <DPlatformWindowHandle>
#include <X11/X.h>
#include <X11/Xutil.h>
const QPoint rawXPosition(const QPoint &scaledPos)
{
QRect g = qApp->primaryScreen()->geometry();
for (auto *screen : qApp->screens())
{
const QRect &sg = screen->geometry();
if (sg.contains(scaledPos))
{
g = sg;
break;
}
}
return g.topLeft() + (scaledPos - g.topLeft()) * qApp->devicePixelRatio();
}
const QPoint scaledPos(const QPoint &rawXPos)
{
QRect g = qApp->primaryScreen()->geometry();
for (auto *screen : qApp->screens())
{
const QRect &sg = screen->geometry();
if (sg.contains(rawXPos))
{
g = sg;
break;
}
}
return g.topLeft() + (rawXPos - g.topLeft()) / qApp->devicePixelRatio();
}
MainWindow::MainWindow(QWidget *parent)
: QWidget(parent),
m_launched(false),
m_updatePanelVisible(false),
m_mainPanel(new MainPanel(this)),
m_platformWindowHandle(this),
m_wmHelper(DWindowManagerHelper::instance()),
m_positionUpdateTimer(new QTimer(this)),
m_expandDelayTimer(new QTimer(this)),
m_leaveDelayTimer(new QTimer(this)),
m_shadowMaskOptimizeTimer(new QTimer(this)),
m_sizeChangeAni(new QVariantAnimation(this)),
m_posChangeAni(new QVariantAnimation(this)),
m_panelShowAni(new QPropertyAnimation(m_mainPanel, "pos")),
m_panelHideAni(new QPropertyAnimation(m_mainPanel, "pos")),
m_xcbMisc(XcbMisc::instance())
{
setAccessibleName("dock-mainwindow");
setWindowFlags(Qt::FramelessWindowHint | Qt::WindowDoesNotAcceptFocus);
setAttribute(Qt::WA_TranslucentBackground);
setAcceptDrops(true);
m_platformWindowHandle.setEnableBlurWindow(false);
m_platformWindowHandle.setTranslucentBackground(true);
m_platformWindowHandle.setWindowRadius(0);
m_platformWindowHandle.setBorderWidth(0);
m_platformWindowHandle.setShadowOffset(QPoint(0, 0));
m_platformWindowHandle.setShadowRadius(0);
m_settings = new DockSettings(this);
m_xcbMisc->set_window_type(winId(), XcbMisc::Dock);
initComponents();
initConnections();
m_mainPanel->setFixedSize(m_settings->panelSize());
}
MainWindow::~MainWindow()
{
delete m_xcbMisc;
}
void MainWindow::launch()
{
m_updatePanelVisible = false;
m_mainPanel->setVisible(false);
resetPanelEnvironment(false);
setVisible(false);
QTimer::singleShot(400, this, [&] {
m_launched = true;
m_mainPanel->setVisible(true);
resetPanelEnvironment(false);
updateGeometry();
expand();
});
// set strut
QTimer::singleShot(600, this, [&] {
setStrutPartial();
});
// reset to right environment when animation finished
QTimer::singleShot(800, this, [&] {
m_updatePanelVisible = true;
updatePanelVisible();
});
qApp->processEvents();
QTimer::singleShot(1, this, &MainWindow::show);
}
bool MainWindow::event(QEvent *e)
{
switch (e->type())
{
case QEvent::Move:
if (!e->spontaneous())
QTimer::singleShot(1, this, &MainWindow::positionCheck);
break;
default:;
}
return QWidget::event(e);
}
void MainWindow::showEvent(QShowEvent *e)
{
QWidget::showEvent(e);
m_platformWindowHandle.setEnableBlurWindow(false);
m_platformWindowHandle.setShadowOffset(QPoint());
m_platformWindowHandle.setShadowRadius(0);
}
void MainWindow::mousePressEvent(QMouseEvent *e)
{
e->ignore();
if (e->button() == Qt::RightButton)
m_settings->showDockSettingsMenu();
}
void MainWindow::keyPressEvent(QKeyEvent *e)
{
switch (e->key())
{
#ifdef QT_DEBUG
case Qt::Key_Escape: qApp->quit(); break;
#endif
default:;
}
}
void MainWindow::enterEvent(QEvent *e)
{
QWidget::enterEvent(e);
m_leaveDelayTimer->stop();
if (m_settings->hideState() != Show && m_panelShowAni->state() != QPropertyAnimation::Running)
m_expandDelayTimer->start();
}
void MainWindow::leaveEvent(QEvent *e)
{
QWidget::leaveEvent(e);
m_expandDelayTimer->stop();
m_leaveDelayTimer->start();
}
void MainWindow::dragEnterEvent(QDragEnterEvent *e)
{
QWidget::dragEnterEvent(e);
if (m_settings->hideState() != Show)
m_expandDelayTimer->start();
}
void MainWindow::setFixedSize(const QSize &size)
{
const QPropertyAnimation::State state = m_sizeChangeAni->state();
if (state == QPropertyAnimation::Stopped && this->size() == size)
return;
if (state == QPropertyAnimation::Running)
return m_sizeChangeAni->setEndValue(size);
m_sizeChangeAni->setStartValue(this->size());
m_sizeChangeAni->setEndValue(size);
m_sizeChangeAni->start();
}
void MainWindow::internalAnimationMove(int x, int y)
{
const QPropertyAnimation::State state = m_posChangeAni->state();
const QPoint p = m_posChangeAni->endValue().toPoint();
const QPoint tp = QPoint(x, y);
if (state == QPropertyAnimation::Stopped && p == tp)
return;
if (state == QPropertyAnimation::Running && m_posChangeAni->endValue() != tp)
return m_posChangeAni->setEndValue(QPoint(x, y));
m_posChangeAni->setStartValue(pos());
m_posChangeAni->setEndValue(tp);
m_posChangeAni->start();
}
void MainWindow::initComponents()
{
m_positionUpdateTimer->setSingleShot(true);
m_positionUpdateTimer->setInterval(20);
m_positionUpdateTimer->start();
m_expandDelayTimer->setSingleShot(true);
m_expandDelayTimer->setInterval(m_settings->expandTimeout());
m_leaveDelayTimer->setSingleShot(true);
m_leaveDelayTimer->setInterval(m_settings->narrowTimeout());
m_shadowMaskOptimizeTimer->setSingleShot(true);
m_shadowMaskOptimizeTimer->setInterval(100);
m_sizeChangeAni->setEasingCurve(QEasingCurve::InOutCubic);
m_posChangeAni->setEasingCurve(QEasingCurve::InOutCubic);
m_panelShowAni->setEasingCurve(QEasingCurve::InOutCubic);
m_panelHideAni->setEasingCurve(QEasingCurve::InOutCubic);
QTimer::singleShot(1, this, &MainWindow::compositeChanged);
}
void MainWindow::compositeChanged()
{
const bool composite = m_wmHelper->hasComposite();
const int duration = composite ? 300 : 0;
m_sizeChangeAni->setDuration(duration);
m_posChangeAni->setDuration(duration);
m_panelShowAni->setDuration(duration);
m_panelHideAni->setDuration(duration);
m_mainPanel->setEffectEnabled(composite);
m_shadowMaskOptimizeTimer->start();
m_positionUpdateTimer->start();
}
void MainWindow::internalMove(const QPoint &p)
{
const bool pos_adjust = m_settings->hideMode() != HideMode::KeepShowing &&
m_settings->hideState() == HideState::Hide &&
m_posChangeAni->state() == QVariantAnimation::Stopped;
if (!pos_adjust)
return QWidget::move(p);
QPoint rp = rawXPosition(p);
const auto ratio = devicePixelRatioF();
const QRect &r = m_settings->primaryRawRect();
switch (m_settings->position())
{
case Left: rp.setX(r.x()); break;
case Top: rp.setY(r.y()); break;
case Right: rp.setX(r.right() - 1); break;
case Bottom: rp.setY(r.bottom() - 1); break;
}
int hx = height() * ratio, wx = width() * ratio;
if (m_settings->hideMode() != HideMode::KeepShowing &&
m_settings->hideState() == HideState::Hide &&
m_panelHideAni->state() == QVariantAnimation::Stopped &&
m_panelShowAni->state() == QVariantAnimation::Stopped)
{
switch (m_settings->position())
{
case Top:
case Bottom:
hx = 2;
break;
case Left:
case Right:
wx = 2;
}
}
windowHandle()->handle()->setGeometry(QRect(rp.x(), rp.y(), wx, hx));
}
void MainWindow::initConnections()
{
connect(m_settings, &DockSettings::dataChanged, m_positionUpdateTimer, static_cast<void (QTimer::*)()>(&QTimer::start));
connect(m_settings, &DockSettings::windowGeometryChanged, this, &MainWindow::updateGeometry, Qt::DirectConnection);
connect(m_settings, &DockSettings::positionChanged, this, &MainWindow::positionChanged);
connect(m_settings, &DockSettings::windowHideModeChanged, this, &MainWindow::setStrutPartial, Qt::QueuedConnection);
connect(m_settings, &DockSettings::windowHideModeChanged, [this] { resetPanelEnvironment(true); });
connect(m_settings, &DockSettings::windowVisibleChanged, this, &MainWindow::updatePanelVisible, Qt::QueuedConnection);
connect(m_settings, &DockSettings::autoHideChanged, this, &MainWindow::updatePanelVisible);
connect(m_mainPanel, &MainPanel::requestRefershWindowVisible, this, &MainWindow::updatePanelVisible, Qt::QueuedConnection);
connect(m_mainPanel, &MainPanel::requestWindowAutoHide, m_settings, &DockSettings::setAutoHide);
connect(m_mainPanel, &MainPanel::geometryChanged, this, &MainWindow::panelGeometryChanged);
connect(m_positionUpdateTimer, &QTimer::timeout, this, &MainWindow::updatePosition, Qt::QueuedConnection);
connect(m_expandDelayTimer, &QTimer::timeout, this, &MainWindow::expand, Qt::QueuedConnection);
connect(m_leaveDelayTimer, &QTimer::timeout, this, &MainWindow::updatePanelVisible, Qt::QueuedConnection);
connect(m_shadowMaskOptimizeTimer, &QTimer::timeout, this, &MainWindow::adjustShadowMask, Qt::QueuedConnection);
connect(m_panelHideAni, &QPropertyAnimation::finished, this, &MainWindow::updateGeometry, Qt::QueuedConnection);
connect(m_panelHideAni, &QPropertyAnimation::finished, m_shadowMaskOptimizeTimer, static_cast<void (QTimer::*)()>(&QTimer::start));
connect(m_panelShowAni, &QPropertyAnimation::finished, m_shadowMaskOptimizeTimer, static_cast<void (QTimer::*)()>(&QTimer::start));
connect(m_settings, &DockSettings::displayModeChanegd, m_shadowMaskOptimizeTimer, static_cast<void (QTimer::*)()>(&QTimer::start));
connect(m_posChangeAni, &QVariantAnimation::valueChanged, this, static_cast<void (MainWindow::*)()>(&MainWindow::internalMove));
connect(m_posChangeAni, &QVariantAnimation::finished, this, static_cast<void (MainWindow::*)()>(&MainWindow::internalMove), Qt::QueuedConnection);
// // to fix qt animation bug, sometimes window size not change
connect(m_sizeChangeAni, &QPropertyAnimation::valueChanged, [this] {
const QSize size = m_sizeChangeAni->currentValue().toSize();
QWidget::setFixedSize(size);
});
connect(m_wmHelper, &DWindowManagerHelper::hasCompositeChanged, this, &MainWindow::compositeChanged, Qt::QueuedConnection);
connect(&m_platformWindowHandle, &DPlatformWindowHandle::frameMarginsChanged, m_shadowMaskOptimizeTimer, static_cast<void (QTimer::*)()>(&QTimer::start));
}
const QPoint MainWindow::x11GetWindowPos()
{
const auto disp = QX11Info::display();
unsigned int unused;
int x;
int y;
Window unused_window;
XGetGeometry(disp, winId(), &unused_window, &x, &y, &unused, &unused, &unused, &unused);
XFlush(disp);
return QPoint(x, y);
}
void MainWindow::x11MoveWindow(const int x, const int y)
{
const auto disp = QX11Info::display();
XMoveWindow(disp, winId(), x, y);
XFlush(disp);
}
void MainWindow::x11MoveResizeWindow(const int x, const int y, const int w, const int h)
{
const auto disp = QX11Info::display();
XMoveResizeWindow(disp, winId(), x, y, w, h);
XFlush(disp);
}
void MainWindow::positionChanged(const Position prevPos)
{
// paly hide animation and disable other animation
m_updatePanelVisible = false;
clearStrutPartial();
narrow(prevPos);
// reset position & layout and slide out
QTimer::singleShot(200, this, [&] {
resetPanelEnvironment(false, true);
updateGeometry();
expand();
});
// set strut
QTimer::singleShot(400, this, [&] {
setStrutPartial();
});
// reset to right environment when animation finished
QTimer::singleShot(600, this, [&] {
m_updatePanelVisible = true;
updatePanelVisible();
});
}
void MainWindow::updatePosition()
{
// all update operation need pass by timer
Q_ASSERT(sender() == m_positionUpdateTimer);
clearStrutPartial();
updateGeometry();
// make sure strut partial is set after the size/position animation;
const int inter = qMax(m_sizeChangeAni->duration(), m_posChangeAni->duration());
QTimer::singleShot(inter + 100, this, &MainWindow::setStrutPartial);
}
void MainWindow::updateGeometry()
{
const Position position = m_settings->position();
QSize size = m_settings->windowSize();
m_mainPanel->setFixedSize(m_settings->panelSize());
m_mainPanel->updateDockPosition(position);
m_mainPanel->updateDockDisplayMode(m_settings->displayMode());
bool animation = true;
if (m_settings->hideState() == Hide)
{
m_sizeChangeAni->stop();
m_posChangeAni->stop();
switch (position)
{
case Top:
case Bottom: size.setHeight(2); break;
case Left:
case Right: size.setWidth(2); break;
}
animation = false;
m_sizeChangeAni->setEndValue(size);
QWidget::setFixedSize(size);
}
else
{
setFixedSize(size);
}
const QRect windowRect = m_settings->windowRect(position, m_settings->hideState() == Hide);
if (animation)
internalAnimationMove(windowRect.x(), windowRect.y());
else
internalMove(windowRect.topLeft());
m_mainPanel->update();
}
void MainWindow::clearStrutPartial()
{
m_xcbMisc->clear_strut_partial(winId());
}
void MainWindow::setStrutPartial()
{
// first, clear old strut partial
clearStrutPartial();
// reset env
resetPanelEnvironment(true);
if (m_settings->hideMode() != Dock::KeepShowing)
return;
const auto ratio = devicePixelRatioF();
const int maxScreenHeight = m_settings->screenRawHeight();
const int maxScreenWidth = m_settings->screenRawWidth();
const Position side = m_settings->position();
const QPoint &p = rawXPosition(m_posChangeAni->endValue().toPoint());
const QSize &s = m_settings->windowSize();
const QRect &primaryRawRect = m_settings->primaryRawRect();
XcbMisc::Orientation orientation = XcbMisc::OrientationTop;
uint strut = 0;
uint strutStart = 0;
uint strutEnd = 0;
QRect strutArea(0, 0, maxScreenWidth, maxScreenHeight);
switch (side)
{
case Position::Top:
orientation = XcbMisc::OrientationTop;
strut = p.y() + s.height() * ratio;
strutStart = p.x();
strutEnd = qMin(qRound(p.x() + s.width() * ratio), primaryRawRect.right());
strutArea.setLeft(strutStart);
strutArea.setRight(strutEnd);
strutArea.setBottom(strut);
break;
case Position::Bottom:
orientation = XcbMisc::OrientationBottom;
strut = maxScreenHeight - p.y();
strutStart = p.x();
strutEnd = qMin(qRound(p.x() + s.width() * ratio), primaryRawRect.right());
strutArea.setLeft(strutStart);
strutArea.setRight(strutEnd);
strutArea.setTop(p.y());
break;
case Position::Left:
orientation = XcbMisc::OrientationLeft;
strut = p.x() + s.width() * ratio;
strutStart = p.y();
strutEnd = qMin(qRound(p.y() + s.height() * ratio), primaryRawRect.bottom());
strutArea.setTop(strutStart);
strutArea.setBottom(strutEnd);
strutArea.setRight(strut);
break;
case Position::Right:
orientation = XcbMisc::OrientationRight;
strut = maxScreenWidth - p.x();
strutStart = p.y();
strutEnd = qMin(qRound(p.y() + s.height() * ratio), primaryRawRect.bottom());
strutArea.setTop(strutStart);
strutArea.setBottom(strutEnd);
strutArea.setLeft(p.x());
break;
default:
Q_ASSERT(false);
}
qDebug() << "screen info: " << p << strutArea;
// pass if strut area is intersect with other screen
int count = 0;
const QRect pr = m_settings->primaryRect();
for (auto *screen : qApp->screens())
{
const QRect sr = screen->geometry();
if (sr == pr)
continue;
if (sr.intersects(strutArea))
++count;
}
if (count > 0)
{
qWarning() << "strutArea is intersects with another screen.";
qWarning() << maxScreenHeight << maxScreenWidth << side << p << s;
return;
}
m_xcbMisc->set_strut_partial(winId(), orientation, strut, strutStart, strutEnd);
}
void MainWindow::expand()
{
qApp->processEvents();
const auto showAniState = m_panelShowAni->state();
m_panelHideAni->stop();
QPoint finishPos(0, 0);
switch (m_settings->position())
{
case Left: finishPos.setX(WINDOW_OVERFLOW); break;
case Top: finishPos.setY(WINDOW_OVERFLOW); break;
default:;
}
resetPanelEnvironment(true, false);
if (showAniState != QPropertyAnimation::Running && m_mainPanel->pos() != m_panelShowAni->currentValue())
{
QPoint startPos(0, 0);
const QSize &size = m_settings->windowSize();
switch (m_settings->position())
{
case Top: startPos.setY(-size.height() + WINDOW_OVERFLOW); break;
case Bottom: startPos.setY(size.height()); break;
case Left: startPos.setX(-size.width() + WINDOW_OVERFLOW); break;
case Right: startPos.setX(size.width()); break;
}
m_panelShowAni->setStartValue(startPos);
m_panelShowAni->setEndValue(finishPos);
m_panelShowAni->start();
m_shadowMaskOptimizeTimer->start();
m_platformWindowHandle.setShadowRadius(0);
}
}
void MainWindow::narrow(const Position prevPos)
{
const QSize size = m_settings->panelSize();
QPoint finishPos(0, 0);
switch (prevPos)
{
case Top: finishPos.setY(-size.height() + WINDOW_OVERFLOW); break;
case Bottom: finishPos.setY(size.height()); break;
case Left: finishPos.setX(-size.width() + WINDOW_OVERFLOW); break;
case Right: finishPos.setX(size.width()); break;
}
m_panelShowAni->stop();
m_panelHideAni->setStartValue(m_mainPanel->pos());
m_panelHideAni->setEndValue(finishPos);
m_panelHideAni->start();
m_platformWindowHandle.setShadowRadius(0);
}
void MainWindow::resetPanelEnvironment(const bool visible, const bool resetPosition)
{
if (!m_launched)
return;
// reset environment
m_sizeChangeAni->stop();
m_posChangeAni->stop();
const Position position = m_settings->position();
const QRect r(m_settings->windowRect(position));
m_sizeChangeAni->setEndValue(r.size());
m_mainPanel->setFixedSize(m_settings->panelSize());
QWidget::setFixedSize(r.size());
m_posChangeAni->setEndValue(r.topLeft());
QWidget::move(r.topLeft());
if (!resetPosition)
return;
QPoint finishPos(0, 0);
switch (position)
{
case Top: finishPos.setY((visible ? WINDOW_OVERFLOW : -r.height())); break;
case Bottom: finishPos.setY(visible ? 0 : r.height()); break;
case Left: finishPos.setX((visible ? WINDOW_OVERFLOW : -r.width())); break;
case Right: finishPos.setX(visible ? 0 : r.width()); break;
}
m_mainPanel->move(finishPos);
m_mainPanel->updateDockPosition(position);
}
void MainWindow::updatePanelVisible()
{
if (!m_updatePanelVisible)
return;
if (m_settings->hideMode() == KeepShowing)
return expand();
const Dock::HideState state = m_settings->hideState();
do
{
if (state != Hide)
break;
if (!m_settings->autoHide())
break;
QRect r(pos(), size());
if (r.contains(QCursor::pos()))
break;
return narrow(m_settings->position());
} while (false);
return expand();
}
void MainWindow::adjustShadowMask()
{
if (!m_launched)
return;
if (m_shadowMaskOptimizeTimer->isActive())
return;
const bool composite = m_wmHelper->hasComposite();
const bool isFasion = m_settings->displayMode() == Fashion;
// const bool animationRunning = m_panelShowAni->state() == QPropertyAnimation::Running ||
// m_panelHideAni->state() == QPropertyAnimation::Running;
m_platformWindowHandle.setWindowRadius(composite && isFasion ? 5 : 0);
// m_platformWindowHandle.setShadowRadius(!animationRunning && composite ? 60 : 0);
}
void MainWindow::positionCheck()
{
if (m_posChangeAni->state() == QPropertyAnimation::Running)
return;
if (m_positionUpdateTimer->isActive())
return;
const QPoint scaledFrontPos = scaledPos(m_settings->frontendWindowRect().topLeft());
if (QPoint(pos() - scaledFrontPos).manhattanLength() < 2)
return;
qWarning() << "Dock position may error!!!!!";
qDebug() << pos() << m_settings->frontendWindowRect() << m_settings->windowRect(m_settings->position(), false);
internalMove();
}