dde-dock/frame/window/accessibledefine.h
fpc_diesel 06ac0b986a feat(accessible):Unified naming && set overlaywarningwidget accessible
统一命名方式,所有的控件均以统一,添加overlaywarningwidget的accessible代码
2020-05-06 17:28:20 +08:00

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/*
* Copyright (C) 2011 ~ 2018 Deepin Technology Co., Ltd.
*
* Author: fpc_diesel <fanpengcheng@uniontech.com>
*
* Maintainer: fpc_diesel <fanpengcheng@uniontech.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACCESSIBLEDEFINE_H
#define ACCESSIBLEDEFINE_H
// 为了方便使用,把相关定义独立出来,如有需要,直接包含这个头文件,然后使用SET_*的宏去设置,USE_*宏开启即可
/* 宏参数说明
* classname:类名,例如DLineEdit
* accessiblename:accessible唯一标识,需保证唯一性[getAccessibleName函数处理],优先使用QObject::setAccessibleName值
* accessibletype:即QAccessible::Role,表示标识控件的类型
* classobj:QObject指针
* accessdescription:accessible描述内容,考虑到暂时用不到,目前都默认为空,有需要可自行设计接口
*
* 部分创建宏说明
* FUNC_CREATE:创建构造函数
* FUNC_PRESS:创建Press接口
* FUNC_SHOWMENU:创建右键菜单接口
* FUNC_PRESS_SHOWMENU:上两者的综合
* FUNC_RECT:实现rect接口
* FUNC_TEXT:实现text接口
* USE_ACCESSIBLE:对传入的类型设置其accessible功能
* USE_ACCESSIBLE_BY_OBJECTNAME:同上,[指定objectname]---适用同一个类但objectname不同的情况
*
* 设置为指定类型的Accessible控件宏
* SET_BUTTON_ACCESSIBLE_PRESS_SHOWMENU:button类型,添加press和showmenu功能
* SET_BUTTON_ACCESSIBLE_SHOWMENU:button类型,添加showmenu功能
* SET_BUTTON_ACCESSIBLE:button类型,添加press功能
* SET_LABEL_ACCESSIBLE:label类型,用于标签控件
* SET_FORM_ACCESSIBLE:form类型,用于widget控件
* SET_SLIDER_ACCESSIBLE:slider类型,用于滑块控件
* SET_SEPARATOR_ACCESSIBLE:separator类型,用于分隔符控件
*/
#include <QAccessible>
#include <QAccessibleWidget>
#include <QEvent>
#include <QMap>
#include <QString>
#include <QWidget>
#include <QObject>
#include <QMetaEnum>
#include <QMouseEvent>
#include <QApplication>
#define SEPARATOR "_"
inline QString getAccessibleName(QWidget *w, QAccessible::Role r, const QString &fallback)
{
const QString lowerFallback = fallback.toLower();
// 避免重复生成
static QMap< QObject *, QString > objnameMap;
if (!objnameMap[w].isEmpty())
return objnameMap[w];
static QMap< QAccessible::Role, QList< QString > > accessibleMap;
QString oldAccessName = w->accessibleName().toLower();
oldAccessName.replace(SEPARATOR, "");
// 按照类型添加固定前缀
QMetaEnum metaEnum = QMetaEnum::fromType<QAccessible::Role>();
QByteArray prefix = metaEnum.valueToKeys(r);
switch (r) {
case QAccessible::Button: prefix = "Btn"; break;
case QAccessible::StaticText: prefix = "Label"; break;
default: break;
}
// 再加上标识
QString accessibleName = QString::fromLatin1(prefix) + SEPARATOR;
accessibleName += oldAccessName.isEmpty() ? lowerFallback : oldAccessName;
// 检查名称是否唯一
if (accessibleMap[r].contains(accessibleName)) {
if (!objnameMap.key(accessibleName)) {
objnameMap.remove(objnameMap.key(accessibleName));
objnameMap.insert(w, accessibleName);
return accessibleName;
}
// 获取编号,然后+1
int pos = accessibleName.indexOf(SEPARATOR);
int id = accessibleName.mid(pos + 1).toInt();
QString newAccessibleName;
do {
// 一直找到一个不重复的名字
newAccessibleName = accessibleName + SEPARATOR + QString::number(++id);
} while (accessibleMap[r].contains(newAccessibleName));
accessibleMap[r].append(newAccessibleName);
objnameMap.insert(w, newAccessibleName);
return newAccessibleName;
} else {
accessibleMap[r].append(accessibleName);
objnameMap.insert(w, accessibleName);
return accessibleName;
}
}
#define FUNC_CREATE(classname,accessibletype,accessdescription) Accessible##classname(classname *w) \
: QAccessibleWidget(w,accessibletype,#classname)\
, m_w(w)\
, m_description(accessdescription)\
{}\
private:\
classname *m_w;\
QString m_description;\
#define FUNC_PRESS(classobj) QStringList actionNames() const override{\
if(!classobj->isEnabled())\
return QStringList();\
return QStringList() << pressAction();}\
void doAction(const QString &actionName) override{\
if(actionName == pressAction())\
{\
QPointF localPos = classobj->geometry().center();\
QMouseEvent event(QEvent::MouseButtonPress,localPos,Qt::LeftButton,Qt::LeftButton,Qt::NoModifier);\
QMouseEvent event2(QEvent::MouseButtonRelease,localPos,Qt::LeftButton,Qt::LeftButton,Qt::NoModifier);\
qApp->sendEvent(classobj,&event);\
qApp->sendEvent(classobj,&event2);\
}\
}\
#define FUNC_SHOWMENU(classobj) QStringList actionNames() const override{\
if(!classobj->isEnabled())\
return QStringList();\
return QStringList() << showMenuAction();}\
void doAction(const QString &actionName) override{\
if(actionName == showMenuAction())\
{\
QPointF localPos = classobj->geometry().center();\
QMouseEvent event(QEvent::MouseButtonPress,localPos,Qt::RightButton,Qt::RightButton,Qt::NoModifier);\
QMouseEvent event2(QEvent::MouseButtonRelease,localPos,Qt::RightButton,Qt::RightButton,Qt::NoModifier);\
qApp->sendEvent(classobj,&event);\
qApp->sendEvent(classobj,&event2);\
}\
}\
#define FUNC_PRESS_SHOWMENU(classobj) QStringList actionNames() const override{\
if(!classobj->isEnabled())\
return QStringList();\
return QStringList() << pressAction() << showMenuAction();}\
void doAction(const QString &actionName) override{\
if(actionName == pressAction())\
{\
QPointF localPos = classobj->geometry().center();\
QMouseEvent event(QEvent::MouseButtonPress,localPos,Qt::LeftButton,Qt::LeftButton,Qt::NoModifier);\
QMouseEvent event2(QEvent::MouseButtonRelease,localPos,Qt::LeftButton,Qt::LeftButton,Qt::NoModifier);\
qApp->sendEvent(classobj,&event);\
qApp->sendEvent(classobj,&event2);\
}\
else if(actionName == showMenuAction())\
{\
QPointF localPos = classobj->geometry().center();\
QMouseEvent event(QEvent::MouseButtonPress,localPos,Qt::RightButton,Qt::RightButton,Qt::NoModifier);\
QMouseEvent event2(QEvent::MouseButtonRelease,localPos,Qt::RightButton,Qt::RightButton,Qt::NoModifier);\
qApp->sendEvent(classobj,&event);\
qApp->sendEvent(classobj,&event2);\
}\
}\
#define FUNC_RECT(classobj) QRect rect() const override{\
if (!classobj->isVisible())\
return QRect();\
return classobj->geometry();\
}\
#define FUNC_TEXT(classname,accessiblename) QString Accessible##classname::text(QAccessible::Text t) const{\
switch (t) {\
case QAccessible::Name:\
return getAccessibleName(m_w, this->role(), accessiblename);\
case QAccessible::Description:\
return m_description;\
default:\
return QString();\
}\
}\
#define USE_ACCESSIBLE(classnamestring,classname) if (classnamestring == QLatin1String(#classname) && object && object->isWidgetType())\
{\
interface = new Accessible##classname(static_cast<classname *>(object));\
}\
// [指定objectname]---适用同一个类但objectname不同的情况
#define USE_ACCESSIBLE_BY_OBJECTNAME(classnamestring,classname,objectname) if (classnamestring == QLatin1String(#classname) && object && (object->objectName() == objectname) && object->isWidgetType())\
{\
interface = new Accessible##classname(static_cast<classname *>(object));\
}\
#define SET_BUTTON_ACCESSIBLE_PRESS_DESCRIPTION(classname,accessiblename,accessdescription) class Accessible##classname : public QAccessibleWidget\
{\
public:\
FUNC_CREATE(classname,QAccessible::Button,accessdescription)\
QString text(QAccessible::Text t) const override;\
FUNC_PRESS(m_w)\
};\
#define SET_BUTTON_ACCESSIBLE_SHOWMENU_DESCRIPTION(classname,accessiblename,accessdescription) class Accessible##classname : public QAccessibleWidget\
{\
public:\
FUNC_CREATE(classname,QAccessible::Button,accessdescription)\
QString text(QAccessible::Text t) const override;\
FUNC_SHOWMENU(m_w)\
};\
#define SET_BUTTON_ACCESSIBLE_PRESS_SHOEMENU_DESCRIPTION(classname,accessiblename,accessdescription) class Accessible##classname : public QAccessibleWidget\
{\
public:\
FUNC_CREATE(classname,QAccessible::Button,accessdescription)\
QString text(QAccessible::Text t) const override;\
FUNC_PRESS_SHOWMENU(m_w)\
};\
#define SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,aaccessibletype,accessiblename,accessdescription) class Accessible##classname : public QAccessibleWidget\
{\
public:\
FUNC_CREATE(classname,aaccessibletype,accessdescription)\
QString text(QAccessible::Text t) const override;\
FUNC_RECT(m_w)\
};\
// /*******************************************简化使用*******************************************/
#define SET_BUTTON_ACCESSIBLE_PRESS_SHOWMENU(classname,accessiblename) SET_BUTTON_ACCESSIBLE_PRESS_SHOEMENU_DESCRIPTION(classname,accessiblename,"")\
FUNC_TEXT(classname,accessiblename)
#define SET_BUTTON_ACCESSIBLE_SHOWMENU(classname,accessiblename) SET_BUTTON_ACCESSIBLE_SHOWMENU_DESCRIPTION(classname,accessiblename,"")\
FUNC_TEXT(classname,accessiblename)
#define SET_BUTTON_ACCESSIBLE(classname,accessiblename) SET_BUTTON_ACCESSIBLE_PRESS_DESCRIPTION(classname,accessiblename,"")\
FUNC_TEXT(classname,accessiblename)
#define SET_LABEL_ACCESSIBLE(classname,accessiblename) SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,QAccessible::StaticText,accessiblename,"")\
FUNC_TEXT(classname,accessiblename)
#define SET_FORM_ACCESSIBLE(classname,accessiblename) SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,QAccessible::Form,accessiblename,"");\
FUNC_TEXT(classname,accessiblename)
#define SET_SLIDER_ACCESSIBLE(classname,accessiblename) SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,QAccessible::Slider,accessiblename,"")\
FUNC_TEXT(classname,accessiblename)
#define SET_SEPARATOR_ACCESSIBLE(classname,accessiblename) SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,QAccessible::Separator,accessiblename,"")\
FUNC_TEXT(classname,accessiblename)
/************************************************************************************************/
#endif // ACCESSIBLEDEFINE_H