dde-dock/frame/util/statebutton.h
Robert 0427e19b72
chore: adapt license and copyright (#680)
Modify project to pass the REUSE check

Log: Modify project to pass the REUSE check
Task: https://pms.uniontech.com/task-view-185215.html
Change-Id: Ie954cf985f16c1a243bfc912aa7458c6e85ce9de
2022-09-06 11:36:55 +08:00

44 lines
882 B
C++

// SPDX-FileCopyrightText: 2016 - 2022 UnionTech Software Technology Co., Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#ifndef STATEBUTTON_H
#define STATEBUTTON_H
#include <QWidget>
class StateButton : public QWidget
{
Q_OBJECT
public:
enum Type {
Check,
Fork
};
public:
explicit StateButton(QWidget *parent = nullptr);
void setType(Type type);
void setSwitchFork(bool switchFork);
signals:
void click();
protected:
void paintEvent(QPaintEvent *event) override;
void mousePressEvent(QMouseEvent *event) override;
void enterEvent(QEvent *event) override;
void leaveEvent(QEvent *event) override;
private:
void drawCheck(QPainter &painter, QPen &pen, int radius);
void drawFork(QPainter &painter, QPen &pen, int radius);
private:
Type m_type;
bool m_switchFork;
};
#endif // STATEBUTTON_H