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Modify project to pass the REUSE check Log: Modify project to pass the REUSE check Task: https://pms.uniontech.com/task-view-185215.html Change-Id: Ie954cf985f16c1a243bfc912aa7458c6e85ce9de
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
// SPDX-FileCopyrightText: 2018 - 2022 UnionTech Software Technology Co., Ltd.
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#ifndef DISPLAYMANAGER_H
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#define DISPLAYMANAGER_H
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#include <QObject>
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#include "singleton.h"
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#include "constants.h"
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using namespace Dock;
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class QScreen;
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class QTimer;
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class QGSettings;
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/**
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* @brief The DisplayManager class
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* @note 1、对QScreen信息的获取和监听进行了封装,不应该在此程序的其他处再出现类似的代码,而是从当前实例中进行提供
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* @note 2、对显示相关数据的读写尽可能通过Qt库进行,而不是通过一些DBus服务,
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* @note 目的一是为了解耦
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* @note 二是DBus服务的稳定性较低,有部分问题存在
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* @note 三是DBus服务(特指Display相关)刚开始的目的是为了做一些架构和特殊机器的兼容适配工作,因为qt适配开展较慢,所以才有了DBus服务的存在,目前qt已足够稳定,我们不应该再大量使用后端提供的Display服务
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*/
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class DisplayManager: public QObject, public Singleton<DisplayManager>
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{
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Q_OBJECT
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friend class Singleton<DisplayManager>;
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public:
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explicit DisplayManager(QObject *parent = Q_NULLPTR);
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QList<QScreen *> screens() const;
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QScreen *screen(const QString &screenName) const;
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QString primary() const;
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int screenRawWidth() const;
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int screenRawHeight() const;
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bool canDock(QScreen *s, Position pos) const;
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bool isCopyMode();
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private:
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void updateScreenDockInfo();
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private Q_SLOTS:
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void screenCountChanged();
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void dockInfoChanged();
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void onGSettingsChanged(const QString &key);
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Q_SIGNALS:
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void primaryScreenChanged(QScreen *s);
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void screenInfoChanged(); // 屏幕信息发生变化,需要调整任务栏显示,只需要这一个信号,其他的都不要,简化流程
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void screenAdded(QScreen *s);
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void screenRemoved(QScreen *s);
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private:
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QList<QScreen *> m_screens;
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QMap<QScreen *, QMap<Position, bool>> m_screenPositionMap;
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const QGSettings *m_gsettings; // 多屏配置控制
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bool m_onlyInPrimary;
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};
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#endif // DISPLAYMANAGER_H
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