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optimize animation
Change-Id: Icfeca57e893045e0425a62ba859864abb5ddf98c
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Deepin Code Review
2016-09-20 17:26:43 +08:00
Verified+1: Anonymous Coward #1000004 Code-Review+2: 石博文 <sbw@sbw.so> Submitted-by: 石博文 <sbw@sbw.so> Submitted-at: Tue, 20 Sep 2016 17:26:43 +0800 Reviewed-on: https://cr.deepin.io/16206 Project: dde/dde-dock Branch: refs/heads/master
@ -217,9 +217,9 @@ void AppItem::paintEvent(QPaintEvent *e)
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if (launching)
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{
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const double power = 3.0;
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const double multiple = 1.05;
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const double multiple = 1.25;
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const double offset = std::pow(std::sin(m_launchingEffects) * multiple, power);
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m_launchingEffects += 0.0006;
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m_launchingEffects += 0.0008;
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switch (DockPosition)
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{
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