mirror of
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262 lines
11 KiB
C
262 lines
11 KiB
C
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/*
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* Copyright (C) 2011 ~ 2018 Deepin Technology Co., Ltd.
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*
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* Author: fpc_diesel <fanpengcheng@uniontech.com>
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*
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* Maintainer: fpc_diesel <fanpengcheng@uniontech.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACCESSIBLEDEFINE_H
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#define ACCESSIBLEDEFINE_H
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// 为了方便使用,把相关定义独立出来,如有需要,直接包含这个头文件,然后使用SET_*的宏去设置,USE_*宏开启即可
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/* 宏参数说明
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* classname:类名,例如DLineEdit
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* accessiblename:accessible唯一标识,需保证唯一性[getAccessibleName函数处理],优先使用QObject::setAccessibleName值
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* accessibletype:即QAccessible::Role,表示标识控件的类型
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* classobj:QObject指针
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* accessdescription:accessible描述内容,考虑到暂时用不到,目前都默认为空,有需要可自行设计接口
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*
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* 部分创建宏说明
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* FUNC_CREATE:创建构造函数
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* FUNC_PRESS:创建Press接口
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* FUNC_SHOWMENU:创建右键菜单接口
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* FUNC_PRESS_SHOWMENU:上两者的综合
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* FUNC_RECT:实现rect接口
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* FUNC_TEXT:实现text接口
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* USE_ACCESSIBLE:对传入的类型设置其accessible功能
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* USE_ACCESSIBLE_BY_OBJECTNAME:同上,[指定objectname]---适用同一个类,但objectname不同的情况
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*
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* 设置为指定类型的Accessible控件宏
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* SET_BUTTON_ACCESSIBLE_PRESS_SHOWMENU:button类型,添加press和showmenu功能
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* SET_BUTTON_ACCESSIBLE_SHOWMENU:button类型,添加showmenu功能
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* SET_BUTTON_ACCESSIBLE:button类型,添加press功能
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* SET_LABEL_ACCESSIBLE:label类型,用于标签控件
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* SET_FORM_ACCESSIBLE:form类型,用于widget控件
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* SET_SLIDER_ACCESSIBLE:slider类型,用于滑块控件
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* SET_SEPARATOR_ACCESSIBLE:separator类型,用于分隔符控件
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*/
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#include <QAccessible>
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#include <QAccessibleWidget>
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#include <QEvent>
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#include <QMap>
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#include <QString>
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#include <QWidget>
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#include <QObject>
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#include <QMetaEnum>
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#include <QMouseEvent>
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#include <QApplication>
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#define SEPARATOR "_"
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inline QString getAccessibleName(QWidget *w, QAccessible::Role r, QString fallback)
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{
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// 避免重复生成
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static QMap< QObject *, QString > objnameMap;
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if (!objnameMap[w].isEmpty())
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return objnameMap[w];
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static QMap< QAccessible::Role, QList< QString > > accessibleMap;
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QString oldAccessName = w->accessibleName();
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oldAccessName.replace(SEPARATOR, "");
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// 按照类型添加固定前缀
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QMetaEnum metaEnum = QMetaEnum::fromType<QAccessible::Role>();
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QByteArray prefix = metaEnum.valueToKeys(r);
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switch (r) {
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case QAccessible::Button: prefix = "Btn"; break;
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case QAccessible::StaticText: prefix = "Label"; break;
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default: break;
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}
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// 再加上标识
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QString accessibleName = QString::fromLatin1(prefix) + SEPARATOR;
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accessibleName += oldAccessName.isEmpty() ? fallback : oldAccessName;
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// 检查名称是否唯一
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if (accessibleMap[r].contains(accessibleName)) {
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if (objnameMap.key(accessibleName)) {
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objnameMap.remove(objnameMap.key(accessibleName));
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objnameMap.insert(w, accessibleName);
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return accessibleName;
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}
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// 获取编号,然后+1
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int pos = accessibleName.indexOf(SEPARATOR);
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int id = accessibleName.mid(pos + 1).toInt();
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QString newAccessibleName;
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do {
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// 一直找到一个不重复的名字
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newAccessibleName = accessibleName + SEPARATOR + QString::number(++id);
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} while (accessibleMap[r].contains(newAccessibleName));
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accessibleMap[r].append(newAccessibleName);
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objnameMap.insert(w, newAccessibleName);
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return newAccessibleName;
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} else {
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accessibleMap[r].append(accessibleName);
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objnameMap.insert(w, accessibleName);
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return accessibleName;
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}
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}
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#define FUNC_CREATE(classname,accessibletype,accessdescription) Accessible##classname(classname *w) \
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: QAccessibleWidget(w,accessibletype,#classname)\
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, m_w(w)\
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, m_description(accessdescription)\
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{}\
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private:\
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classname *m_w;\
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QString m_description;\
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#define FUNC_PRESS(classobj) QStringList actionNames() const override{\
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if(!classobj->isEnabled())\
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return QStringList();\
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return QStringList() << pressAction();}\
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void doAction(const QString &actionName) override{\
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if(actionName == pressAction())\
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{\
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QPointF localPos = classobj->geometry().center();\
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QMouseEvent event(QEvent::MouseButtonPress,localPos,Qt::LeftButton,Qt::LeftButton,Qt::NoModifier);\
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QMouseEvent event2(QEvent::MouseButtonRelease,localPos,Qt::LeftButton,Qt::LeftButton,Qt::NoModifier);\
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qApp->sendEvent(classobj,&event);\
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qApp->sendEvent(classobj,&event2);\
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}\
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}\
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#define FUNC_SHOWMENU(classobj) QStringList actionNames() const override{\
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if(!classobj->isEnabled())\
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return QStringList();\
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return QStringList() << showMenuAction();}\
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void doAction(const QString &actionName) override{\
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if(actionName == showMenuAction())\
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{\
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QPointF localPos = classobj->geometry().center();\
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QMouseEvent event(QEvent::MouseButtonPress,localPos,Qt::RightButton,Qt::RightButton,Qt::NoModifier);\
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QMouseEvent event2(QEvent::MouseButtonRelease,localPos,Qt::RightButton,Qt::RightButton,Qt::NoModifier);\
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qApp->sendEvent(classobj,&event);\
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qApp->sendEvent(classobj,&event2);\
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}\
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}\
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#define FUNC_PRESS_SHOWMENU(classobj) QStringList actionNames() const override{\
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if(!classobj->isEnabled())\
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return QStringList();\
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return QStringList() << pressAction() << showMenuAction();}\
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void doAction(const QString &actionName) override{\
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if(actionName == pressAction())\
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{\
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QPointF localPos = classobj->geometry().center();\
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QMouseEvent event(QEvent::MouseButtonPress,localPos,Qt::LeftButton,Qt::LeftButton,Qt::NoModifier);\
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QMouseEvent event2(QEvent::MouseButtonRelease,localPos,Qt::LeftButton,Qt::LeftButton,Qt::NoModifier);\
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qApp->sendEvent(classobj,&event);\
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qApp->sendEvent(classobj,&event2);\
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}\
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else if(actionName == showMenuAction())\
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{\
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QPointF localPos = classobj->geometry().center();\
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QMouseEvent event(QEvent::MouseButtonPress,localPos,Qt::RightButton,Qt::RightButton,Qt::NoModifier);\
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QMouseEvent event2(QEvent::MouseButtonRelease,localPos,Qt::RightButton,Qt::RightButton,Qt::NoModifier);\
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qApp->sendEvent(classobj,&event);\
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qApp->sendEvent(classobj,&event2);\
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}\
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}\
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#define FUNC_RECT(classobj) QRect rect() const override{\
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if (!classobj->isVisible())\
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return QRect();\
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return classobj->geometry();\
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}\
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#define FUNC_TEXT(classname,accessiblename) QString Accessible##classname::text(QAccessible::Text t) const{\
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switch (t) {\
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case QAccessible::Name:\
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return getAccessibleName(m_w, this->role(), accessiblename);\
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case QAccessible::Description:\
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return m_description;\
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default:\
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return QString();\
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}\
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}\
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#define USE_ACCESSIBLE(classnamestring,classname) if (classnamestring == QLatin1String(#classname) && object && object->isWidgetType())\
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{\
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interface = new Accessible##classname(static_cast<classname *>(object));\
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}\
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// [指定objectname]---适用同一个类,但objectname不同的情况
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#define USE_ACCESSIBLE_BY_OBJECTNAME(classnamestring,classname,objectname) if (classnamestring == QLatin1String(#classname) && object && (object->objectName() == objectname) && object->isWidgetType())\
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{\
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interface = new Accessible##classname(static_cast<classname *>(object));\
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}\
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#define SET_BUTTON_ACCESSIBLE_PRESS_DESCRIPTION(classname,accessiblename,accessdescription) class Accessible##classname : public QAccessibleWidget\
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{\
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public:\
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FUNC_CREATE(classname,QAccessible::Button,accessdescription)\
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QString text(QAccessible::Text t) const override;\
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FUNC_PRESS(m_w)\
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};\
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#define SET_BUTTON_ACCESSIBLE_SHOWMENU_DESCRIPTION(classname,accessiblename,accessdescription) class Accessible##classname : public QAccessibleWidget\
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{\
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public:\
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FUNC_CREATE(classname,QAccessible::Button,accessdescription)\
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QString text(QAccessible::Text t) const override;\
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FUNC_SHOWMENU(m_w)\
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};\
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#define SET_BUTTON_ACCESSIBLE_PRESS_SHOEMENU_DESCRIPTION(classname,accessiblename,accessdescription) class Accessible##classname : public QAccessibleWidget\
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{\
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public:\
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FUNC_CREATE(classname,QAccessible::Button,accessdescription)\
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QString text(QAccessible::Text t) const override;\
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FUNC_PRESS_SHOWMENU(m_w)\
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};\
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#define SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,aaccessibletype,accessiblename,accessdescription) class Accessible##classname : public QAccessibleWidget\
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{\
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public:\
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FUNC_CREATE(classname,aaccessibletype,accessdescription)\
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QString text(QAccessible::Text t) const override;\
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FUNC_RECT(m_w)\
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};\
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// /*******************************************简化使用*******************************************/
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#define SET_BUTTON_ACCESSIBLE_PRESS_SHOWMENU(classname,accessiblename) SET_BUTTON_ACCESSIBLE_PRESS_SHOEMENU_DESCRIPTION(classname,accessiblename,"")\
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FUNC_TEXT(classname,accessiblename)
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#define SET_BUTTON_ACCESSIBLE_SHOWMENU(classname,accessiblename) SET_BUTTON_ACCESSIBLE_SHOWMENU_DESCRIPTION(classname,accessiblename,"")\
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FUNC_TEXT(classname,accessiblename)
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#define SET_BUTTON_ACCESSIBLE(classname,accessiblename) SET_BUTTON_ACCESSIBLE_PRESS_DESCRIPTION(classname,accessiblename,"")\
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FUNC_TEXT(classname,accessiblename)
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#define SET_LABEL_ACCESSIBLE(classname,accessiblename) SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,QAccessible::StaticText,accessiblename,"")\
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FUNC_TEXT(classname,accessiblename)
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#define SET_FORM_ACCESSIBLE(classname,accessiblename) SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,QAccessible::Form,accessiblename,"");\
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FUNC_TEXT(classname,accessiblename)
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#define SET_SLIDER_ACCESSIBLE(classname,accessiblename) SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,QAccessible::Slider,accessiblename,"")\
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FUNC_TEXT(classname,accessiblename)
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#define SET_SEPARATOR_ACCESSIBLE(classname,accessiblename) SET_LABEL_ACCESSIBLE_WITH_DESCRIPTION(classname,QAccessible::Separator,accessiblename,"")\
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FUNC_TEXT(classname,accessiblename)
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/************************************************************************************************/
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#endif // ACCESSIBLEDEFINE_H
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