dde-dock/frame/window/mainwindowbase.h

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// Copyright (C) 2022 ~ 2022 Deepin Technology Co., Ltd.
// SPDX-FileCopyrightText: 2018 - 2023 UnionTech Software Technology Co., Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#ifndef MAINWINDOWBASE_H
#define MAINWINDOWBASE_H
#include "constants.h"
#include "dbusutil.h"
#include <DBlurEffectWidget>
#include <DPlatformWindowHandle>
#include <DGuiApplicationHelper>
#include <QEvent>
#include <QMouseEvent>
#include <utils.h>
class DragWidget;
class MultiScreenWorker;
DWIDGET_USE_NAMESPACE
class MainWindowBase : public DBlurEffectWidget
{
Q_OBJECT
public:
enum class DockWindowType {
MainWindow, // 主窗口
TrayWindow // 主窗口之外的其他窗口
};
public:
explicit MainWindowBase(MultiScreenWorker *multiScreenWorker, QWidget *parent = Q_NULLPTR);
virtual ~MainWindowBase();
void setOrder(int order); // 窗体展示的顺序,按照左到右和上到下
int order() const;
virtual DockWindowType windowType() const = 0;
virtual void setDisplayMode(const Dock::DisplayMode &displayMode);
virtual void setPosition(const Dock::Position &position);
// 用来更新子区域的位置一般用于在执行动画的过程中根据当前的位置来更新里面panel的大小
virtual void updateParentGeometry(const Dock::Position &pos, const QRect &rect) = 0;
virtual QRect getDockGeometry(QScreen *screen, const Dock::Position &pos, const Dock::DisplayMode &displaymode, const Dock::HideState &hideState, bool withoutScale = false) const;
QVariantAnimation *createAnimation(QScreen *screen, const Dock::Position &pos, const Dock::AniAction &act);
virtual void resetPanelGeometry() {} // 重置内部区域,为了让内部区域和当前区域始终保持一致
virtual int dockSpace() const; // 与后面窗体之间的间隔
virtual void serviceRestart() {} // 服务重新启动后的操作
virtual void animationFinished(bool showOrHide) {}
Q_SIGNALS:
void requestUpdate();
protected:
void resizeEvent(QResizeEvent *event) override;
void moveEvent(QMoveEvent *) override;
void enterEvent(QEvent *e) override;
void mousePressEvent(QMouseEvent *event) override;
void showEvent(QShowEvent *event) override;
Dock::DisplayMode displayMode() const;
Dock::Position position() const;
int windowSize() const;
bool isDraging() const;
virtual void updateRadius(int borderRadius) {}
virtual QSize suitableSize(const Dock::Position &pos, const int &screenSize, const double &deviceRatio) const = 0;
private:
void initUi();
void initAttribute();
void initConnection();
void initMember();
void updateDragGeometry();
int getBorderRadius() const;
QRect getAnimationRect(const QRect &sourceRect, const Dock::Position &pos) const;
private Q_SLOTS:
void onMainWindowSizeChanged(QPoint offset);
void resetDragWindow();
void touchRequestResizeDock();
void adjustShadowMask();
void onCompositeChanged();
void onThemeTypeChanged(DGuiApplicationHelper::ColorType themeType);
protected:
DPlatformWindowHandle m_platformWindowHandle;
private:
Dock::DisplayMode m_displayMode;
Dock::Position m_position;
DragWidget *m_dragWidget;
MultiScreenWorker *m_multiScreenWorker;
QTimer *m_updateDragAreaTimer;
QTimer *m_shadowMaskOptimizeTimer;
bool m_isShow;
int m_order;
};
#endif // MAINWINDOWBASE_H