mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 22:20:52 +00:00
203 lines
7.8 KiB
C#
203 lines
7.8 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2019 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using ArchiSteamFarm.Localization;
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using JetBrains.Annotations;
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namespace ArchiSteamFarm {
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internal static class OS {
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internal static bool IsUnix => RuntimeInformation.IsOSPlatform(OSPlatform.Linux) || RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
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[NotNull]
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internal static string Variant => RuntimeInformation.OSDescription.Trim();
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private static Mutex SingleInstance;
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internal static void CoreInit() {
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && !Console.IsOutputRedirected) {
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// Normally we should use UTF-8 encoding as it's the most correct one for our case, and we already use it on other OSes such as Linux
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// However, older Windows versions, mainly 7/8.1 can't into UTF-8 without appropriate console font, and expecting from users to change it manually is unwanted
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// As irrational as it can sound, those versions actually can work with unicode encoding instead, as they magically map it into proper chars despite of incorrect font
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// We could in theory conditionally use UTF-8 for Windows 10+ and unicode otherwise, but Windows version detection is simply not worth the hassle in this case
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// Therefore, until we can drop support for Windows < 10, we'll stick with Unicode for all Windows boxes, unless there will be valid reasoning for conditional switch
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// See https://github.com/JustArchiNET/ArchiSteamFarm/issues/1289 for more details
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Console.OutputEncoding = Encoding.Unicode;
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DisableQuickEditMode();
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}
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}
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internal static void Init(bool systemRequired, GlobalConfig.EOptimizationMode optimizationMode) {
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if (!Enum.IsDefined(typeof(GlobalConfig.EOptimizationMode), optimizationMode)) {
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ASF.ArchiLogger.LogNullError(nameof(optimizationMode));
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return;
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}
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) {
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if (systemRequired) {
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KeepWindowsSystemActive();
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}
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}
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switch (optimizationMode) {
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case GlobalConfig.EOptimizationMode.MaxPerformance:
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// No specific tuning required for now, ASF is optimized for max performance by default
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break;
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case GlobalConfig.EOptimizationMode.MinMemoryUsage:
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// We can disable regex cache which will slightly lower memory usage (for a huge performance hit)
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Regex.CacheSize = 0;
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break;
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default:
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.WarningUnknownValuePleaseReport, nameof(optimizationMode), optimizationMode));
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return;
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}
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}
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internal static bool RegisterProcess() {
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if (SingleInstance != null) {
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return false;
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}
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string uniqueName = "Global\\" + SharedInfo.AssemblyName + "-" + Convert.ToBase64String(Encoding.UTF8.GetBytes(Directory.GetCurrentDirectory()));
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Mutex singleInstance = new Mutex(true, uniqueName, out bool result);
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if (!result) {
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singleInstance.Dispose();
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return false;
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}
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SingleInstance = singleInstance;
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return true;
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}
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internal static void UnixSetFileAccessExecutable(string path) {
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if (string.IsNullOrEmpty(path) || !File.Exists(path)) {
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ASF.ArchiLogger.LogNullError(nameof(path));
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return;
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}
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// Chmod() returns 0 on success, -1 on failure
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if (NativeMethods.Chmod(path, (int) NativeMethods.UnixExecutePermission) != 0) {
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.WarningFailedWithError, Marshal.GetLastWin32Error()));
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}
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}
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internal static void UnregisterProcess() {
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if (SingleInstance == null) {
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return;
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}
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// We should release the mutex here, but that can be done only from the same thread due to thread affinity
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// Instead, we'll dispose the mutex which should automatically release it by the CLR
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SingleInstance.Dispose();
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SingleInstance = null;
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}
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private static void DisableQuickEditMode() {
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// http://stackoverflow.com/questions/30418886/how-and-why-does-quickedit-mode-in-command-prompt-freeze-applications
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IntPtr consoleHandle = NativeMethods.GetStdHandle(NativeMethods.StandardInputHandle);
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if (!NativeMethods.GetConsoleMode(consoleHandle, out uint consoleMode)) {
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ASF.ArchiLogger.LogGenericError(Strings.WarningFailed);
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return;
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}
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consoleMode &= ~NativeMethods.EnableQuickEditMode;
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if (!NativeMethods.SetConsoleMode(consoleHandle, consoleMode)) {
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ASF.ArchiLogger.LogGenericError(Strings.WarningFailed);
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}
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}
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private static void KeepWindowsSystemActive() {
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// This function calls unmanaged API in order to tell Windows OS that it should not enter sleep state while the program is running
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// If user wishes to enter sleep mode, then he should use ShutdownOnFarmingFinished or manage ASF process with third-party tool or script
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// More info: https://msdn.microsoft.com/library/windows/desktop/aa373208(v=vs.85).aspx
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NativeMethods.EExecutionState result = NativeMethods.SetThreadExecutionState(NativeMethods.AwakeExecutionState);
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// SetThreadExecutionState() returns NULL on failure, which is mapped to 0 (EExecutionState.None) in our case
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if (result == NativeMethods.EExecutionState.None) {
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.WarningFailedWithError, result));
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}
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}
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private static class NativeMethods {
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internal const EExecutionState AwakeExecutionState = EExecutionState.SystemRequired | EExecutionState.AwayModeRequired | EExecutionState.Continuous;
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internal const uint EnableQuickEditMode = 0x0040;
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internal const sbyte StandardInputHandle = -10;
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internal const EUnixPermission UnixExecutePermission = EUnixPermission.UserRead | EUnixPermission.UserWrite | EUnixPermission.UserExecute | EUnixPermission.GroupRead | EUnixPermission.GroupExecute | EUnixPermission.OtherRead | EUnixPermission.OtherExecute;
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[DllImport("libc", EntryPoint = "chmod", SetLastError = true)]
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internal static extern int Chmod(string path, int mode);
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[DllImport("kernel32.dll")]
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internal static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
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[DllImport("kernel32.dll")]
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internal static extern IntPtr GetStdHandle(int nStdHandle);
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[DllImport("kernel32.dll")]
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internal static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
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[DllImport("kernel32.dll")]
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internal static extern EExecutionState SetThreadExecutionState(EExecutionState executionState);
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[Flags]
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internal enum EExecutionState : uint {
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None = 0,
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SystemRequired = 0x00000001,
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AwayModeRequired = 0x00000040,
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Continuous = 0x80000000
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}
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[Flags]
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internal enum EUnixPermission : ushort {
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OtherExecute = 0x1,
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OtherRead = 0x4,
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GroupExecute = 0x8,
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GroupRead = 0x20,
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UserExecute = 0x40,
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UserWrite = 0x80,
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UserRead = 0x100
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/*
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OtherWrite = 0x2
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GroupWrite = 0x10
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*/
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}
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}
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}
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}
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