Files
ArchiSteamFarm/ArchiSteamFarm/SteamSaleEvent.cs
2018-07-27 04:52:14 +02:00

160 lines
5.6 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
//
// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using ArchiSteamFarm.Localization;
using HtmlAgilityPack;
namespace ArchiSteamFarm {
internal sealed class SteamSaleEvent : IDisposable {
private const byte MaxSingleQueuesDaily = 3; // This is mainly a pre-caution for infinite queue clearing
private readonly Bot Bot;
private readonly Timer SaleEventTimer;
internal SteamSaleEvent(Bot bot) {
Bot = bot ?? throw new ArgumentNullException(nameof(bot));
SaleEventTimer = new Timer(
async e => await Task.WhenAll(ExploreDiscoveryQueue(), VoteForSteamAwards()).ConfigureAwait(false),
null,
TimeSpan.FromMinutes(1) + TimeSpan.FromSeconds(Program.LoadBalancingDelay * Bot.Bots.Count), // Delay
TimeSpan.FromHours(6.1) // Period
);
}
public void Dispose() => SaleEventTimer.Dispose();
private async Task ExploreDiscoveryQueue() {
if (!Bot.IsConnectedAndLoggedOn) {
return;
}
Bot.ArchiLogger.LogGenericTrace(Strings.Starting);
for (byte i = 0; (i < MaxSingleQueuesDaily) && (await IsDiscoveryQueueAvailable().ConfigureAwait(false)).GetValueOrDefault(); i++) {
HashSet<uint> queue = await Bot.ArchiWebHandler.GenerateNewDiscoveryQueue().ConfigureAwait(false);
if ((queue == null) || (queue.Count == 0)) {
Bot.ArchiLogger.LogGenericTrace(string.Format(Strings.ErrorIsEmpty, nameof(queue)));
break;
}
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ClearingDiscoveryQueue, i));
// We could in theory do this in parallel, but who knows what would happen...
foreach (uint queuedAppID in queue) {
if (await Bot.ArchiWebHandler.ClearFromDiscoveryQueue(queuedAppID).ConfigureAwait(false)) {
continue;
}
Bot.ArchiLogger.LogGenericWarning(Strings.WarningFailed);
return;
}
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.DoneClearingDiscoveryQueue, i));
}
Bot.ArchiLogger.LogGenericTrace(Strings.Done);
}
private async Task<bool?> IsDiscoveryQueueAvailable() {
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetDiscoveryQueuePage().ConfigureAwait(false);
if (htmlDocument == null) {
return null;
}
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//div[@class='subtext']");
if (htmlNode == null) {
// Valid, no cards for exploring the queue available
return false;
}
string text = htmlNode.InnerText;
if (string.IsNullOrEmpty(text)) {
Bot.ArchiLogger.LogNullError(nameof(text));
return null;
}
Bot.ArchiLogger.LogGenericTrace(text);
// It'd make more sense to check against "Come back tomorrow", but it might not cover out-of-the-event queue
return text.StartsWith("You can get ", StringComparison.Ordinal);
}
private async Task VoteForSteamAwards() {
if (!Bot.IsConnectedAndLoggedOn) {
return;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetSteamAwardsPage().ConfigureAwait(false);
HtmlNodeCollection nominationNodes = htmlDocument?.DocumentNode.SelectNodes("//div[@class='vote_nominations store_horizontal_autoslider']");
if (nominationNodes == null) {
// Event ended, error or likewise
return;
}
foreach (HtmlNode nominationNode in nominationNodes) {
HtmlNode myVoteNode = nominationNode.SelectSingleNode("./div[@class='vote_nomination your_vote']");
if (myVoteNode != null) {
// Already voted
continue;
}
string voteIDText = nominationNode.GetAttributeValue("data-voteid", null);
if (string.IsNullOrEmpty(voteIDText)) {
Bot.ArchiLogger.LogNullError(nameof(voteIDText));
return;
}
if (!byte.TryParse(voteIDText, out byte voteID) || (voteID == 0)) {
Bot.ArchiLogger.LogNullError(nameof(voteID));
return;
}
HtmlNodeCollection voteNodes = nominationNode.SelectNodes("./div[starts-with(@class, 'vote_nomination')]");
if (voteNodes == null) {
Bot.ArchiLogger.LogNullError(nameof(voteNodes));
return;
}
// Random a game we'll actually vote for, we don't want to make GabeN angry by rigging votes...
HtmlNode voteNode = voteNodes[Utilities.RandomNext(voteNodes.Count)];
string appIDText = voteNode.GetAttributeValue("data-vote-appid", null);
if (string.IsNullOrEmpty(appIDText)) {
Bot.ArchiLogger.LogNullError(nameof(appIDText));
return;
}
if (!uint.TryParse(appIDText, out uint appID) || (appID == 0)) {
Bot.ArchiLogger.LogNullError(nameof(appID));
return;
}
await Bot.ArchiWebHandler.SteamAwardsVote(voteID, appID).ConfigureAwait(false);
}
}
}
}