Files
ArchiSteamFarm/ArchiSteamFarm/ConcurrentEnumerator.cs

60 lines
1.9 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
namespace ArchiSteamFarm {
internal sealed class ConcurrentEnumerator<T> : IEnumerator<T> {
public T Current => Enumerator.Current;
object IEnumerator.Current => Current;
private readonly IEnumerator<T> Enumerator;
private readonly ReaderWriterLockSlim Lock;
internal ConcurrentEnumerator(ICollection<T> collection, ReaderWriterLockSlim @lock) {
if ((collection == null) || (@lock == null)) {
throw new ArgumentNullException(nameof(collection) + " || " + nameof(@lock));
}
@lock.EnterReadLock();
Lock = @lock;
Enumerator = collection.GetEnumerator();
}
public bool MoveNext() => Enumerator.MoveNext();
public void Reset() => Enumerator.Reset();
public void Dispose() {
if (Lock != null) {
Lock.ExitReadLock();
}
}
}
}