Files
ArchiSteamFarm/ArchiSteamFarm/Steam/Data/InventoryResponse.cs

80 lines
2.9 KiB
C#

// ----------------------------------------------------------------------------------------------
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// ----------------------------------------------------------------------------------------------
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Text.Json.Serialization;
using ArchiSteamFarm.Helpers.Json;
using ArchiSteamFarm.Steam.Integration;
using SteamKit2;
namespace ArchiSteamFarm.Steam.Data;
[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
internal sealed class InventoryResponse : OptionalResultResponse {
[JsonDisallowNull]
[JsonInclude]
[JsonPropertyName("assets")]
internal ImmutableList<Asset> Assets { get; private init; } = ImmutableList<Asset>.Empty;
[JsonDisallowNull]
[JsonInclude]
[JsonPropertyName("descriptions")]
internal ImmutableHashSet<InventoryDescription> Descriptions { get; private init; } = ImmutableHashSet<InventoryDescription>.Empty;
internal EResult? ErrorCode { get; private init; }
internal string? ErrorText { get; private init; }
[JsonInclude]
[JsonNumberHandling(JsonNumberHandling.AllowReadingFromString | JsonNumberHandling.WriteAsString)]
[JsonPropertyName("last_assetid")]
internal ulong LastAssetID { get; private init; }
[JsonConverter(typeof(BooleanNumberConverter))]
[JsonInclude]
[JsonPropertyName("more_items")]
internal bool MoreItems { get; private init; }
[JsonInclude]
[JsonPropertyName("total_inventory_count")]
internal uint TotalInventoryCount { get; private init; }
[JsonDisallowNull]
[JsonInclude]
[JsonPropertyName("error")]
private string Error {
get => ErrorText ?? "";
init {
ArgumentException.ThrowIfNullOrEmpty(value);
ErrorCode = SteamUtilities.InterpretError(value);
ErrorText = value;
}
}
[JsonConstructor]
private InventoryResponse() { }
}