mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
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80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
// ----------------------------------------------------------------------------------------------
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// ----------------------------------------------------------------------------------------------
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// |
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// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using System.Text.Json.Serialization;
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using ArchiSteamFarm.Helpers.Json;
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using ArchiSteamFarm.Steam.Integration;
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using SteamKit2;
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namespace ArchiSteamFarm.Steam.Data;
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[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
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internal sealed class InventoryResponse : OptionalResultResponse {
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[JsonDisallowNull]
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[JsonInclude]
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[JsonPropertyName("assets")]
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internal ImmutableList<Asset> Assets { get; private init; } = ImmutableList<Asset>.Empty;
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[JsonDisallowNull]
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[JsonInclude]
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[JsonPropertyName("descriptions")]
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internal ImmutableHashSet<InventoryDescription> Descriptions { get; private init; } = ImmutableHashSet<InventoryDescription>.Empty;
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internal EResult? ErrorCode { get; private init; }
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internal string? ErrorText { get; private init; }
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[JsonInclude]
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[JsonNumberHandling(JsonNumberHandling.AllowReadingFromString | JsonNumberHandling.WriteAsString)]
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[JsonPropertyName("last_assetid")]
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internal ulong LastAssetID { get; private init; }
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[JsonConverter(typeof(BooleanNumberConverter))]
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[JsonInclude]
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[JsonPropertyName("more_items")]
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internal bool MoreItems { get; private init; }
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[JsonInclude]
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[JsonPropertyName("total_inventory_count")]
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internal uint TotalInventoryCount { get; private init; }
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[JsonDisallowNull]
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[JsonInclude]
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[JsonPropertyName("error")]
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private string Error {
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get => ErrorText ?? "";
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init {
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ArgumentException.ThrowIfNullOrEmpty(value);
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ErrorCode = SteamUtilities.InterpretError(value);
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ErrorText = value;
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}
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}
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[JsonConstructor]
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private InventoryResponse() { }
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}
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