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45 lines
1.8 KiB
C#
45 lines
1.8 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace ArchiSteamFarm.IPC.Responses {
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public sealed class GamesToRedeemInBackgroundResponse {
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/// <summary>
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/// Keys that were redeemed and not used during the process, if available.
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/// </summary>
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[JsonProperty]
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public Dictionary<string, string>? UnusedKeys { get; private set; }
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/// <summary>
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/// Keys that were redeemed and used during the process, if available.
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/// </summary>
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[JsonProperty]
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public Dictionary<string, string>? UsedKeys { get; private set; }
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internal GamesToRedeemInBackgroundResponse(Dictionary<string, string>? unusedKeys = null, Dictionary<string, string>? usedKeys = null) {
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UnusedKeys = unusedKeys;
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UsedKeys = usedKeys;
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}
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}
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}
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