Files
ArchiSteamFarm/ArchiSteamFarm/Steam/Integration/BotCredentialsProvider.cs
Sebastian Göls dbf7148fbe Happy new year! (#3121)
Co-authored-by: Sebastian Göls <sebastian.goels@salvagninigroup.com>
2024-01-08 11:33:28 +01:00

98 lines
3.9 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.ComponentModel;
using System.Globalization;
using System.Threading;
using System.Threading.Tasks;
using ArchiSteamFarm.Core;
using ArchiSteamFarm.Localization;
using ArchiSteamFarm.Storage;
using SteamKit2;
using SteamKit2.Authentication;
namespace ArchiSteamFarm.Steam.Integration;
internal sealed class BotCredentialsProvider : IAuthenticator {
private const byte MaxLoginFailures = 5;
private readonly Bot Bot;
private readonly CancellationTokenSource CancellationTokenSource;
private byte LoginFailures;
internal BotCredentialsProvider(Bot bot, CancellationTokenSource cancellationTokenSource) {
ArgumentNullException.ThrowIfNull(bot);
ArgumentNullException.ThrowIfNull(cancellationTokenSource);
Bot = bot;
CancellationTokenSource = cancellationTokenSource;
}
public async Task<bool> AcceptDeviceConfirmationAsync() {
if (Program.Service || (ASF.GlobalConfig?.Headless ?? GlobalConfig.DefaultHeadless)) {
// In headless/service mode, we always fallback to the code instead, as user can't confirm future popup from the next login procedure, and we never wait for current one
return false;
}
if (Bot.HasMobileAuthenticator || Bot.HasLoginCodeReady) {
// We don't want device confirmation under any circumstance, we can provide the code on our own
return false;
}
// Ask the user what they want
string input = await ProvideInput(ASF.EUserInputType.DeviceConfirmation, false).ConfigureAwait(false);
return input.Equals("Y", StringComparison.OrdinalIgnoreCase);
}
public async Task<string> GetDeviceCodeAsync(bool previousCodeWasIncorrect) => await ProvideInput(ASF.EUserInputType.TwoFactorAuthentication, previousCodeWasIncorrect).ConfigureAwait(false);
public async Task<string> GetEmailCodeAsync(string email, bool previousCodeWasIncorrect) => await ProvideInput(ASF.EUserInputType.SteamGuard, previousCodeWasIncorrect).ConfigureAwait(false);
private async Task<string> ProvideInput(ASF.EUserInputType inputType, bool previousCodeWasIncorrect) {
if (!Enum.IsDefined(inputType)) {
throw new InvalidEnumArgumentException(nameof(inputType), (int) inputType, typeof(ASF.EUserInputType));
}
if (previousCodeWasIncorrect && (++LoginFailures >= MaxLoginFailures)) {
EResult reason = inputType == ASF.EUserInputType.TwoFactorAuthentication ? EResult.TwoFactorCodeMismatch : EResult.InvalidLoginAuthCode;
Bot.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, Strings.BotUnableToLogin, reason, reason));
if (++LoginFailures >= MaxLoginFailures) {
await CancellationTokenSource.CancelAsync().ConfigureAwait(false);
return "";
}
}
string? result = await Bot.RequestInput(inputType, previousCodeWasIncorrect).ConfigureAwait(false);
if (string.IsNullOrEmpty(result)) {
await CancellationTokenSource.CancelAsync().ConfigureAwait(false);
}
return result ?? "";
}
}