Files
ArchiSteamFarm/ArchiSteamFarm/NLog/Targets/SteamTarget.cs
2024-03-17 00:06:13 +01:00

135 lines
4.4 KiB
C#

// ----------------------------------------------------------------------------------------------
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// ----------------------------------------------------------------------------------------------
//
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ArchiSteamFarm.Localization;
using ArchiSteamFarm.Steam;
using JetBrains.Annotations;
using NLog;
using NLog.Config;
using NLog.Layouts;
using NLog.Targets;
namespace ArchiSteamFarm.NLog.Targets;
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
[Target(TargetName)]
internal sealed class SteamTarget : AsyncTaskTarget {
internal const string TargetName = "Steam";
// This is NLog config property, it must have public get() and set() capabilities
[UsedImplicitly]
public Layout? BotName { get; set; }
// This is NLog config property, it must have public get() and set() capabilities
[UsedImplicitly]
public ulong ChatGroupID { get; set; }
// This is NLog config property, it must have public get() and set() capabilities
[RequiredParameter]
[UsedImplicitly]
public ulong SteamID { get; set; }
// This parameter-less constructor is intentionally public, as NLog uses it for creating targets
// It must stay like this as we want to have our targets defined in our NLog.config
// Keeping date in default layout also doesn't make much sense (Steam offers that), so we remove it by default
public SteamTarget() => Layout = "${level:uppercase=true}|${logger}|${message}";
protected override async Task WriteAsyncTask(LogEventInfo logEvent, CancellationToken cancellationToken) {
ArgumentNullException.ThrowIfNull(logEvent);
Write(logEvent);
if ((SteamID == 0) || (Bot.Bots == null) || Bot.Bots.IsEmpty) {
return;
}
string message = Layout.Render(logEvent);
if (string.IsNullOrEmpty(message)) {
return;
}
Bot? bot = null;
string? botName = BotName?.Render(logEvent);
if (!string.IsNullOrEmpty(botName)) {
bot = Bot.GetBot(botName);
if (bot?.IsConnectedAndLoggedOn != true) {
return;
}
}
Task task;
if (ChatGroupID != 0) {
task = SendGroupMessage(message, bot);
} else if (bot?.SteamID != SteamID) {
task = SendPrivateMessage(message, bot);
} else {
return;
}
await task.ConfigureAwait(false);
}
private async Task SendGroupMessage(string message, Bot? bot = null) {
ArgumentException.ThrowIfNullOrEmpty(message);
if (bot == null) {
bot = Bot.Bots?.Values.FirstOrDefault(static targetBot => targetBot.IsConnectedAndLoggedOn);
if (bot == null) {
return;
}
}
if (!await bot.SendMessage(ChatGroupID, SteamID, message).ConfigureAwait(false)) {
bot.ArchiLogger.LogGenericTrace(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(Bot.SendMessage)));
}
}
private async Task SendPrivateMessage(string message, Bot? bot = null) {
ArgumentException.ThrowIfNullOrEmpty(message);
if (bot == null) {
bot = Bot.Bots?.Values.FirstOrDefault(targetBot => targetBot.IsConnectedAndLoggedOn && (targetBot.SteamID != SteamID));
if (bot == null) {
return;
}
}
if (!await bot.SendMessage(SteamID, message).ConfigureAwait(false)) {
bot.ArchiLogger.LogGenericTrace(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(Bot.SendMessage)));
}
}
}