mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
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135 lines
4.4 KiB
C#
135 lines
4.4 KiB
C#
// ----------------------------------------------------------------------------------------------
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// ----------------------------------------------------------------------------------------------
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//
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// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using ArchiSteamFarm.Localization;
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using ArchiSteamFarm.Steam;
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using JetBrains.Annotations;
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using NLog;
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using NLog.Config;
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using NLog.Layouts;
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using NLog.Targets;
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namespace ArchiSteamFarm.NLog.Targets;
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[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
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[Target(TargetName)]
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internal sealed class SteamTarget : AsyncTaskTarget {
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internal const string TargetName = "Steam";
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// This is NLog config property, it must have public get() and set() capabilities
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[UsedImplicitly]
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public Layout? BotName { get; set; }
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// This is NLog config property, it must have public get() and set() capabilities
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[UsedImplicitly]
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public ulong ChatGroupID { get; set; }
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// This is NLog config property, it must have public get() and set() capabilities
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[RequiredParameter]
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[UsedImplicitly]
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public ulong SteamID { get; set; }
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// This parameter-less constructor is intentionally public, as NLog uses it for creating targets
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// It must stay like this as we want to have our targets defined in our NLog.config
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// Keeping date in default layout also doesn't make much sense (Steam offers that), so we remove it by default
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public SteamTarget() => Layout = "${level:uppercase=true}|${logger}|${message}";
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protected override async Task WriteAsyncTask(LogEventInfo logEvent, CancellationToken cancellationToken) {
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ArgumentNullException.ThrowIfNull(logEvent);
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Write(logEvent);
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if ((SteamID == 0) || (Bot.Bots == null) || Bot.Bots.IsEmpty) {
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return;
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}
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string message = Layout.Render(logEvent);
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if (string.IsNullOrEmpty(message)) {
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return;
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}
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Bot? bot = null;
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string? botName = BotName?.Render(logEvent);
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if (!string.IsNullOrEmpty(botName)) {
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bot = Bot.GetBot(botName);
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if (bot?.IsConnectedAndLoggedOn != true) {
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return;
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}
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}
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Task task;
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if (ChatGroupID != 0) {
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task = SendGroupMessage(message, bot);
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} else if (bot?.SteamID != SteamID) {
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task = SendPrivateMessage(message, bot);
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} else {
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return;
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}
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await task.ConfigureAwait(false);
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}
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private async Task SendGroupMessage(string message, Bot? bot = null) {
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ArgumentException.ThrowIfNullOrEmpty(message);
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if (bot == null) {
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bot = Bot.Bots?.Values.FirstOrDefault(static targetBot => targetBot.IsConnectedAndLoggedOn);
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if (bot == null) {
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return;
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}
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}
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if (!await bot.SendMessage(ChatGroupID, SteamID, message).ConfigureAwait(false)) {
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bot.ArchiLogger.LogGenericTrace(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(Bot.SendMessage)));
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}
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}
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private async Task SendPrivateMessage(string message, Bot? bot = null) {
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ArgumentException.ThrowIfNullOrEmpty(message);
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if (bot == null) {
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bot = Bot.Bots?.Values.FirstOrDefault(targetBot => targetBot.IsConnectedAndLoggedOn && (targetBot.SteamID != SteamID));
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if (bot == null) {
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return;
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}
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}
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if (!await bot.SendMessage(SteamID, message).ConfigureAwait(false)) {
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bot.ArchiLogger.LogGenericTrace(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(Bot.SendMessage)));
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}
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}
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}
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