mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 22:20:52 +00:00
114 lines
3.9 KiB
C#
114 lines
3.9 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Immutable;
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using System.Threading;
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using System.Threading.Tasks;
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using AngleSharp.Dom;
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using ArchiSteamFarm.Localization;
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using JetBrains.Annotations;
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namespace ArchiSteamFarm {
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internal sealed class SteamSaleEvent : IAsyncDisposable {
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private const byte MaxSingleQueuesDaily = 3; // This is only a failsafe for infinite queue clearing
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private readonly Bot Bot;
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private readonly Timer SaleEventTimer;
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internal SteamSaleEvent([NotNull] Bot bot) {
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Bot = bot ?? throw new ArgumentNullException(nameof(bot));
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SaleEventTimer = new Timer(
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async e => await ExploreDiscoveryQueue().ConfigureAwait(false),
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null,
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TimeSpan.FromHours(1.1) + TimeSpan.FromSeconds(ASF.LoadBalancingDelay * Bot.Bots.Count), // Delay
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TimeSpan.FromHours(8.1) // Period
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);
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}
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public async ValueTask DisposeAsync() => await SaleEventTimer.DisposeAsync().ConfigureAwait(false);
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private async Task ExploreDiscoveryQueue() {
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if (!Bot.IsConnectedAndLoggedOn) {
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return;
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}
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Bot.ArchiLogger.LogGenericTrace(Strings.Starting);
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for (byte i = 0; (i < MaxSingleQueuesDaily) && (await IsDiscoveryQueueAvailable().ConfigureAwait(false)).GetValueOrDefault(); i++) {
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ImmutableHashSet<uint> queue = await Bot.ArchiWebHandler.GenerateNewDiscoveryQueue().ConfigureAwait(false);
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if ((queue == null) || (queue.Count == 0)) {
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Bot.ArchiLogger.LogGenericTrace(string.Format(Strings.ErrorIsEmpty, nameof(queue)));
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break;
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}
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ClearingDiscoveryQueue, i));
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// We could in theory do this in parallel, but who knows what would happen...
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foreach (uint queuedAppID in queue) {
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if (await Bot.ArchiWebHandler.ClearFromDiscoveryQueue(queuedAppID).ConfigureAwait(false)) {
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continue;
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}
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Bot.ArchiLogger.LogGenericWarning(Strings.WarningFailed);
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return;
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}
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.DoneClearingDiscoveryQueue, i));
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}
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Bot.ArchiLogger.LogGenericTrace(Strings.Done);
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}
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private async Task<bool?> IsDiscoveryQueueAvailable() {
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using IDocument htmlDocument = await Bot.ArchiWebHandler.GetDiscoveryQueuePage().ConfigureAwait(false);
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if (htmlDocument == null) {
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return null;
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}
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IElement htmlNode = htmlDocument.SelectSingleNode("//div[@class='subtext']");
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if (htmlNode == null) {
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// Valid, no cards for exploring the queue available
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return false;
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}
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string text = htmlNode.TextContent;
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if (string.IsNullOrEmpty(text)) {
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Bot.ArchiLogger.LogNullError(nameof(text));
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return null;
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}
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Bot.ArchiLogger.LogGenericTrace(text);
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// It'd make more sense to check against "Come back tomorrow", but it might not cover out-of-the-event queue
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return text.StartsWith("You can get ", StringComparison.Ordinal);
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}
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}
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}
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